| # |
Title |
Platform |
Developer |
Rated |
Release |
Publisher |
Genre |
| 1 |
A-10 Tank Killer |
Amiga |
Dynamix, Inc. |
|
Apr 1991 |
Dynamix, Inc. |
Simulation |
A-10 Tank Killer Amiga
Price:
Date Added: 24 Apr 2011
Summary: This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to weaken enemy tanks, but also for destroying roads and bridges
You are armed with Avenger 30mm cannons which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer.
Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later.
|
| 2 |
After Burner |
Amiga |
SEGA Enterprises Ltd. |
|
Apr 1988 |
Activision, Inc. |
Action |
After Burner Amiga
Price:
Date Added: 25 Apr 2011
Summary: Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.
The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.
|
| 3 |
Arthur: The Quest for Excalibur |
Amiga |
Infocom, Inc. |
|
Apr 1989 |
Infocom, Inc. |
Adventure |
Arthur: The Quest for Excalibur Amiga
Price:
Rating: 88
Date Added: 25 Apr 2011
Summary: In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.
|
| 4 |
B.A.T. |
Amiga |
Computer's Dream |
|
Apr 1990 |
Ubi Soft Entertainment Software |
Adventure, Role-Playing (RPG) |
B.A.T. Amiga
Price:
Date Added: 25 Apr 2011
Summary: B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets.
B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.
|
| 5 |
Battlestorm |
Amiga |
Titus France SA |
|
Apr 1990 |
Titus France SA |
Action |
Battlestorm Amiga
Price:
Date Added: 25 Apr 2011
Summary: A top-down space shooter that was different from most others at the time in that it did not just scroll continuously in one direction, but could scroll at different speeds in all possible directions on the X and Y axis, on the player's whim.
The game takes place above the surface of a ruined, devastated planet: each level starts within a large area, in which your ship has free movement. Avoiding surface hazards, such as auto-aiming turrets, the goal is to destroy enemy spacecraft that hover around the large area in groups. Each wave of attacks is followed by a bomb-dropping mothership, which you must hurry up and destroy before it moves off the playfield, in order to proceed to the next wave; the last mothership gives way to the boss - a gigantic spacecraft that will chase you around the playfield. Beaten it? you are transported to a short section of standard shooter fare, where the screen auto-scrolls vertically, at the end of which you face a final monstrosity. This ends the level - on to the next one.
Absorbing enemy fire will deplete your power, while collecting power-ups and destroying turrets can bring it back up somewhat. At 0% power, the game is over - although you may get an option to continue, based on how far you got.
|
| 6 |
Blue Max: Aces of the Great War |
Amiga |
Artech Digital Entertainment, Ltd. |
|
Apr 1991 |
Mindscape International Ltd., Three-Sixty Pacific, Inc. |
Simulation, Strategy |
Blue Max: Aces of the Great War Amiga
Price:
Date Added: 25 Apr 2011
Summary: Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones.
The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.
|
| 7 |
Combat Course |
Amiga |
Cobra Soft |
|
Apr 1989 |
Mindscape, Inc. |
Action, Simulation |
Combat Course Amiga
Price:
Date Added: 20 Apr 2011
Summary: Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.
Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.
Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.
To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.
|
| 8 |
Dark Century |
Amiga |
Titus France SA |
|
Apr 1990 |
Titus France SA |
Action, Strategy |
Dark Century Amiga
Price:
Date Added: 25 Apr 2011
Summary: You control a squad of high-tech tanks and you have to destroy the enemy squad. The tanks can move quickly, make sharp turns or fire in all the directions.
The graphics in 3D are very well done for a 1990 game. Even if the game has a rather simplistic plot it can get quickly very addictive.
|
| 9 |
Dick Tracy |
Amiga |
Titus France SA |
|
Apr 1990 |
Titus France SA |
Action |
Dick Tracy Amiga
Price:
Date Added: 20 Apr 2011
Summary: Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
|
| 10 |
The Fidelity Chessmaster 2100 |
Amiga |
Software Toolworks, Inc., The |
|
Apr 1990 |
Software Toolworks, Inc., The |
Strategy |
The Fidelity Chessmaster 2100 Amiga
Price:
Date Added: 24 Apr 2011
Summary: An update/modification to Chessmaster 2000, adding 640x200 graphics for nicer displays, many tutorial and "expert" options, and a plethora of other features too numerous to mention here.
|
| 11 |
Gauntlet II |
Amiga |
Atari Games Corporation |
|
Apr 1989 |
Mindscape, Inc. |
Action |
Gauntlet II Amiga
Price:
Date Added: 25 Apr 2011
Summary: Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.
|
| 12 |
Harpoon |
Amiga |
Applied Computing Services, Inc., Three-Sixty Pacific, Inc. |
|
Apr 1991 |
PSS |
Simulation, Strategy |
Harpoon Amiga
Price:
Date Added: 24 Apr 2011
Summary: A modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. The game features 13 possible Cold War scenarios, each of which can be affected by multiple factors.
You can choose from an authentic arsenal of over 100 Soviet and NATO weapons. Use sensors, radars and sonar to track enemy ships. Crucial information on capabilities can be checked from the informative database.
Several Battleset data disks and a Scenario editor were later released.
|
| 13 |
Hole-In-One Miniature Golf |
Amiga |
|
|
Apr 1988 |
DigiTek Software |
Sports |
Hole-In-One Miniature Golf Amiga
Price:
Date Added: 24 Apr 2011
Summary: Hole-In-One Miniature Golf provides an overhead view of each hole. The game play is controlled entirely with the mouse. You place the ball on the starting pad and click the left mouse button. Once you have placed the ball, "stretch" a line from the ball to the pointer. The direction the line is pointing is the direction the ball will go. The length of the line or the distance between the pointer and the ball is relative to the power on the shot. Once you are satisfied, click the left mouse button to putt the ball.
You are allowed to go three shots over par. Any more than that and you will get a penalty stroke and must advance to the next hole (or player). You can also get one stroke penalty for going into a water hazard. Your scorecard will be displayed after the first nine holes but can be viewed at anytime using the Options Menu. After completing the course the scorecard will be displayed again. You can print your scores or exit to continue.
The game features five complete 18-hole courses with different themes including a Tutorial Course that walks the player through every aspect of game play, a Classics Course which is patterned after the basic traditional miniature golf course, an Intermediate Course that adds more obstacles, elevations and difficulty, an adventurous Fantasy Course with designs ranging from castles to pinball and the Expert Course for those who master the game. The game can be installed on a hard drive.
|
| 14 |
Hybris |
Amiga |
Cope-com |
|
Apr 1988 |
Discovery Software International, Inc. |
Action |
Hybris Amiga
Price:
Date Added: 22 Apr 2011
Summary: Hybris is a classic vertically scrolling shoot-em-up which has its roots firmly with arcade stalwarts like Capcom’s 1942.
The back story takes place in 2461 A. D. and concerns an Earth colony being lost on an alien planet known as Jurica. The space station Hybris cannot establish communications with the colony. So a scout ship must be sent on a rescue mission over this seemingly desolate desert-like expanse to find the colonists, and subsequently return them to safety. Warning: Inbound Hostiles . .!
The game is for one, and the player can select from two Ace pilots - J.P. Maverick or K. Lovett. You navigate the scout ship around the screen at will. The aim is to shoot everything that moves, whilst outmanoeuvring enemy fire. One contends with spiralling waves of alien nasties which move into the play area from multiple direction’s something akin to Galaga, as well as stationary gun turrets & other surface installations that periodically spew projectiles.
At times a power cube bonus will drift onto the screen. Which upon being shot by the player, will reveal a strength upgrade feature for the scout ship. Each subsequent upgrade collected will progressively beef up the ship (which is visually realised in real-time), in turn increasing your firepower. The scout ship can also be expanded on the fly into unique power configurations attributed to which cube bonus has been collected. You also have control of a smart-bomb feature which can relieve sticky situations.
|
| 15 |
Journey: The Quest Begins |
Amiga |
Infocom, Inc. |
|
Apr 1989 |
Infocom, Inc. |
Adventure, Role-Playing (RPG) |
Journey: The Quest Begins Amiga
Price:
Date Added: 25 Apr 2011
Summary: You play the role of an apprentice food merchant, travelling with a party of four adventurers in this fantasy game. Unlike other Infocom games, this one requires no typing; the game interface provides you with a multiple choice of actions that you select in order to make the story progress.
|
| 16 |
The King of Chicago |
Amiga |
Cinemaware Corporation, Master Designer Software, Inc. |
|
Apr 1987 |
Cinemaware Corporation |
Adventure |
The King of Chicago Amiga
Price:
Date Added: 18 Apr 2011
Summary: With Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.
You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.
|
| 17 |
Knight Force |
Amiga |
Titus France SA |
|
|
Titus France SA |
Adventure |
Knight Force Amiga
Price:
Date Added: 25 Apr 2011
Summary: Someday someone may put this one up on Moby Games. It won't be me, because I can't make a description out of the horrible info online.
|
| 18 |
Might and Magic III: Isles of Terra |
Amiga |
New World Computing, Inc. |
|
Apr 1992 |
New World Computing, Inc. |
Role-Playing (RPG) |
Might and Magic III: Isles of Terra Amiga
Price:
Rating: 85
Date Added: 24 Apr 2011
Summary: The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns.
Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.
|
| 19 |
Obitus |
Amiga |
Scenario Developments |
|
Apr 1991 |
Psygnosis Limited |
Action, Adventure, Role-Playing (RPG) |
Obitus Amiga
Price:
Date Added: 24 Apr 2011
Summary: Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back.
The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master. One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.
The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.
|
| 20 |
Pipe Dream |
Amiga |
Assembly Line, The |
|
Apr 1989 |
Lucasfilm Games LLC |
Strategy |
Pipe Dream Amiga
Price:
Date Added: 18 Apr 2011
Summary: Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.
Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.
Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
|
| 21 |
Renegade |
Amiga |
Technos Japan Corp. |
|
Apr 1989 |
Taito America Corporation |
Action |
Renegade Amiga
Price:
Date Added: 25 Apr 2011
Summary: This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.
|
| 22 |
Rocket Ranger |
Amiga |
Cinemaware Corporation |
|
Apr 1988 |
Cinemaware Corporation |
Action, Adventure |
Rocket Ranger Amiga
Price:
Date Added: 21 Apr 2011
Summary: In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.
The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
|
| 23 |
Tunnels of Armageddon |
Amiga |
Logical Design Works, Inc. |
|
Apr 1990 |
California Dreams |
Action, Racing / Driving |
Tunnels of Armageddon Amiga
Price:
Date Added: 20 Apr 2011
Summary: Aliens threaten to destroy the earth via a huge bomb embedded deep within the planet. As a challenge to the human race, they have agreed to let Earth's finest pilot to get into a high-speed ship to get to the bomb before the timer runs out.
Your ship has minimal shields to protect you from slamming into walls as you navigate the deep underground tunnels. But it's not easy: You'll have no idea which tunnels are the fastest/shortest until a split second before you get to them, and there are alien weapons trying to destroy you along the way.
If you manage to complete the run and save the earth, you can tell the program to randomly generate an entirely new game with different tunnels for endless replayability.
|
| 24 |
TV Sports: Football |
Amiga |
Cinemaware Corporation |
|
Apr 1988 |
Cinemaware Corporation |
Sports |
TV Sports: Football Amiga
Price:
Date Added: 20 Apr 2011
Summary: Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cutscenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time.
|
| 25 |
Wild Streets |
Amiga |
Titus France SA |
|
Apr 1990 |
Titus Software Corporation |
Action |
Wild Streets Amiga
Price:
Date Added: 25 Apr 2011
Summary: New-York, Year 1998. The once most prestigious city in the world, has now become a fighting zone. Half of the city is left in ruins, and it is in that part of town that the marginals and gangs are living, hunted by every law enforcement agencies. The other half of the city consists of fancy mansions, in some of which the most important drug barons reside. Unfortunately, they are the ones who run the city using the enormous profits they make from dealing drugs and weapons. They now have succeeded in endangering the country's economy.
The U.S. government, wanting to avoid a terrible crisis, called the CIA to run several types of operations in order to get rid of this bad substitute of government. The C.I.A., headed up by "The Boss", has to clean up the city of its crooks. One plan is to reorganize the city by placing security check-points at strategic positions. The operation was set up for April 4, and quickly proved to be an unprecedented success. The badly organized, smaller street gangs, were greatly outnumbered and couldn't match the extremely well armed law enforcement troops.
On May 7, during a successful raid, the state police special branch, took possession of a huge arsenal of weapons and ammunition, worth more than two million dollars. This raid was an important stage in the whole operation. Realizing the sticky situation they were in, the heads of the crime organizations now started making plans for themselves: They needed to regain their control over the city and above all, secure their territories. On May 15, they kidnapped "The Boss" in order to get from him the names of his operatives involved in the C.I.A. fight against organized crime. This way, they were convinced they could stay in control of the situation and become even more powerful.
Your mission is to liberate "The Boss" and to bring him back safely.
You're gonna be dropped from the chopper with your panther at the spot where "The Boss" was last seen. You have your 357 Magnum ready and the panther is trained to protect you closely.
You'll have to travel through the various parts of the city, in search of the hostage, and you will find that your street fighting skills will prove to be very useful.
In each part of the city, you will confront various enemies and their gang leaders. They will become more and more skilled in combat as you progress. Some of them are so powerful that it would be wise to save bullets for these particular fights. Once you reach the point where "The Boss" is held prisoner, you must rescue him and safely escort him back to a safe place.
On the way back, you will have to be particularly careful, since you will have to protect "The Boss" whose physical condition has been worn out.
Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your gun and sometimes your panther will help you.
|
| 26 |
Zool |
Amiga |
Gremlin Graphics Software Ltd. |
|
Jul 1992 |
Gremlin Graphics Software Ltd. |
Action |
Zool Amiga
Price:
Rating: 87
Date Added: 18 Mar 2011
Summary: His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages.
In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.
In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).
|
| 27 |
ALF: The First Adventure |
Apple II |
Box Office, Inc. |
|
Apr 1987 |
Box Office, Inc. |
Action |
ALF: The First Adventure Apple II
Price:
Date Added: 30 Apr 2011
Summary: This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.
|
| 28 |
The Arcade Machine |
Apple II |
Brøderbund Software, Inc. |
|
Apr 1982 |
Brøderbund Software, Inc. |
Action |
The Arcade Machine Apple II
Price:
Date Added: 30 Apr 2011
Summary: Have you ever wanted to create your own arcade games, but didn't know how to program a computer? Your answer is The Arcade Machine by Brøderbund. Sacrificing range of game styles for depth and complexity, The Arcade Machine allows you to create alien blastfests à la Galaxian. The editor has a wide variety of options: designing and animating enemies, players and explosions, giving the enemies instructions on how to move and fire, drawing background or title screens, creating sound effects and music and setting a number of gameplay rules. Created games can be saved to a self-bootable disk so the will run without the main program. A sample game is included.
|
| 29 |
Archon II: Adept |
Apple II |
Free Fall Associates |
|
Mar 1984 |
Electronic Arts, Inc. |
Action, Strategy |
Archon II: Adept Apple II
Price:
Date Added: 12 Mar 2011
Summary: The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced gameplay.
Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.
Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.
|
| 30 |
Arcticfox |
Apple II |
Dynamix, Inc. |
|
May 1986 |
Electronic Arts, Inc. |
Action, Simulation |
Arcticfox Apple II
Price:
Date Added: 01 May 2011
Summary: In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox.
Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.
Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.
|
| 31 |
Battlezone |
Apple II |
Atari, Inc. |
|
Apr 1983 |
Atari, Inc. |
Action, Simulation |
Battlezone Apple II
Price:
Date Added: 09 Apr 2011
Summary: Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
|
| 32 |
The Chessmaster 2000 |
Apple II |
Software Toolworks, Inc., The |
|
Mar 1986 |
Software Toolworks, Inc., The |
Strategy |
The Chessmaster 2000 Apple II
Price:
Date Added: 12 Mar 2011
Summary: This iteration of the Chessmaster series offers a strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.
|
| 33 |
The Dam Busters |
Apple II |
Sydney Development Corp. |
|
Apr 1985 |
Accolade, Inc. |
Action, Simulation, Strategy |
The Dam Busters Apple II
Price:
Date Added: 30 Apr 2011
Summary: Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.
This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.
When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!
|
| 34 |
Death Sword |
Apple II |
Palace Software, LTD. |
|
May 1988 |
Epyx, Inc. |
Action |
Death Sword Apple II
Price:
Date Added: 04 May 2011
Summary: The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.
This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI. There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.
|
| 35 |
Dragon Wars |
Apple II |
Interplay Productions, Inc. |
|
Apr 1989 |
Interplay Productions, Inc. |
Adventure, Role-Playing (RPG) |
Dragon Wars Apple II
Price:
Date Added: 18 Apr 2011
Summary: Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy).
The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out).
Gameplay instantly reminds of the Bard's Tale series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based.
Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities. Reasonable distribution of your skill points is rather critical.
|
| 36 |
Escape from Rungistan |
Apple II |
Sirius Software, Inc. |
|
Apr 1982 |
Sirius Software, Inc. |
Action, Adventure |
Escape from Rungistan Apple II
Price:
Date Added: 17 Apr 2011
Summary: While trying to sneak across the border to Rungistan you were caught and thrown in jail. You must use all the tools available to you to escape and make the long and perilous journey back across the border.
Escape From Rungistan depicts your adventures in black and white line graphics and short text descriptions. The RETURN key toggles you back and forth between text and graphics. Despite its general adventure game feel, some puzzles occur in real time and there are some short arcade-like sequences such as when you have to ski down a hill avoiding the trees in your path.
|
| 37 |
F-15 Strike Eagle |
Apple II |
MicroProse Software, Inc. |
|
Apr 1985 |
MicroProse Software, Inc. |
Action, Simulation |
F-15 Strike Eagle Apple II
Price:
Date Added: 17 Apr 2011
Summary: The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.
|
| 38 |
Flight Simulator II |
Apple II |
subLOGIC |
|
Apr 1983 |
subLOGIC |
Simulation |
Flight Simulator II Apple II
Price:
Date Added: 30 Apr 2011
Series: Sublogic Flight Simulator
Summary: If there were any doubt as to the quality of Flight Simulator II, it should be dispelled by the knowledge that SubLOGIC went to the FAA for approval of its use in flight training. Whether or not they actually got the approval—remember this was 1984, and such application of personal computers was new ground—they attempted to create a realistic flight simulator.
This flight simulator simulates a real aircraft, the Piper PA-23-181 Archer II. For those with the knowledge, it offers practice with the variables of flight, including the avionics. The Atari ST-release (1986), instead, simulates the Cessna 182 single engine propeller aircraft and the Gates Learjet 25G twin engine jet.
The simulator was considered to be a second generation product. It had many more features than first generation flight simulators, and pilots were expected to pay attention to small details. SubLOGIC encouraged the users of the game to go to flight stores and purchase flight-training manuals and aeronautical charts to help them understand the variables within the program. The game was oriented toward pilots-in-training, but there were options for non pilots too: the company included an easy mode, and a slightly more detailed reality mode. These modes did not require the same level of knowledge.
Flight Simulator II was also packaged with a WWI dogfighting game, called WWI Ace. In this game your plane is armed with bombs, machine guns, and a radar screen. The radar screen is anachronistic for a game set in World War I, but it is there to help gameplay.
|
| 39 |
Galaxian |
Apple II |
Namco Limited |
|
Apr 1983 |
Atarisoft |
Action |
Galaxian Apple II
Price:
Date Added: 09 Apr 2011
Summary: Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
|
| 40 |
Gremlins |
Apple II |
Atari Games Corporation |
|
Apr 1984 |
Atarisoft |
Action |
Gremlins Apple II
Price:
Date Added: 09 Apr 2011
Summary: Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room!
You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points are awarded for the former. You will also receive bonus points for each Mogwai returned to the cage.
On many of the levels there will be various types of food lying about the screen. If a Mogwai eats any food, it will turn into a gremlin. There may also be puddles of water; if a Gremlin or Mogwai runs into the water, it will split into two. Some levels also contain a refrigerator or popcorn machine which will throw food out onto the screen, or a television which will distract the Gremlins.
You also begin the game with a limited number of flash cubes; if you get into trouble, you can use these to temporarily stun all of the Gremlins and Mogwai. As the levels progress gameplay becomes faster and the Gremlins and Mogwai more numerous.
|
| 41 |
Lode Runner |
Apple II |
Brøderbund Software, Inc. |
|
Apr 1983 |
Brøderbund Software, Inc. |
Action |
Lode Runner Apple II
Price:
Date Added: 30 Apr 2011
Summary: The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.
This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
|
| 42 |
Marble Madness |
Apple II |
Atari Games Corporation |
|
Mar 1986 |
Electronic Arts, Inc. |
Action |
Marble Madness Apple II
Price:
Date Added: 12 Mar 2011
Summary: A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
|
| 43 |
Mystery Master: Felony! |
Apple II |
BrainBank, Inc. |
|
Apr 1984 |
CBS Software |
Strategy |
Mystery Master: Felony! Apple II
Price:
Date Added: 19 Apr 2011
Summary: There is a crime wave in the town of Huxley! As a mystery master, you need to help the police solve 12 different crimes that have taken place. Throughout each of the cases you can interrogate suspects, search for clues at various locations, or use police station resources to analyze clues. To win you need to find out who the criminal is within the given time limit, as well as collect enough evidence to convict him and send him to jail. Included with the game is a manual which contains the story for each of the 12 cases along with hundreds of clues. When the computer reveals clues from searches or questioning, it will give you a number which needs to be looked up in the manual for more information. To be successful, you will need to study the back story carefully and take notes as the plot unfolds! The game can be played by just one player, or up to four players can compete against each other to see who solves the case first.
|
| 44 |
Pipe Dream |
Apple II |
Assembly Line, The |
|
Apr 1990 |
Lucasfilm Games LLC |
Strategy |
Pipe Dream Apple II
Price:
Date Added: 30 Apr 2011
Summary: Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.
Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.
Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
|
| 45 |
The Railroad Works |
Apple II |
Connelley Group, The |
|
Apr 1984 |
Thunder Mountain |
Educational, Simulation, Strategy |
The Railroad Works Apple II
Price:
Date Added: 30 Apr 2011
Summary: The Railroad Works allows you to construct your own model railroad. Using scenery and shipping/receiving sites, you can make simple and complex layouts. Once you have designed your layout, you can run one or two trains on the layout.
The game allows you to choose either steam or diesel engines and has five different types of rolling stock: boxcars, cattle cars, tank cars, passenger cars and a caboose.
More challenging tasks include moving cargo and people around between sites and keeping to a schedule.
|
| 46 |
Ring Quest |
Apple II |
|
|
Mar 1985 |
Penguin Software, Inc. |
Adventure |
Ring Quest Apple II
Price:
Date Added: 22 Apr 2011
Summary: This is a fantasy text based adventure game which also has pictures of most of the locations. It contains about 100 locations and 80 illustrations.
The Ring of Chaos has enslaved the noble sorceress, Lisa, and all space-time is threatened by its destructive influence. As bearer of the Ring of Order, your mission is to free Lisa before reality is disrupted beyond retrieval.
Ring Quest is the nominal sequel of The Quest. Ring Quest returns you to the magical land of Balema, accompanied once more by Gorn, your water-swilling strong-arm. Far to the north is your ultimate goal, the sorceress's mountain citadel. As though its shield of green lightning were not adequate, you soon encounter other obstacles, including trolls, manticores, amorous ogresses, and greedy seers.
Good mapping is amply rewarded in this adventure, where Lisa is liable to pop in at any moment to cast a teleport spell, bewitch Gorn into confusion, which can be hard to detect, or dry up your water supply.
|
| 47 |
Robot War |
Apple II |
Muse Software |
|
Apr 1981 |
Muse Software |
Strategy |
Robot War Apple II
Price:
Date Added: 30 Apr 2011
Summary: Create code for a robot using the provided programing language, limited to 256 lines of code. Test your robot on the test bench by examining the code line by line and determining whether the bot performs as intended. Then put your finished robot in the arena with up to four other bots, set the number of battles, and watch them fight it out in a top-down view. Computer Gaming world had annual contests for several years in which readers could send their bots on disk to participate in the match, with results and prizes reported in the magazine.
|
| 48 |
Test Drive |
Apple II |
Distinctive Software, Inc. |
|
Apr 1988 |
Accolade, Inc. |
Racing / Driving, Simulation |
Test Drive Apple II
Price:
Date Added: 18 Apr 2011
Summary: This mix of racing simulation and arcade game consists of driving a choice of 5 sports cars on a mountain strip at the fastest speed possible without getting caught by the cops. To avoid them, use your radar detector -- or just try to outrun them if they spot you. Manual stickshift only, so make sure you don't redline or you'll blow your engine.
|
| 49 |
Where in Time is Carmen Sandiego? |
Apple II |
Brøderbund Software, Inc. |
|
Apr 1989 |
Brøderbund Software, Inc. |
Adventure, Educational |
Where in Time is Carmen Sandiego? Apple II
Price:
Date Added: 30 Apr 2011
Series: Games made into TV
Summary: Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).
|
| 50 |
Alien Mind |
Apple IIgs |
PBI Software, Inc. |
|
Apr 1988 |
PBI Software, Inc. |
Action, Adventure |
Alien Mind Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: In Alien Mind, players take on the role of biologist and physicist, Timothy Hunter. Timothy has been called upon by his friend Aaron Avery to visit the research space station Zekford in order to partake in the study of two recently discovered, unhatched eggs of unknown origin. Upon arrival, Hunter soon realizes that all is not well on the space station Zekford.
Zekford has been overrun with hostile aliens--the bodies of the research scientists lying strewn about the halls. Timothy must blast his way through the hordes of enemies and solve the puzzles contained in the data left in the station's central computer system in order stop the second alien from hatching and to save his friend.
The game plays mostly as a top-down arcade shooter. The player must stay alive and interface with the various computer terminals throughout the level. These terminals provide the player with clues that allow the player to access new sections of the level. The clues come in the form of riddles that reference both the objects in the game and the back story contained in the game's manual.
|
| 51 |
Arkanoid II: Revenge of Doh |
Apple IIgs |
Taito Corporation |
|
Apr 1989 |
Taito America Corporation |
Action |
Arkanoid II: Revenge of Doh Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!
Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:
A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
|
| 52 |
Balance of Power: The 1990 Edition |
Apple IIgs |
|
|
Apr 1989 |
Mindscape, Inc. |
Simulation, Strategy |
Balance of Power: The 1990 Edition Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: The objective is the same as the original Balance of Power: use your military, covert, and industrial forces to make your country the most prestigious in the world while avoiding nuclear war. However, it is now 1989, and the Communist Block is crumbling...
Chris Crawford, who rarely ever made a sequel to a computer game, was besieged by mail asking him to update his classic from a few years before to reflect the new state of the world. Russia was falling, the Iron Curtain was shattering, and smaller countries were beginning to assert their own regional power with more freedom from the bipolar world of the Cold War.
The result was the 1990 Edition. This game featured an updated database, but the most significant new features were:
The multipolar level, where small countries could go to war with their neighbors on their own. Of course, you could help them out (or encourage them!) by sending in military aid.
18 more countries, bringing the total to 80.
A "Crisis Advisory Board" of four people, who would give you advice during international crises. The nice thing about being a Superpower is that the little countries do whatever you tell them, but you still have to watch out for your main rivals (USSR or the US)!
|
| 53 |
Battle Chess |
Apple IIgs |
Interplay Productions, Inc. |
|
Apr 1989 |
Interplay Productions, Inc. |
Strategy |
Battle Chess Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation.
The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels.
Multi-player support can be extended to modem and/or serial port play.
|
| 54 |
California Games |
Apple IIgs |
Epyx, Inc. |
|
Apr 1988 |
Epyx, Inc. |
Sports |
California Games Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.
The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.
|
| 55 |
Destroyer |
Apple IIgs |
Epyx, Inc. |
|
Apr 1987 |
Epyx, Inc. |
Simulation |
Destroyer Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Destroyer is a 2D naval simulation. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations: Subhunter missions Rescue missions Blockade runnings Bombardment missions Scout operations Convoy escort
|
| 56 |
Dream Zone |
Apple IIgs |
JAM software |
|
Apr 1988 |
Baudville |
Adventure |
Dream Zone Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: A mad scientist's elixir has turned your dreams into reality and while in this dream state; you must fight to stay alive and leave this forsaken place and return to the real world.
|
| 57 |
Dungeon Master |
Apple IIgs |
FTL Games |
|
Apr 1989 |
FTL Games |
Action, Role-Playing (RPG) |
Dungeon Master Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Select your 4 adventurers and descend into the depths of the dungeon.
Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale. The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games.
|
| 58 |
HardBall! |
Apple IIgs |
Accolade, Inc. |
|
Apr 1987 |
Accolade, Inc. |
Sports |
HardBall! Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.
|
| 59 |
Keef the Thief: A Boy and His Lockpick |
Apple IIgs |
Naughty Dog, Inc. |
|
Apr 1989 |
Electronic Arts, Inc. |
Action, Adventure, Role-Playing (RPG) |
Keef the Thief: A Boy and His Lockpick Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Play Keef the Thief, a promising young thief who finds himself on the outskirts of the Mercon the Merchant City. Considering the penalty of thievery is the removal of certain body parts, our young hero must be careful in his profession and ultimately (among others) train himself to access and steal from the city treasury.
Keef the Thief: A Boy and His Lockpick is a first-person perspective role-playing game while in adventure mode (turn-based). In combat, it changes into a real-time first-person perspective setting. The game itself was set to be a parody type game, clearly identifiable from various descriptions in the game and enemy names during combat.
The aim of the game among others is to steal everything in site. At least in the city. The game map itself besides the city included various dungeons, jungles and, an arena among others.
The game introduces four vital elements of game play: Thievery, Adventuring, Combat, and Alchemy:
Thievery
The thievery element is based on the ability to disarm traps before the player can loot treasure. There are many houses or other places where the player can steal valuable objects (at least within the city walls). The higher the skills, the more options the player has to rightly pick which course the player wants to choose to disarm a trap.
Adventuring
When the player has stolen everything valuable from underwear to gold crowns from the city, eventually the player will have to venture outside the city into the unknown depths of the surrounding jungle. There are a lot of places that has yet to be discovered in the game. Just be sure to be well equipped with armor and weapons. Monsters have a bad habit of popping up, almost always!
Combat
The first-person real-time combat setting comes complete with a top-down radar indicating the player's positioning and the enemies. In the combat screen the player can melee to victory or just shoot them from a distance. That is if the player has the appropriate weapons available.
Alchemy
For the most part it's alchemy, though magic spells are also created through this process. Collecting ingredients is one thing, experimenting on what works is another. Sometimes the player may get lucky and find a recipe. Sometimes.
|
| 60 |
The Last Ninja |
Apple IIgs |
System 3 Software, Ltd. |
|
Apr 1988 |
Activision, Inc. |
Action |
The Last Ninja Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: You are the last living member of your ninja clan after they were brutally slaughtered. Now, you seek to exact revenge on the evil shogun responsible.
The Last Ninja is an action/adventure game set in medieval Japan. The game is shown in isometric view, and the eponymous ninja can walk in four directions, jump, fight the enemies and collect necessary items on his way.
While fighting, the ninja can use several different blows and block. There are a couple of weapons to find, including smoke bombs and shuriken.
|
| 61 |
Leisure Suit Larry in the Land of the Lounge Lizards |
Apple IIgs |
Sierra On-Line, Inc. |
|
Apr 1987 |
Sierra On-Line, Inc. |
Adventure |
Leisure Suit Larry in the Land of the Lounge Lizards Apple IIgs
Price:
Date Added: 17 Apr 2011
Summary: Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.
Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.
|
| 62 |
Manhunter: New York |
Apple IIgs |
Evryware |
|
Apr 1988 |
Sierra On-Line, Inc. |
Adventure |
Manhunter: New York Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose.
Each chapter begins with the Orbs assigning the player's nameless Manhunter with a crime (such as murder) or target to investigate. The player gains leads through the use of the "MAD" computer, which displays the logs of all civilian movement in an area in an overhead map view. By starting with the victim and following the people who encountered him that day, the player can then go to a first-person investigation view at various New York landmarks to find clues to the suspect's identity. At the end of the day, the player must report the correct name of their suspect to the Orbs.
Manhunter uses a modified version of Sierra's AGI interpreter, with a rudimentary point-and-click interface used to locate and uncover clues at the investigation sites. At various times throughout the investigation, the player will also have to directly control the Manhunter in arcade-style challenges, like dodging gang attacks or throwing knives between a bar patron's fingers.
|
| 63 |
Marble Madness |
Apple IIgs |
Atari Games Corporation |
|
Apr 1988 |
Electronic Arts, Inc. |
Action |
Marble Madness Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
|
| 64 |
Reach for the Stars: The Conquest of the Galaxy |
Apple IIgs |
SSG Strategic Studies Group Pty Ltd. |
|
Apr 1988 |
SSG Strategic Studies Group Pty Ltd. |
Strategy |
Reach for the Stars: The Conquest of the Galaxy Apple IIgs
Price:
Date Added: 23 Apr 2011
Series: Reach for the Stars
Summary: Reach for the Stars is the original "spaceploitation" game. The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination. The game is very bare bones by modern standards: the 2D galaxy map is marked only by planets and their names in few different colors. Also, there is no diplomacy and no player control over tactical combat.
What remains is a hard-core game of grand strategic and economic production. The player must tweak his planets, build ships, research new tech levels, and deploy fleets. A nice feature of the game is that just about all of the underlying dynamics can be altered and customized by the player, which means that Reach for the Stars is infinitely replayable.
|
| 65 |
Shadowgate |
Apple IIgs |
ICOM Simulations, Inc. |
|
Apr 1989 |
Mindscape, Inc. |
Adventure |
Shadowgate Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Using the same graphical interface as Deja Vu, Shadowgate is an adventure game set in a fantasy world. Players take the part of an adventurer sent to the ancient keep of Shadowgate on a quest to find a mystic artifact known as the Staff of Ages and stop the evil Warlock Lord from summoning a horrific demon known as the Behemoth. However Shadowgate has become infested with the Warlock Lord's demonic minions, not to mention the castle's still functional booby-traps.
Unlike Deja Vu, death comes at you suddenly, unexpectedly, and most of all OFTEN. Such simple acts as pulling the wrong switch or opening the wrong door can cause you to be skewered by a booby-trap or disemboweled by a monster. It's allso worth mentioning the fact that if your torch burns out (this happens quite regularly) and you forget to light a new one, you'll trip in the dark and break your neck.
A Windows 3.x update to this game was created in 1991.
|
| 66 |
Shanghai |
Apple IIgs |
Activision, Inc. |
|
Apr 1986 |
Activision, Inc. |
Strategy |
Shanghai Apple IIgs
Price:
Date Added: 18 Apr 2011
Summary: Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.
The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.
This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.
|
| 67 |
Skate or Die |
Apple IIgs |
Electronic Arts, Inc. |
|
Apr 1988 |
Electronic Arts, Inc. |
Sports |
Skate or Die Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.
The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.
The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over.
The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.
|
| 68 |
Solitaire Royale |
Apple IIgs |
Software Resources International |
|
Apr 1990 |
Spectrum Holobyte, Inc. |
Strategy |
Solitaire Royale Apple IIgs
Price:
Date Added: 17 Apr 2011
Summary: This was an early commercial instance of Card Solitaire. There are 8 different solitaire games, including Klondike, Calculation, and Three Shuffles and a Draw. You can also play "Aunt Anne's Tour" where you play all 8 in row, trying for the highest combined score, and 3 children's games. In addition, there are 10 different choices for deck art.
|
| 69 |
Space Quest: Chapter I - The Sarien Encounter |
Apple IIgs |
Sierra On-Line, Inc. |
|
Apr 1987 |
Sierra On-Line, Inc. |
Adventure |
Space Quest: Chapter I - The Sarien Encounter Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before you realize what is going on, you discover that you are the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Your immediate task will be to find a way to leave Arcada, that is about to explode in fifteen minutes. And then you'll have to show the Sariens why they should never mess with brave intergalactic janitors!
Space Quest: The Sarien Encounter is a humorous sci-fi adventure game, made with Sierra's AGI engine. You move Roger around with arrow keys and interact with the game world by typing commands. There's a lot of puzzles to solve, and plenty of situations where you'll have to use your wit to save Roger from death.
|
| 70 |
Tales of the Unknown: Volume I - The Bard's Tale |
Apple IIgs |
Interplay Productions, Inc. |
|
Apr 1987 |
Electronic Arts, Inc. |
Role-Playing (RPG) |
Tales of the Unknown: Volume I - The Bard's Tale Apple IIgs
Price:
Date Added: 18 Apr 2011
Summary: The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night.
Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar.
Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things.
|
| 71 |
Thexder |
Apple IIgs |
Game Arts Co., Ltd. |
|
Apr 1987 |
Sierra On-Line, Inc. |
Action |
Thexder Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.
|
| 72 |
Where in the World is Carmen Sandiego? (Enhanced) |
Apple IIgs |
Brøderbund Software, Inc. |
|
Apr 1989 |
Brøderbund Software, Inc. |
Educational |
Where in the World is Carmen Sandiego? (Enhanced) Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography.
Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support.
|
| 73 |
World Games |
Apple IIgs |
Epyx, Inc. |
|
Apr 1987 |
Epyx, Inc. |
Action, Sports |
World Games Apple IIgs
Price:
Date Added: 23 Apr 2011
Summary: Olympics style sports game. Compete in several events including: Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.
|
| 74 |
Tetris |
Apple IIgs, Apple II |
Elorg |
|
Apr 1988 |
Spectrum Holobyte, Inc. |
Strategy |
Tetris Apple IIgs, Apple II
Price:
Date Added: 19 Apr 2011
Summary: The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time.
Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms. It takes 2 minutes to learn, but a lifetime to master.
|
| 75 |
Archon: The Light and the Dark |
Atari 8-bit |
Free Fall Associates |
|
Feb 1983 |
Electronic Arts, Inc. |
Action, Strategy |
Archon: The Light and the Dark Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board.
However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.
Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.
The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.
Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.
|
| 76 |
Barnyard Blaster |
Atari 8-bit |
K-Byte |
|
Feb 1987 |
Atari Corporation |
Action |
Barnyard Blaster Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: You and your grandpa just put your life savings into buying a small farm a few acres for growing vegetables and raising horses, a place to get away from the battle of city life. But you discover that the entire farm is full of things that are determined to drive you away.
Barnyard Blaster is a shooting gallery type game for use with the Atari XG-1 light gun or the joystick. There are three levels plus one bonus level.Your goal is to rid your farm of vermin by shooting targets in each of three levels. Between each level you'll play Gramps' bonus screen where you can brush up on your shooting. But in order to proceed through each level, you must achieve a certain percentage of shooting accuracy. At the end of the game you're given a ranking depending on how well you did.
|
| 77 |
Blue Max |
Atari 8-bit |
Synapse Software Corporation |
|
Feb 1983 |
Synapse Software Corporation |
Action |
Blue Max Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: For those who know nothing of World War I or it's heroes, this game is named after Max Chatsworth, one of Britain's Flying Aces. Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes. The pilot survived, and in the process shot down seven enemy fighters. He shot down thirteen more the next month. For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth down—and Chatsworth got a new nickname—Blue Max.
As Blue Max, you go out on sorties—flying missions—attacking assigned targets. Targets include bridges, buildings, enemy planes, tanks, bridges, anti-aircraft batteries, vehicles and ships. You progress to new missions as you take out your targets.
You must drop bombs to take out the ground targets, and this action also represents a key danger for you. Unlike the modern bombers that drop bombs on targets far below, early aircraft engaged in semi-suicidal bombing runs. The pilots started at high altitude, then tipped the planes nose downward towards their ground-based target, and pulled up before they hit the ground. In the middle of the dive and pull up process, they released the bomb. There were problems of coordination, found in the game as well—if you time it wrong, or start too low, you will crash.
This game has aroused some controversy too, which supposedly caused it to be banned in Germany. In the course of your missions, you end up bombing houses.
|
| 78 |
Defender |
Atari 8-bit |
Williams Electronics Inc. |
|
Feb 1982 |
Atarisoft |
Action |
Defender Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.
Armed with "smart bombs", and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.
Eugene Jarvis' Defender has been widely regarded as one of the most popular and addictive space shooters of the early 1980's
|
| 79 |
Dig Dug |
Atari 8-bit |
Namco Limited |
|
Feb 1982 |
Atari, Inc. |
Action |
Dig Dug Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
|
| 80 |
Final Legacy |
Atari 8-bit |
Atari Corporation |
|
Feb 1987 |
Atari Corporation |
Simulation, Strategy |
Final Legacy Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: This is a battle on three fronts. You are the captain of the ship Legacy. Your ultimate goal is to destroy the Warmongers' missile bases but you must also protect your cities.
You begin the game in command mode. You select your other modes with the joystick. Up for navigation, down for torpedo, left for sea-to-air and right for sea-to-land.
Navigation
In navigation mode, you will see an overhead map of the world. You will note that there is a black dot in a black circle. This is you and the circle represents your effective range. You move the circle about the screen to target ships or known missile bases or to refuel at a city. You use fuel only when you are in navigation mode. When you are within range, or if an enemy ships comes within your range, press the space bar to return to the command mode then change to the desired mode.
Torpedo
If you are within range of an enemy ship, switch to torpedo mode. In this mode, you will use the scanner at the bottom to line up your target. Move out of line to avoid a direct hit. Beware of war ship as they will chase you and have the most firepower. Hunter ships will also chase you. While their firepower is not as high as war ships, it is still fairly good. Intelligence ships have the weakest firepower and will not chase you. They can be found on the right side of the screen. If one is destroyed and there are any hidden missile bases, there is a eighty percent chance a hidden base will be revealed.
Sea-to-land
If you want to destroy a missile base or refuel, enter sea-to-land mode. To refuel, get near a city then enter this mode. When you are in sea-to-land mode, you will know you are within range if you see "Dock for refueling" on the screen. You then place the cross hairs on the base of the city and wait for refueling to complete, unless you or a city are under attack. Do not use the fire button to exit or you will fire on your city. To destroy a missile base, position your cross hairs using the scanner on the screen until you are on a missile launcher then fire. Be advised that when you fire on a missile base, they will shoot missiles at a city.
Sea-to-air
If a city is under attach, switch to this mode. You will control a weapons satellite. Use you joystick, or the trak-ball , if you plugged one into port 2, to aim at an incoming missile and press fire to blast it. If it gets past you but has not reached your city, you get a "Refocusing" message and the view switches to a short range view where you will get one more try.
Be warned that ships can attack you no matter what mode you are in. On the easiest level, there are no hidden bases nor do you use fuel.
|
| 81 |
Flip and Flop |
Atari 8-bit |
First Star Software, Inc. |
|
Feb 1983 |
First Star Software, Inc. |
Action |
Flip and Flop Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: This is an isometric tile jumping game where you control Flip the Kangaroo or Flop the monkey attempting to outrun a zoo keeper and light all marked tiles. The main difference between kangaroo and monkey game play lies in the fact that monkey levels are played upside down with Flop hanging upside down on the ceiling. Levels become progressively more complicated and change color with each attempt.
|
| 82 |
Ghostbusters |
Atari 8-bit |
Activision, Inc. |
|
May 1984 |
Activision, Inc. |
Action |
Ghostbusters Atari 8-bit
Price:
Date Added: 04 May 2011
Summary: Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.
Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.
As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
|
| 83 |
Gyruss |
Atari 8-bit |
Konami Industry Co. Ltd. |
|
Feb 1984 |
Parker Brothers |
Action |
Gyruss Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level.
|
| 84 |
HardBall! |
Atari 8-bit |
Accolade, Inc. |
|
Feb 1985 |
Accolade, Inc. |
Sports |
HardBall! Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.
|
| 85 |
Master Type: The Typing Instruction Game |
Atari 8-bit |
Scarborough Systems, Inc. |
|
|
Scarborough Systems, Inc. |
Typing |
Master Type: The Typing Instruction Game Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary:
|
| 86 |
PitStop |
Atari 8-bit |
Epyx, Inc. |
|
Feb 1983 |
Epyx, Inc. |
Racing / Driving, Simulation |
PitStop Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires and refuel. While in the pit the race is still going on, of course, so repairs need to be made as quickly as possible to get back into the race without losing too much ground. Several game options are available to control the level of difficulty and the number of laps. In addition to the Grand Circuit which is the full race, you can also practice a track in a single race or enter the mini circuit which consists of three races.
|
| 87 |
PlatterMania |
Atari 8-bit |
Epyx, Inc. |
|
Apr 1982 |
Epyx, Inc. |
Action |
PlatterMania Atari 8-bit
Price:
Date Added: 07 Apr 2011
Summary: Plattermania is set in a circus and can accommodate one to four players. The player controls a clown up on stage who has 12 poles. As the clown, each player starts the game with 10 platters. Before the start of each player's turn, the number of platters which must be spun simultaneously is displayed. To reach the goal, the player must have the correct number of plates spinning at once for at least 8 seconds. Platters will fall if they start to wobble and the player does not move the clown to it and spin it up soon enough. They will also fall if they are spun too hard. If the player breaks three platters without achieving the 8-second goal, the turn ends. Otherwise, the turn lasts until a platter falls and breaks after the 8-second goal has been achieved. Bonus multipliers for score can be earned by keeping platters spinning beyond the 8-second goal. Once all players have had a turn, the scores of all players will be shown on screen. Each time a player meets the goal, the player is moved up one level. If a player fails two turns in a row, they will be dropped down a level. When a player runs out of platters, the game is over.
|
| 88 |
Pole Position |
Atari 8-bit |
Namco Limited |
|
Jun 1983 |
Atari, Inc. |
Racing / Driving |
Pole Position Atari 8-bit
Price:
Date Added: 11 Jun 2011
Summary: Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.
Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.
Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.
During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.
Scoring
Every 5 meters driven: 50 points Passing Car Bonus: 50 points per racing car Time Bonus: 200 points per second left on the Race Timer
Positions
Pole Position - Lap Time: 58"50 seconds - 4,000 points 2nd Position - Lap Time: 60"00 seconds - 2,000 points 3rd Position - Lap Time: 62"00 seconds - 1,400 points 4th Position - Lap Time: 64"00 seconds - 1,000 points 5th Position - Lap Time: 66"00 seconds - 800 points 6th Position - Lap Time: 68"00 seconds - 600 points 7th Position - Lap Time: 70"00 seconds - 400 points 8th Position - Lap Time: 73"00 seconds - 200 points
|
| 89 |
Q*bert |
Atari 8-bit |
D. Gottlieb & Co. |
|
Feb 1983 |
Parker Brothers |
Action |
Q*bert Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.
|
| 90 |
RealSports Football |
Atari 8-bit |
Atari, Inc. |
|
Feb 1983 |
Atari, Inc. |
Sports |
RealSports Football Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Football is an action football game for two players or one player against the computer. The game is played from a top down point of view of the field which scrolls to follow the action. There is a variety of offensive and defensive plays that can be called, along with several skill levels for each player. Each game will last for one fifteen minute quarter, whichever team has the most points at the end wins!
|
| 91 |
Spider City |
Atari 8-bit |
Sirius Software, Inc. |
|
Feb 1983 |
Sirius Software, Inc. |
|
Spider City Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary:
|
| 92 |
Star Trek: Strategic Operations Simulator |
Atari 8-bit |
SEGA Enterprises, Inc. |
|
Feb 1983 |
SEGA Enterprises, Inc. |
Action |
Star Trek: Strategic Operations Simulator Atari 8-bit
Price:
Date Added: 19 Feb 2011
Summary: Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
|
| 93 |
Air-Sea Battle |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Action |
Air-Sea Battle Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Air-Sea Battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.
In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired and, on some settings, exertion of minor control over the direction of your missile.
In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.
In games 16-18, you are a ship and you fire polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.
In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.
In Games 22-27, one player is the jet and the other is the ship.
Each of the two player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (The manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) In each of the single player games, the single player tries to outscore a computer opponent that simply constantly fires.
|
| 94 |
Amidar |
Atari 2600 |
Konami Industry Co. Ltd. |
|
Feb 1983 |
Parker Brothers |
Action |
Amidar Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: As a paintbush, run over the borders of each rectangle to color them in in order to complete the level, while avoiding enemies. You can force them to jump to help you if they get in your way.
|
| 95 |
Armor Ambush |
Atari 2600 |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action, Racing / Driving |
Armor Ambush Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Armor Ambush (aka Armor Battle) is a two player game, where each player is in command of two tanks (one at a time), and they must try to destroy each other.
The battlefields constantly change, so no battle is ever the same. Tanks move at average speed on grass, fast on roads, slow through trees, and slowest through water.
Tanks will explode after three direct hits. The Harder game mode adds ricochet shots.
|
| 96 |
Asteroids |
Atari 2600 |
Atari, Inc. |
|
Feb 1981 |
Atari, Inc. |
Action |
Asteroids Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Asteroids is a conversion of the arcade game of the same name.
Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship's photon cannon. When all asteroids are destroyed, the play can them move to the next round. In addition to asteroid, the player will also face an Alien Robot Saucer which shoots randomly across the screen.
The player using the controller may rotate the ship (left or right) to any direction or move the ship forward. Shots will be fired according to the ship direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid collision. The warp however, may also destroy the spaceship in the process.
Asteroids when shot will break-up into smaller pieces or be destroyed.. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot, will break-up into two smaller sized asteroids. Small asteroids when shot will be destroyed.
Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level.
Game Difficulty and Variations
There are 4 available difficulty settings: Novice, Intermediate, Advanced, and Expert.
The game also offers three different game variations: Standard Play - For one or two players, taking turns when a player's ship is destroyed.
Competition Asteroids - Two players appear on the screen at the same time. Friendly fire is in affect, which means shots fired from one player's spaceship will destroy the other player's spaceship. Each player has separate ship reserves.
Team Asteroids - Two players on the screen at the same time. Friendly fire is disabled, which means shots fired from one player's spaceship will not destroy the other player's spaceship and just pass through. Ship reserves for both players are combined.Scoring
The score of the Player 1 is viewable on the upper left side of the screen, while Player 2 on the opposite upper right side. A player will be awarded a new reserve ship for every 10,000 points. Small saucer - 1,000 points Other player's ship - 500 points Large saucer - 200 points Small asteroid - 100 points Medium asteroid - 50 points Large asteroid - 20 points
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| 97 |
Astroblast |
Atari 2600 |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action |
Astroblast Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot.
Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
If you become trapped in a hopeless situation, your canon can enter hyperspace and be instantly transported to a different location on the screen. Just be careful, sometimes you may be transported to a situation worse than the one you left! The game ends when all of your laser canons have been destroyed.
|
| 98 |
Atlantis |
Atari 2600 |
Imagic |
|
Feb 1982 |
Imagic |
Action |
Atlantis Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
|
| 99 |
Barnstorming |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Barnstorming Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Barnstorming, you are the pilot of a biplane. Your point of view is from the side as the screen scrolls by horizontally. Your goal is to fly through a set number of barns in the shortest amount of time possible. Several obstacles will appear in your way, including flocks of geese, windmills, and weather vanes. Crashing into any of these will cause you to lose speed which will increase your overall time. There are several difficulty levels included which will require that you fly through anywhere from 10 to 25 barns.
|
| 100 |
Basic Programming |
Atari 2600 |
Atari, Inc. |
|
|
Atari, Inc. |
|
Basic Programming Atari 2600
Price:
Date Added: 19 Feb 2011
Summary:
|
| 101 |
Basketball |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Sports |
Basketball Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Basketball allows you to play a game of one-on-one against either the computer or another player. The court is viewed from the side with a basket at each end of the screen. Using the joystick you can move your player around the court, dribble/shoot the ball, and attempt to block your opponent. The game is played in two 4 minute halves, and the player who scores the most points wins. There are two different skill levels available which can be set individually for each player.
|
| 102 |
Battlezone |
Atari 2600 |
Atari, Inc. |
|
Feb 1983 |
Atari, Inc. |
Action, Simulation |
Battlezone Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
|
| 103 |
Berzerk |
Atari 2600 |
Stern Electronics, Inc. |
|
Aug 2002 |
AtariAge |
Action |
Berzerk Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: This release of Berzerk is an alteration of the official Atari 2600 version. Some minor tweaks were done like altering the color and graphics to more closely resemble the arcade version but most notable was that the arcade game voices were added in, saying things like "Intruder alert! Intruder alert!" and "Chicken, fight like a robot!".
The game play is the same. Eliminate robots on the screen. Do not touch them or the walls or you die. Do not let them shoot you. Do not linger in a maze or Evil Otto will come after you and he cannot be stopped so you would have to run.
|
| 104 |
Black Jack |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Simulation |
Black Jack Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Blackjack is based on the casino card game of the same name. You can play alone or with up to 2 other players against the computer that takes the role of the dealer.
The game follows the same basic rules as its casino counterpart. Each player starts the game with 200 chips and each can bet from 1 to 25 chips to get a hand. A player breaks the bank when he reaches 1000 chips and loses when he has no more chips to bet. In both cases, he is removed from the game. At any time, a player may quit or resume the game by using the game select switch. A player who went broke or who reached 1000 chips may also stay on the game using the same switch. He will then start with 200 chips.
|
| 105 |
Breakout |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Action |
Breakout Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit). Other variations allow you to catch the ball or control the direction of the ball.
|
| 106 |
Bridge |
Atari 2600 |
Activision, Inc. |
|
Feb 1980 |
Activision, Inc. |
Strategy |
Bridge Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Bridge is, of course, a computerized bridge game for one player. The computer controls both your partner and your opponents, either of which can be set to an expert or novice skill level. In the novice game, you will be able to see your partners hand while bidding while in the expert game your partners hand remains hidden. For each game, you can choose to play to either 13, 21, 25, or 29 points. After a hand is finished, you have the option of replaying the same hand if you want to practice, or you can have the computer deal a new hand. If you don't like the way a hand is going, you have the option of restarting the hand to try again. Included with the game instructions is a complete guide to how your computer partner will bid in different situations in order to help you form your strategy. Bridge was designed for people who already know how to play the game, it won't teach you how to play.
|
| 107 |
Bugs |
Atari 2600 |
Data Age, Inc. |
|
Mar 1982 |
Data Age, Inc. |
Action |
Bugs Atari 2600
Price:
Date Added: 11 Mar 2011
Summary: You have been sent to a long-dead planet to investigate life sign readings. When you get there, giant bugs are there and will harm you as well as a mysterious Phylanx.
As the bugs come out of the ground, you must place your crosshair below them and fire. When the Phylanx appears, it will be green then will go dark green then red. When it turns red, it will move back and forth across the screen. If a bug gets all the way out of its nest or your crosshair is touched by a red Phylanx, you lose a life. Then, if in a two player game, it is player two's turn.
Difficulty switches
Left switch for player one, right for player two
Set to A for beginner, B for advanced.
Game variations
The only variations to choose with the select switch are one or two player.
Scoring
Destroy a bug=1 point
Destroy the Phylanx=5 points
After you score thirty points, you go to the next level up and get a bonus of 8 points.
|
| 108 |
Carnival |
Atari 2600 |
SEGA Enterprises Ltd. |
|
Feb 1982 |
Coleco |
Action |
Carnival Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: You are at the carnival, and are going to take a chance at the shooting gallery! Your goal is to earn as many points as possible by shooting the various targets before you run out of bullets. In addition to the assorted targets that float by, there are boxes which can be shot to earn additional bullets. You also need to be careful of the ducks! From time to time, a duck will fly down and eat some of your bullets if you don't shoot it first. You move on to the next round of gameplay when the rack has been cleared of all the targets, and the game ends when you use up all of your bullets.
|
| 109 |
Cat Trax |
Atari 2600 |
UA Limited |
|
Jun 2003 |
AtariAge |
Action |
Cat Trax Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: This is the among the oldest of battles: cat vs. dog.
You are the cat. You are trying to gather up the cat food pellets in a maze. As wonderful as that may be, the pesky canines are determined to catch you. You are chased by three dogs through the maze. Periodically, a green potion will appear. If the cat gets the green potion, it will transform into a dog catcher's truck and can capture the dogs. Any dog captured is sent to the pound at the top of the screen where they remain until the potion wears off, at which time they then start chasing you again. A bag of catnip will appear in the maze. You can grab it for extra points. The goal is to eat all the cat food pellets in the maze without losing all your lives.
|
| 110 |
Centipede |
Atari 2600 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action |
Centipede Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves.
The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.
Insect Opponents and Mushrooms
All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:
The Centipede
The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.
Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.
The Spider
The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.
The Flea
The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.
The Scorpion
The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.
Mushrooms
Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes for shots to complete destroy a mushroom. There are two type of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.
Game Difficulty and Variations
The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:
One Player Two Player Alternating
Two players will take turns when the active player is bitten. Dual Player Competition
Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player. Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.
Scoring
The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following: Centipede Head - 100 points Centipede Body Segment - 10 points Spider at close range - 900 points Spider at medium range - 600 points Flea - 200 points Scorpion - 1,000 points Flea - 200 points Restored mushroom - 5 points Destroyed mushroom - 1 points
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| 111 |
Chopper Command |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Chopper Command Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Chopper Command is a side scrolling shooter. As the pilot of a helicopter gunship, your mission is to protect the convoy of trucks which is travelling at the bottom of the screen. Each wave consists of numerous enemy choppers and jets which are trying to destroy you and the convoy. When all enemies in the current wave are destroyed, you can move on to the next, more difficult wave. To help out, a long range scanner is located at the bottom of the screen which can locate trucks in the convoy as well as enemy aircraft. Good luck, the ground troops are counting on you!
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| 112 |
Circus Atari |
Atari 2600 |
Exidy, Inc. |
|
Feb 1980 |
Sears, Roebuck and Co. |
Action |
Circus Atari Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Pop the balloons and score points. A wall of red, blue and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points. Each player receives five clowns or turns. If you fail to catch a clown on the teeter-totter he will crash and disappear from the playfield. Press the controller button and another clown will bounce off the trampoline from the right or left corner of the playfield. After five clowns have crashed the game is over. The clowns may land on any point on the teeter-totter except where the other clown is sitting, which causes them to crash.
|
| 113 |
Combat |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Action |
Combat Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: A 2-player tank game.
Shoot your opponents tank before he/she shoots yours. You can alternatively choose to play with airplanes instead of tanks.
|
| 114 |
Commando Raid |
Atari 2600 |
U.S. Games |
|
Feb 1982 |
U.S. Games |
Action |
Commando Raid Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Your city is under attack by commando raiders, and it's your job to defend it! You control a large gun at the bottom of the screen. Choppers will be flying in paratroopers, both of which need to be destroyed. If a paratrooper makes it past your fire and lands, it will damage and eventually destroy one of the buildings in the city. After a building is destroyed, the paratroopers will then begin tunneling towards your gun in an effort to destroy it. Occasionally an airplane will fly by and drop a large bomb. The bomb needs to be shot before it lands, or it can destroy the entire city! The game ends when your gun is destroyed by a bomb or a paratrooper.
|
| 115 |
Cosmic Ark |
Atari 2600 |
Imagic |
|
Feb 1982 |
Imagic |
Action |
Cosmic Ark Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The Alpha Ro solar system is in crisis! Their sun is about to go supernova, meaning the death of all the many planets and the exotic lifeforms who call them home. Luckily, though, the noble Atlanteans have heard of Alpha Ro's plight and have sent a vast Cosmic Ark thousands of light-years across the galaxy to try and save as many species as possible. As the captain of the Ark, the player will have to contend with deadly meteor storms and planetary defense systems to succeed the mission.
Cosmic Ark features two play screens: On the first, the player will have to blast meteors with four-way cannons. Blast enough and the player can go on to the second screen. The Ark descends low over one of Alpha Ro's planets. The player will then have to guide a shuttle craft down and beam aboard two creatures, while avoiding any laser defense system that may be in operation. The player will have to get the creatures back on board quickly, because another meteor shower could happen at any moment. Then it's off to the next planet!
|
| 116 |
Crossbow |
Atari 2600 |
Exidy, Inc. |
|
Feb 1987 |
Atari Corporation |
Action |
Crossbow Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Crossbow, you and several friends are trying to cross many treacherous landscapes in order to retrieve stolen treasures from the castle of the Evil Master. All of the members of your party are unarmed, however you carry a crossbow. Using this, you need to shoot any obstacles or hostile enemies that may get in the way of your friends as they cross the screen. You see the landscape from a first person point of view, and one by one each member of the party will walk from the left to right on the screen. There are many different landscapes that need to be crossed, each with its own variety of dangers. There are deserts with scorpions, ice caverns, jungles with hostile monkeys, a lava spewing volcano, and even the heavily guarded castle. The game starts with two friends in your party, with additional friends joining after clearing certain parts of the game. The game ends when everyone in your party has been killed.
|
| 117 |
Crystal Castles |
Atari 2600 |
Atari, Inc. |
|
Feb 1984 |
Atari, Inc. |
Action |
Crystal Castles Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.
|
| 118 |
Dark Cavern |
Atari 2600 |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action |
Dark Cavern Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.
|
| 119 |
David's Midnight Magic |
Atari 2600 |
Brøderbund Software, Inc. |
|
Feb 1987 |
Atari Corporation |
Action |
David's Midnight Magic Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.
|
| 120 |
Defender |
Atari 2600 |
Williams Electronics Inc. |
|
Feb 1981 |
Atari, Inc. |
Action |
Defender Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.
Armed with "smart bombs", and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.
Eugene Jarvis' Defender has been widely regarded as one of the most popular and addictive space shooters of the early 1980's
|
| 121 |
Defender II |
Atari 2600 |
Williams Electronic Games, Inc. |
|
Feb 1984 |
Atari, Inc. |
Action |
Defender II Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title.
Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position
There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
|
| 122 |
Demon Attack |
Atari 2600 |
Imagic |
|
Feb 1982 |
Imagic |
Action |
Demon Attack Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
|
| 123 |
Demons to Diamonds |
Atari 2600 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action |
Demons to Diamonds Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Demons to Diamonds, you control a laser zapper which moves horizontally at either the top or the bottom of the screen. Your goal is to earn as many points as possible by shooting objects in the center of the screen. Wandering back and forth in the middle are demons which can be one of two colors. If you shoot a demon that is the same color as your zapper, it will turn into a diamond. Shooting the diamond before it disappears will earn you bonus points. If you shoot a demon of the opposite color, it will instead turn into a skull which will rapidly fire at your zapper. You begin the game with five zappers, and the game ends when all five have been destroyed by skulls. The game can be played by one or two players, and several game variations are included to set the level of difficulty.
|
| 124 |
Dig Dug |
Atari 2600 |
Namco Limited |
|
Feb 1983 |
Atari, Inc. |
Action |
Dig Dug Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
|
| 125 |
Dodge 'Em |
Atari 2600 |
Atari, Inc. |
|
Feb 1980 |
Atari, Inc. |
Action, Racing / Driving |
Dodge 'Em Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: You control a race car on a four lane track, and your goal is to collect all of the dots in order to earn points and advance to the next level! The race track is broken up into four quadrants; your racecar must remain in the lane it is in except where there is a break in the lanes between quadrants. Trying to stop you is a second car which travels in the opposite direction. This car will always be trying to get into the same lane as you, causing a crash, so you need to make sure you switch to any lane it isn't in! To help out, your racecar has the ability to travel at a fast or slow speed. You begin the game with three racecars, and the game ends when all three cars have crashed. A two player game variation is also available where one player controls a car trying to collect the dots, and the second player controls the crash car trying to stop the first player.
|
| 126 |
Donkey Kong |
Atari 2600 |
Nintendo Co., Ltd. |
|
Feb 1982 |
Coleco |
Action |
Donkey Kong Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.
Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.
Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.
Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
|
| 127 |
E.T. The Extra-Terrestrial |
Atari 2600 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Adventure |
E.T. The Extra-Terrestrial Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: E.T. The Extra-Terrestrial is a licensed adventure game, based on the movie. The adventure takes place on several screens with pits scattered about. The object of the game is to find pieces of E.T.'s phone. Once all pieces are found, E.T. calls home and the spaceship arrives to pick him up. E.T. can collect Reese's Pieces scattered around in order to regain energy which is constantly depleted with time.
The phone pieces are in some of the pits, and E.T. must jump in to get them; sometimes there's also a dead flower in the pit which provides extra points if brought back to life. Once E.T. has done his business in the pit, to get out he must levitate his way out, though he must watch out not to fall into the pit again after leaving.
Evil scientists and agents wander around the area, trying to capture E.T. and steal the parts he's carrying.
|
| 128 |
Enduro |
Atari 2600 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Racing / Driving |
Enduro Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Enduro is an action racing game similar to Pole Position. Your goal is to last as long as you can in an enduro race; each day of the race you are required to pass a certain number of cars. If you succeed, you get to continue on, fail and you are out of the race. The driving conditions will vary as the days pass by; not only will you have to drive at different times of day with different amounts of light, but the seasons can change as well. Snow, ice, and fog will occasionally appear to make driving more treacherous. With each day that passes, the other cars will become faster and more aggressive. At the bottom of the screen is an odometer, so when the race is finally over you can see how far you made it.
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| 129 |
Flash Gordon |
Atari 2600 |
Sirius Software, Inc. |
|
Feb 1983 |
Fox Video Games, Inc. |
Action |
Flash Gordon Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: You are Flash Gordon. Many spacemen have entered Spider City but never returned. Your job, Flash, is two fold. Rescue any spacemen you find in the tunnels of Spider City and destroy all the hatching pods.
The lower part of the screen is a map. You are the horizontal line, the hatching pods are the vertical lines and the Disrupters are the crosses. The upper part of the screen is the close-up of the action.
You rescue spacemen by touching them with your ship. You destroy hatching pods, and the spider warriors that hatch, by flying to the pods then shooting the warriors.
You can also shoot generators, patrol ships and debris. Shooting the generator will keep the Disrupter from moving about the city for a little bit but the debris never stops while you are within, so don't hang out in the Disrupter.
If you destroy five warriors at one hatching pod or your ship is destroyed when it returns, you will have a shield for a short time. There will be two beeps to warn you of the shield leaving.
The scoring is as follows:
10 points = Debris
25 points = Patrol Ship
70 points = Rescued Spaceman
100 points = Disrupter Generator
You get 100 points for killing the first warrior at a pod, 200 for the second, 300 for the third and so on.
You lose 1,000 points if you shoot a spaceman, but Flash Gordon would never do that, right?
Every time you conquer a city, you get an extra man.
|
| 130 |
Football |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Sports |
Football Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Football is a football game for two players. The game is played from a top down point of view of the field and features two skill levels and three game variations. Using the joystick you can choose from one of five different offensive or defensive plays. In the first game variation, after selecting a play you then control the players on the field. In the second game, you have the option of controller your players after a play is selected or allowing the computer to control the players. The third game has the computer controlling the players at all times and you only need to select the plays you wish it to execute and indicate when you wish to punt or pass the ball. In all of the game variations the timer begins at 5 minutes, and is active only during plays. Of course, the team with the most points when the timer runs out wins!
|
| 131 |
Freeway |
Atari 2600 |
Activision, Inc. |
|
Feb 1981 |
Activision, Inc. |
Action |
Freeway Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Freeway, your job is to help the chicken cross the road! Each time you successfully guide the chicken across ten lanes of freeway traffic, you earn a point. Try to score as many points as you can by the end of the 2 minute 16 second time limit! In the two player game, whoever scores the most points by the end wins. Several game variations are included which can adjust the speed and amount of traffic on the freeway.
|
| 132 |
Frogger |
Atari 2600 |
Konami Industry Co. Ltd. |
|
Feb 1983 |
Parker Brothers |
Action |
Frogger Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
|
| 133 |
Frostbite |
Atari 2600 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action |
Frostbite Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: You're an Eskimo who wants to build an igloo to live in during the cold season. To do this, you must jump from ice-block to ice-block, while avoiding wildlife such as birds and crabs. Coming with contact with any of these will cause them to push you off the block and into the deadly water. Once you have built your igloo, you must enter it to proceed to the next level. Remember, you must build it before the temperature drops to 0°. You have four lives.
|
| 134 |
Galaxian |
Atari 2600 |
Namco Limited |
|
Feb 1983 |
Atari, Inc. |
Action |
Galaxian Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
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| 135 |
Gorf |
Atari 2600 |
Bally Midway Manufacturing Co., Inc. |
|
Mar 1982 |
CBS Electronics |
Action |
Gorf Atari 2600
Price:
Date Added: 11 Mar 2011
Summary: Gorf is a game similar to Space Invaders, alien vessels approach closer and closer in their threatening row formation.
The game itself consists of four levels: The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side;
The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level;
The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a top-down view to a behind-the-ship view and in effect you are heading "towards" your destination. Alien vessels flying in circular formation try to stop you;
The fourth and final level is similar to the first again, with some key differences. You do not fight a wave of enemies, but a single one. A mothership with a glowing weak spot. Hitting the weak spot will instantly destroy it. The mothership also has that same shield that was yours in the first level. Finishing the game increases your rank and starts the game over at level 1 with a faster game speed for more challenge.
|
| 136 |
Grand Prix |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Racing / Driving |
Grand Prix Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Grand Prix is an action racing game for one player. The game is played with an overhead view of the racetrack which scrolls horizontally. Your goal is to reach the finish line in the shortest possible time on one of the four different tracks included. Of course, there will be obstacles on the tracks which will slow you down if you're not careful. Numerous other cars will often get in your way, oil slicks will cause you to temporarily lose control, and on the more difficulty tracks narrow bridges will cause you to come to a complete stop if you miss the path.
|
| 137 |
Gravitar |
Atari 2600 |
Atari, Inc. |
|
Feb 1983 |
Atari, Inc. |
Action |
Gravitar Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The evil being called Gravitar is out attempting to destroy the universe! With each galaxy he conquers he leaves behind extreme gravitational forces, a powerful, explosive reactor and deadly bunkers. Your job is to stop Gravitar by taking back the twelve solar systems located in four galaxies that are under his control! In each solar system there is a sun, an alien reactor base, and three to four planets. To free the solar system, you have two choices; either visit all of the planets and destroy all enemy bunkers, or activate the reactor at the core of the alien base and escape before it explodes. On each of the planets and the alien base, there will be strong gravitational forces to deal with; make sure you keep your ship in space, since a crash into the ragged landscape will be fatal! After a galaxy has been freed, you then automatically move on to the next galaxy which will be even more difficult to save. The game includes five different skill levels which vary in difficulty by supplying different amounts of ships to begin the game as well as different strengths of gravity.
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| 138 |
Gyruss |
Atari 2600 |
Konami Industry Co. Ltd. |
|
Feb 1984 |
Parker Brothers |
Action |
Gyruss Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level.
|
| 139 |
Haunted House |
Atari 2600 |
Atari, Inc. |
|
Feb 1981 |
Atari, Inc. |
Action, Adventure |
Haunted House Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants.
The mansion contains many doors, some of which may be locked; to explore all the rooms, you will first need to find the master key which is hidden somewhere. The mansion is very dark, and you will not be able to see any of the objects in it (and in more difficult game variations, you can't see the walls either). To reveal objects and the mansion walls, you need to light one of your unlimited supply of matches which will light up a small area around you. Don't be surprised if a swift wind or passing creature blow out your match, though!
You are only allowed to carry one object at a time so you will need to create a strategy for exploring the mansion; to unlock a door or move a piece of the urn, you will need to put down the scepter so be careful! You win the game when all three pieces of the urn are assembled and you make it out of the mansion. The game keeps track of how many matches you have used on your mission, and the fewer matches the better the score!
|
| 140 |
Home Run |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Sports |
Home Run Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The game can be played against the computer or with another player. You have the option to have 1, 2 or 3 players in the field. As a pitcher, you use the joystick to throw the ball and to control its speed and curve. After the ball is hit, your control all your men (they all move together since they follow the orders of a single joystick) in the field to catch the ball. As a batter, you can control the position of the baseball bat with the joystick. If you consider that your runners would make it to the next base, you can press the controller button so they stop at their current base.
The rest of the rules are basically like real baseball. Each team has nine innings in a game. You are out after three strikes, your get to first base after four balls (balls that do not fly over Home) or if the pitcher hits you with a ball. In the field, you can put out a batter by catching his ball, then another runner by reaching his next base before him or simply by touching him between bases, thus completing a double play. The only way to accomplish a home run is by hitting the ball over second base without having it caught by the field players. You score a point for each runner that reaches Home base after each of the first three.
|
| 141 |
Joust |
Atari 2600 |
Williams Electronics Inc. |
|
Feb 1983 |
Atari, Inc. |
Action |
Joust Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures.
Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl.
The game was novel for its time for being one of the few two-player simultaneous games in the arcade.
|
| 142 |
Jungle Hunt |
Atari 2600 |
Taito Corporation |
|
Feb 1983 |
Atari, Inc. |
|
Jungle Hunt Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals!
The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming boulders of varying sizes and physics. Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear. Can you get past him and save the lovely Penelope?
Gameplay involves much strategic jumping and knife play (in the river/crocodile phase). The view is always a side view, much like Pitfall! and later platform games.
|
| 143 |
Kaboom! |
Atari 2600 |
Activision, Inc. |
|
Feb 1981 |
Activision, Inc. |
Action |
Kaboom! Atari 2600
Price:
Rating: 90
Date Added: 19 Feb 2011
Summary: The mad bomber is on the loose! As he races back and forth at the top of the screen, you need to catch the bombs he drops in buckets of water. One point is earned for each bomb caught, but miss one of the bombs, and Kaboom! As the levels progress, the mad bomber will move faster and faster and drop more and more bombs. You start the game with three buckets, and lose one each time a bomb is missed. The game ends when all of your water buckets are gone.
|
| 144 |
Kangaroo |
Atari 2600 |
Sun Electronics Corp. |
|
Feb 1983 |
Atari, Inc. |
Action |
Kangaroo Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Baby Roo has been kidnapped by monkeys, and it's up to Mama Roo to come to the rescue! Your kangaroo starts out at the bottom of the screen. You need to guide the kangaroo up the various ladders and platforms to the top where Baby Roo is being held captive. The monkeys will be trying to stop you by throwing or dropping apples and knocking you off the platforms. Your kangaroo has boxing gloves, however, and can knock out the monkeys with a single punch! Along the way various types of fruit can be collected to earn bonus points.
|
| 145 |
Keystone Kapers |
Atari 2600 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action |
Keystone Kapers Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over.
|
| 146 |
Krull |
Atari 2600 |
Atari, Inc. |
|
Feb 1983 |
Atari, Inc. |
Action |
Krull Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Krull is a multi part action game based on the movie of the same name. A beast and his army have traveled through space until finally landing on the distant planet of Krull and ravaging the entire planet. But there is a prophecy which tells of a king and queen who will someday take back the planet. These future rulers are Princess Lyssa and Prince Colwyn. But before their marrage, Princess Lyssa is captured by the beast!
You play the part of Prince Colwyn on a mission to rescue Lyssa and destroy the beast. The game is divided up into several parts.
The first part takes place during the foiled wedding. A large number of slayers arrive at the castle, and you need to defeat as many as you can to earn points. But eventually Princess Lyssa is captured.
In the next section you need to ride your horse towards the Widow's web; on the way you can collect Glaives which may be used to fight the beast. Once you reach the web, you need to make your way to the cocoon at the top of the web in order to find the correct path to the Black Fortress. The crystal spider along with strands of the web make maneuvering your way around this screen a challenge. Once you know the correct path, you ride on to the Black Fortress.
Here you need to use the Glaives you've collected to free the Princess from a prison, and then destroy the beast! After successfully completing all tasks, the game will repeat at a more difficult skill level.
|
| 147 |
Laser Blast |
Atari 2600 |
Activision, Inc. |
|
Feb 1981 |
Activision, Inc. |
Action |
Laser Blast Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Laser Blast, you control an intergalactic spacecraft, and you need to destroy enemy ground forces. Using your laser blasts, try to destroy the enemy vehicles which appear three at a time. But be careful, they are fully armed with their own lasers and have no intention of letting you take them out easily! The more enemy vehicles you destroy, the more points you earn. If you do get hit by a laser blast, your spacecraft will fall to the ground and crash. When hit you still have one last chance to take out an enemy by maneuvering the spacecraft to crash land on top of it.
|
| 148 |
M.A.D. |
Atari 2600 |
U.S. Games |
|
Feb 1982 |
U.S. Games |
Action |
M.A.D. Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: M.A.D. (which stands for Missile Attack and Defense) is an arcade action game somewhat similar to Missile Command. You control a photon cannon at the bottom of the screen, and your goal is to protect six energy stations located to your left and right. Waves of rockets and other ships will fly by on the screen, and occasionally one will drop in an attempt to destroy one of the stations (as a warning on most levels, the enemy will turn white just before it drops). You need to make sure you shoot it before your energy station is destroyed! When all six energy stations are gone, the game is over. A two player variation is also included; one player will control the photon cannon, and the second player controls a cursor and can select when and where an enemy will drop. The players alternate between offense and defense in this version.
|
| 149 |
Mario Bros. |
Atari 2600 |
Nintendo Co., Ltd. |
|
Feb 1983 |
Atari, Inc. |
Action |
Mario Bros. Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.
For the two player mode, the first to collect the set amount of coins wins.
|
| 150 |
Maze Craze: A Game of Cops 'n Robbers |
Atari 2600 |
Atari, Inc. |
|
Feb 1980 |
Atari, Inc. |
Action |
Maze Craze: A Game of Cops 'n Robbers Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Maze Craze, your goal is to be the first of two players to make it out of a maze! Each player controls a cop that starts on the left, and the first player to make it out the exit on the right wins. The game also includes of variety of options. The maze can be completely visible, completely invisible, or have just a few parts invisible. With invisible mazes you can optionally have the computer provide a sneak peak at the complete maze periodically. To make your task more challenging, one to five robbers may also be placed in the maze. If you are caught by one of the robbers, you will momentarily be stunned giving your opponent an advantage. You can also give your cop the ability to set up a blockade to confuse your opponent. This will look like a regular wall, however you can walk straight through it. The games speed can also be adjusted, from calculatingly slow to extremely fast.
|
| 151 |
Megamania |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Megamania Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Megamania is an arcade action game with gameplay similar to Space Invaders. You control a spaceship at the bottom of the screen and need to defend yourself from numerous waves of attackers. But in Megamania, the attackers much more bizarre than invading aliens. There are hamburgers, diamonds, steam irons, bow ties, space dice, and more! You need to earn points by destroying as many of these strange attackers as you can before your energy supply becomes depleted.
|
| 152 |
Missile Command |
Atari 2600 |
Atari, Inc. |
|
Feb 1981 |
Atari, Inc. |
Action |
Missile Command Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Aliens from the planet of Krytol are attacking your cities!! As the commander of a missile base, it is your responsibility to defend them. A variety of enemy weapons and planes will be incoming trying to destroy the six cities at the bottom of the screen. You need to fire missiles to destroy the incoming weapons. If anything gets through, one of your cities could be destroyed. When all of the cities are gone, the game is over. On each level you have a limited amount of ammo, so make sure most (if not all) of your shots are accurate or you could run out of ammo and leave your cities at risk! As the levels progress, there are more and more enemy weapons to destroy which come in at an increasingly faster rate.
|
| 153 |
Moon Patrol |
Atari 2600 |
Irem Corp. |
|
Feb 1983 |
Atari, Inc. |
Action |
Moon Patrol Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.
|
| 154 |
Mouse Trap |
Atari 2600 |
Exidy, Inc. |
|
Feb 1982 |
Coleco |
Action |
Mouse Trap Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats.
|
| 155 |
Ms. Pac-Man |
Atari 2600 |
General Computer Corporation, Midway |
|
Feb 1982 |
Atari, Inc. |
Action |
Ms. Pac-Man Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
|
| 156 |
Night Driver |
Atari 2600 |
Atari, Inc. |
|
Feb 1980 |
Atari, Inc. |
Action, Racing / Driving |
Night Driver Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Night Driver is an action racing game which takes place at night! Your goal is to score as many points as possible by racing through one of four different tracks. Points are scored by passing checkpoints located throughout the track. If your car crashes into the side of the road, oncoming cars, or any other obstacles, you will lose all of your speed and a lot of time! The game ends when the 90 second time limit is up. The four tracks you can choose from are beginner, pro, expert, and random (this track is different every time and can not be memorized like the other three). Several game options are included which allows you to select whether or not other cars will honk before entering the screen, and choose between a 90 second or infinite amount of time for a game.
|
| 157 |
Ocean City Defender |
Atari 2600 |
Zellers |
|
|
Zellers |
|
Ocean City Defender Atari 2600
Price:
Date Added: 19 Feb 2011
Comments: This game is a bootleg of Imagic's Atlantis
Summary:
|
| 158 |
Oink! |
Atari 2600 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action |
Oink! Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Oink! is based on the fairy tale of the three little pigs. The big bad wolf is trying to blow down each of the pigs houses. You control each pig one at a time. The wolf is at the bottom of the screen and will blow a hole in the house one section at a time. Each time a hole is formed, the pig must patch it up quickly so the wolf can't get in. New materials are located at the top of the screen, and you need to grab them and place them in the holes as they are formed. The longer you last, the tougher the wolf will become! You start the game controlling the pig whose house is made of straw; when he is caught, you move on to the pig in the house made of sticks. Finally you will control the pig in the house made of bricks. When all three pigs have been caught by the wolf, the game is over.
|
| 159 |
Outlaw |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Action |
Outlaw Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: You're a gunslinger in the old west! Outlaw features both one and two player games. In the one player version, your goal is to shoot a moving target as many times as possible in 99 seconds. In the two player version, each player tries to be the first to shoot his opponent ten times. Several game variations are included in both the one and two player versions. In the middle of the screen is one of several possible obstacles to make the game more difficult. A giant cactus, a stagecoach, a moving stagecoach, or a breakable wall all can block the target or provide some shelter for you to hide from your opponents shots. You also have the choice of unlimited fire, or only a six shooter. If you choose the six shooter, then each player must use up all six shots before either player can reload. And lastly, there is the "getaway" option. With getaway, a player may move immediately after firing; without getaway, a player must remain stationary for as long as his bullet is on the screen.
|
| 160 |
Pac-Man |
Atari 2600 |
Namco Limited |
|
Feb 1981 |
Atari, Inc. |
Action |
Pac-Man Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
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| 161 |
Pitfall! |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Pitfall! Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!
|
| 162 |
Plaque Attack |
Atari 2600 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action, Educational |
Plaque Attack Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Plaque Attack, your goal is to protect a mouthful of teeth from a variety of incoming foods! You control a tube of fluoride toothpaste, and you need to shoot the attacking foods before they can decay the teeth located at the top and bottom of the screen. Hamburgers, hot dogs, gum drops, strawberries, donuts, ice cream cones and more will all appear from the sides of the screen and make their way towards the teeth. If a food item reaches a tooth and is allowed to remain there for too long, the tooth will decay and disappear. The game ends when all of the teeth have decayed and disappeared.
|
| 163 |
Pole Position |
Atari 2600 |
Namco Limited |
|
Feb 1983 |
Atari, Inc. |
Racing / Driving |
Pole Position Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.
Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.
Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.
During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.
Scoring
Every 5 meters driven: 50 points Passing Car Bonus: 50 points per racing car Time Bonus: 200 points per second left on the Race Timer
Positions
Pole Position - Lap Time: 58"50 seconds - 4,000 points 2nd Position - Lap Time: 60"00 seconds - 2,000 points 3rd Position - Lap Time: 62"00 seconds - 1,400 points 4th Position - Lap Time: 64"00 seconds - 1,000 points 5th Position - Lap Time: 66"00 seconds - 800 points 6th Position - Lap Time: 68"00 seconds - 600 points 7th Position - Lap Time: 70"00 seconds - 400 points 8th Position - Lap Time: 73"00 seconds - 200 points
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| 164 |
Popeye |
Atari 2600 |
Nintendo Co., Ltd. |
|
Feb 1983 |
Parker Brothers |
Action |
Popeye Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!
|
| 165 |
Q*bert |
Atari 2600 |
Western Technologies Inc. |
|
Feb 1983 |
Parker Brothers |
Action |
Q*bert Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.
|
| 166 |
Raiders of the Lost Ark |
Atari 2600 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Adventure |
Raiders of the Lost Ark Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Raiders of the Lost Ark is an adventure game which is loosely based on the movie of the same name. In the game you control Indiana Jones on his quest to find the Lost Ark of the Covenant. The ark is hidden somewhere in the valley of poison. Your mission begins in the Egyptian city of Cairo; next you must find your way to the Temple of the Ancients where there is a secret map room. In the map room you will find a hieroglyphic indicating an object you must have to unlock the secrets of the map room; when unlocked, you will be able to find where in the Mesa Field the entrance to the Well of Souls is located. If you can find your way safely across the Mesa tops into the Well of Souls, you will locate the ark and win the game! The game uses two joysticks for control; one joystick moves Indy around the screen and uses a selected object, the second joystick allows you to select and/or drop objects from your inventory. On the many different locations of your journey you will come across different objects (some hidden) which can be collected to help you out. You may find weapons (like a whip or gun) for defense, or objects (such as a key or money) which can be used to unlock new areas or receive help. You begin the game with three lives, and the game ends when all lives are lost. There are plenty of enemies to hinder your progress, and of course numerous snakes!
|
| 167 |
Reactor |
Atari 2600 |
D. Gottlieb & Co. |
|
Mar 1982 |
Parker Brothers |
Action |
Reactor Atari 2600
Price:
Date Added: 11 Mar 2011
Summary: Reactor is a conversion of the arcade game. You control a space ship inside a nuclear reactor which you are trying to stop from melting down! The reactor core at the center of the screen is surrounded by a deadly kill wall. Roaming throughout the available space are positrons, neutrinos, and photons, all of which will be trying to knock your ship into the wall. To survive you will need to knock all of these attacking particles into the kill wall to destroy them. As each level progresses, the reactor core will slowly grow in size, making less and less room to maneuver in. Eventually the reactor core will melt down; to prevent this, you need to destroy all of the particles before time runs out! To help out, you start the game with a limited number of decoys. When a decoy is placed on the screen, all of the particles will be attracted to it instead of your ship. If you place the decoy close enough to the kill wall, this will make it easier to destroy the particles. Also inside the reactor are two sets of control rods (located on the left and right sides of the screen); If you destroy an entire set of rods by knocking the particles into them, the reactor core will shrink down in size, giving you more time for your battle. If you destroy both sets of rods, you earn an extra decoy.
|
| 168 |
RealSports Baseball |
Atari 2600 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action, Sports |
RealSports Baseball Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Baseball is an action game which can be played by two players or one player against the computer. The game allows you to bunt the ball or try for a homerun, steal bases, and throw several types of pitches from a fast ball to a curve ball. Several game variations are included which allow you to select whether the home or visiting team is at bat first, and whether or not a player can swing only at pitches that are a strike, or they can swing at any pitch.
|
| 169 |
Riddle of the Sphinx |
Atari 2600 |
Imagic |
|
Feb 1982 |
Imagic |
Action, Adventure |
Riddle of the Sphinx Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: As the Pharoh's Son, it is up to the player to lift the curse of Anubis, God of the Dead, by reaching the Temple of Ra, and solving the riddle of the Sphinx.
Armed with a sling and a pile of rocks, the Prince must navigate past thieves and scorpions on his journey. He can trade with wandering nomads, dig for buried treasure, make offerings to the gods, or seek counsel and healing with Isis, the goddess of fertility and motherhood.
Great care must be exercised in his journey, for the Prince can weaken from thirst, which can be be replenished at an oasis or from certain treasures. He will also sustain wounds from the hostile creatures of the land, including Anubis himself.
Once the Prince visits the various temples of the desert and makes his offerings, he must choose to make the correct offering (or offerings) to the Temple of Ra. Choose wisely, and the Prince is rewarded. Choose poorly, and the Prince loses inner strength points, and Egypt remains cursed.
|
| 170 |
River Raid |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
River Raid Atari 2600
Price:
Rating: 89
Date Added: 19 Feb 2011
Summary: River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.
The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.
|
| 171 |
Seaquest |
Atari 2600 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action |
Seaquest Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Your divers are out in the ocean collecting treasure; now that they have found what they're looking for, you need to pilot a submarine and return them safely to the surface! You can carry up to six divers at a time, and when you safely return the six divers to the surface, you move on to the next, faster level. Your sub has a limited supply of oxygen; if your oxygen meter gets too low, you will need to surface to replenish the oxygen supply. If you surface with less than six divers, you lose one of the divers. If you surface with no divers at all, then your sub will explode. To make your task more challenging, numerous giant sharks and enemy submarines travel throughout the waters and can destroy your sub on contact. To help out with these enemies, you have an unlimited supply of torpedoes which can be fired to destroy both the sharks and subs. As the levels progress, the game gets faster and more enemies appear at a time.
|
| 172 |
Secret Quest |
Atari 2600 |
Axlon |
|
Feb 1989 |
Atari Corporation |
Adventure, Role-Playing (RPG) |
Secret Quest Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: It started with one station, then three, then eight. If something isn't done, the aliens will overrun Earth. It is up to you to destroy the stations by setting their self destructs.
You move from room to room, fighting any enemies you encounter. When you beat an enemy, you get an energy pod or oxygen bottle. Fighting aliens depletes you energy and/or oxygen so kill quickly. You also use oxygen at the rate of one bottle per minute while exploring.
Along the way, you will sometimes find sonic keys, and energy sword, sonic blaster or particle beam. Sonic keys are needed for certain doors you encounter in later stations.
Once you set the self destruct code, a clock starts and you must make it to the teleporter before the time runs out. The game ends when you destroy all eight stations, run out of oxygen or do not get off a station before it self destructs. If you run out of energy, the game does not end but you will not be able to use any weapon so you can't kill monsters so you can't replenish oxygen. Hence, the game won't go long if you run out of energy.
Weapon energy use and damage
Energy sword=1 energy and 2 strength
Sonic blaster=2 energy and 4 strength
Particle beam=4 energy and 8 strength.
Scoring
Bear trap=50 points
Potato Man=100 points
Chopper=150 points
Machine=200 points
Floater=250 points
Spinner=350 points
Medusa=400 points
Squid=500 points
Stomper=550 points
Ghost=600 points
Firecracker=650 points
Snake=700 points
Dragon=750 points
|
| 173 |
Skiing |
Atari 2600 |
Activision, Inc. |
|
Feb 1980 |
Activision, Inc. |
Sports |
Skiing Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Skiing, your goal is to ski to the bottom of the mountain in the shortest time possible. The mountain is treacherous with plenty of trees and moguls in the way! There are two different modes of gameplay. In slalom mode, there are a series of gates you need to ski through; missing any will result in a penalty to your time. In downhill mode you just need to ski to the bottom as fast as possible. Each mode includes five different skill levels which affect the length of the course (and the number of gates in slalom mode.)
|
| 174 |
Slot Racers |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Action |
Slot Racers Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The goal of this two-players console game is to move your vehicle in a maze so you can shoot missiles at your opponent without getting shot at.
The games features four different mazes to choose from, each faster than the last. Another feature lets you decide to make the missiles faster or slower than the car. The difficulty switch determines whether you can shoot a missile while one of your own is still on the screen. Otherwise, your missile has to hit the enemy or be retrieved by your vehicle before you can launch another one.
You steer your car with a joystick. Each time you hit your enemy with a missile, you get a point. The fist player to get 25 points is the winner.
|
| 175 |
Solar Fox |
Atari 2600 |
Bally Midway Manufacturing Co., Inc. |
|
Feb 1983 |
CBS Electronics |
Action |
Solar Fox Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Solar Fox, your mission is to guide a space ship though a solar cell matrix and collect as many of the solar cells as you can. When all of the cells in a matrix have been collected, you move on to the next round. Each matrix is guarded by two sentinels trying to stop you. The sentinels wander around the perimeter of the matrix, and will shoot fireballs at your spaceship which can destroy it. You are unarmed, so your only defense against the fireballs is to avoid them. To help you out a bit, your ship is capable of flying at two different speeds. Each round begins with a 'skip-a-rack' timer; if you collect all solar cells before this timer runs out, you will earn bonus points and skip ahead a level. The game ends when you have lost all of your space ships.
|
| 176 |
Space Attack |
Atari 2600 |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action |
Space Attack Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Space Battle is a one player game that pits you against the computer.
Six alien fleets of different sizes are attacking your mothership, and it's up to you to defend it using your three squadrons. Alien ships will dodge your attacks and will attack you with photon blasts.
There are two game modes; Radar Mode, which is more strategy, and Battle Mode, which is all out action.
|
| 177 |
Space Invaders |
Atari 2600 |
Taito Corporation |
|
Feb 1980 |
Atari, Inc. |
Action |
Space Invaders Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn extra points. Just above your laser canon are three shields; these can be used to hide from the alien's bombs, but will also block your own shots. You begin the game with a limited number of laser canons, and if all of them are bombed the game ends.
|
| 178 |
Space War |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Action, Simulation |
Space War Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In this classic vector game, two ships are controlled by two players, flying around a sun, fighting gravity and trying to blow each other to bits. Options include variable gravity, a black hole, an extra orbiting moon, toroidal space, and playing across a modem connection.
|
| 179 |
Spider Fighter |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Spider Fighter Atari 2600
Price:
Date Added: 20 Feb 2011
Summary: Spider Fighter is an arcade style action game somewhat similar to Space Invaders. You control a bug blaster at the bottom of the screen, and need to defend the three pieces of fruit at the top right of the screen. Various types of attacking spiders scurry around rapidly, trying to destroy your blaster and steal the fruit. If all of your fruit is stolen or you lose all of your bug blasters, the game is over. When all the spiders on a round are destroyed, you move on to the next, faster round. If you still have all three pieces of fruit when a round is completed, you receive an extra bug blaster.
|
| 180 |
Spider-Man |
Atari 2600 |
Parker Brothers |
|
Feb 1982 |
Parker Brothers |
Action |
Spider-Man Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villian, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villians for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs. The bombs can be defused or avoided to get to the top, but just make sure you aren't too close to one that explodes! Once you arrive at the top of the tower, Green Goblin himself will be protecting the super bomb he has planted there. If you can sneak past Green Goblin and defuse the super bomb, the level is complete and you then move on to the next, more challenging level.
|
| 181 |
Stampede |
Atari 2600 |
Activision, Inc. |
|
Feb 1981 |
Activision, Inc. |
Action |
Stampede Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: It's a stampede!! Your job is to round up as many of the calves as you can. The screen scrolls to the right as you chase the calves; if more than three calves get past you, the game is over. The calves all run at different speeds, and when you rope one you earn points based on how fast it was running. As the game progresses, more and more calves will be on the screen at one time, and other obstacles will begin appearing to trip your horse and slow you down.
|
| 182 |
Star Raiders |
Atari 2600 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action, Strategy |
Star Raiders Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: As the pilot of an interstellar starship, your mission is to destroy all enemy spacecraft on the galactic chart and prevent them from destroying your starbases. There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starship's energy level; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shields, and faulty photon torpedoes. When all of the enemy ships have been destroyed, you win the game and receive a rank.
|
| 183 |
Star Wars: Jedi Arena |
Atari 2600 |
Parker Brothers |
|
Feb 1983 |
Parker Brothers |
Action |
Star Wars: Jedi Arena Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent. The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which control the speed of the seeker, or even make the seeker invisible.
|
| 184 |
Star Wars: The Empire Strikes Back |
Atari 2600 |
Parker Brothers |
|
Feb 1982 |
Parker Brothers |
Action |
Star Wars: The Empire Strikes Back Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and may the force be with you!
|
| 185 |
Starmaster |
Atari 2600 |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Starmaster Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: A cockpit view space shooter very similar to Star Raiders but not requiring a keypad. In your starship, you must warp to sectors of space containing enemy starships. Here you will engage and destroy them before they can surround and destroy your starbases. In a starbase sector, use your joystick to guide your reticle to the starbase when it is near you for repair and/or refueling. In a fight, you can take damage. If you see a L, it meas your lasers are out of commission. This mean you cannot fire (this is not good in a fight!). If you see a W, it means your warp drive is damaged. You will use twice as much fuel when warping. If you see an S, it means your shields are out. If you are hit again with no shields, you will be destroyed. If you see an R, it means your radar is damaged. You will not be able to see the enemies on the starmap until you get the radar fixed. All your starbases will still show with damaged radar except any that have been destroyed. When warping, if the screen at the bottom is green, you are headed to an empty sector. If it is red, you are headed to a sector with enemies in it. If it is blue, you are headed to a sector with a starbase in it. The game ends when either all the enemies are destroyed or you are destroyed. Your final score is determined by your base score plus 100 points per enemy destroyed minus 500 points per starbase destroyed minus 100 points per each time you docked at a starbase minus 1 point per stardate.
|
| 186 |
Street Racer |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Racing / Driving |
Street Racer Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Street Racer is an action racing game for one to four players played from an overhead view. The screen is split into two lanes; in one or two player games, each player has a lane. In three and four player games, players must share the lanes. Each game has a two minute and sixteen second time limit, and your goal is to earn as many points as possible by the end of this time. In addition to the basic racing version, several other game variations are included as well. The games available are:
Street Racer: This is the basic race car game. Points are earned by passing other cars. Slalom: Each player controls a skier and needs to slalom through the course to earn points. Dodgem: Each player controls a race car and needs to avoid the oncoming obstacles. One point is earned for successfully completing the race course. Jet Shooter: Each player controls a jet in this game. Points are earned for shooting down the various oncoming planes. Number Cruncher: Each player controls a motorcycle in this game variation. Various numbers will appear in the race track, and points are earned by running over the numbers. Scoop Ball: Each player controls a race car with a scoop on the front. The goal is to scoop up the balls that appear in the raceway and then place them in a computer controlled car.
|
| 187 |
Super Cobra |
Atari 2600 |
Konami Industry Co. Ltd. |
|
Mar 1983 |
Parker Brothers |
Action |
Super Cobra Atari 2600
Price:
Date Added: 11 Mar 2011
Summary: Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.
|
| 188 |
Super Football |
Atari 2600 |
Atari Corporation |
|
Feb 1988 |
Atari Corporation |
Action, Sports |
Super Football Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The is an American football game with an isometric view. Player one always starts as offense and are in the red jerseys. The computer (or player two) starts as defense and are in blue jerseys.You have the choice to pass or run. On the offense, you control the quarterback until he passes the ball. You then control the receiver. The quarterback cannot pass after he crosses the line of scrimmage. On defense, you control the corner.
Game variations
Game 1 (Novice)=3 minutes per quarter
Game 2 (Standard)=7 minutes per quarter
Game 3 (Advanced)=10 minutes per quarter
Game 4 (Expert)=15 minutes per quarter
Play selection
Offense selects both the formation and pattern that the receiver will run*. The formation is the number on the left, from 1 to 9. The pattern is the number on the right, from 1 to 4.
Defense only selects formations, from 1 to 9*. If the offense selects to punt or a field goal, the defense play is automatically selected to counter that.
To see the formations and patterns, you must refer to the game manual, as they are not named or graphically displayed on screen.
*=In game 1 (Novice), you do not manually select plays, they are selected automatically.
Scoring
Field goals=3 points
Touchdowns=6 points
Extra point=1 point
Inaccuracies
There are only 5 players per side.
You cannot tackle anyone within the five-yard line and the goal, therefore...
There are no 2-point safeties or 2-point conversions
There are no penalties
|
| 189 |
Superman |
Atari 2600 |
Atari, Inc. |
|
Feb 1978 |
Atari, Inc. |
Action, Adventure |
Superman Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The Man of Steel takes flight in his first video game adventure. When Lex Luthor destroys the Metropolis bridge, Clark Kent must run to the nearest phone booth to become Superman and save the day. Along the way, Superman must be wary of thugs, a helicopter that can either help or hinder him, three Kryptonite satellites, and even Lex Luthor himself. If Superman meets with one of Luthor's Kryptonite traps, he becomes unable to fly... unless he can find Lois Lane for help. Repair the bridge, put the crooks in jail, then get back to the Daily Planet in time for the next adventure!
|
| 190 |
Tank Plus |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Action |
Tank Plus Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: A 2-player tank game.
Shoot your opponents tank before he/she shoots yours. You can alternatively choose to play with airplanes instead of tanks.
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| 191 |
Target Fun |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Action |
Target Fun Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Target Fun is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.
In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired and, on some settings, exertion of minor control over the direction of your missile.
In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.
In games 16-18, you are a ship and you fire polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.
In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.
In Games 22-27, one player is the jet and the other is the ship.
Each of the two player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (The manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) In each of the single player games, the single player tries to outscore a computer opponent that simply constantly fires.
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| 192 |
Trick Shot |
Atari 2600 |
Imagic |
|
Feb 1982 |
Imagic |
Sports |
Trick Shot Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Trick Shot is a pool game for one or two players. You can choose to play pool (first player to 25 points wins), billiards (first player to 50 points wins), trickshot (attempt to earn points by sinking all of the balls on the table in a single shot), or trickshot practice game variations. During the game you use the joystick to control a cursor which aims the cue ball. By holding down the button you control the amount of power in a shot (the longer you hold down the button, the more power the cue ball is hit with). You may also apply some English by moving the joystick while hitting the cue ball. At the end of the game a trophy will appear on screen to indicate who the winner is!
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| 193 |
Tron Deadly Discs |
Atari 2600 |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action |
Tron Deadly Discs Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Based on the movie from Walt Disney, you play a man trapped in a computer world who must keep moving to avoid being hurt.
Enemies will come at you three at a time, and will throw discs at you. You must keep moving to avoid them while also firing discs right back at them. There are different doors you can enter that will teleport you to another part of the room, giving you a chance to catch the enemies off guard.
There are two skill levels, and the higher your score, the harder the game becomes. Do good, and your enemies will move faster, become more accurate, and the discs will go much faster.
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| 194 |
Tutankham |
Atari 2600 |
Konami Industry Co. Ltd. |
|
Feb 1983 |
Parker Brothers |
Action |
Tutankham Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen.
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| 195 |
Venture |
Atari 2600 |
Exidy, Inc. |
|
Feb 1982 |
Coleco |
Action |
Venture Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Venture is a conversion of the popular arcade game. You control Winky, the heroic adventurer. Your goal is to collect as many treasures as you can which are scattered throughout numerous dungeons. In each dungeon, there are several chambers which each contain a treasure. Armed only with your crossbow, you need to get past the varied creatures which guard the chamber, snag the treasure, and make it out again. When you collect the treasure from each of the chambers in a dungeon, you can then move on to the next, more difficult dungeon.
|
| 196 |
Video Chess |
Atari 2600 |
Atari, Inc. |
|
Feb 1979 |
Atari, Inc. |
Strategy |
Video Chess Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: This is an early home chess game. The standard U. S. chess rules are used in this game. To move a piece, place the X on the board onto the piece to be moved then press the red button. Next, move the X to where you want the piece to go and press the button again. If the move is illegal, the 2600 will give a warning sound and not make the move.
To castle your king, the king and rook must not have been moved. You move your king two squares in the direction of the rook to castle with. The 2600 will then automatically move your rook around your king, completing the move. You cannot castle out of check and you cannot castle to the king's side if any squares between the king and rook are threatened.
Another maneuver is called en passant. This move is used to counteract the enemy pawn's initial double move on a adjacent square. To carry out the en passant, you must advance your pawn to the fifth rank. Your opponent then has the option of moving his or her pawn one square (where it would be under attack) or two squares. If you opponent elects to move two squares, the en passant move allows you to take that pawn by diagonally moving your pawn to the square that was skipped over.
Skill levels
These determine how long the computer will think on its move. These times are approximate and may vary slightly, depending on what move you did.
Level 1=15 seconds
Level 2=30 seconds
Level 3=45 seconds
Level 4=2 minutes, 45 seconds
Level 5=3 minutes, 15 seconds
Level 6=12 minutes
Level 7=10 hours
Level 8=10 seconds
Level 8 is a beginner level.
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| 197 |
Video Olympics |
Atari 2600 |
Atari, Inc. |
|
Feb 1977 |
Atari, Inc. |
Action |
Video Olympics Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Video Olympics is an action game containing numerous variations of the game Pong. Two players (or one player against the computer) control paddles on the screen and attempt to prevent a bouncing ball from getting past them. In the most basic game variations, each player has a single paddle and there are no obstacles on the screen. The other game variations add paddles and obstacles, and some are loosely inspired by various sports and change the playfield around, but the goal remains the same: hit the ball past your opponents paddle into the goal to earn points. A few of these variations are: Foozpong: Each player controls multiple paddles which are arranged somewhat like a foozball table.
Soccer pong: Each player controls two paddles (representing one goalie and one player) and the goal is much narrower.
Hockey pong: The playfield is set up to resemble hockey; the goal isn't at the very edge of the screen, so the ball may bounce behind and around the goal.
Quadrapong: The goals are located along the top, right, bottom, and left sides of the screen. This game is played by four players, two per team with one person defending each of the four goals.
Handball pong: There is no goal, and two players take turns hitting the ball against a solid wall to earn points. One point is earned each time your opponent is unable to return the ball.
Volleyball pong: The screen is set up like a volleyball court with a "net" in the middle. Both players are along the bottom of the screen and need to bounce the ball past their opponent.
Basketball pong: Each player controls a paddle on the bottom of the screen, and attempts to hit the ball into their opponents basket at the top.
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| 198 |
Video Pinball |
Atari 2600 |
Atari, Inc. |
|
Feb 1980 |
Atari, Inc. |
Action, Simulation |
Video Pinball Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Video Pinball is a pinball simulation for one or two players. You begin the game with three balls and need to score as many points as possible by hitting the various bumpers, spinners, and rollovers on the pinball table. An extra ball can be earned by hitting the Atari logo rollover four times in a row! There are two difficulty levels and four game variations included.
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| 199 |
Warlords |
Atari 2600 |
Atari, Inc. |
|
Feb 1981 |
Sears, Roebuck and Co. |
Action |
Warlords Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Warlords, you need to defend yourself from three human and/or computer players. Each of the four players are in one of the corners of the screen guarded by a castle. You control a small shield which can be moved around the edge of the castle. To survive you need to use the shield to block a ball which bounces around the screen. If the ball hits your castle, it will take out some of the bricks. If a hole forms in the castle wall and the ball makes it though and hits your warlord, then you are out of the game. The last player left alive wins the battle, and the first player to win five battles wins the game! Several game options are included which allow you to either catch or ricochet the ball when the shield touches it, and control the speed of the game.
|
| 200 |
Wizard of Wor |
Atari 2600 |
Bally Midway Manufacturing Co., Inc. |
|
Feb 1982 |
CBS Electronics |
Action |
Wizard of Wor Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: Wizard of Wor is an arcade shooter played from a top-down point of view.
The player controls a warrior who is trapped in a dungeon. The goal is to earn as many points as possible by shooting the numerous enemy creatures which wander about the maze like corridors. The creatures wander about at various speeds, may shoot darts at the player, and some even have the ability to disappear temporarily. At the bottom of the screen the player has a radar which can be used to locate creatures that are invisible.
When the the player completes a maze, a Worluk sometimes appears. This creature moves rapidly and will only be on the screen momentarily. If the player destroys the creature before it escapes, the next dungeon will become a double score dungeon and all creatures will be worth twice as many points. Occasionally the Wizard of Wor himself may appear! He moves quickly and can teleport around the maze. If they destroy him, the player will earn a large amount of points.
The game may be played by one player or two players simultaneously.
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| 201 |
Yars' Revenge |
Atari 2600 |
Atari, Inc. |
|
Feb 1981 |
Atari, Inc. |
Action |
Yars' Revenge Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: In Yars' Revenge, your goal is to destroy the Qotile laser-base which is located on the right side of the screen behind a shield. You control the fly-like Yar, which can destroy the shield piece by piece by either shooting it or running into it. Once the shield is down, you will need to use the Zorlon cannon to destroy the Qotile. The Zorlon cannon is located on the left side of the screen, and when fired can destroy the Qotile with a direct hit. The Qotile isn't completely unarmed against your attacks, however. Wandering around the screen is a destroyer missile, which will constantly be homing in on your Yar. This missile can not be destroyed, however you can temporarily hide from it in a shield which runs vertically in the center of the screen. The Yar will be unable to fire when hiding in the shield so you can't stay there indefinitely! The Qotiles second weapon is a swirl which it will randomly fire at you and should be dodged. When you finally destroy the Qotile you can move on to the next, faster round of gameplay. Several game variations are included which control the difficulty and speed of the game.
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| 202 |
Zaxxon |
Atari 2600 |
SEGA Enterprises Ltd. |
|
Feb 1982 |
Coleco |
Action |
Zaxxon Atari 2600
Price:
Date Added: 19 Feb 2011
Summary: The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.
Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.
|
| 203 |
Buck Rogers: Planet of Zoom |
Atari 5200 |
SEGA Enterprises Ltd. |
|
Feb 1983 |
SEGA Enterprises, Inc. |
Action |
Buck Rogers: Planet of Zoom Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Fast and furious racing game taking place on a futuristic racetrack. Guide your spaceship between the pylons and shoot down other enemy racers.
Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips).
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| 204 |
Centipede |
Atari 5200 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action |
Centipede Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves.
The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.
Insect Opponents and Mushrooms
All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:
The Centipede
The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.
Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.
The Spider
The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.
The Flea
The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.
The Scorpion
The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.
Mushrooms
Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes for shots to complete destroy a mushroom. There are two type of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.
Game Difficulty and Variations
The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:
One Player Two Player Alternating
Two players will take turns when the active player is bitten. Dual Player Competition
Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player. Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.
Scoring
The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following: Centipede Head - 100 points Centipede Body Segment - 10 points Spider at close range - 900 points Spider at medium range - 600 points Flea - 200 points Scorpion - 1,000 points Flea - 200 points Restored mushroom - 5 points Destroyed mushroom - 1 points
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| 205 |
Congo Bongo |
Atari 5200 |
SEGA Corporation |
|
Feb 1983 |
SEGA Corporation |
Action |
Congo Bongo Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: An extremely faithful port of the famous jump-n-run platform arcade game. Run, jump, and climb your way through a dangerous jungle while avoiding various animals and projectiles.
Includes the introductory animations and features the arcade version's sliding screen transitions.
|
| 206 |
Dig Dug |
Atari 5200 |
Namco Limited |
|
Feb 1983 |
Atari, Inc. |
Action |
Dig Dug Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
|
| 207 |
Football |
Atari 5200 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Sports |
Football Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Football is an action football game for two players or one player against the computer. The game is played from a top down point of view of the field which scrolls to follow the action. There is a variety of offensive and defensive plays that can be called, along with several skill levels for each player. Each game will last for one fifteen minute quarter, whichever team has the most points at the end wins!
|
| 208 |
Galaxian |
Atari 5200 |
Namco Limited |
|
Feb 1982 |
Atari, Inc. |
Action |
Galaxian Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
|
| 209 |
Jungle Hunt |
Atari 5200 |
Taito Corporation |
|
Feb 1983 |
Atari, Inc. |
|
Jungle Hunt Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals!
The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming boulders of varying sizes and physics. Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear. Can you get past him and save the lovely Penelope?
Gameplay involves much strategic jumping and knife play (in the river/crocodile phase). The view is always a side view, much like Pitfall! and later platform games.
|
| 210 |
Kaboom! |
Atari 5200 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action |
Kaboom! Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: The mad bomber is on the loose! As he races back and forth at the top of the screen, you need to catch the bombs he drops in buckets of water. One point is earned for each bomb caught, but miss one of the bombs, and Kaboom! As the levels progress, the mad bomber will move faster and faster and drop more and more bombs. You start the game with three buckets, and lose one each time a bomb is missed. The game ends when all of your water buckets are gone.
|
| 211 |
Kangaroo |
Atari 5200 |
Sun Electronics Corp. |
|
Feb 1983 |
Atari, Inc. |
Action |
Kangaroo Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Baby Roo has been kidnapped by monkeys, and it's up to Mama Roo to come to the rescue! Your kangaroo starts out at the bottom of the screen. You need to guide the kangaroo up the various ladders and platforms to the top where Baby Roo is being held captive. The monkeys will be trying to stop you by throwing or dropping apples and knocking you off the platforms. Your kangaroo has boxing gloves, however, and can knock out the monkeys with a single punch! Along the way various types of fruit can be collected to earn bonus points.
|
| 212 |
Mario Bros. |
Atari 5200 |
Nintendo Co., Ltd. |
|
Feb 1983 |
Atari, Inc. |
Action |
Mario Bros. Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.
For the two player mode, the first to collect the set amount of coins wins.
|
| 213 |
Missile Command |
Atari 5200 |
Atari, Inc. |
|
May 1982 |
Atari, Inc. |
Action |
Missile Command Atari 5200
Price:
Date Added: 21 May 2011
Summary: Aliens from the planet of Krytol are attacking your cities!! As the commander of a missile base, it is your responsibility to defend them. A variety of enemy weapons and planes will be incoming trying to destroy the six cities at the bottom of the screen. You need to fire missiles to destroy the incoming weapons. If anything gets through, one of your cities could be destroyed. When all of the cities are gone, the game is over. On each level you have a limited amount of ammo, so make sure most (if not all) of your shots are accurate or you could run out of ammo and leave your cities at risk! As the levels progress, there are more and more enemy weapons to destroy which come in at an increasingly faster rate.
|
| 214 |
Moon Patrol |
Atari 5200 |
Irem Corp. |
|
Feb 1983 |
Atari, Inc. |
Action |
Moon Patrol Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.
|
| 215 |
Ms. Pac-Man |
Atari 5200 |
General Computer Corporation, Midway |
|
Feb 1983 |
Atari, Inc. |
Action |
Ms. Pac-Man Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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| 216 |
Pac-Man |
Atari 5200 |
Namco Limited |
|
Feb 1982 |
Atari, Inc. |
Action |
Pac-Man Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
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| 217 |
Pengo |
Atari 5200 |
Coreland, SEGA Enterprises Ltd. |
|
Feb 1983 |
Atari, Inc. |
Action |
Pengo Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute).
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| 218 |
Pole Position |
Atari 5200 |
Namco Limited |
|
Feb 1983 |
Atari, Inc. |
Racing / Driving |
Pole Position Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.
Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.
Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.
During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.
Scoring
Every 5 meters driven: 50 points Passing Car Bonus: 50 points per racing car Time Bonus: 200 points per second left on the Race Timer
Positions
Pole Position - Lap Time: 58"50 seconds - 4,000 points 2nd Position - Lap Time: 60"00 seconds - 2,000 points 3rd Position - Lap Time: 62"00 seconds - 1,400 points 4th Position - Lap Time: 64"00 seconds - 1,000 points 5th Position - Lap Time: 66"00 seconds - 800 points 6th Position - Lap Time: 68"00 seconds - 600 points 7th Position - Lap Time: 70"00 seconds - 400 points 8th Position - Lap Time: 73"00 seconds - 200 points
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| 219 |
Q*bert |
Atari 5200 |
D. Gottlieb & Co. |
|
Feb 1983 |
Parker Brothers |
Action |
Q*bert Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.
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| 220 |
QIX |
Atari 5200 |
Taito America Corporation |
|
Feb 1982 |
Atari, Inc. |
Action |
QIX Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
|
| 221 |
RealSports Soccer |
Atari 5200 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Sports |
RealSports Soccer Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: The game is played from an angled overhead point of view of the field which scrolls to follow the action. If your team has the ball, you control whichever player is currently dribbling the ball, otherwise you can control any one player at a time while the computer controls the rest of your team. Various time lengths can be selected for each game, you can kick the ball low, medium or high, and there are throw-ins, corner kicks, goal kicks. When playing against the computer several different skill levels are available.
|
| 222 |
River Raid |
Atari 5200 |
Activision, Inc. |
|
Feb 1983 |
Activision, Inc. |
Action |
River Raid Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.
The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.
|
| 223 |
Space Invaders |
Atari 5200 |
Taito Corporation |
|
Feb 1982 |
Atari, Inc. |
Action |
Space Invaders Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn extra points. Just above your laser canon are three shields; these can be used to hide from the alien's bombs, but will also block your own shots. You begin the game with a limited number of laser canons, and if all of them are bombed the game ends.
|
| 224 |
Star Raiders |
Atari 5200 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action, Strategy |
Star Raiders Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: As the pilot of an interstellar starship, your mission is to destroy all enemy spacecraft on the galactic chart and prevent them from destroying your starbases. There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starship's energy level; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shields, and faulty photon torpedoes. When all of the enemy ships have been destroyed, you win the game and receive a rank.
|
| 225 |
Super Breakout |
Atari 5200 |
Atari, Inc. |
|
Feb 1982 |
Atari, Inc. |
Action |
Super Breakout Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Super Breakout features similar gameplay to the original, but with several new game variations. Your goal is to earn as many points as possible by destroying the bricks at the top of the playfield. To do this, you need to use the paddle at the bottom of the screen to keep a bouncing ball within the playfield. There are four different game variations included. The first is 'Breakout', and plays the same as the original game.
This leaves three new gameplay concepts. In 'Progressive' the brick walls will slowly drop towards the bottom of the screen and the ball moves progressively faster and faster. When there's room, a new layer of bricks will appear at the top.
The other two games add a second paddle. In 'Double Breakout' you have two balls to keep in play and score with. In 'Cavity' there is a single ball in play when you start, but two additional balls trapped within the bricks. These are freed when their surrounding bricks are destroyed.
|
| 226 |
Vanguard |
Atari 5200 |
SNK Corporation |
|
Feb 1983 |
Atari, Inc. |
Action |
Vanguard Atari 5200
Price:
Date Added: 19 Feb 2011
Summary: Vanguard is an arcade style shooter for one or two players. Your goal is to pilot your spaceship to the City of Mystery which is located at the end of a heavily guarded tunnel, and once there destroy the creature Gond. The tunnel is broken up into several different zones, called the mountain zone, rainbow zone, stick zone, stripe zone, bleak zone, and City of Mystery. Each zone features different types of enemy spaceships to deal with, and can scroll either horizontally or vertically. In the mountain zone or stripe zone, you may also come across an energy pod marked with an 'E'. If you fly through this, your ship temporarily becomes invincible to the deadly cave walls and numerous enemies which are trying to stop you. When not invincible, your space ship is equipped with lasers to help destroy enemies. You can fire in four different directions, however your speed is decreased when firing. You also need to keep an eye on your fuel gauge; your fuel will deplete at a rapid rate, and your ship will crash if it runs out. Fuel is gained each time you destroy an enemy, so make sure you destroy as many as you can! When you finally make it through all the various zones of the tunnel and defeat Gond, the game will repeat at a more difficult skill level.
|
| 227 |
Asteroids |
Atari 7800 |
Atari, Inc. |
|
Feb 1987 |
Atari Corporation |
Action |
Asteroids Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: Asteroids is a conversion of the arcade game of the same name.
Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship's photon cannon. When all asteroids are destroyed, the play can them move to the next round. In addition to asteroid, the player will also face an Alien Robot Saucer which shoots randomly across the screen.
The player using the controller may rotate the ship (left or right) to any direction or move the ship forward. Shots will be fired according to the ship direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid collision. The warp however, may also destroy the spaceship in the process.
Asteroids when shot will break-up into smaller pieces or be destroyed.. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot, will break-up into two smaller sized asteroids. Small asteroids when shot will be destroyed.
Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level.
Game Difficulty and Variations
There are 4 available difficulty settings: Novice, Intermediate, Advanced, and Expert.
The game also offers three different game variations: Standard Play - For one or two players, taking turns when a player's ship is destroyed.
Competition Asteroids - Two players appear on the screen at the same time. Friendly fire is in affect, which means shots fired from one player's spaceship will destroy the other player's spaceship. Each player has separate ship reserves.
Team Asteroids - Two players on the screen at the same time. Friendly fire is disabled, which means shots fired from one player's spaceship will not destroy the other player's spaceship and just pass through. Ship reserves for both players are combined.Scoring
The score of the Player 1 is viewable on the upper left side of the screen, while Player 2 on the opposite upper right side. A player will be awarded a new reserve ship for every 10,000 points. Small saucer - 1,000 points Other player's ship - 500 points Large saucer - 200 points Small asteroid - 100 points Medium asteroid - 50 points Large asteroid - 20 points
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| 228 |
Centipede |
Atari 7800 |
Atari Corporation |
|
Sep 1987 |
Atari Corporation |
Action |
Centipede Atari 7800
Price:
Date Added: 16 Sep 2010
Summary: In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves.
The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.
Insect Opponents and Mushrooms
All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:
The Centipede
The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.
Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.
The Spider
The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.
The Flea
The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.
The Scorpion
The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.
Mushrooms
Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes for shots to complete destroy a mushroom. There are two type of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.
Game Difficulty and Variations
The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:
One Player Two Player Alternating
Two players will take turns when the active player is bitten. Dual Player Competition
Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player. Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.
Scoring
The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following:
Centipede Head - 100 points Centipede Body Segment - 10 points Spider at close range - 900 points Spider at medium range - 600 points Flea - 200 points Scorpion - 1,000 points Flea - 200 points Restored mushroom - 5 points Destroyed mushroom - 1 points
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| 229 |
Choplifter! |
Atari 7800 |
Brøderbund Software, Inc. |
|
Feb 1987 |
Atari Corporation |
Action |
Choplifter! Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: Choplifter is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you -- and they won't stop shooting while you are rescuing those hostages!
Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.
|
| 230 |
Dig Dug |
Atari 7800 |
Namco Limited |
|
Feb 1987 |
Atari Corporation |
Action |
Dig Dug Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
|
| 231 |
Donkey Kong |
Atari 7800 |
Nintendo Co., Ltd. |
|
Sep 1988 |
Atari Corporation |
Action |
Donkey Kong Atari 7800
Price:
Date Added: 16 Sep 2010
Summary: Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.
Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.
Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.
Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
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| 232 |
Donkey Kong Junior |
Atari 7800 |
Nintendo Co., Ltd. |
|
Sep 1988 |
Atari Corporation |
Action |
Donkey Kong Junior Atari 7800
Price:
Date Added: 16 Sep 2010
Summary: Mario has kidnapped Junior's Papa!
Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father.
Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.
Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.
In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.
Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.
|
| 233 |
Food Fight |
Atari 7800 |
Atari Corporation |
|
Feb 1987 |
Atari Corporation |
Action |
Food Fight Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: You play as Charley trying to eat an ice cream cone. But first you must avoid the chefs that are out to get you: Angelo, Zorba, Oscar, and Jacques. Avoid the food thrown at you by the chefs to get the cone. You can also throw your own food at the chefs to slow them down.
|
| 234 |
Galaga |
Atari 7800 |
Namco Limited |
|
Feb 1987 |
Atari Corporation |
Action |
Galaga Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: Galaga is a vertical arcade shooter from Namco. You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!
There are an infinite number of stages to progress through. Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points.
Certain aliens have tractor beams they can use to capture one of your ships. If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.
A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.
|
| 235 |
Jinks |
Atari 7800 |
|
Rating Pending |
|
Atari Inc. |
|
Jinks Atari 7800
Price:
UPC: 0077000502070
Region: 1
ASIN: B0018LLDTW
Date Added: 16 Sep 2010
Summary: You are about to embark on one of the most dangerous missions of your career. As a renowned Star Fleet pilot, you have been selected to command an exploration party in a journey across the galaxy to investigate the mysterious planet JINKS. An enigma for centuries, JINKS is a lush, resource-rich world, and could be the key to the desperate need for human expansion in space. It is apparently capable of supporting life, yet it is curiously uninhabited-or is it? A routine research mission goes haywire when scouting your probe across the planet's surface leads you and your crew into a deadly game of cat and mouse. Can you escape from these fiendishly clever traps before your probe and its occupants are miniaturized or annihilated?
|
| 236 |
Karateka |
Atari 7800 |
Brøderbund Software, Inc. |
|
Feb 1987 |
Atari Corporation |
Action |
Karateka Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's palace has a chance of success.
The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story.
|
| 237 |
Klax |
Atari 7800 |
Atari Games Corporation |
|
Feb 2002 |
ResQsoft Productions |
Action, Strategy |
Klax Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
|
| 238 |
Ms. Pac-Man |
Atari 7800 |
General Computer Corporation, Midway |
|
Sep 1987 |
Atari Corporation |
Action |
Ms. Pac-Man Atari 7800
Price:
Date Added: 16 Sep 2010
Summary: In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
|
| 239 |
One-on-One Basketball |
Atari 7800 |
|
|
Feb 1987 |
Atari Corporation |
Sports |
One-on-One Basketball Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: Control either Julius Erving or Larry Bird in front of a single basket, in a game of one on one. The user can select to play either to a certain score or for a certain amount of time. When on offense, the player can rotate to keep away from his rival, take a shot from a distance or move in to the basket for special up-close slam-dunks. When on defense, you can try to take your rival's ball or jump up to block a shot. Particularly good set-ups get a slow-motion replay. You can even smash the glass on the backboard, which will send an irate janitor onto the court to clean up the mess.
|
| 240 |
Pole Position II |
Atari 7800 |
Namco Limited |
|
Feb 1987 |
Atari Corporation |
Racing / Driving |
Pole Position II Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: In Pole Position II, based on the arcade sequel to Pole Position, you are again driving an F-1 racer in a timed qualifying run, trying to achieve the pole position. Then it is off to the race, in hopes of taking that top spot. The difference in Pole Position II and it's predecessor is that now you have four tracks to select from.
|
| 241 |
Robotron: 2084 |
Atari 7800 |
Williams Electronic Games, Inc. |
|
Feb 1986 |
Atari Corporation |
Action |
Robotron: 2084 Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: This is a port of the arcade game of the same name.
You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.
|
| 242 |
Sentinel |
Atari 7800 |
Atari Corporation |
|
Sep 1991 |
Atari Corporation |
Action |
Sentinel Atari 7800
Price:
Date Added: 16 Sep 2010
Summary: Sentinel is a side scrolling action game. Several worlds have fallen victim of an alien attack, and you need to free them. To do this, a glowing orb called the Sentinel has been sent which can absorb the alien energy. As the Sentinel floats above the various, scrolling landscapes, you need to protect it from attacks by using the light gun to destroy enemies and enemy fire. If you don't destroy an enemy, it will deplete the Sentinels energy supply which will eventually destroy it. There are four levels of increasing difficulty, each with a large boss at the end. To help out on your mission, several bonuses may be encountered from time to time; increased firepower and energy can be acquired when you shoot the bonus capsules that appear. Three levels of difficulty are available.
|
| 243 |
Xevious |
Atari 7800 |
Namco Limited |
|
Feb 1988 |
Atari Corporation |
Action |
Xevious Atari 7800
Price:
Date Added: 19 Feb 2011
Summary: It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads.
Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.
|
| 244 |
Metro Cross |
Atari ST |
Namco Limited |
|
Apr 1987 |
U.S. Gold Ltd. |
Action, Sports |
Metro Cross Atari ST
Price:
Date Added: 22 Apr 2011
Summary: Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level.
You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.
|
| 245 |
Speed Buggy |
Atari ST |
Tatsumi Electronics Co., Ltd. |
|
Apr 1988 |
Data East USA, Inc. |
Racing / Driving |
Speed Buggy Atari ST
Price:
Date Added: 22 Apr 2011
Summary: Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.
Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points.
There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.
|
| 246 |
Cosmic Avenger |
ColecoVision |
Universal Co., Ltd. |
|
Feb 1982 |
Coleco |
Action |
Cosmic Avenger ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Cosmic Avenger is a side scrolling shooter based on the arcade game. You are the pilot of a space fighter on a dangerous mission above a hostile alien planet. Your goal is to earn as many points as possible by using your missiles and bombs to destroy the various enemies you'll encounter. The aliens are armed with deadly missiles, ufo's, fuel domes, barrage guns, torpedoes, mines, tanks and more. You need to destroy as many of these as you can before they destroy you!
|
| 247 |
Donkey Kong |
ColecoVision |
Nintendo Co., Ltd. |
|
Feb 1982 |
Coleco |
Action |
Donkey Kong ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.
Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.
Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.
Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
|
| 248 |
Donkey Kong Junior |
ColecoVision |
Nintendo Co., Ltd. |
|
Feb 1983 |
Coleco |
Action |
Donkey Kong Junior ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Mario has kidnapped Junior's Papa!
Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father.
Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.
Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.
In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.
Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.
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| 249 |
Gorf |
ColecoVision |
Bally Midway Manufacturing Co., Inc. |
|
Feb 1983 |
CBS Electronics, Coleco |
Action |
Gorf ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Gorf is a game similar to Space Invaders, alien vessels approach closer and closer in their threatening row formation.
The game itself consists of four levels: The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side;
The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level;
The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a top-down view to a behind-the-ship view and in effect you are heading "towards" your destination. Alien vessels flying in circular formation try to stop you;
The fourth and final level is similar to the first again, with some key differences. You do not fight a wave of enemies, but a single one. A mothership with a glowing weak spot. Hitting the weak spot will instantly destroy it. The mothership also has that same shield that was yours in the first level. Finishing the game increases your rank and starts the game over at level 1 with a faster game speed for more challenge.
|
| 250 |
Lady Bug |
ColecoVision |
Universal Co., Ltd. |
|
Feb 1982 |
Coleco |
Action |
Lady Bug ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: An action game in the same style as Pac-Man but very very different. Players control a ladybug who must venture around different mazes collecting all of the food pellet "x"'s. In addition to there being regular lines of wall in the maze, there are also several rotating doors that can be used to trap enemies and escape. In fact these rotating doors are the key to survival in this game. In the center of each maze is a different enemy insect hive that will spawn out enemy creatures. An new enemy creature is spawned every time the border around the screen makes a complete "lap". Timers for the border vary upon the level, so later levels will generate new enemies faster, thus progression through the game brings smarter, faster and more quickly spawning enemies.
In addition to the collection of X's, each maze also contains a variety of powerups that come in three types: Poison, Letters and Hearts. Poison is deadly both to the player and the enemy. If the player is able to lure and enemy creature into a poison powerup, it will die and be removed from gameplay. Letters and hearts are powerups with multiple conditions: Collected at the right time they will add letters that will eventually spell words providing bonuses. However collected during the the improper time will only earn the player a few points. For most of the gameplay the colour of all powerups (except skulls which are unaffected) will be blue. But every few seconds it will cycle through yellow and then red colours. Grabbing a letter when flashing the colour will add it to that colour's word. The red word is "SPECIAL" and the yellow word is "EXTRA". Spelling the word, EXTRA gains the player an extra life, and spelling the word, SPECIAL brings the player to a special bonus round.
Hearts are best used as blue powerups as they will act as multipliers for the X's being picked up, first as 2x, then as 3x and finally as 5x. Multipliers are lost when the player dies, but letter powerups are not.
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| 251 |
Mouse Trap |
ColecoVision |
Exidy, Inc. |
|
Feb 1982 |
Coleco |
Action |
Mouse Trap ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats.
|
| 252 |
Pepper II |
ColecoVision |
Exidy, Inc. |
|
Feb 1983 |
Coleco |
Action |
Pepper II ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However if you back track you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the maze closed that contain power-ups that will make you invincible for a short time or clear all the screen of the baddies. The game keeps getting harder as you progress to higher stages.
|
| 253 |
Slither |
ColecoVision |
Coleco Industries, Inc. |
|
Feb 1983 |
Coleco |
Action |
Slither ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.
|
| 254 |
Smurf: Rescue in Gargamel's Castle |
ColecoVision |
Coleco |
|
Feb 1982 |
Coleco |
Action |
Smurf: Rescue in Gargamel's Castle ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Smurfette has been kidnapped and is being held atop a platform in Gargamel's castle. The player controls a smurf across the screen and must jump over obstacles, away from spiders, eventually up to smurfette to rescue her. Completing of this task restarts the game with faster moving obstacles and it also takes longer (more scenes) to get to Gargamel's castle.
|
| 255 |
Space Fury |
ColecoVision |
SEGA Enterprises Ltd. |
|
Feb 1982 |
Coleco |
Action |
Space Fury ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: "So! A creature for my amusement! Prepare for Battle!" These are the words uttered by the alien commander upon starting a game of Space Fury. The gameplay is similiar to Asteroids in that you have one screen of space that wraps back on itself and your ship can only thrust and fire. However, whereas in Asteroids you faced pieces of rock that couldn't give chase, Space Fury instead provides alien vessels that will hunt you down. Each alien vessel starts in 4 pieces at diagonal corners which will try to join together. Shooting any of these pieces before is possible and will make things easier for your player. When one or more pieces reaches the center point, it combines with other pieces there and begins to fire upon and give chase to your vessel. There's only one screen of space, so your tactics are limited. However your vessel is not completely basic. Provided from the beginning are three superstructures, of which you can choose one, that provide additional firepower to your ship.
|
| 256 |
Space Panic |
ColecoVision |
Universal Co., Ltd. |
|
Feb 1982 |
Coleco |
Action |
Space Panic ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: A game remarkably similar to Lode Runner, you play an astronaut with limited oxygen (time) chased around by various space aliens. Your only method of dealing with these multicolored threats from space is to dig a hole, lure it into a hole and then manually fill up the hole with the alien in it. Dropping aliens on top of other aliens earns you extra points and eliminates both. Levels get progressively harder and enemies grow faster.
|
| 257 |
Subroc, The Official |
ColecoVision |
SEGA Enterprises Inc. |
|
|
CBS Electronics, Coleco |
|
Subroc, The Official ColecoVision
Price:
Date Added: 18 Feb 2011
Summary:
|
| 258 |
Turbo |
ColecoVision |
SEGA Corporation |
|
Feb 1982 |
Coleco |
Racing / Driving |
Turbo ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: It's you and several other cars racing through a variety of landscapes in Turbo. From the starting line onward, you need to maneuver around and pass various cars in your way while racing towards the finish line. Some of the landscapes you'll travel through include city streets, long roads in the country, seaside highways and dark tunnels.
|
| 259 |
Venture |
ColecoVision |
Exidy, Inc. |
|
Feb 1982 |
Coleco |
Action |
Venture ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: Venture is a conversion of the popular arcade game. You control Winky, the heroic adventurer. Your goal is to collect as many treasures as you can which are scattered throughout numerous dungeons. In each dungeon, there are several chambers which each contain a treasure. Armed only with your crossbow, you need to get past the varied creatures which guard the chamber, snag the treasure, and make it out again. When you collect the treasure from each of the chambers in a dungeon, you can then move on to the next, more difficult dungeon.
|
| 260 |
Zaxxon |
ColecoVision |
SEGA Enterprises Ltd. |
|
Feb 1982 |
Coleco |
Action |
Zaxxon ColecoVision
Price:
Date Added: 18 Feb 2011
Summary: The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.
Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.
|
| 261 |
Batman: The Caped Crusader |
Commodore 64 |
Special FX Software Ltd. |
|
Apr 1988 |
Ocean Software Ltd. |
Action, Adventure |
Batman: The Caped Crusader Commodore 64
Price:
Date Added: 08 Apr 2011
Summary: Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book.
The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.
|
| 262 |
Battle Chess |
Commodore 64 |
Interplay Productions, Inc. |
|
Apr 1989 |
Interplay Productions, Inc. |
Strategy |
Battle Chess Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation.
The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels.
Multi-player support can be extended to modem and/or serial port play.
|
| 263 |
Borrowed Time |
Commodore 64 |
Interplay Productions, Inc. |
|
May 1985 |
Activision, Inc. |
Adventure |
Borrowed Time Commodore 64
Price:
Date Added: 04 May 2011
Summary: In the game set in mid 1930s you are a private investigator Sam Harlow, who has to solve the kidnapping of his ex-wife Rita Sweeney. At the beginning, you run away from two thugs, who want to kill you for some reason. They fail and you begin to search the town for clues, asking its inhabitants for information. But if you make wrong moves then you die - killers come from nowhere and kill you.
You have to type in the verb and the noun to make an action. Location is described in text form and presented by a picture, but sometimes the picture has more information then text provides.
|
| 264 |
Buck Rogers: Countdown to Doomsday |
Commodore 64 |
Strategic Simulations, Inc. |
|
Apr 1990 |
Strategic Simulations, Inc. |
Role-Playing (RPG) |
Buck Rogers: Countdown to Doomsday Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times. As he is brought up to date, he decides to join the New Earth Organization (NEO), to fight for his home planet.
Once he had fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself.
But the intervening centuries brought a power shift. Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury. Mercury exploits the Earth for resources, at the expense of Earth's population. Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO).
These "rebels" consider themselves freedom-fighters, and they are fighting for Earth's freedom from the interstellar powers. Call it patriotism, if you will, but Buck joins them—the only person alive who can remember when Earth was supreme and healthy.
Your first task is to create a party of six characters. Then, these six new NEO recruits are trained, and are thrust into the battle for Earth.
|
| 265 |
Centipede |
Commodore 64 |
Atari, Inc. |
|
May 1983 |
Atarisoft |
Action |
Centipede Commodore 64
Price:
Date Added: 21 May 2011
Summary: In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves.
The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.
Insect Opponents and Mushrooms
All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:
The Centipede
The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.
Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.
The Spider
The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.
The Flea
The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.
The Scorpion
The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.
Mushrooms
Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes for shots to complete destroy a mushroom. There are two type of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.
Game Difficulty and Variations
The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:
One Player Two Player Alternating
Two players will take turns when the active player is bitten. Dual Player Competition
Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player. Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.
Scoring
The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following: Centipede Head - 100 points Centipede Body Segment - 10 points Spider at close range - 900 points Spider at medium range - 600 points Flea - 200 points Scorpion - 1,000 points Flea - 200 points Restored mushroom - 5 points Destroyed mushroom - 1 points
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| 266 |
Chip's Challenge |
Commodore 64 |
Epyx, Inc. |
|
Apr 1990 |
U.S. Gold Ltd. |
Strategy |
Chip's Challenge Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!
|
| 267 |
Classic Concentration |
Commodore 64 |
Softie, Inc. |
|
Apr 1988 |
ShareData, Inc. |
Strategy |
Classic Concentration Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Concentration was a popular game show in the mid-to-late 1980s, and this game was adapted from that television program.
Two players can play against each other, or one person can play against a computer generated opponent. The answer to the puzzle is hidden by tiles. The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example), and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.
|
| 268 |
Clowns |
Commodore 64 |
Bally Midway Manufacturing Co., Inc. |
|
May 1983 |
Commodore Electronics Ltd. |
Action |
Clowns Commodore 64
Price:
Date Added: 21 May 2011
Summary: Clowns is a home computer port of the arcade game with the same name released by Bally/Midway in 1978. Gameplay share some similarities with Breakout, but this time the bricks has been replaced with balloons that you get points for popping. To reach the balloons at the top of the screen you have to move a seesaw under a jumping clown. This will launch away the clown already standing on the seesaw, hopefully towards the balloons.
Balloons comes in three different: yellow, green and blue. Yellow balloons are the easiest to reach, while the blue are the hardest. Therefore you also get more points for the harder to reach balloons. If you manage to clear all balloons of a color, you'll get bonus points. Balloons of that color will then be replenished. You have five jumpers to your disposal, and you will lose one everytime you miss to catch the landing clown. Clearing all blue balloons will give you an extra jumper.
Clowns can be played by one or two players using paddles.
|
| 269 |
Combat Course |
Commodore 64 |
Cobra Soft |
|
Apr 1989 |
Mindscape, Inc. |
Action, Simulation |
Combat Course Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.
Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.
Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.
To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.
|
| 270 |
Dark Side |
Commodore 64 |
Major Developments |
|
Apr 1989 |
Spotlight Software |
Action, Adventure |
Dark Side Commodore 64
Price:
Date Added: 17 Apr 2011
Summary: In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload.
Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.
You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.
Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.
|
| 271 |
Demon Stalkers |
Commodore 64 |
Micro Forté Pty. Ltd. |
|
Apr 1987 |
Electronic Arts, Inc. |
Action |
Demon Stalkers Commodore 64
Price:
Date Added: 08 Apr 2011
Summary: Demon Stalkers is essentially a Gauntlet clone. You must travel through 99 mazes, before meeting the final demon. The game features different enemies as you progress through the mazes, with clues to progression built in. There's a 2-player co-operative mode. The in-built level editor uses pull-down menus, and offers a high level of flexibility. As well as creating actual levels, you can create a integrated storyline and game world, as the text on scrolls can be edited.
|
| 272 |
F40 Pursuit Simulator |
Commodore 64 |
Titus France SA |
|
May 1989 |
Titus France SA |
Racing / Driving |
F40 Pursuit Simulator Commodore 64
Price:
Date Added: 04 May 2011
Summary: You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.
There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.
|
| 273 |
Five-a-Side Indoor Soccer |
Commodore 64 |
|
|
May 1985 |
Mastertronic Group Ltd. |
Action, Sports |
Five-a-Side Indoor Soccer Commodore 64
Price:
Date Added: 04 May 2011
Summary: A very simplistic version of indoor soccer played against the computer or another player.
|
| 274 |
Frogger |
Commodore 64 |
Konami Industry Co. Ltd. |
|
May 1983 |
Sierra On-Line, Inc. |
Action |
Frogger Commodore 64
Price:
Date Added: 21 May 2011
Series: Games made into TV
Summary: Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
|
| 275 |
Frogger II: ThreeeDeep! |
Commodore 64 |
Parker Brothers |
|
Apr 1984 |
Parker Brothers |
Action |
Frogger II: ThreeeDeep! Commodore 64
Price:
Date Added: 17 Apr 2011
Summary: In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.
|
| 276 |
Gridrunner |
Commodore 64 |
Llamasoft Ltd. |
|
Jun 1982 |
Human Engineered Software |
Action |
Gridrunner Commodore 64
Price:
Date Added: 13 Jun 2011
Summary: This is an arcade game in the style of Centipede. You control a ship, at the bottom of a grid. Moving toward you in a zig-zag is a chain of pods. The object is to shoot them before they get the ship. As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.
Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side. You are able to move into the grid, toward the pod-chain, to avoid the guns. The combination puts pressure on you, from front, back and the side.
|
| 277 |
Gunship |
Commodore 64 |
MicroProse Software, Inc. |
|
Apr 1986 |
MicroProse Software, Inc. |
Simulation |
Gunship Commodore 64
Price:
Date Added: 08 Apr 2011
Summary: Gunship depicts the Western world's finest attack helicopter: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.
Gunship starts with flight training at a base in the USA. Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.
|
| 278 |
Hillsfar |
Commodore 64 |
Westwood Associates |
|
Apr 1989 |
Strategic Simulations, Inc. |
Action, Role-Playing (RPG) |
Hillsfar Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold!
Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints.
As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests.
In Hillsfar, gameplay usually consists of various "mini-games" that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games include, but are not limited to: Fighting at the Arena (3rd Person Perspective) Competing at the Archery Range (1st Person Perspective) Exploring buildings or mazes (Top-down Perspective) Riding a horse while avoiding obstacles (3rd Person Perspective/Side-Scrolling) Locking picking doors and chests (1st Person Perspective) Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfar. RPG combat only occurs in the Arena.
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| 279 |
Ikari Warriors |
Commodore 64 |
SNK Corporation |
|
Apr 1986 |
Data East Corporation |
Action |
Ikari Warriors Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.
|
| 280 |
Jeopardy! New Sports Edition |
Commodore 64 |
|
|
Apr 1988 |
ShareData, Inc. |
Strategy |
Jeopardy! New Sports Edition Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Based on the tv game show. Jeopardy! New Sports Edition provides the same gameplay as the original Jeopardy!. There are over 1000 answers. Categories include everything from the Olympic Sports, such as Gymnastics, Swimming and Track to Football, Golf and Baseball. You can play one-on-one with the computer, or challenge up to two other sports fans to a game. Three players compete against each other by coming up with the question for a given answer. There are two rounds of play each with six categories of answers, and one final round consisting of a single answer. Each correct question given can be worth from $100 to $1000 for the player to respond first, or if a daily double is uncovered the player to find it may bet up to the current amount of money they have. The player with the most money at the end wins. Jeopardy! features a high scores table so players can save their characters wins and losses, different male and female character animations to choose from, and of course a wide variety of answers and questions. Up to three human players can compete, or a combination of human and computer players.
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| 281 |
Jupiter Lander |
Commodore 64 |
HAL Laboratory, Inc. |
|
Sep 1982 |
Commodore Electronics Ltd. |
Action |
Jupiter Lander Commodore 64
Price:
Date Added: 21 May 2011
Summary: An early clone of the arcade game "Lunar Lander".
Use thruster control to land the spaceship on the surface of Jupiter. The fuel consumption and the speed reading are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies your score by 2, hardest by 10.
|
| 282 |
Mystery Master: Felony! |
Commodore 64 |
BrainBank, Inc. |
|
Apr 1984 |
CBS Software |
Strategy |
Mystery Master: Felony! Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: There is a crime wave in the town of Huxley! As a mystery master, you need to help the police solve 12 different crimes that have taken place. Throughout each of the cases you can interrogate suspects, search for clues at various locations, or use police station resources to analyze clues. To win you need to find out who the criminal is within the given time limit, as well as collect enough evidence to convict him and send him to jail. Included with the game is a manual which contains the story for each of the 12 cases along with hundreds of clues. When the computer reveals clues from searches or questioning, it will give you a number which needs to be looked up in the manual for more information. To be successful, you will need to study the back story carefully and take notes as the plot unfolds! The game can be played by just one player, or up to four players can compete against each other to see who solves the case first.
|
| 283 |
A Nightmare on Elm Street |
Commodore 64 |
Westwood Associates |
|
Apr 1989 |
Monarch Software |
Action |
A Nightmare on Elm Street Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: A Nightmare of Elm Street is an action game based on the movie of the same name, where the player attempts to free friends from the grasp of the evil Freddy Krueger. Find a way into Freddy's house on Elm Street, enter the Nightmare World, and fight him with unique powers or die trying!
Selectable Characters
Before the game begins, the player must first choose one of available five characters in an attempt to free Joey who, as informed by this selection screen, has been already been captured by Freddy. Spending too much time during this section will allow Freddy to capture random character, until all but one selectable character is left, so choose a character quickly! When a character is selected, all the other characters are deemed captured by Freddy and must also be rescued.
Each character has a different Soul mater and Power meter rating, as well as unique abilities. Soul represents the player's health and if it runs out, the player dies. Power is used up every time the player uses a special ability. The characters are:
Kincaid - Special ability: Power Punch Kristen - Special ability: Power Kick Will - Special ability: Lightning Nancy - Special ability: Time Freeze Taryn - Special ability: Magic Knives Joey - Non-selectable (victim)
Finding Freddy Krueger's House
The game starts on Elm Street with the player viewable from a top-down perspective. The player must find Freddy's house through this maze of streets while avoiding Freddy (displayed as a giant character) himself. Bumping into Freddy during the search may damage the player's soul.
Inside Freddy Krueger's House
Inside the house, the player must explore and find a way to the other levels. The level location of each friend is displayed on the right frame as well as their remaining soul. As time passes, their souls may decrease, indicated by a text informing the player of their screams.
While exploring, the player may encounter monsters, items, and traps. Monsters and traps will decrease the player's soul. Items may consist of weapons, ammunition, gold coins (to buy items), batteries, objects to restore soul, and other uses. Items will automatically be picked and placed in the player's inventory, also displayed on the right frame. Items must first be selected in order to use or drop them. During exploration, power will gradually recharge; however, soul may only be restored by using specific items.
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| 284 |
Popeye |
Commodore 64 |
Nintendo Co., Ltd. |
|
May 1984 |
Parker Brothers |
Action |
Popeye Commodore 64
Price:
Date Added: 21 May 2011
Series: Nintendo's Arcade
Summary: Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!
|
| 285 |
Q*bert |
Commodore 64 |
D. Gottlieb & Co. |
|
May 1983 |
Parker Brothers |
Action |
Q*bert Commodore 64
Price:
Date Added: 21 May 2011
Series: Games made into TV
Summary: Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.
|
| 286 |
QIX |
Commodore 64 |
Taito America Corporation |
|
Apr 1989 |
Taito Corporation |
Action |
QIX Commodore 64
Price:
Date Added: 17 Apr 2011
Summary: In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
|
| 287 |
Radar Rat Race |
Commodore 64 |
Commodore Electronics Ltd. |
|
May 1982 |
Commodore Electronics Ltd. |
Action |
Radar Rat Race Commodore 64
Price:
Date Added: 21 May 2011
Summary: Radar Rat Race takes the gameplay of Rally X and puts it into a rodent context. You control a rat, who must grab all the pieces of cheese in a maze, and flee from all the other rats. Once you reach a barrier in the maze, you are automatically rotated, but you can always manually change direction.
There are red ones who chase after you, and black ones who are activated when you get close to them - both types kill you on contact. When they are close, you can activate a Star Screen to block them off.
The Radar of the title is on the right of the screen, and shows you where each piece of cheese is, although the actual maze is not illuminated, so your next snack might be further away than you think.
|
| 288 |
Rampage |
Commodore 64 |
Bally Midway Manufacturing Co., Inc. |
|
Mar 1989 |
Activision, Inc. |
Action |
Rampage Commodore 64
Price:
Date Added: 12 Mar 2011
Summary: George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.
Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
|
| 289 |
River Raid |
Commodore 64 |
Activision, Inc. |
|
Jun 1984 |
Activision, Inc. |
Action |
River Raid Commodore 64
Price:
Date Added: 11 Jun 2011
Summary: River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.
The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.
|
| 290 |
Sgt Slaughter's Mat Wars |
Commodore 64 |
Beam Software |
|
Apr 1989 |
Mindscape, Inc. |
Sports, Wrestling |
Sgt Slaughter's Mat Wars Commodore 64
Price:
Date Added: 17 Apr 2011
Summary: It's Sgt Slaughter's Mat Wars and he wants you, so says the box, provided you have the guts it takes to compete and enough street-smarts to be a wrestling manager too. Moves include a punch, body slam and a flying pin. Opponents can be thrown over the ropes and fought outside the ring. You can get combat pay if you win, as well as move up ranks to the championship.
In the game's other mode of play, outside the ring, you can be a manager who bids on a wrestler in Sgt Slaughter's auction house. From there you train him and have him fight his way to the top.
The game features five different wrestling tycoons and four arenas.
|
| 291 |
Shinobi |
Commodore 64 |
SEGA Enterprises Ltd. |
|
Apr 1989 |
Virgin Games, Inc. |
Action |
Shinobi Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.
Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.
Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.
|
| 292 |
SimCity |
Commodore 64 |
Maxis Software Inc. |
|
Apr 1989 |
Maxis Software Inc. |
Simulation |
SimCity Commodore 64
Price:
Date Added: 08 Apr 2011
Summary: SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.
Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.
The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
|
| 293 |
Storm Across Europe |
Commodore 64 |
Strategic Simulations, Inc. |
|
Apr 1989 |
Strategic Simulations, Inc. |
Strategy |
Storm Across Europe Commodore 64
Price:
Date Added: 08 Apr 2011
Summary: The game allows to simulate World War II in Europe on a grand strategic scale. The player controls land, sea and air action and has to manage limited resources for production and advanced research.
There are 6 historical scenarios included in the game, and they are labelled after the turn that they start on, from Autumn '39 to Summer '44. A scenario builder can be brought into action for players wanting to change the starting situation. It allows for the modification of an area's terrain type, population or raw material points it contains. The player can transfer units or change the beginning levels of the major powers like research and reinforcement.
Each game turn represents three months of action. The game map covers every part of the European conflict - from North Africa to Sweden, from Gibraltar to the Ural Mountains in Russia.
|
| 294 |
Suspended |
Commodore 64 |
Infocom, Inc. |
|
Mar 1983 |
Commodore Electronics Ltd. |
Adventure |
Suspended Commodore 64
Price:
Date Added: 06 Mar 2011
Summary: (From the instruction manual)
You are the Central Mentality on an advanced semi-automated planet. You were supposed to sleep - in limited cryogenic suspension - for the next 500 years, 20 miles beneath the surface of the planet, while the great Filtering Computers maintained all surface systems. But the computers have taken you out of suspension because something is terribly wrong: the weather has become brutal, food production is dangerously low, and the Transportation System is malfunctioning, causing unprecedented accidents and casualties. The planet is in chaos.
You are physically immobilized. But you have six robots at your disposal, and you must manipulate them strategically to bring the Filtering Computers back into balance. Each robot has a distinct perception of the world and offers you specific abilities - one offers you sight; a second, hearing; a third, access to information in the computer memory banks. Through the robots, you must save the planet from destruction.
|
| 295 |
Tooth Invaders |
Commodore 64 |
|
|
Apr 1982 |
Commodore Business Machines, Inc |
Action |
Tooth Invaders Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Play as Plaqueman to fight the plaque D. K. This Plague Germ is covering all the teeth. Your weapons are the toothbrush and dental floss. All the while you must not come into physical contact with D.K. or you will be "eliminated." Your brush needs fluoride toothpaste to energize it. If you don't pass the toothbrush through the toothpaste it will not work. Floss has to be used to get the spaces in between teeth. If teeth start decaying you will get warning sounds.
|
| 296 |
Total Eclipse |
Commodore 64 |
Major Developments |
|
Mar 1989 |
Spotlight Software |
Action, Adventure |
Total Eclipse Commodore 64
Price:
Date Added: 06 Mar 2011
Summary: Uses 3D system called Freescape developed by Incentive Software Ltd.
A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur. Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.
|
| 297 |
Track & Field |
Commodore 64 |
Konami Industry Co. Ltd. |
|
Apr 1984 |
Atarisoft |
Sports |
Track & Field Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. It is based on an arcade game of the same name. Events include 100 meter dash, hammer throw, the long jump and the 110 meter hurdles.
The MSX version replaces the hurdles with a 400 meter dash.
The NES version adds skeet shooting, triple jump, javelin throw, high jump, and archery as events but loses the hammer throw event. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.
If you want to go to the next event or round then you will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.
|
| 298 |
Trilogy |
Commodore 64 |
|
|
May 1988 |
Mastertronic Group Ltd. |
Adventure |
Trilogy Commodore 64
Price:
Date Added: 04 May 2011
Summary: Three Interactive Adventure Games, released independently for some systems but also in this compilation:
VENOM: You embark on a quest, travelling through the land in search of the evil plaguing the land.
KOBYASHI NARU: Three quests await you as you seek to join three items that belong to the Immortals.
SHARD OF INOVAR: As an apprentice, you must take over your master's role. But, you must first find the Shard Of Inovar before the first rains hit to cast your spells....
|
| 299 |
The Untouchables |
Commodore 64 |
Ocean Software Ltd. |
|
Apr 1989 |
Ocean Software Ltd. |
Action |
The Untouchables Commodore 64
Price:
Date Added: 07 Apr 2011
Summary: You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.
|
| 300 |
Uridium |
Commodore 64 |
Graftgold Ltd. |
|
Mar 1986 |
Mindscape, Inc. |
Action |
Uridium Commodore 64
Price:
Date Added: 12 Mar 2011
Summary: Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.
You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards.
The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.
|
| 301 |
2onOne: L.A. Swat + Panther |
Commodore 64, Atari 8-bit |
Sculptured Software, Inc., Mastertronic Ltd. |
|
May 1987 |
Mastertronic Inc. |
Action |
2onOne: L.A. Swat + Panther Commodore 64, Atari 8-bit
Price:
Date Added: 04 May 2011
Summary: This compilation contains two shoot-em-ups: L.A. Swat Panther
|
| 302 |
Feud |
Commodore 64, DOS |
Binary Design, Ltd. |
|
May 1988 |
Mastertronic, Inc. |
Action |
Feud Commodore 64, DOS
Price:
Date Added: 04 May 2011
Summary: Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task.
Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.
|
| 303 |
Action Fighter |
DOS |
SEGA Enterprises Ltd. |
|
Mar 1989 |
Firebird Software Ltd. |
Action, Racing / Driving |
Action Fighter DOS
Price:
Date Added: 26 Mar 2011
Summary: This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.
By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.
There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.
Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
|
| 304 |
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! |
DOS |
Paragon Software Corporation |
|
Mar 1989 |
Medalist International |
Action |
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! DOS
Price:
Date Added: 26 Mar 2011
Summary: Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans.
The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the opponent. Energy bars decrease as you each take hits. After each section you get comic-book sequences as a reward, and to set the scene of the evolving story.
|
| 305 |
The Ancient Art of War in the Skies |
DOS |
Evryware |
|
Mar 1992 |
MicroProse Software, Inc. |
Action, Simulation, Strategy |
The Ancient Art of War in the Skies DOS
Price:
Date Added: 16 Mar 2011
Summary: A World War I aircraft simulator involving both side-scrolling and overhead combat. Engage in bombings of enemy territory over a 3-D scrolling map, or enter into dogfights over a sidescrolling area. It takes a great deal of strategy to plan your missions, and choosing the right path could get you closer to winning the war. The game also includes many real and fictional campaigns, as well as an editor to create your own.
|
| 306 |
Arc of Doom |
DOS |
Keystone Productions |
|
Mar 1994 |
SunStar Publishing |
Adventure |
Arc of Doom DOS
Price:
Date Added: 06 Mar 2011
Summary: The Earth is under attack by aliens. They have started disasters all across the globe, including volcanoes, tsunamis, and earthquakes. The Redmond Institute sent Alpha Team to stop them. They failed. Your mission is to find out what happened to Alpha Team, and continue their mission to the underwater alien base.
Arc of Doom is an educational adventure game; pick your stats, pick a partner, (your choices will change the story) and explore the Redmond Institute. Talk to everybody, inspect everything, and watch your back.
|
| 307 |
Awesome Earl in SkateRock |
DOS |
Zig Zag Creations |
|
Apr 1988 |
ShareData, Inc. |
Action, Sports |
Awesome Earl in SkateRock DOS
Price:
Date Added: 22 Apr 2011
Summary: Skate Rock is a side-scroller similar to Paperboy, only on a skateboard. You must navigate the streets and sidewalks, collecting flags before the time runs out to complete each level, dodging pedestrians, cars, and obstacles along the way. If and when you make it through all 10 levels, you will at last join the coveted ranks of the Slime Rat Skaters!
Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street skateboarding.
|
| 308 |
Capone |
DOS |
Actionware Corporation |
|
Mar 1988 |
Actionware Corporation |
Action |
Capone DOS
Price:
Date Added: 26 Mar 2011
Summary: This is the first light-gun game for the Commodore Amiga. The action takes place in the Capone era of 1920s Chicago. The player is a lone gunman battling Capone’s men down the streets and alleys of the city. The game plays much like Operation Wolf. As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings. The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street. There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank. Capone was released in the early years of the Amiga, and had a very unique look for its time.
Although the major selling point of Capone was it was the first light-gun game available for the Amiga, players could also play entirely with a mouse. During mouse play, a cross-hair cursor appears on screen. Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun.
|
| 309 |
CyClones |
DOS |
Raven Software Corporation |
|
Mar 1994 |
Strategic Simulations, Inc. |
Action |
CyClones DOS
Price:
Date Added: 26 Mar 2011
Summary: You are the cybernetic warrior Havoc. In the course of your battle against the aliens, you discover that you are one of these monstrosities, reprogrammed by his masters to do their bidding. Now it's time for payback.
|
| 310 |
Darklands |
DOS |
MPS Labs |
|
Mar 1992 |
MicroProse Software, Inc. |
Adventure, Role-Playing (RPG) |
Darklands DOS
Price:
Date Added: 26 Mar 2011
Summary: Darklands is an epic role playing game set in medieval Germany. You can begin by either selecting a pre-made party (quickstart) or by creating your own characters. Creating your characters is quite interesting, as you begin when they're 10 and choose a career path for them. The more time you choose at a certain career path, in 5 year periods, the better your character will become, and this is all before the adventure begins.
Whilst in a city or other inhabited area, you're given choices on how to proceed, sort of like a which-way book. This is the way you'll communicate and move about within towns and castles.
Once you've left a city, you're taken to the travel screen, which is a real time map of Germany with a lone figure representing your party. Here you travel around the countryside, getting into adventures and meeting friends and enemies...
Combat (speaking of enemies) is real time, but you can pause the action to give orders, so it's sort of pseudo-turn based.
The game has an epic scope, and can go on for as long as you'd like it to. The main goal is to collect as much fame for you and your party as possible, because the more fame you have the better quests you'll receive, and the better the rewards.
|
| 311 |
Dragon's Lair CD-ROM |
DOS |
|
|
May 1993 |
ReadySoft Incorporated |
Action |
Dragon's Lair CD-ROM DOS
Price:
Date Added: 04 May 2011
Summary: A conversion of the 1983 Don Bluth coin op cartoon game. Players control Dirk the Daring as he struggles his way through a dungeon to fight Singe, the Dragon, and rescue the beautiful Princess Daphne. With limited movement allowed, the game's main emphasis is on its heart-stopping graphics.
|
| 312 |
F-15 Strike Eagle II |
DOS |
MicroProse Software, Inc. |
|
Mar 1989 |
MicroProse Software, Inc. |
Action, Simulation |
F-15 Strike Eagle II DOS
Price:
Date Added: 17 Mar 2011
Summary: The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.
11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.
|
| 313 |
Falcon 3.0 |
DOS |
Sphere, Inc. |
|
Mar 1991 |
Spectrum Holobyte, Inc. |
Simulation |
Falcon 3.0 DOS
Price:
Date Added: 17 Mar 2011
Summary: Another update of the hardcore simulation Falcon from Spectrum Holobyte with everything that fans of the game expect, while taking advantage of the latest computer technology. Better missions in this version, as well as being able to fly in an 8-plane force, which you can do while linked to another computer, either by dialup modem or the ever loveable null-modem!
|
| 314 |
Freddy Pharkas: Frontier Pharmacist |
DOS |
Sierra On-Line, Inc. |
|
Mar 1993 |
Sierra On-Line, Inc. |
Adventure |
Freddy Pharkas: Frontier Pharmacist DOS
Price:
Rating: 84
Date Added: 18 Mar 2011
Summary: Set in the American West of the 1880s, Freddy Pharkas was one of the fastest guns in the west. However in one particular gunfight with an outlaw named Kenny he was outgunned and Freddy had his ear shot off. This traumatic experience caused Freddy to give up his pistols and enroll in the school of pharmacology. Blocking out the memories of his past, Freddy arrives in the town of Corsegold with the dream to own and run his own pharmacy. Working with the town's doctor, Freddy is able to fill prescriptions, mix concoctions and diagnose simple symptoms. Business among the townsfolk is brisk however, the good times are not to last as suddenly townsfolk are run out of town and businesses are being foreclosed and boarded up. Freddy must deal with the town's problems, and discover the larger plot, or risk having a fancy shop in an empty town and losing all his customers.
Freddy Pharkas: Frontier Pharmacist is a humorous point-and-click side-scrolling adventure game from Al Lowe. As such it has many similarities to other Sierra adventure games including Leisure Suit Larry (Al Lowe's previous work) and King's Quest. Players use the action bar at the top of the screen to choose an action type that is used on locations and objects visible to the player. Freddy can walk to new locations, look at particular objects, attempt to use objects, talk to people and enter his inventory to access items that have been picked up. Like other sierra games, successful actions add to the player's score, judging the player on 1000 points.
|
| 315 |
Hyperspeed |
DOS |
MicroProse Software, Inc. |
|
Apr 1991 |
MicroProse Software, Inc. |
Simulation |
Hyperspeed DOS
Price:
Date Added: 22 Apr 2011
Series: Microprose Lightspeed
Summary: Hyperspeed is a space sim designed by Gunship 2000 and F-15 Strike Eagle III designer Andy Hollis. Together with its predecessor, Lightspeed, the game makes up a great space exploration adventure in the style of Elite.
Remarkable are the fluent animations of the ship and its unique depth of play.
|
| 316 |
Knight Games |
DOS |
English Software Company, The |
|
May 1988 |
Mastertronic, Inc. |
Sports |
Knight Games DOS
Price:
Date Added: 04 May 2011
Summary: Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating targets. Once you've mastered this you are ready for Archery - this time you must hit targets which move from left to right, so timing is more important.
The other six involve one-on-one combat. There are two sword-fighting battles against different backdrops; in each of them you must make 10 hits to get your opponent down, and do that 10 times to win overall. Time your jabs and shields to achieve this.
The other four events follow the same formula, but with slightly different weapons. The Quartermast event is on a log, although the action is still only 2-dimensional. Ball & Chain, Axe and Pike battles complete the set. All can be played by 2 human players.
|
| 317 |
M1 Tank Platoon |
DOS |
MicroProse Software, Inc. |
|
Mar 1989 |
MicroProse Software, Inc. |
Simulation, Strategy |
M1 Tank Platoon DOS
Price:
Date Added: 17 Mar 2011
Summary: A very encompassing game that allowed players to issue orders to Tanks, AA units, Aircraft, Artillery and Infantry in a campaign against Warsaw Pact units in Europe, while specifically controlling a platoon of 4 M1 tanks. The player could jump into the position of the driver, gunner or commander of any of the tanks to view the world from a 1st person perspective, or work from a tactical map to command all his forces. Characters in the M1 platoon actually increased in skill as they survived battles.
|
| 318 |
Populous |
DOS |
Bullfrog Productions, Ltd. |
|
Mar 1989 |
Electronic Arts, Inc. |
Strategy |
Populous DOS
Price:
Date Added: 26 Mar 2011
Summary: You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.
Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get win, you must change the landscape, creating flat land for your followers to build on. The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.
When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is.
But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground.
And when you win, you'll have 500 more worlds to conquer. A god's play is just never done.
|
| 319 |
Quest for Glory I: So You Want To Be A Hero |
DOS |
Sierra On-Line, Inc. |
|
Mar 1992 |
Sierra On-Line, Inc. |
Action, Adventure, Role-Playing (RPG) |
Quest for Glory I: So You Want To Be A Hero DOS
Price:
Date Added: 17 Mar 2011
Summary: One of Sierra's classic VGA remakes, "Quest for Glory" is a 256-color version of the RPG adventure Hero's Quest with a brand new interface.
It looks like the quiet, fairy-tale-like town of Spielburg could use a hero! The governor's daughter is missing, there is a gang of dangerous robbers who have their camp somewhere near the town, and the witch Baba Yaga is up to some mischief. You, a lonely adventurer, agree to take the job and to help the people of Spielburg.
Although very similar to Sierra's other "quest" games in perspective and interface (as well as in humor), this is not a pure adventure, but rather a RPG/adventure hybrid. The hero can start as either a Fighter, a Mage, or a Thief. Playing as each one of those classes not only gives you different abilities, but also changes many objectives and puzzles in the game, and influences the plot. Walking in the wilderness areas near Spielburg, you will be attacked by enemies and fight them in real- time combat. Instead of experience points and levels system you gain better stats directly after every fight. You can also train your other skills, such as climbing or throwing, by performing the appropriate actions repeatedly.
This remake features VGA graphics (most of the locations and character graphics were completely re-done), and a new, icon-based interface (instead of the text input in the original). You select dialogue choices from a dialogue menu, instead of typing conversation topics by yourself. Combat engine and some dialogues were also re-made.
|
| 320 |
Red Baron |
DOS |
Dynamix, Inc. |
|
Dec 1990 |
Sierra On-Line, Inc. |
Simulation |
Red Baron DOS
Price:
Date Added: 26 Mar 2011
Summary: Red Baron puts you in the pilot's seat of actual World War I fighter aircraft. This game features 28 different aircraft from both the Allied and the German sides presented in actual 3D graphics. Start a career as a pilot and rise through the ranks to become the most feared ace in the skies, or participate in a variety of single missions including simple fighter sweeps, balloon-busting, zeppelin hunting, or take on an actual WWI ace in one-on-one combat. If you're good enough, you may even be able to take on the infamous Manfred von Richtofen, the Red Baron himself.
|
| 321 |
The Simpsons: Bart's House of Weirdness |
DOS |
Distinctive Software, Inc. |
|
Mar 1991 |
Konami Corporation |
Action |
The Simpsons: Bart's House of Weirdness DOS
Price:
Date Added: 26 Mar 2011
Summary: Bart Simpson has been sent to his room and it’s up to you to help him escape and collect the items he’ll need to rescue his hero Krusty the Clown. Along with the standard side scroller jump/duck, Bart is armed with a variety of weapons such as a slingshot, spray paint, and water balloons which he can use to dispatch the space mutants, basement ghosts, and other uncool things getting in his way.
There are six levels for exploration including a spider infested attic, the Springfield Mall, and a twisted Itchy & Scratchy dream world. Ultimately, when Bart manages to complete all the levels, he is taken to Krustyland for a final showdown with his nemesis Sideshow Bob.
|
| 322 |
Skunny Kart |
DOS |
Copysoft |
|
May 1993 |
Copysoft |
Racing / Driving |
Skunny Kart DOS
Price:
Date Added: 04 May 2011
Summary: Mario Kart clone. Race around a quasi-3D track as one of the characters from the series of Skunny games. Many tracks to choose from that take place all over the world. Also includes a battle mode in which you may fight off the computer or a friend.
|
| 323 |
Star Wars: X-Wing - Imperial Pursuit |
DOS |
LucasArts |
|
Apr 1993 |
LucasArts |
Action, Simulation |
Star Wars: X-Wing - Imperial Pursuit DOS
Price:
Date Added: 18 Apr 2011
Summary: The first add-on disk for X-Wing. The story continues after the destruction of the Death Star and tells of the struggles of the rebels to find a new base. There is a new Tour of Duty and a new Imperial ship: The TIE Advanced.
|
| 324 |
SuperKarts |
DOS |
Manic Media Productions Ltd. |
|
Apr 1995 |
Virgin Interactive Entertainment, Inc. |
Racing / Driving |
SuperKarts DOS
Price:
Rating: 84
Date Added: 04 May 2011
Summary: SuperKarts is a fun arcade Go Kart racing game that features 16 tracks. The sequel is Manic Karts. If you're tired of all those technical racing games, try this: just drive and steer. You can also get numerous power-ups and upgrade your kart, such as Turbo, Oil and Grip.
|
| 325 |
Tongue of the Fatman |
DOS |
Brian A. Rice, Inc. |
|
Mar 1989 |
Activision, Inc. |
Action |
Tongue of the Fatman DOS
Price:
Date Added: 26 Mar 2011
Summary: An eclectic, intriguing fighting game. Choose from different alien races (including Human) with different abilities and fighting styles, purchase weapons and devices, and fight your way through multiple opponents to face the Fatman. Some of the more innovative features include being able to place wagers on the outcome of the fight, and the phenominon of a special move being less powerful the more you use it to balance gameplay.
2 player, head-to-head combat is supported.
|
| 326 |
Where in the U.S.A. is Carmen Sandiego? |
DOS |
Brøderbund Software, Inc. |
|
Mar 1986 |
Brøderbund Software, Inc. |
Educational |
Where in the U.S.A. is Carmen Sandiego? DOS
Price:
Date Added: 17 Mar 2011
Summary: As a detective, the player must hunt down Carmen Sandiego's henchmen, who have stolen outrageous items that are important in US history and heritage. Using clues, the player will follow the henchmen from city to city.
|
| 327 |
Wing Commander |
DOS |
ORIGIN Systems, Inc. |
|
Sep 1990 |
ORIGIN Systems, Inc. |
Action, Simulation |
Wing Commander DOS
Price:
Date Added: 22 Apr 2011
Summary: The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy?
Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part.
The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces.
When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths.
Wing Commander featured a hybrid bitmap/3D graphics engine that allowed even 286's to display detailed 3D graphics to an extent never before possible. With EMS available, it can display even more detailed graphics and in-cockpit animations.
|
| 328 |
Armada |
Dreamcast |
Metro3D, Inc. |
|
Nov 1999 |
Metro3D, Inc. |
Action |
Armada Dreamcast
Price:
Date Added: 18 Feb 2011
Summary: Ten millennia after the initial wave of colonization of the universe, humans have developed into distinct races adapting to their newfound homes. While there is peace between the races, there is no sense of unity. This all changes when, without warning, a bio-mechanical Armada wages war on the whole of humanity. Now as a starship captain representing one of the six main races of humanity, your charge is to take the fight to the Armada and save humanity.
Gameplay consists of commanding a starship as you explore the universe, taking out Armada opposition where you see it. Along the way you can take missions and answer calls for help which will provide you with valuable experience and credits to upgrade your ship. In this way, you can build your strength until you are ready to take on the Armada full force in an attempt to end the threat once and for all.
|
| 329 |
Centipede |
Dreamcast |
Leaping Lizard Software, Inc. |
|
Nov 1999 |
Hasbro Interactive, Inc. |
Action |
Centipede Dreamcast
Price:
Date Added: 01 May 2011
Summary: This is a remake or "modernaization" of the classic arcade shooter Centipede, originally released in arcades by Atari in 1980. This remake keeps some of the original game's shooter-style gameplay while mixing in more console-style exploration. Gameplay progresses through five "worlds": Weedom, Frostonia, Infernium, Enigma, and Evile. Players blast away at the classic centipedes, spiders, fleas, and scorpions while fighting new enemies like the mosquito, cockroach, and killer mushroom. A "classic" mode is also included, which allows players to play the classic game in a new "3D" isometric perspective.
|
| 330 |
ChuChu Rocket! |
Dreamcast |
Sonic Team |
|
Mar 2000 |
SEGA of America, Inc. |
Action, Strategy |
ChuChu Rocket! Dreamcast
Price:
Rating: 87
Date Added: 02 May 2011
Summary: ChuChu Rocket is an action puzzler, designed predominantly as a multi-player game. You have indirect control over mice, and must guide them to the safety of a rocket, and away from a cat. You do this by placing arrows on the ground, which they will follow. The multi-player game is a frantic all-against-all duel, in which each player's mice will only follow instructions of their own colour. You can play this mode on your own against CPU opponents, or take on a series of predefined puzzles
|
| 331 |
Cool Herders |
Dreamcast |
HarmlessLion |
|
Dec 2005 |
GOAT Store, LLC, The |
Action |
Cool Herders Dreamcast
Price:
Date Added: 01 May 2011
Summary: A multiplayer puzzle game that could be described as a cross between the multiplayer modes of Super Bomberman and Chu Chu Rocket. In the game, you must collect more sheep than your opponent. You can use your magic staff to stun your opponent or the sheep. You can collect powerups such as shoes for faster movement, and lightning for farther blasts from your staff.
There is also a single player puzzle mode, which has you fighting non-player-controlled characters. Some of the single player stages feature timed elements, such as finding an item in a block within a specific amount of time, or collecting as many sheep as possible within the allotted time.
|
| 332 |
Crazy Taxi |
Dreamcast |
Hitmaker |
|
Jan 2000 |
SEGA of America, Inc. |
Action, Racing / Driving |
Crazy Taxi Dreamcast
Price:
Rating: 89
Date Added: 01 May 2011
Summary: Crazy Taxi is an arcade-like racer where the player takes the role of a taxi driver who weaves his way through crowded streets, across sidewalks and even under water, in a wild and frantic race to deliver passengers on time. The courses are largely set inside cities crowded with general traffic and pedestrians (which can't be run over, they dive away). The main goal is to bring as many customers as possible to their destination in time. Available customers are marked through circles and the colour represents the distance and the fare they offer. Green means long rides with plenty of money, and red ones are very short.
In the main Arcade mode there is a timer that quickly runs down. It can be replenished by picking up customers. While driving reckless maneuvers are encouraged. Players can disregard all traffic rules and customers give extra tips for speedy and dangerous driving, but these can only be cashed when the customer arrives at his destination in time. By the same token the reward at the end of a ride is based on the amount of time left, as each customer also has a personal timer. The city is filled with slopes and jumps, and the game uses a very loose driving model. No damage can be done to the car, so driving as fast as possible is encouraged. While driving players can toy with the gears to perform two special tricks: a crazy drift and a crazy boost to speed up more quickly.
Next to the Arcade mode there is an Original mode, and Crazy Box where specific goals need to be met on closed down courses. In the regular modes it is possible to disregard the usual timer and play for a fixed amount of minutes. At the end of the race the player is rewarded with a license, either D, C, B or A, with S for an outstanding performance. Next to the interactive courses from the arcade version there is a new course for home consoles. There are four cabs and drivers to choose from. The cars have different statistics and the drivers different attitudes while racing. The game has a soundtrack featuring The Offspring and Bad Religion (not for the Xbox 360 version).
|
| 333 |
Frogger 2: Swampy's Revenge |
Dreamcast |
Blitz Games Limited |
|
Oct 2000 |
Hasbro Interactive, Inc. |
Action |
Frogger 2: Swampy's Revenge Dreamcast
Price:
Date Added: 02 May 2011
Summary: The sequel to the Original classic (and the so-so 1997 release) changes the way you look at frogs! The stage is set for a totally new adventure where Frogger and his female friend Lillie Frog will need to leap over, dive under, hop through and climb above endless new obstacles and challenges to save the Frog Babies from Frogger's new arch enemy, the dastardly Swampy the Crocodile.
|
| 334 |
Fur Fighters |
Dreamcast |
Bizarre Creations, Ltd. |
|
Jul 2000 |
Acclaim Entertainment, Inc. |
Action |
Fur Fighters Dreamcast
Price:
Date Added: 01 May 2011
Summary: A group of baby stuffed animals are kidnapped from their families by the Stupid Bears (an evil gang of stuffed teddy bears, of all things!), and it is up to the Fur Fighters to save the young ones.
The group that you control ranges from Kangaroos and Penguins to Cats and Dogs, all with their unique abilities and styles of fighting, which you must use to not only defeat the Stupid Bears, but complete puzzles and specific objectives along the way. You can control only one character at a time, but there are teleport areas so that you can change your character to one that can complete the tasks at hand.
|
| 335 |
Giga Wing |
Dreamcast |
Takumi Corporation |
|
Jul 2000 |
Capcom Entertainment, Inc. |
Action |
Giga Wing Dreamcast
Price:
Region: Japan
Date Added: 02 May 2011
Summary: In the World of Giga Wing, many wars have been fought for the divine stone Medallion. Entire civilizations were destroyed in the struggle for gaining control of the legendary item. Now, in the year 2050, four pilots have set off, each carrying a mysterious stone. The stones are said to be the only way to destroy Medallion once and for all. The player can choose to complete the journey for any of the four pilots.
Giga Wing is a vertical scrolling shoot 'em up. Up to two players must steer their planes around enemy bullets and destroy everything in their path with only a limited amount of lives. When tapping the A button, the main gun is fired. Holding the button activates the Reflect Force. The B button fires a bomb from a limited stock to become temporarily invincible. Power-ups can be collected to increase the bomb and life stock or enhance the main gun's fire power.
Scoring works by using the Reflect Force to repel enemy shots. Once the shots hit an enemy, medals appear in their place. When these are collected, the score multiplier increases.
There are two game modes, arcade and score attack. Arcade plays just like the original coin-op game, and score attack lets the player choose a stage and fight for the highest score there. In this mode, the player has unlimited lives, however the score multiplier will reset once the player dies or uses a bomb.
|
| 336 |
Legacy of Kain: Soul Reaver |
Dreamcast |
Crystal Dynamics, Inc. |
|
Jan 2000 |
Eidos Interactive, Inc. |
Action |
Legacy of Kain: Soul Reaver Dreamcast
Price:
Rating: 86
Date Added: 01 May 2011
Summary: 1500 years after Blood Omen: Legacy of Kain, the vampire Kain's decision at the end of that game has finally defeated the human kingdoms and brought the world of Nosgoth under his control. Ruling from a castle built on the Pillars of Nosgoth, Kain has established an empire of six vampire clans, each ruled by a lieutenant, the sons of Kain. Raziel was one such lieutenant, but lost his position through the "insolence" of receiving a new evolutionary "dark gift", the growth of feathery wings, before his master had acquired it. Fearing that Raziel might one day surpass him, Kain tears off Raziel's wings in a fit of range and banishes him into the Abyss. There, Raziel is lost in time, died and his body consumed. The Elder God recovers Raziel's soul and rebuilds the broken body, not as a living vampire, but as a strange new creature of the underworld. Swearing revenge on Kain, Raziel now phases seamlessly between Nosgoth and it's underworld, using his new powers to become a terrible reaver of souls...
Soul Reaver is a 3rd person action-adventure title that follows Raziel on his quest to purge the land of vampires and take revenge on Kain and his brothers, leaders of the six clans. The player controls the game from behind Raziel's shoulder, moving him in any direction, climbing, attacking, jumping and using specific abilities. Raziel's can grip onto the edge of ledges and his torn wings allow him to glide gently downwards. Raziel can shift through the "material" world into the "spectral" realm at will... but must find specific locations in order to shift back. The two realms mirror one another, with distortions which give access to new areas and platforms. Existing in the material world drains Raziel's life energy at a constant rate. Throughout the game, energy is recovered by consuming the souls of defeated enemies. If Raziel is able to defeat one of his brothers, he will additionally gain a new ability ("dark gift") upon drinking it's soul. Examples include: the ability to swim, file telekinetic projectiles or the ability to phase through locked gates. Raziel can arm himself with a variety of weapons including spears, daggers, swords, axes, as well as attacking enemies barehanded. Eventually, Raziel will also come across Kain's personal sword (named the Soul Reaver), and will use it to create a powerful energy blade weapon.
The world is left open to Raziel, he can return to areas previously completed and explore the world of Nosgoth at will. Access to certain areas however sometimes requires the use of gained specific abilities. Many of the puzzles the player will need to solve in this quest are "block puzzles", requiring the placement of certain large structures (usually square blocks), either to activate switches or to build access to out-of-reach areas.
|
| 337 |
MDK 2 |
Dreamcast |
BioWare Corporation |
|
Apr 2000 |
Interplay Entertainment Corp. |
Action |
MDK 2 Dreamcast
Price:
Rating: 85
Date Added: 01 May 2011
Summary: After Kurt Hectic, the janitor extraordinaire, has bravely ventured into the perilous minecrawlers and averted the alien threat to the Earth, he returns to his friends, the genius scientist Dr. Fluke Hawkins, and his invention, the six-legged robotic dog Max, to celebrate their great victory. However, they find out that one minecrawler in Canada still hasn't been destroyed. Kurt is sent to complete the mission, but as a result gets kidnapped by an alien being known as Shwang Shwing. Doc and Max rush to his rescue, and soon realize that they are up against a much bigger threat, involving an alien empire and galactic conquest. The fate of the Earth is in their hands!..
MDK 2 is the sequel to the third-person shooter MDK, largely following the same gameplay template and re-creating its humorous tone. Most of the gadgets used by Kurt in the previous game return in the sequel. However, in addition to levels in which the player controls Kurt, the game also introduces two new playable characters, Doc and Max, with their own levels.
The three protagonists have distinctly different gameplay styles. Kurt is a versatile fighter who is able to shoot enemies from afar using his trusty sniper mortal; the boss encounters of his levels usually involve various sniping strategies. Kurt can also use his special suit to glide from platform to platform. Max is the most straightforward of the three; having six legs, he can shoot from four guns at once, and also use a jetpack for long jumps. The Doc is physically the weakest characters; he relies on stealth and manipulation of items to solve problems. He is able to fight using an atomic toaster, and can also consume plutonium, which transforms him into a monster for a short duration.
|
| 338 |
Ooga Booga |
Dreamcast |
Visual Concepts Entertainment, Inc. |
|
Sep 2001 |
SEGA of America, Inc. |
Action, Adventure |
Ooga Booga Dreamcast
Price:
Date Added: 02 May 2011
Summary: Ooga Booga takes place on a set of mystical islands in the tropics. Named after the Volcano Goddess, the Ooga Booga Island rises from the sea once every full moon and during this time, four tribes compete in a series of games. You take control of the witch doctor of your tribe where competing in various strategic games will power up your Island magic (called Mojo) thus appeasing Ooga Booga and sparing your tribe from her volcano wrath. Online matches have several modes of play including Capture the Flag, King of the Hill, Tiki Wars, Domination, and Deathmatch.
|
| 339 |
Sonic Adventure |
Dreamcast |
Sonic Team |
|
Sep 1999 |
SEGA of America, Inc. |
Action |
Sonic Adventure Dreamcast
Price:
Rating: 85
Date Added: 01 May 2011
Series: Games made into TV
Summary: Yet again Sonic and friends find themselves wrapped up in the schemes of Dr. Robotnik. This time he plans to exploit the power of Chaos, a malevolent being that feeds upon the power of the Chaos Emeralds. In their own ways five heroes will do what they can to save Station Square and, perhaps, the entire world.
The player can select from which character to play after meeting them with Sonic, and each has their own unique version of each level. Sonic's levels involve racing through a level as quickly as possible, destroying any robots along the way. Tails can hover over distances, and his levels are similar to Sonic's except that he must beat an opponent to the finish line. Amy can't charge up ramps or run as quickly as Sonic and Tails, but she does have a giant hammer she can break obstacles with. The goal of her levels is to avoid being captured by a robot sent after her by Dr. Robotnik. E102 Gamma is a slow, difficult to maneuver robot, but it has guns and missiles that can lock on to several targets at once, chaining together attacks and earning a higher score and more time on the clock. The goal of its levels is to reach a boss enemy and destroy it before time runs out. The final character is Big the Cat, a fisherman searching for his lost frog. Big's levels are almost entirely devoid of action or fighting; he just fishes. Each character can find items that increase their abilities as the story progresses, such as a ring for Sonic that lets him home along lines of rings, or improved lures for Big. A final chapter wrapping up the story is unlocked after all other characters have been completed.
Additionally each of the characters can visit the Chao garden where they can raise baby Chaos. By petting, feeding, and showing animals found in levels to the Chaos they can grow stronger, and optionally be put into races against other Chaos. As well each level in the game has additional objectives that can be completed to acquire extra emblems, although the emblems don't do anything in this version of the game. Finally at one time it was possible to go online and download additional levels and bonuses in the game, such a Christmas theme for Station Square and a level sponsored by AT&T, but since SegaNet shut down this is no longer possible.
|
| 340 |
Sonic Adventure 2 |
Dreamcast |
SEGA Studios USA |
|
Jun 2001 |
SEGA of America, Inc. |
Action |
Sonic Adventure 2 Dreamcast
Price:
Rating: 88
Date Added: 01 May 2011
Summary: Sonic has returned! This time, his nemesis Dr. Eggman has teamed up with Shadow, a dark hedgehog with a mysterious past, and is aiming once again (like he doesn't) to rule the entire world with the power of the Chaos Emeralds! It's up to Sonic and his friends to stop Eggman and put him out of business for good!
With new features such as a story line told from the view of both the good guys and the villains, greater speed, and an improved A-Life system, Sonic Adventure 2 is poised to be Sonic's greatest and most dangerous mission yet!
|
| 341 |
Sonic Shuffle |
Dreamcast |
SEGA Corporation |
|
Nov 2000 |
SEGA of America, Inc. |
Action |
Sonic Shuffle Dreamcast
Price:
Date Added: 01 May 2011
Summary: Much like Mario Party and Crash Bash, Sonic Shuffle has Sonic and his team playing a board game style tournament, where mini-games are at every turn.
Each character has a group of cards with a number on each. On every turn the player chooses a card to determine how many steps to take. When all of the cards have been used the deck is reshuffled, and each player gets a new hand. While a player can see only the numbers on their own cards, and not the numbers on other players' cards, they can still choose the cards of another player.
Each board has certain tiles: blue adds 3 rings to your total; red removes 3 rings from your total and special tiles which places all of the players into a min-game or event.
The aim of the game, at the end of it all, is to get the Precioustone (1 per board).
|
| 342 |
Test Drive 6 |
Dreamcast |
Pitbull Syndicate Limited, The |
|
Dec 1999 |
Infogrames, Inc. |
Racing / Driving |
Test Drive 6 Dreamcast
Price:
Date Added: 11 Mar 2011
Summary: The 6th game in the Test Drive line of games that started in 1987.
11 NEW tracks in exotic real world locations: London, Paris, Egypt, Hong Kong, Maui, Rome, Ireland, Tahoe, England, and the Caribbean. NEW environment specific sounds bring each track to life. Breakable Objects, In-road Obstacles, and Nerve-racking Shortcuts. NEW "All-Units" AI has the police working together taking you down in force. NEW economic racing system puts your credits where your mouth is. Purchase, upgrade, and stockpile cars in your custom garage. High-Impact collisions. HUGE jumps. Unpredictable cross traffic. Split-screen head-to-head racing (PlayStation and Dreamcast only).
|
| 343 |
Triggerheart Exelica |
Dreamcast |
Warashi Inc. |
|
Feb 2007 |
Warashi Inc. |
Action |
Triggerheart Exelica Dreamcast
Price:
Region: Japan
Date Added: 11 Mar 2011
Summary: In the distant future humanity will develop intelligent weapons called Trigger Hearts. Despite their awesome offensive strengths, Trigger Hearts aesthetically closely resemble humans, and overtime even develop unique personalities. Of three existing Trigger Hearts one, named Faintear, has mysteriously vanished two years ago. The story begins as the two remaining Trigger Hearts - Exelica and Crueltear (who took on the personality of Exelica's big sister) are summoned to quell a mysterious rebellion of military machines against their human creators.
Trigger Heart Exelica is an arcade-style top-down shooter and is composed of 5 stages of shooting mayhem. Most levels take place in futuristic environments such as sky cities and space stations. The player is given a choice of one of the two Trigger Hearts at the beginning of the game - Exelica, who emits a wide fan of weak shots, and Crueltear, who fires a narrowly concentrated barrage of projectiles. However, the firing pattern of guns matters little during the game, as Trigger Heart's most awesome weapon is common to both models, and is called the Anchor Shot. By using the Anchor Shot Trigger Hearts are able to grab, swing, use as a shield, and hurl back any flying enemy vehicle in the game, including even the most giant of enemy battle cruisers. When thrown, the enemy cuts a path of destruction across the entire screen, causing explosive chain reactions between adjacent ships and occasionally even obliterating bosses in one hit. The Anchor Shot is a tricky weapon to use, as it requires the player to circle the joystick in order to give enemy ships more inertia while continuing to dodge enemy fire. The trajectory of the released enemy is also somewhat difficult to predict. Another innovative feature of Trigger Heart Exelica is AI-adjusted boss difficulty level, which will cut more slack to the inexperienced player, while attempting to punish the pros.
In addition to the original Arcade mode the home version of the game includes a Story mode, which adds fully voiced cutscenes, additional endings and bosses throughout the game, and Arranged Mode, which is just like the arcade mode, but is limited to Normal difficulty, no continues, and only two lives, and serves as a challenge to the most experienced players.
The PS2 port includes a new opening movie, story mode and CG sequences. TH44 Faintear is now a player selectable fighter and The Triggerheart Backupper C'r_na, originally only a story concept, now appears in the game.
|
| 344 |
The Typing of the Dead |
Dreamcast |
Smilebit |
|
Jan 2001 |
SEGA of America, Inc. |
Action, Educational |
The Typing of the Dead Dreamcast
Price:
Rating: 85
Date Added: 04 May 2011
Series: The House of the Dead
Summary: This is essentially the same game as the arcade light-gun rail-shooter House of the Dead 2, except they've turned it into a edu-tainment typing trainer. Instead of guns, your characters have keyboards strapped to them, and instead of shooting the zombies that constantly jump out at you you'll need to type out the words attached to the zombies in order to kill them before they crack open your head and feast upon the goo inside. The game ranks you on your typing speed and provides various tutorials and other edu-tainment sundries.
Otherwise it's pretty much the same game as House of the Dead 2. Much like the Resident Evil series, the zombie hordes have gone from infesting a vaguely gothic creepy old mansion to infesting a vaguely gothic decaying city, and its your job to stop them and save the human race (as usual).
|
| 345 |
Alleyway |
Game Boy |
Intelligent Systems Co., Ltd., Nintendo R&D1 |
|
Aug 1989 |
Nintendo Co., Ltd. |
Action |
Alleyway Game Boy
Price:
Date Added: 04 Mar 2011
Summary: A basic breakout clone. As Mario, the player must control a "podship" and deflect the ball towards the mass of blocks. Hitting a block will either weaken or destroy it. Once all the blocks are destroyed, the level is complete.
Alleyway uses a small number of repeating tables along with twists such as horizontal rotation, periodical vertical drop of the entire mass of blocks, etc.
|
| 346 |
Arcade Classic 3: Galaga / Galaxian |
Game Boy |
Namco Limited |
|
Mar 1995 |
Nintendo of America Inc. |
Action |
Arcade Classic 3: Galaga / Galaxian Game Boy
Price:
Date Added: 04 Mar 2011
Summary: A compilation of two classic arcade titles, Galaga and Galaxian ported over to the Game Boy and features original gameplay features. It is also Super Game Boy compatible complete with background borders that replicate their original arcade machine casings.
|
| 347 |
Batman: The Video Game |
Game Boy |
SunSoft |
|
Jun 1990 |
Sun Corporation of America |
Action |
Batman: The Video Game Game Boy
Price:
Date Added: 04 Mar 2011
Summary: A Batman game based on the movie with The Joker. Contains three action stages and one shooting stage where Batman shoots missiles aboard the Batwing. Takes place in several well known places from the movie such as the Axis chemical factory, the Flugelheim Museum, and the Cathedral.
|
| 348 |
Darkwing Duck |
Game Boy |
Capcom Co., Ltd. |
|
Feb 1993 |
Capcom Co., Ltd. |
Action |
Darkwing Duck Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Darkwing Duck is a 2D 3rd person platform game featuring this Disney super-hero, friend of Lauchpad McQuack (the Duck Tales character who worked as a pilot for Scrooge McDuck).
As a decent super-hero, his role is to save the city from his enemies.
Graphics are cartoonish, like other Disney licenses developed by Capcom, but darker.
Gameplay is similar to Mega Man and Duck Tales, in the same jump and run style. Controls are easy to handle.
|
| 349 |
Kirby's Block Ball |
Game Boy |
Tose Co., Ltd. |
|
May 1996 |
Nintendo of America Inc. |
Action |
Kirby's Block Ball Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Kirby takes on a new challenge, blockball. The playing field contains a variety of blocks, and using Kirby's rolling technique, you must set him into motion (with paddles situated around the field of play, similar to pinball) to clear the blocks from the field. Each level contains more and more blocks to clear, and after a few rounds you take on boss characters in a one-on-one round to see if you can clear more blocks.
|
| 350 |
Kirby's Dream Land |
Game Boy |
HAL Laboratory, Inc. |
|
Aug 1992 |
Nintendo of America Inc. |
Action |
Kirby's Dream Land Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Kirby is a an interesting little super-hero. Although he appears to be a weak little marshmallow, he is actually quite powerful. He has the ability to suck up his enemies like a vacuum, and then shoot them out at other enemies. Kirby can also swallow air, allowing him to fly through the air.
In this game, Kirby must save his land from the evil King Dedede. There are 4 levels of side-scrolling platform action.
|
| 351 |
Micro Machines |
Game Boy |
Ocean Software Ltd. |
|
Jan 1995 |
Ocean Software Ltd. |
Racing / Driving |
Micro Machines Game Boy
Price:
Date Added: 04 Mar 2011
Summary: If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.
These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework.
Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life.
The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.
|
| 352 |
Nemesis |
Game Boy |
Konami Industry Co. Ltd. |
|
Apr 1990 |
Ultra Software Corporation |
Action |
Nemesis Game Boy
Price:
Date Added: 04 Mar 2011
Comments: Also called Gradius
Summary: The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.
|
| 353 |
Ren & Stimpy Show: Veediots! |
Game Boy |
THQ Inc. |
|
Mar 1993 |
THQ Inc. |
Action |
Ren & Stimpy Show: Veediots! Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Ren & Stimpy Show: Veediots! for the Game Boy is slightly different from its big brother on the SNES. Game play remains the same with the player alternatively controlling Ren and Stimpy through a series of side-scrolling platform levels.
There's a number of changes made to the original game due to technical constraints. The order of the levels has been changed around and some parts of some levels are missing.
|
| 354 |
Spot: The Cool Adventure |
Game Boy |
Visual Concepts, Ltd. |
|
Jan 1993 |
Virgin Games, Inc. |
Action |
Spot: The Cool Adventure Game Boy
Price:
Date Added: 04 Mar 2011
Summary: In Spot: The Cool Adventure the player takes on the role of Spot, the 7UP mascot. The player is tasked to help Spot get home. The player will find him/herself in the Carbonated Forest on a map screen much like that of Super Mario Bros. 3. Each sub level has baddies such as snails, birds, bats and evil bouncing Spots.
Spot cannot come into physical contact with baddies as that is bad for spot and will knock a heart off Spot's life bar. Spot can either jump with A or pick up/throw blocks with B. Throughout levels Spot collects 7UP Spots as well as hearts. Spots add to the Spot count. Hearts add to Spot's life bar. Both Spots and Hearts add to the overall score. If a block on a platform is just barely preventing Spot from jumping high enough to get on it, Spot can pick the block up in mid jump.
The game features two difficulties.
|
| 355 |
Super Mario Land |
Game Boy |
Nintendo R&D1 |
|
Aug 1989 |
Nintendo of America Inc. |
Action |
Super Mario Land Game Boy
Price:
Rating: 85
Date Added: 04 Mar 2011
Summary: Super Mario Land is the first Game Boy platformer for Mario.
In Super Mario Land you, as Mario, must save Princess Daisy, rather than Princess Toadstool, from her kidnappers, all the while collecting bonuses (mushrooms and plants that will give you the ability to grow and launch fireballs), coins (a hundred of which will grant you an extra life) and move through bizarre lands, battling the evil minions.
|
| 356 |
Super Mario Land 2: 6 Golden Coins |
Game Boy |
Nintendo R&D1 |
|
Nov 1992 |
Nintendo of America Inc. |
Action |
Super Mario Land 2: 6 Golden Coins Game Boy
Price:
Rating: 88
Date Added: 04 Mar 2011
Summary: Second in the Game Boy's line of Mario games, this one takes the evolutionary steps that Super Mario 3 for the NES took with it's predecessors. New graphics, power-ups, challenges, and a completely original storyline. A bad version of Mario, Wario, takes over Mario's castle and locks him out using 6 golden coins. Mario must search for said coins all over Mario Land to take back his castle and go one-on-one with Wario himself.
|
| 357 |
Swamp Thing |
Game Boy |
Equilibrium, Inc. |
|
Mar 1992 |
THQ Inc. |
Action |
Swamp Thing Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Swamp Thing is based on the DC Comics of the same name. Deep in the swamps of Louisiana, a Dr. Holland, is hard at work on a growth formula for plants. His sponsor however has different ideas for the technology and burns down the lab. The poor doctor is burned and covered with formula and inside of the organically rich Bayou swamps... he becomes Swamp Thing.
The game is a side-scrolling platform game. Swamp thing can punch (but not duck and punch) and jump a short distance. Health powerups will be needed to keep him alive and additionally ball powerups can be found to give him a projectile weapon.
|
| 358 |
Teenage Mutant Ninja Turtles: Fall of the Foot Clan |
Game Boy |
Konami Corporation |
|
Aug 1990 |
Ultra Software Corporation |
Action |
Teenage Mutant Ninja Turtles: Fall of the Foot Clan Game Boy
Price:
Rating: 80
Date Added: 04 Mar 2011
Summary: This game is the first in a series of Game Boy games by Konami based on the Teenage Mutant Ninja Turtles series of comic books, movies, cartoons, toys, etc.
The basic premise of the TMNT is this: Four turtles, living in a sewer in New York, are exposed to some radioactive goo. The goo turns them into humanoid creatures and gives them approximately human intelligence. Hence, they are "mutants." Also, they are teenage turtles, which means they all talk like surfers and like to eat pizza. An equally mutated, but apparently much older, rat named Splinter acts as the turtle's guardian. He trains the turtles to be ninjas, and to fight crime. He also gives the turtle's their names: Michaelangelo, Donatello, Raphael, and Leonardo.
In the game, the Turtles' TV reporter friend, April, is kidnapped by the evil samurai, Shredder. The turtles must rescue her and defeat Shredder. Gameplay consists of standard side-scrolling jump-and-attack action. Occasionally, hidden bonus games appear to give your turtle bonus health points.
|
| 359 |
Tetris |
Game Boy |
Bullet-Proof Software, Inc. |
|
Mar 1989 |
Nintendo of America Inc. |
Strategy |
Tetris Game Boy
Price:
Rating: 98
Date Added: 04 Mar 2011
Summary: This version of Tetris is one of many conversions of the famous block-stacking game, and was included with the Game Boy upon its release in several territories. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases and the background changes, and the game ends if the stack reaches the top of the well.
The game is very similar to Nintendo's own NES version of the game, featuring the same "Type A" endless and "Type B" set-clear modes. The game also features a 2-player versus mode that can be played with two Game Boys, two copies of Tetris, and a Game Boy link cable. Clearing lines in this mode will cause the other player's stack to rise, with the goal being to make the other player lose.
|
| 360 |
Wario Land II |
Game Boy |
Nintendo Co., Ltd. |
|
Mar 1998 |
Nintendo of America Inc. |
Action |
Wario Land II Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Seeking revenge on Wario after he stole their treasure in Wario Land: Super Mario Land 3, special agents from the Black Sugar Gang of Kitchen Island sneak into Wario's newly built castle, steal back the treasure, and leave the castle and the surrounding area a mess. As Wario, you must clean the place up and take back what you now call your own.
In a change from the original Wario Land, Wario is now immortal, to a certain point. Instead of dying when hit by an enemy, Wario loses the coins he collected along his travels in each level. And he can also turn into other Warios. For example, if he is hit by a bee, Wario puffs up into a giant ball of air, and floats up to the top of the level. Only when hit by a sharp object will he return to normal. There are other types, like Fire Wario and Zombie Wario, and each can have its advantages, like getting to other areas otherwise unreachable, or they can halt your progress.
|
| 361 |
Zoop |
Game Boy |
Hookstone Ltd. |
|
Mar 1995 |
Viacom New Media |
Action, Strategy |
Zoop Game Boy
Price:
Date Added: 04 Mar 2011
Summary: Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris.
In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.
|
| 362 |
Balloon Fight |
Game Boy Advance |
Nintendo Co., Ltd. |
|
Sep 2002 |
Nintendo of America Inc. |
Action |
Balloon Fight Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponents balloons before they pop yours. Landing on top of your opponents will cause their balloon to pop and they will use a parachute to fall to safety. You then need to destroy the fallen opponent by running into it before it can blow up a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean below and lightning which forms maze like walls.
|
| 363 |
Breakout / Centipede / Warlords |
Game Boy Advance |
EC-Interactive, Ltd, Gravity-i Ltd |
|
Aug 2005 |
Destination Software, Inc. |
Action |
Breakout / Centipede / Warlords Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: A compilation of the classic arcade games Breakout, Centipede, and Warlords brought onto the Game Boy Advance.
|
| 364 |
Clu Clu Land |
Game Boy Advance |
Nintendo Co., Ltd. |
|
Apr 2003 |
Nintendo of America Inc. |
Strategy |
Clu Clu Land Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: A unique puzzle game in which you play a fish like creature who must explore the many play fields collecting gold bars that form a picture. Enemies litter the field, which you can blast away with a wave of energy, removing them for a short amount of time from the game. You also need to grab onto the posts and walls to turn into the gaps on the field, adding an element of timing to the game.
|
| 365 |
Disney's The Lion King 1 ½ |
Game Boy Advance |
Vicarious Visions, Inc. |
|
Oct 2003 |
THQ Inc. |
Action |
Disney's The Lion King 1 ½ Game Boy Advance
Price:
Date Added: 07 Mar 2011
Summary: Timon and Pumbaa are back for an all new adventure that takes place during the original The Lion King movie, although from the point of view of the two animal goons.
Choose either character, or play a team game with another player, to complete the various levels based on events from the original movie, with various challenges to complete.
The game also features film clips from the Disney movie of the same name, which ties in the adventures of Timon and Pumbaa with the original story of Simba and his quest to regain the kingdom of Pride Rock from Scar.
|
| 366 |
Donkey Kong Junior |
Game Boy Advance |
Nintendo Co., Ltd. |
|
Sep 2002 |
Nintendo of America Inc. |
Action |
Donkey Kong Junior Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Mario has kidnapped Junior's Papa!
Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father.
Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.
Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.
In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.
Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.
|
| 367 |
Egg Mania |
Game Boy Advance |
HotGen Studios Ltd. |
|
Sep 2002 |
Kemco |
Action |
Egg Mania Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Egg Mania is a puzzle game in which the player controls an egg shaped character against either a computer opponent or another player via the link cable. The object of the game is to build a tower tall enough to reach a balloon at the top of the play field before the opponent does. If the player tries to take a short cut and not build complete floors, the water will come up faster. There are plenty of obstacles, both from the game and from competing opponents.
|
| 368 |
Frogger's Adventures: Temple of the Frog |
Game Boy Advance |
Konami Computer Entertainment Hawaii, Inc., Konami Software Shanghai, Inc. |
|
Nov 2001 |
Konami of America, Inc. |
Action |
Frogger's Adventures: Temple of the Frog Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Frogger's home, Firefly Swamp, is in great danger. The nefarious Mr. D has stolen the 4 elements, water, fire, wind, and air. Without these, Firefly Swamp will die.
Frogger must travel through 15 levels within 5 worlds to retrieve the elements. Once he has the elements, Frogger can enter the Temple of the Frog and put the kibosh on Mr. D.
|
| 369 |
Manhole-e |
Game Boy Advance |
Nintendo Co., Ltd. |
|
Mar 2002 |
Nintendo of America Inc. |
Action |
Manhole-e Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: This Game Boy Advance e-Reader adaptation of a classic Nintendo "game and watch" has the player closing open manholes in an effort to prevent pedestrians from falling to their doom.
|
| 370 |
Mario & Luigi: Superstar Saga |
Game Boy Advance |
AlphaDream Corporation, Ltd. |
|
Nov 2003 |
Nintendo of America Inc. |
Action, Role-Playing (RPG) |
Mario & Luigi: Superstar Saga Game Boy Advance
Price:
Rating: 90
Date Added: 04 Mar 2011
Summary: Princess Toadstool's voice has been stolen by Cackletta and replaced with explosives! Mario and Luigi with the help of Bowser follow her trail to the neighboring Beanbean Kingdom, where they interact with a new cast of characters in their quest to stop her.
Battle gameplay further continues the Super Mario RPG and Paper Mario traditions. Rather than merely making selections from a menu as in many RPGs, timing your button presses correctly can inflict or defend from extra damage.
|
| 371 |
Mario Bros. |
Game Boy Advance |
Nintendo Co., Ltd. |
|
Nov 2002 |
Nintendo of America Inc. |
Action |
Mario Bros. Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.
For the two player mode, the first to collect the set amount of coins wins.
|
| 372 |
Mario vs. Donkey Kong |
Game Boy Advance |
Nintendo Software Technology Corporation |
|
May 2004 |
Nintendo of America Inc. |
Action |
Mario vs. Donkey Kong Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: In the beginning video, Donkey Kong is at home channel-surfing. While flipping through channels, DK notices an ad about the new Mini Mario Toy. Right away, he decides to get his hands on as many as he can, so he steals them from Mario's Toy Factory. Now, Mario has to get them back.
Mario must find the key then rescue a Mini Mario in six levels of each world. In the seventh level, Mario must guide all the Mini Marios he collected through the letters T, O, and Y and into the toy box. The eighth and last level pits Mario against Donkey Kong. There are many enemies and obstacles to avoid, including Bob-ombs, Shy Guys, Boos, trash cans, fireballs, and Thwomps.
|
| 373 |
Namco Museum |
Game Boy Advance |
Mass Media, Inc. |
|
Jun 2001 |
Namco Hometek Inc. |
Action, Racing / Driving |
Namco Museum Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: This collection of classic arcade titles includes: Dig Dug Galaga Galaxian Ms. Pac-Man (both scrolling and full screen) Pole PositionFor certain games the settings can be tweaked.
|
| 374 |
Pac-Man Collection |
Game Boy Advance |
Mass Media, Inc. |
|
Jul 2001 |
Namco Limited |
Action |
Pac-Man Collection Game Boy Advance
Price:
Rating: 81
Date Added: 04 Mar 2011
Summary: Four classic Pac-Man games are included in this collection from Namco: Pac-Man: The original arcade classic, complete and un-cut. Pac-Mania: A conversion of the 1987 update to Pac-Man, which takes the elements of the original arcade game and puts it into an isometric view, as well as adding the ability to jump. Pac-Man Arrangement: Never re-produced outside of the arcade, Arrangement again uses the elements of the original Pac-Man and adds a fifth ghost, who can change shape and size when combined with the other 4 ghosts, and make life harder for Pac-Man. New power-ups are also included, like the ability to dash quickly around the screen, warp points to get from one place to the other and new ways of catching ghosts. Pac-Attack: Like Tetris before it, you must fit falling blocks together to complete a line to clear the screen. In this case, the falling tiles also have ghosts in them, and once the Pac-Man tile appears (a tile with the Pac-Man symbol), Pac-Man will eat all of the ghosts that are in his path until he gets to a dead end.
|
| 375 |
Pinball |
Game Boy Advance |
Nintendo Co., Ltd. |
|
Sep 2002 |
Nintendo of America Inc. |
Action |
Pinball Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Try to keep the ball out of the little hole at the bottom of the board by using two flippers (in case somebody doesn't know what kind of game pinball is :).
The playing field is splitted into two parts, so if the ball falls down the first little hole you aren't dead yet: you get to play on the bottom floor.
If you are lucky you get to play the bonus game where Mario makes an cameo appearance: bounce the ball off a platform on top of your head to save Pauline.
Pinball was one of the very first NES games ever released.
|
| 376 |
Qwak |
Game Boy Advance |
|
|
Dec 2006 |
|
Action |
Qwak Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: In this game, you play a duck and the object of the game is to get the highest score without losing all your lives. This can be achieved by getting all the fruit and gems in the level, or killing off enemies. There are 80 levels to complete and once you complete all of them, the levels are repeated.
You exit each level by collecting all the gold keys then entering through the door that opens. You have a certain amount of time to complete the level before spikes fall down the level. There are eight areas, all consisting of ten levels. At the end of each area, there is a guardian waiting for you, and again, you have a certain amount of time to defeat them.
You kill enemies by throwing orange-colored eggs at them, and in the earlier levels, they go down in one or two shots, but in later levels, you'll find out that all of them take more than two shots to bring down, so your orange balls would be useless here. The solution is to get a special power-up that will give you chocolate eggs.
Besides gold keys, you can also collect silver keys. This lets you unlock a gate, giving you access to more shots or power-ups. There are also booby traps in the level, such as spikes, and some parts of a level are blocked off by spikes. Get a mushroom and they turn into flowers that you can pick up. Beware, getting another mushroom will make them turn into spikes again.
Apart from the normal levels, there are challenges where you have to complete a level and get all the fruit as you can under a 20-second time limit. Depending on gameplay, there are also tricks where the last key you have to get flies away and you have to catch it. Other tricks include turning on the lights to see enemies, and running away from the "happy ghost". You'll receive bonus points at the end of the level if you manage to collect every gem in the level.
Qwak can be played as either a one or two player game. The game was released at budget price, and later on a CD double pack with Alien Breed '92.
|
| 377 |
Sonic Advance |
Game Boy Advance |
Dimps Corporation, Sonic Team |
|
Feb 2002 |
SEGA of America, Inc., THQ Inc. |
Action |
Sonic Advance Game Boy Advance
Price:
Rating: 83
Date Added: 04 Mar 2011
Summary: Sonic the Hedgehog has arrived for his first ever adventure on a Nintendo console. Sonic Advance combines elements from the original Sonic series on Sega's Genesis, as well as from the Dreamcast Sonic Adventure series.
Choose from Sonic, Knuckles, Tails, or Amy and take them through level after level of blindingly fast gameplay and ring collecting, dodging enemies in your path towards the final showdown with Dr Robotnik (aka Dr Eggman).
Collect Chaos Emeralds along the way to transform into Super Sonic for added speed, and train your Chao to exchange them into Sonic Adventure 2 Battle on the Nintendo Gamecube.
And if that wasn't enough, you can also play 4 player battle modes with your mates, using one game cart between 4 GBA's.
|
| 378 |
Sonic Advance 2 |
Game Boy Advance |
Dimps Corporation, Sonic Team |
|
Mar 2003 |
SEGA Corporation, THQ Inc. |
Action |
Sonic Advance 2 Game Boy Advance
Price:
Rating: 82
Date Added: 04 Mar 2011
Summary: Sonic returns for a second outing on the Game Boy Advance.
Once again, Sonic is called upon to save the world from the evil Dr. Eggman. On this occasion, Sonic is joined by friends Tails, Knuckles and Cream and rabbit, the latest addition to the Sonic team. Each comes with a set of unique moves, allowing you to reach certain areas through-out the levels. However, unlike Sonic Advance, you must compelte the game as Sonic to unlock the other characters.
Chaos Emeralds and Special Rings litter the stages. To collect the emeralds (transforming Sonic into Super Sonic for the final battle with Dr. Eggman), you must find the special rings hidden in each stage to unlock the bonus stage. Complete the bonus stage and the emerald is yours.
You'll also get the chance to collect and raise chaos, and trade them over to Sonic Adventure 2: Battle on Gamecube, through the use of the GBA/GC link cable.
|
| 379 |
Sonic Advance 3 |
Game Boy Advance |
Dimps Corporation, Sonic Team |
|
Jun 2004 |
THQ Inc. |
Action |
Sonic Advance 3 Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Eggman has broken the world into seven parts, now the player must find the seven Chaos Emeralds to restore the world.
Sonic Advance 3 is a Sonic game with a twist: the player can play with a friend in co-op mode or one of many multi-player modes like ring race. The game contains features from Sonic Advance and Sonic Advance 2, but with more options like choosing from 2 characters in story mode (a leading and a following character).
|
| 380 |
Sonic Battle |
Game Boy Advance |
Sonic Team |
|
Jan 2004 |
THQ Inc. |
Action |
Sonic Battle Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Sonic Battle is a fast paced pseudo-fighting game, akin to Super Smash Brothers from Nintendo. Rather than being 3D side-scrolling, this game employs a 3D isometric view- not a static, sprite-based field though, it is comprised of actual texture-mapped polygons. The character sprites are 2D though, and while you think it wouldn't work- it does :P
You can have 9 characters to choose from, 5 modes of play; Story, Battle, Challenge, Training, and Mini Games; you can link up 4 GBA's to fight your friends, each character has a bunch of moves you can use to beat the you-know-what out of whoever you're fighting. It has a system of selecting Aerial, Ground, and Guard based attacks, and depending on what type of attack you set for which area (aerial/ground/guard), you have a possibility of 9 total different special attacks to choose from (only 3 at a time in a match though) which you can change each time you lose 1 stock point.
Among the other many features, Sonic Team has also made the game more dynamic with the addition of a trainable character whose abilities and techniques you can raise and add to. You get to pick and choose every aspect of the robot's style (running, attacking, jumping, dashing, etc etc etc etc etc).
The game takes a moderate amount of time to play through as all the characters, and adds a longer lifespan to itself if you wish to play through and beat it completely (all characters, get all moves for the trainable robot, etc).
|
| 381 |
Spy Hunter / Super Sprint |
Game Boy Advance |
Black Lantern Studios, Inc. |
|
Aug 2005 |
Destination Software, Inc. |
Action, Racing / Driving |
Spy Hunter / Super Sprint Game Boy Advance
Price:
Date Added: 18 Feb 2011
Summary: A compilation of the classic arcade games Spy Hunter and Super Sprint brought to the Game Boy Advance.
|
| 382 |
Spyro: Attack of the Rhynocs |
Game Boy Advance |
Digital Eclipse Software, Inc. |
|
Oct 2003 |
Universal Interactive Inc. |
Action |
Spyro: Attack of the Rhynocs Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: One of the Professor's inventions has inadvertently torn a large hole in the fabric of space/time, creating a portal between the Rhynoc Lands and the Dragon Realms. Ripto, naturally, is taking full advantage of this, as he starts sending his armies of rhynocs through the portal to wreak havoc. Spyro must find somehow find a way to close the portal before Ripto succeeds in taking over the Dragon Realms.
This is Spyro's third outing on the Game Boy Advance. Features include new RPG-like elements, new upgradable breath abilities, and three playable characters (Spyro, Agent 9 the Space Monkey, and Sgt. Byrd). Bonus multiplayer Sgt.Byrd levels can also be unlocked.
|
| 383 |
Super Mario Advance |
Game Boy Advance |
Nintendo R&D2 |
|
Jun 2001 |
Nintendo of America Inc. |
Action |
Super Mario Advance Game Boy Advance
Price:
Rating: 82
Date Added: 04 Mar 2011
Summary: This game consists of Super Mario Bros. 2 and Mario Bros. together in one Pak. There's all the running, jumping, and veggie-flinging from the original Super Mario Bros. 2, plus new enemies and bigger items. In the updated arcade classic Mario Bros., you can work together or have a brawl bumping off baddies and collecting coins.
|
| 384 |
Super Monkey Ball Jr. |
Game Boy Advance |
Amusement Vision, Ltd., Realism |
|
Nov 2002 |
SEGA of America, Inc., THQ Inc. |
Action |
Super Monkey Ball Jr. Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Based on the Gamecube series of the same name, Super Monkey Ball Jr. has you in control of 3D style arenas, each with a varying degree of difficulty and objectives. Your little monkey, inside a ball, relies on your movement of the arena to get to the required objectives (collecting items, getting to the finish line in under a certain time limit, etc.).
Apart from the single player puzzle experience (which includes more then 60 arenas), up to four people can play a collection of mini-games (which you must unlock in the single player game). Play monkey bowling (aka ten pin bowling), monkey fight (knock the other 3 players' monkey ball out of the circle arena) or an 18 hole mini golf challenge.
|
| 385 |
Top Gun: Firestorm |
Game Boy Advance |
Fluid Studios |
|
Nov 2002 |
Titus France SA |
Action |
Top Gun: Firestorm Game Boy Advance
Price:
Date Added: 04 Mar 2011
Summary: Top Gun: Firestorm takes the player to the skies again in twelve missions where numerous aerial and ground based enemies need to be fought to arhieve victory.
The story is very loosely based on the movie of the same name. The player guides the well known pilot Maverick through a series of realistic training missions to receive graduation from the Top Gun school. The story is advanced in several stills throughout the game.
The player will fly a F-14 Tomcat on an isometric map. He has to complete several objectives in each mission. To achieve those he has four different weapons at his disposal (machine gun, bombs, rockets and missiles). The gameplay is somewhat similar to the Strike series.
|
| 386 |
Conker's Pocket Tales |
Game Boy Color |
Rare, Ltd. |
|
Jun 1999 |
Rare, Ltd. |
Adventure |
Conker's Pocket Tales Game Boy Color
Price:
Date Added: 04 Mar 2011
Summary: Conker has a party with his girlfriend. The Evil Acorn breaks up the party. The Acorn takes Conker's girlfriend. Now Conker must rescue his girlfriend. The game also worked for Game Boy and Super Game Boy.
Conker travels through many levels, trying to find presents that the Evil Acorn has stolen. Conker is equipped with a slingshot to battle enemies, such as mutant plants, snakes, and others. Players encounter a few minigames on their adventure, including olympic-type games. If a player started on Game Boy, they had to play through the game before they could play on Game Boy Color. This worked the other way around, also.
|
| 387 |
Hexcite: The Shapes of Victory |
Game Boy Color |
Gu, Inc. |
|
Dec 1998 |
Ubisoft Entertainment SA |
Strategy |
Hexcite: The Shapes of Victory Game Boy Color
Price:
Date Added: 04 Mar 2011
Summary: Hexcite is a puzzle game played on a honeycomb-like playing field. In the center is a hexagon; six more hexagons make up the entire playing field. Because of the turn-based gameplay, two people can play using only one system. Two-player link mode is also supported.
Players begin by placing a geometric shape (triangle, hexagon, parallelogram, etc.) in the center hexagon. The CPU or human opponent then places another shape adjacent (and touching completely on one side) to a previously played piece. Players score bonus points for completing any full hexagon. Much of the strategy in this game is in tricking your opponent into letting you take a bonus. Bonuses are also scored for placing a piece so that two sides will contribute a score. The game is over when all pieces have been played, or if the remaining pieces cannot be played. In that case points are subtracted for any remaining pieces, based on the complexity of the shape (twice as many points are subtracted for a hexagon compared to a triangle.)
In Japan, this game has seen several Windows versions, and even has been released as a board game.
|
| 388 |
Magical Tetris Challenge |
Game Boy Color |
|
|
Feb 2000 |
Capcom Entertainment, Inc. |
Strategy |
Magical Tetris Challenge Game Boy Color
Price:
Date Added: 04 Mar 2011
Summary: Magical Tetris Challenge mixes the well known Tetris brand with the characters and worlds of Disney. The original Tetris is on offer through the usual endurance challenge or the new story mode, where you choose one of the many well known Disney characters (Mickey, Minnie, Donald, and Goofy) and take on the bad guys in a game of Tetris to save the day. A 2-player mode is also included.
|
| 389 |
Rumble Race Top Gear Rally |
Game Boy Color |
Kemco |
|
Mar 1999 |
Nintendo |
Racing / Driving, Sports |
Rumble Race Top Gear Rally Game Boy Color
Price:
Date Added: 04 Mar 2011
Summary: Rally race through the city streets, grasslands and sandy terrain against eight other racers (or a friend) to the finish line. The higher you rank at the end of each race, the more new tracks you open up (including tracks full of ice). Time trial mode also allows you to test the time on each track.
12 cars are available to drive, each with different handling and speed abilites and you can choose to race each car either with manual or automatic gearbox changes. The in-built rumble feature of the cart also vibrates to each crash and burn you make.
|
| 390 |
Super Mario Bros. Deluxe |
Game Boy Color |
Nintendo EAD |
|
May 1999 |
Nintendo of America Inc. |
Action |
Super Mario Bros. Deluxe Game Boy Color
Price:
Rating: 92
Date Added: 04 Mar 2011
Summary: The Mushroom Kingdom has been invaded by the Koopa, a tribe of turtles who possess dark magic. Their king Bowser has transformed all its inhabitants into stones, bricks, and mushrooms; he has also captured Princess Toadstool. She is the only one who can break the evil spell. Imprisoned in a castle deep in Bowser's new found kingdom, Mario, a humble plumber, hears of the tragedy and sets out to free her.
Run, jump, and throw fireballs to defeat the evil Bowser and his minions.
The game features the original 1985 game, a challenge mode, and versus game option. Also included are records, an album, and a toy box.
|
| 391 |
Tetris DX |
Game Boy Color |
Nintendo R&D1 |
|
Nov 1998 |
Nintendo of America Inc. |
Strategy |
Tetris DX Game Boy Color
Price:
Date Added: 04 Mar 2011
Summary: Tetris DX requires you to place different shaped blocks which fall from the top of the screen, along the bottom of the screen to make up a line which then disappears from the screen. Watch out though, if you cant fill the gaps and the blocks fill up to the top of the screen the game is over.
Tetris DX features 4 one-player modes and two-player mode using the Universal Game Link Cable.
|
| 392 |
The Adventures of Batman & Robin |
Game Gear |
Novotrade International, Inc. |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
The Adventures of Batman & Robin Game Gear
Price:
Date Added: 24 Feb 2011
Summary: The game is based on the famous 1990s animated series of the same name. The player takes control solely of Batman, as the Joker has kidnapped Robin in order to lure Batman into a game. Furthermore, the Jokers lets Gotham's most feared criminals compete with one another in order to distract Batman. Naturally, Batman has to take care of the other master criminals, too, while trying to free Robin.
The Adventures of Batman & Robin is 2D platformer/ beat'em up. The goal in each stage and level is to walk from left to right to reach the (sub)boss and the end of the stage. To beat his foes, Batman uses punches and kicks in close combat and several weapons for short distances. Batman has an unlimited supply of Batarangs with him from the beginning, and there are four more weapons available. Apart from simple jumping, Batman can also perform a double jump to reach higher places and can hold on to ledges.
|
| 393 |
Arcade Classics |
Game Gear |
Atari, Inc. |
|
Mar 1996 |
SEGA of America, Inc. |
Action |
Arcade Classics Game Gear
Price:
Date Added: 04 Mar 2011
Summary: Arcade Classics offers three classic Atari titles. It includes the following games:Missile CommandCentipedePong (Ultrapong: both Pong and Hockey)All games have selectable difficulty options. They contain a classic mode as well as a Genesis mode (SEGA mode in the Game Gear version), which enhances the graphics and adds new sound effects.
|
| 394 |
Astérix and the Great Rescue |
Game Gear |
Core Design Ltd. |
|
Feb 1994 |
SEGA of America, Inc. |
Action |
Astérix and the Great Rescue Game Gear
Price:
Date Added: 21 Feb 2011
Summary: The game is based on the popular French comics series Astérix. It is 50 B.C., and the entire Gaul (today's France) is conquered by the Romans. Only one village still remains independent, thanks to the incredible powers of its two great warriors, Asterix and Obelix. In the game, they must first of all liberate the village Orvio and rescue their friend Dogmatix.
You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game.
|
| 395 |
Ax Battler: A Legend of Golden Axe |
Game Gear |
SEGA Enterprises Ltd. |
|
Feb 1992 |
SEGA of America, Inc. |
Action, Adventure, Role-Playing (RPG) |
Ax Battler: A Legend of Golden Axe Game Gear
Price:
Date Added: 20 Feb 2011
Summary: The legendary Golden Axe has been stolen by an army of evil warriors. The king called a young warrior to take it back. His name was... Ax Battler!
Ax Battler: A Legend of Golden Axe is an action/adventure RPG which puts the player in the role of Ax Battler, the Barbarian from previous Golden Axe games in search for the Golden Axe. The gameplay feels much like Zelda II: The Adventure of Link, with Ax moving around in a top-down perspective, changing to a side scrolling view when fighting enemies or entering caves.
The battles are random and Ax won't see the enemies coming. If he's hit during a battle, the battle will end instantly and he'll be sent back to the overworld map. If he prevails, he gets magic vases from the enemies. Magic vases are the game's currency and are also used to cast spells, just like in the other Golden Axe games, but instead of having only the "Earth" magic, he also has the "Thunder" and "Fire" magics. Ax can also use special attacks to fight his enemies, learned at "dojos" found in each city.
Instead of battery backed RAM, this game uses passwords as a mean to save games. At each town the player enters, he'll find a place to learn a new password which, when entered, allows him to continue from the very point it was learned.
|
| 396 |
Bubble Bobble |
Game Gear |
Taito Corporation |
|
Feb 1994 |
Taito America Corporation |
Action |
Bubble Bobble Game Gear
Price:
Date Added: 20 Feb 2011
Summary: Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...
Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
|
| 397 |
Bust-A-Move |
Game Gear |
Taito Corporation |
|
May 1996 |
SEGA of America, Inc. |
Action, Strategy |
Bust-A-Move Game Gear
Price:
Date Added: 21 May 2011
Summary: The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first.
|
| 398 |
Castle of Illusion starring Mickey Mouse |
Game Gear |
SEGA Enterprises Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Action |
Castle of Illusion starring Mickey Mouse Game Gear
Price:
Date Added: 20 Feb 2011
Summary: Sega's 8-bit systems received their own version of the Genesis' popular Disney platformer. Story and themes remain the same, but the game has unique levels and slightly different gameplay mechanics.
To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.
Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.
|
| 399 |
Columns |
Game Gear |
SEGA Enterprises Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Strategy |
Columns Game Gear
Price:
Date Added: 24 Feb 2011
Comments: Second copy for Two player
Summary: Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines.
As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.
|
| 400 |
Columns |
Game Gear |
SEGA Enterprises Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Strategy |
Columns Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines.
As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.
|
| 401 |
Cool Spot |
Game Gear |
Virgin Games, Ltd. |
|
Feb 1993 |
Virgin Games, Ltd. |
Action |
Cool Spot Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots.
|
| 402 |
Deep Duck Trouble starring Donald Duck |
Game Gear |
Aspect Co. Ltd. |
|
May 1993 |
SEGA of America, Inc. |
Action |
Deep Duck Trouble starring Donald Duck Game Gear
Price:
Date Added: 21 May 2011
Summary: Donald meets Hewey, Dewey and Louie, back from their latest adventure with Uncle Scrooge. But Uncle Scrooge has been cursed by a pendant he found while adventuring, and is now floating in the air like a balloon! He gives Donald his adventurer's diary and asks Donald to retrace his steps and return the pendant to its rightful place - this is the only thing that will return Scrooge to normal.
Deep Duck Trouble is a platform game where you play as Donald Duck. You must make your way through four different areas of the island - the jungle, an inlet, a volcano, and a valley - and defeat bosses at the end of each area. Donald can defeat enemies by jumping on their heads. He can also defeat them by kicking bricks which will may then hit his enemies. Donald's trademark temper also comes into play: if he eats a chili pepper, he will become furious and plough through anything in his way, whether it be bricks or enemies!
|
| 403 |
Desert Strike: Return to the Gulf |
Game Gear |
Electronic Arts, Inc. |
|
Feb 1994 |
Domark Software, Inc. |
Action |
Desert Strike: Return to the Gulf Game Gear
Price:
Date Added: 20 Feb 2011
Summary: The first game in the Strike series. A year after the Gulf War, a self styled General named Kilbaba (Muababa in the GBA version) takes over an Arab Emirate and threatens to start WWIII against its enemy in the West, the U.S. The whole world holds their breath as the President chooses you to destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world!
You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert!
|
| 404 |
Disney's Aladdin |
Game Gear |
SIMS Co., Ltd. |
|
Feb 1994 |
SEGA of America, Inc. |
Action |
Disney's Aladdin Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Sega's 8-bit systems received a unique adaptation of Disney's 1992 animated film Aladdin.
Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way.
|
| 405 |
Disney's Ariel the Little Mermaid |
Game Gear |
BlueSky Software, Inc. |
|
Feb 1992 |
SEGA of America, Inc. |
Action |
Disney's Ariel the Little Mermaid Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Help either Ariel, the gleeful little mermaid, or Triton, her father, foil the evil Ursula, who has transformed everyone into small, green worm-like creatures, including the character you dont initially choose.
Rescuing requires you to simply swim into the unfortunate little victims as they hang about at fixed places in the watery world; while fending off and dodging enemies like eels, clams, sharks, and several other sea meanies. Friends like Flounder and Sebastian can also be summoned for a little helping hand.
|
| 406 |
Disney's TaleSpin |
Game Gear |
SEGA Interactive Development Division |
|
Feb 1993 |
SEGA of America, Inc. |
Action |
Disney's TaleSpin Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Baloo the Bear is the chief and only pilot at the always struggling air-frieght company of Higher for Hire. With his cargo plane, the Sea Duck and the young orphan, Kit Cloudkicker... Baloo is ready to take to the sky and face down air pirates, bad weather and the ruthless Shere Khan.
|
| 407 |
Dragon Crystal |
Game Gear |
SEGA Enterprises Ltd. |
|
Dec 1992 |
SEGA of America, Inc. |
Role-Playing (RPG) |
Dragon Crystal Game Gear
Price:
Date Added: 13 Jun 2011
Summary: Dragon Crystal is a dungeon crawler with RPG elements, along the lines of classics such as Rogue or Nethack. Without relying on a story, the game throws you into a randomly generated world which you should explore carefully - and most importantly, where you must survive! The complex, maze-like levels reveal their structure only after you cover the corresponding map areas. Your goal in each level is to reach a teleporter which will take you to the next one. There are also a lot of random items scattered around - weapons, armor, money, and food. Money allows you to continue the game if you die, food prevents you from starving. The enemies are visible on screen, and you fight them in real-time combat, moving around and pressing direction arrows to strike with the equipped weapon. You are always accompanied by an egg which will eventually grow up to be a dragon if you have leveled up enough.
|
| 408 |
Dynamite Headdy |
Game Gear |
Treasure Co., Ltd. |
|
Feb 1994 |
SEGA Enterprises Ltd. |
Action |
Dynamite Headdy Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Dynamite Headdy is a platformer... with a difference. You control a little character whose main attack comes from his disembodied head. Yes, years before Rayman appeared, we already had a hero who used detachable appendages to attack his enemies.
Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart.
|
| 409 |
Earthworm Jim |
Game Gear |
Shiny Entertainment, Inc. |
|
May 1995 |
Playmates Interactive Entertainment, Inc. |
Action |
Earthworm Jim Game Gear
Price:
Date Added: 21 May 2011
Series: Games made into TV
Summary: A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth.
Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit.
Jim overhears the Queen's plans for the suit and decides to meet this Princess...
|
| 410 |
Fatal Fury Special |
Game Gear |
SNK Corporation |
|
Feb 1994 |
TAKARA Co., Ltd. |
Action |
Fatal Fury Special Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters that includes:The eight regular fighters from Fatal Fury 2: Terry Bogard, Andy Bogard, Joe Higashi, Kim Kaphwan, Jubei Yamada, Cheng Sinzan, Mai Shiranui and Big Bear.The four bosses from Fatal Fury 2: Billy Kane, Axel Hawk, Lawrence Blood and Wolfgang Krauser (this time they're all immediately playable).Three characters returning from the first Fatal Fury: Duck King, Tung Fu Rue and Geese Howard (the end boss from Fatal Fury).Other improvements include:A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New & improved background graphics.Dolby Surround Sound support.Fatal Fury Special still features the series' trademark pseudo-3D movement along two planes.
|
| 411 |
G Sonic the Hedgehog |
Game Gear |
Aspect Co. Ltd. |
|
Feb 1996 |
SEGA of America, Inc. |
Action |
G Sonic the Hedgehog Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Comments: Japanese version of Sonic Blast
Summary: Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name).
|
| 412 |
G-Loc Air Battle |
Game Gear |
AM R&D Dept. #2 |
|
Feb 1991 |
SEGA Enterprises Ltd. |
Action |
G-Loc Air Battle Game Gear
Price:
Date Added: 24 Feb 2011
Summary: The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.
The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black.
Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.
|
| 413 |
Gear Works |
Game Gear |
Teque London Ltd. |
|
Feb 1994 |
Sony Imagesoft |
Strategy |
Gear Works Game Gear
Price:
Date Added: 20 Feb 2011
Summary: This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the pegs are linked together. All this has to be completed before the engine overheats.
Making life harder are two creatures with the peculiar name ‘Poffins’. One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them.
There’s also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit.
|
| 414 |
The Incredible Hulk |
Game Gear |
Probe Software Ltd. |
|
Feb 1995 |
U.S. Gold Ltd. |
Action |
The Incredible Hulk Game Gear
Price:
Date Added: 24 Feb 2011
Summary: In this side-scrolling action game you fight against your arch-enemy The Leader and his forces (Rhino, Absorbing Man, Abomination and Tyrannus)
Take control of the Hulk/Dr. Banner through five levels of action. City and Construction Site, Tyrannus' Labyrinth, Leader's Fortress, Leader's Interior, and the Final Confrontation.
|
| 415 |
Junction |
Game Gear |
Konami Industry Co. Ltd. |
|
Feb 1991 |
Konami, Inc. |
Strategy |
Junction Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Junction on the Game Gear plays much like its Genesis equivalent but the view is top-down rather than isometric. The object is still to guide the ball along a path to the exit, shifting tiles as needed.
|
| 416 |
The Jungle Book |
Game Gear |
Syrox Developments, Ltd. |
|
Feb 1994 |
Virgin Interactive Entertainment, Inc. |
Action |
The Jungle Book Game Gear
Price:
Date Added: 24 Feb 2011
Comments: Majesco Release
Summary: This 8-bit adaptation of Disney's 1967 animated film Jungle Book is slightly different from the other versions. Although most of the main elements remain the same, the most noticeable differences are in level design and some missing items.
The player controls Mowgli in his journey to the human village. Mowgli will swing on and climb vines, run and jump while facing enemies such as coconut-throwing monkeys, snakes and vampire bats. To fight them, Mowgli can throw bananas in eight directions. He'll also find upgrades and weapons such as boomerangs inside banana bunches. There are some boss fights with main characters of the movie, such as the snake Kaa.
The objective of each of the 10 time-limited levels (or "scenes") is to collect gems scattered around them. Collecting certain amounts of gems grant access to bonus levels. The player starts the game with 4 lives and 1 continue.
|
| 417 |
Lemmings |
Game Gear |
Psygnosis Limited |
|
Dec 1994 |
SEGA of America, Inc. |
Strategy |
Lemmings Game Gear
Price:
Date Added: 21 Feb 2011
Summary: Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.
You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
|
| 418 |
The Lion King |
Game Gear |
Syrox Developments, Ltd. |
|
Feb 1994 |
SEGA of America, Inc. |
Action |
The Lion King Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return.
The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie.
As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge.
As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen).
The game features no in-game save function, and it needs to be replayed from the beginning every time.
|
| 419 |
The Lucky Dime Caper starring Donald Duck |
Game Gear |
SEGA Enterprises Ltd. |
|
May 1991 |
SEGA of America, Inc. |
Action |
The Lucky Dime Caper starring Donald Duck Game Gear
Price:
Date Added: 21 May 2011
Summary: The Lucky Dime Caper is a 2D platform game featuring Donald Duck in search of Uncle Scrooge's lucky dime, stolen by Magica De Spell.
The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis), which also features Donald Duck, but the story and gameplay are totally different.
|
| 420 |
Mighty Morphin' Power Rangers: The Movie |
Game Gear |
SIMS Co., Ltd. |
|
Feb 1995 |
Banpresto Co., Ltd., SEGA of America, Inc. |
Action |
Mighty Morphin' Power Rangers: The Movie Game Gear
Price:
Date Added: 24 Feb 2011
Summary: This version of Power Rangers is different from its other versions. While still based upon the movie, this version is a one-on-one fighting game like its predecessor on the same platform instead of a 2D brawler.
There are three modes of play to choose from: Story where the player chooses from one of six Power Rangers to fight against Ivan Ooze's minions in an attempt to force a showdown with Ooze himself. Versus modes lets the player not only choose from the Power Rangers, but they can also use the bad guys as well and face off against randomly picked opponents. Link allows to players to face off against each other using the Gear-to-Gear link cable.
|
| 421 |
Mortal Kombat |
Game Gear |
Midway Games, Inc. |
|
Feb 1993 |
Arena Entertainment |
Action |
Mortal Kombat Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Five Hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung. Shang was accompanied by Prince Goro, a warrior of the Shokan race (a four armed half-human/half-dragon). Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the great Kung Lao. Goro has been reigning supreme as the undefeated fighting champion for five hundred years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth Realm, enacts a plan to tip the scales in the humans favor, Seven fighters step into the arena on Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the mercenary thug Kano, fame-seeking actor Johnny Cage, the ice wielding Lin Kuei warrior Sub-Zero and his undead adversary Scorpion, and Raiden himself.
Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one on one kombat, allowing each player to perform a variety of punches, kicks, and special moves in order to defeat their opponent. When the opponent faces their second round loss, the winner can perform a finishing move called a "Fatality" on the loser. The Fatality is a move unique to each fighter that graphically kills the loser in a blood-soaked finale.
Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay.
|
| 422 |
OutRun |
Game Gear |
SEGA-AM2 Co., LTD. |
|
Feb 1991 |
Tec Toy Indústria de Brinquedos S.A. |
Racing / Driving |
OutRun Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.
Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.
|
| 423 |
Pac-Man |
Game Gear |
Namco Limited |
|
Jan 1991 |
Namco Limited |
Action |
Pac-Man Game Gear
Price:
Date Added: 20 Feb 2011
Summary: One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
|
| 424 |
Phantom 2040 |
Game Gear |
Unexpected Development |
|
Apr 1995 |
Viacom New Media |
Action |
Phantom 2040 Game Gear
Price:
Date Added: 17 Apr 2011
Summary: The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos.
Crime, smuggling and terrorism are escalating. The debase company, Maximum Inc., has invented biotechnology that is threatening to mess about with nature - causing animal extinction and ecosystem adulteration. Evil company owner, Rebicca Madison, would like to rule Metropia and the world.
In comes Kit Walker, the 24th Phantom, following the proud but secret footsteps of his ancestors. This 18 year old has to fight his way to get things right, or end trying.
The game has many twist and turns in its plot, and a multitude of endings.
|
| 425 |
Poker Face Paul's Blackjack |
Game Gear |
Spidersoft Limited |
|
Feb 1993 |
Adrenalin Entertainment |
Simulation, Strategy |
Poker Face Paul's Blackjack Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Poker Face Paul's Blackjack is a card game where the player starts out with a certain amount of money on the Las Vegas Strip and play in a series of blackjacks games to either win big or bust. The player can choose to play in four different casinos and can select options on how they play including how much bets are worth and how many decks are used. The game will also help the player out with the rules and regulations of blackjack.
|
| 426 |
Psychic World |
Game Gear |
Hertz Co. Ltd |
|
Feb 1991 |
SEGA of America, Inc. |
Action |
Psychic World Game Gear
Price:
Date Added: 24 Feb 2011
Summary: A scientist and his two female assistants work on ESP research in a remote science laboratory. One day, a section of the lab blows up. It turned out that the monsters kept for experiments escaped and took one of the assistants with them. The scientist gives an "ESP booster" to the remaining assistant so she can go rescue her.
Your character possesses psychic power which she uses to blast away her enemies. You start the game with few powers and eventually gain more as items dropped by monsters are picked up. You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more. Press Down + Button 2 to access your arsenal of powers.
|
| 427 |
Quest for the Shaven Yak starring Ren Hoëk & Stimpy |
Game Gear |
Realtime Associates, Inc. |
|
Feb 1994 |
SEGA of America, Inc. |
Action |
Quest for the Shaven Yak starring Ren Hoëk & Stimpy Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Ren and Stimpy just found a pair of hooves which belong to the great Shaven Yak, who lost them in the last Yak shaving day. Now they must find the Shaven Yak and return him his hooves, or there won't be any more Yak shaving days!
In this platform game the player is prompted to choose playing either as Ren or Stimpy at the start of new life or some stages. Both can jump and shoot (Ren shoots toothbrushes, Stimpy spits), but each one has his own special ability: Ren can perform high jumps, Stimpy can smash things jumping over them. Each character starts the game with three lives.
Throughout levels such as "The Blacker Than Black Forest", "The Stinking Dry Desert" or "The Stinking Wet Bayou", Ren and Stimpy will face most animal enemies, such as birds, frogs, vultures, woodpeckers, snakes, etc. The levels are divided in few or several sub-level, and at the end of each level, they'll face a boss.
They'll also find some unusual weapons, as a slice of bread (which flies in circles), a remote controller (which casts electric waves) and a soap bar (which casts bubbles). If they get hit when using a weapon, they'll lose it, but won't lose health. They'll gain health by picking items like TVs, cash bags, bottles and boots.
|
| 428 |
Road Rash |
Game Gear |
Electronic Arts, Inc. |
|
Feb 1994 |
U.S. Gold Ltd. |
Action, Racing / Driving |
Road Rash Game Gear
Price:
Date Added: 20 Feb 2011
Summary: Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic (in both directions) and the cops, as well as occasional oil slicks and stray cows.
By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked off your bike or hit something you will have to run back to your bike and lose valuable time, plus your bike will suffer some damage. When the player crashes with cops nearby, it is possible to get busted and then you have to forfeit the race.
Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous.
|
| 429 |
Scratch Golf |
Game Gear |
SIMS Co., Ltd. |
|
Feb 1994 |
Vic Tokai, Inc. |
Simulation, Sports |
Scratch Golf Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Scratch Golf is an overhead golfing sim that the player can play on two different golf courses either against three computer opponents in a game of scratch golf or practice on any course by themselves. Two-players can also play via link up against each other in head-to-head or team up and go up against a computer duo.
Like many other golf games the player uses a power and accuracy bar that is brought up after pressing a certain button and pressing it again to confirm the position.
|
| 430 |
Shinobi |
Game Gear |
SEGA Enterprises Ltd. |
|
Apr 1991 |
SEGA Enterprises Ltd. |
Action |
Shinobi Game Gear
Price:
Rating: 86
Date Added: 24 Feb 2011
Summary: As with the original games, Shinobi for the GG (the first portable member of the franchise) is a action side-scroller in which you take the role of an elemental ninja seeking revenge, your task to clear several stages filled with evil ninja and other assorted enemies.
New to this release is the MegaMan-like ability to select which stage (all also unique for this release) to play in any sequence. Each stage contains a fellow elemental ninja held prisoner, who gets released once you complete the level. You can then switch between available ninja mid-stage to take advantage of their unique abilities (green ninja double jumps, blue ninja has a grappling hook, yellow ninja walks on water, etc.) which become a necessity to successfully complete all the levels.
|
| 431 |
Shinobi II: The Silent Fury |
Game Gear |
SEGA Enterprises Ltd. |
|
Dec 1992 |
SEGA Enterprises Ltd. |
Action |
Shinobi II: The Silent Fury Game Gear
Price:
Date Added: 24 Feb 2011
Summary: The second Shinobi game for the Game Gear, it’s a 2D side-scrolling platform game with basic strategy elements. You have to rescue the four elemental ninjas and their corresponding crystal. When you rescue a ninja they join up with you and you can switch to them. Each ninja has a different power and ability which must be used in order to progress through the game. The first four levels can be played in whichever order you want, when both the ninja and crystal have been recovered from all the levels the final level is unlocked.
|
| 432 |
The Simpsons: Bart vs. the Space Mutants |
Game Gear |
Imagineering Inc. |
|
Feb 1992 |
Flying Edge, Inc. |
Action |
The Simpsons: Bart vs. the Space Mutants Game Gear
Price:
Date Added: 21 Feb 2011
Summary: Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.
On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.
The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.
Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.
|
| 433 |
Sonic and Tails |
Game Gear |
Aspect Co. Ltd. |
|
Nov 1993 |
SEGA of America, Inc. |
Action |
Sonic and Tails Game Gear
Price:
Rating: 88
Region: Japan
Date Added: 24 Feb 2011
Comments: Japanese version of Sonic the Hedgehog Chaos
Summary: The inhabitants of South Island are in danger! Dr. Robotnik has stolen all the Chaos Emeralds which kept the power balance. Robotnik has thrown the Emeralds in a parallel universe and is keeping the red one. Sonic and Tail must retreive all the Chaos Emeralds before the destruction of South Island. This is the first Game Gear game where you can play either Sonic or Tail.
|
| 434 |
Sonic Blast |
Game Gear |
Aspect Co. Ltd., SEGA Enterprises Ltd. |
|
Feb 1996 |
SEGA of America, Inc. |
Action |
Sonic Blast Game Gear
Price:
Date Added: 21 Feb 2011
Summary: Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name).
|
| 435 |
Sonic Drift |
Game Gear |
SEGA Enterprises Ltd. |
|
Mar 1994 |
SEGA Enterprises Ltd. |
Action, Racing / Driving |
Sonic Drift Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Summary: Sonic Drift is a Sonic the Hedgehog racing game. The evil Dr. Robotnik has stolen the chaos emeralds and you have to win them back in a racing tournament. In Sonic Drift, you can play as Sonic, Tails, Amy, or Robotnik. Sonic Drift can also be found on Sonic Adventure DX and Sega Mega Collection Plus. There are six levels in each game and three different tournaments, totaling 18 levels.
|
| 436 |
Sonic Drift 2 |
Game Gear |
SEGA Enterprises Ltd. |
|
Nov 1995 |
SEGA of America, Inc. |
Action, Racing / Driving |
Sonic Drift 2 Game Gear
Price:
Date Added: 21 Feb 2011
Summary: Sonic Drift 2 is the sequel to Sonic Drift, also on the Game Gear and the first in the series to be released outside Japan. One of the new things in the sequel is a lag boost system, which means that anyone who is behind gets a boost to catch up again. This keeps the action in the game. Another new thing is that the gadgets touched while racing do not come into effect immediately. They need to be triggered manually by pressing up on the D-pad.
There are 3 GPs to compete in and each GP has 6 tracks. The names of the GPs are: Purple Chaos GP White Chaos GP Blue Chaos GPRacing skills can be improved in the Free Run mode on any of the tracks, or, with a Gear-to-Gear cable and a spare copy of the game, direct competition against another human player in the versus mode.
|
| 437 |
Sonic Drift 2 |
Game Gear |
SEGA Enterprises Ltd. |
|
Nov 1995 |
SEGA of America, Inc. |
Action, Racing / Driving |
Sonic Drift 2 Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Summary: Sonic Drift 2 is the sequel to Sonic Drift, also on the Game Gear and the first in the series to be released outside Japan. One of the new things in the sequel is a lag boost system, which means that anyone who is behind gets a boost to catch up again. This keeps the action in the game. Another new thing is that the gadgets touched while racing do not come into effect immediately. They need to be triggered manually by pressing up on the D-pad.
There are 3 GPs to compete in and each GP has 6 tracks. The names of the GPs are: Purple Chaos GP White Chaos GP Blue Chaos GPRacing skills can be improved in the Free Run mode on any of the tracks, or, with a Gear-to-Gear cable and a spare copy of the game, direct competition against another human player in the versus mode.
|
| 438 |
Sonic Drift 2 |
Game Gear |
SEGA Enterprises Ltd. |
|
Nov 1995 |
SEGA of America, Inc. |
Action, Racing / Driving |
Sonic Drift 2 Game Gear
Price:
Date Added: 24 Feb 2011
Comments: This is a 2-player game so I keep two copies of it since I have two Game Gears and the link cable.
Summary: Sonic Drift 2 is the sequel to Sonic Drift, also on the Game Gear and the first in the series to be released outside Japan. One of the new things in the sequel is a lag boost system, which means that anyone who is behind gets a boost to catch up again. This keeps the action in the game. Another new thing is that the gadgets touched while racing do not come into effect immediately. They need to be triggered manually by pressing up on the D-pad.
There are 3 GPs to compete in and each GP has 6 tracks. The names of the GPs are: Purple Chaos GP White Chaos GP Blue Chaos GPRacing skills can be improved in the Free Run mode on any of the tracks, or, with a Gear-to-Gear cable and a spare copy of the game, direct competition against another human player in the versus mode.
|
| 439 |
Sonic Labyrinth |
Game Gear |
Minato Giken |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Sonic Labyrinth Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Summary: One day, Sonic woke up from a nap to find that his classic red sneakers have been replaced with Dr. Eggman's new invention, Speed Down Boots. Curses! In order to remove them, Sonic must go through Eggman's great labyrinth and retrieve the Chaos Emeralds.
Like the later Sonic 3D Blast, this game uses a 3/4 isometric view. Make your way across four main zones, each divided into four stages. In order to complete a stage, you must find the three keys and open the exit before time runs out.
But watch out! Enemies want to hinder your progress. Knock them out with your Spin Dash. And be on the look out for obstacles like bumpers, flippers, teleporters, spikes, and conveyor belts. Collect power-ups to increase your chances of success.
|
| 440 |
Sonic the Hedgehog |
Game Gear |
Ancient Co. Ltd. |
|
Dec 1991 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog Game Gear
Price:
Rating: 84
Date Added: 21 Feb 2011
Summary: SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.
To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik.
Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
|
| 441 |
Sonic the Hedgehog |
Game Gear |
Ancient Co. Ltd. |
|
Dec 1991 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog Game Gear
Price:
Rating: 84
Region: Japan
Date Added: 24 Feb 2011
Summary: SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.
To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik.
Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
|
| 442 |
Sonic the Hedgehog 2 |
Game Gear |
Aspect Co. Ltd. |
|
Nov 1992 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog 2 Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Summary: Coming back from the vacation Sonic took after foiling the plans of Dr Robotnik, he finds that Tails and all his other animal friends are missing. Sonic finds a letter waiting for him, that reads:
"Dear Sonic,
Robotnik is back, and he's captured all the animals on the island! He is holding me in a place called the Crystal Egg. In order to free me, you have to find and bring the six Chaos Emeralds.
Robotnik made me write this. He says he's waiting for you, and he's created six really nasty robots in order to 'get rid of you once and for all.' I don't know what he has planned, but Sonic, please be careful!
Sincerely, Tails."
That being more that enough motivation for him, Sonic races out to defeat Robotnik again.
The master system version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump.
|
| 443 |
Sonic the Hedgehog Chaos |
Game Gear |
Aspect Co. Ltd. |
|
Nov 1993 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog Chaos Game Gear
Price:
Rating: 88
Date Added: 21 Feb 2011
Summary: The inhabitants of South Island are in danger! Dr. Robotnik has stolen all the Chaos Emeralds which kept the power balance. Robotnik has thrown the Emeralds in a parallel universe and is keeping the red one. Sonic and Tail must retreive all the Chaos Emeralds before the destruction of South Island. This is the first Game Gear game where you can play either Sonic or Tail.
|
| 444 |
Sonic the Hedgehog: Spinball |
Game Gear |
Polygames, Sega Technical Institute |
|
Feb 1993 |
SEGA Enterprises Ltd. |
Action |
Sonic the Hedgehog: Spinball Game Gear
Price:
Date Added: 21 Feb 2011
Summary: The evil doctor Robotnik has a new plan to take over the world. He has built a new weapon, the Veg-O-Fortress on Mount Mobius and with it, he is transforming all creatures into robots. Sonic sneaks into the fortress and tries to stop Robotnik.
Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level.
|
| 445 |
Sonic the Hedgehog: Triple Trouble |
Game Gear |
Aspect Co. Ltd. |
|
Feb 1994 |
SEGA Enterprises Ltd. |
Action |
Sonic the Hedgehog: Triple Trouble Game Gear
Price:
Rating: 83
Date Added: 24 Feb 2011
Summary: Dr. Robotnik has stolen all the Chaos Emeralds, yet again, but when the experiment for his new weapon goes wrong, the Emeralds get scattered across the island. While Sonic & Tails are out searching for them, Robotnik finds the yellow emerald and convinces Knuckles the Echidna that Sonic wants to steal all the other Emeralds. While all this is happening, Nack the Weasel seizes his chance to take the emeralds for himself while everyone else is pre-occupied. Now it's a 4-way race to retrieve the emeralds.
The gameplay is like the other Sonic titles, but this is only available on the Game Gear. The player can choose to play as Sonic or Tails (who can fly), and you're trying to reach the Chaos Emeralds before anyone else. A change from other Sonic games is that when hit, all rings are not lost, only a set amount (30–50 depending on the level) is lost.
|
| 446 |
Streets of Rage |
Game Gear |
SEGA Enterprises Ltd. |
|
Feb 1992 |
SEGA of America, Inc. |
Action |
Streets of Rage Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Streets of Rage, Sega's answer to Final Fight, follows the story of three young police officers (Adam Hunter, Axel Stone and Blaze Fielding) in a city controlled by a criminal syndicate led by a "Mr. X" where crime is rampant, which leads the three heroes to make a pact to leave the force and topple the syndicate by themselves.
Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health).
|
| 447 |
Super Battletank |
Game Gear |
Absolute Entertainment, Inc. |
|
Feb 1992 |
Majesco Sales, Inc. |
Action, Simulation |
Super Battletank Game Gear
Price:
Date Added: 24 Feb 2011
Summary: In February 1991, The United States of America sent troops into Kuwait and fought in armed combat against the forces of Iraq. Operation Desert Storm featured many different types of units including mobile armor. The M1 Abrams tank division is deployed in a variety of missions to destroy marked Iraqi targets.
Super Battletank: War in the Gulf is a 1st person tank simulation. Players sit in the cockpit to of a M1 Abrams tank. Controls allow the player to accelerate forward, decelerate, rotate the tank's trajectory left and right, move the tank's cannon left and right, fire the weapon and check the map. The goal of the player is to travel to the location of enemy targets, line them up with the Abrams cannon and fire upon them until destroyed. Each mission covers a large area of land and the player will need to consult the real-time map to travel appropriately to target locations. The M1 Abrams tank also features 2 special weapons: The laser which is more powerful than regular cannon, and the smoke screen which allows the player to escape.
|
| 448 |
Super Columns |
Game Gear |
SEGA Enterprises Ltd. |
|
Feb 1995 |
SEGA of America, Inc. |
Strategy |
Super Columns Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Super Columns is an updated version of Columns with more options of play, but with the same setup, maneuvering falling blocks into groups of three or more to eliminate them from the screen. Along with a Versus mode there is also a Story mode as well.
An evil sorcerer by the name of Surhand has stolen a mystical amulet which brings peace and serenity to the land of Phoenicia and hopes to use it to bring death and destruction to the land. The player must battle their way through his four guards in a series of best two-out-of-three games of Columns in order to face off against Surhand and bring peace back to the land.
The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks.
|
| 449 |
T2: The Arcade Game |
Game Gear |
Midway |
|
Feb 1993 |
Acclaim Entertainment, Inc. |
Action |
T2: The Arcade Game Game Gear
Price:
Date Added: 24 Feb 2011
Summary: As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance.
Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected.
T2: The Arcade Game features seven levels based on specific scenes or general concepts in the film. The first four levels act as a prelude, as the player guns down waves of metal Terminators across a post-apocalyptic Battlefield, a besieged Human Hideout, and through the security checkpoints of the enemy supercomputer SkyNet. After destroying the computer, players travel back in time to protect John and Sarah Connor, while also destroying every scrap of SkyNet research at the headquarters of its manufacturer. From there, players must fend off the indestructible T-1000 until the final showdown in the Steel Mill.
Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively).
|
| 450 |
Tails Adventure |
Game Gear |
Aspect Co. Ltd. |
|
Feb 1995 |
SEGA Enterprises Ltd. |
Action, Role-Playing (RPG) |
Tails Adventure Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Before Tails met Sonic the Hedgehog he lived on Cocoa Island, a place that isn't on the map. It's an island pulled up by the Chaos Emeralds. Suddenly, while relaxing, Tails hears an explosion that seems like it's coming from inside the island. A Flicky tells Tails that Battle Kukku has invaded the island. He also tells Tails that Battle Kukku is mining here for the Chaos Emeralds, to obtain it's power. Tails gears up and heads for his quest to find the machine parts to build his weapon to defeat the evil Battle Kukku. There are however major plot differences between the Japanese and the western release. In the US and European version of the game it tells the story how Sonic and Tails decide to go separate ways for a while. Tails finds an unknown island and decides to dub it Tails Island. While resting there, a large explosion occurs and a Flicky tells him birds are invading the island.
Unlike the other games in the series, this spin-off is less of a traditional platformer, but has a much slower pace with rpg elements and a focus on puzzle-solving. Tails can walk, jump, fly (momentarily), hang on ledges and throw bombs. He starts with ten health points that can be replenished with rings, but the amount can be extended to 99 by collecting chaos emeralds. In the twelve stages Tails can collect up to 26 items. Per level however, he is only allowed to bring along four and this adds a tactical dimension. One of the most vital tools is the Remote Robot that can squeeze through small areas that Tails cannot reach. Underwater he changes into the small submarine Sea Fox.
|
| 451 |
Tails' Skypatrol |
Game Gear |
JSH, SIMS Co., Ltd. |
|
Apr 1995 |
SEGA Enterprises Ltd. |
Action |
Tails' Skypatrol Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Summary: Tails' Skypatrol is the first solo adventure of the Sonic sidekick Tails in the Sonic the Hedgehog series and it was only released in Japan.
While flying around, Tails discovers an island. It seems to be completely abandoned except for some mine cart tracks. As he lands on the island a cart approaches, and Tails hides in the bushes. The passing silver cart is driven by a woman who says she is Wendy Witchcart. She proclaims that everything on the island is hers and threatens to transform everyone in crystal who does not follow her rules. Tails, determined to save all the animals on the island, sets in a chase to the Witchcart.
Gameplay is fairly similar to the Sonic series. Tails need to defeat enemies and complete obstacles. He can fly, but is constantly suspended. He carries a golden rind that is used to take out enemies or to latch on to devices. Sonic, the emeralds and Dr. Robotnik are not presented, and neither are there rings to collect during the levels.
The game came to other territories as an unlockable minigame in the GameCube version of Sonic Adventure DX and as one of the titles in the Sonic Gems Collection.
|
| 452 |
Taz in Escape from Mars |
Game Gear |
HeadGames, Inc. |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Taz in Escape from Mars Game Gear
Price:
Date Added: 24 Feb 2011
Summary: You play as Taz, the famous cartoon-character. Taz is captured by Marvin the Martian and transfered to his intergalactic Zoo! Now it is your job to aid Taz in his great escape from the Zoo-prison and also find a way back home to Earth. To make the escape a little easier, there are items placed here and there, such as cakes which make regain your health. You also find gas tanks, which you can eat and then breath fire.
You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses.
|
| 453 |
Taz-Mania |
Game Gear |
NuFX, Inc. |
|
Feb 1992 |
SEGA Enterprises Ltd. |
Action |
Taz-Mania Game Gear
Price:
Date Added: 20 Feb 2011
Summary: One evening, Taz's father is telling an intriguing tale. Somewhere on Tazmania is a Lost Valley, and in that valley nests a huge seabird, so huge that one of it's eggs could feed a family for a year! Just think of the omelette one of those could make!
Thus Taz becomes fascinated and leaves in search of one of those eggs before his Dad has even finished the story...
Taz can Jump, perform a Spinning Jump and a Spin Attack. Munch roast chickens to replenish life. Gain extra points by moving quickly through the levels - there are six stages and each stage has two rounds.
There are a few other items and pickups such as: Spring: boings Taz up to high ledges. Blocks: destructible. 1-UP: extra life. Star: invulnerability. Unless you run into a bomb. Bomb: does what it says on the tin.
|
| 454 |
Tom and Jerry: The Movie |
Game Gear |
SIMS Co., Ltd. |
|
Apr 1993 |
SEGA Enterprises Ltd. |
Action |
Tom and Jerry: The Movie Game Gear
Price:
Date Added: 17 Apr 2011
Summary: As in the popular cartoon series, Tom the cat is once again after that little mouse Jerry. The player plays as Tom, a curious cat who will do anything to get his paws on that trouble-maker mouse, Jerry. Tom tries to catch Jerry as he runs through six different levels. Starting in the Kitchen, Jerry will lead Tom through the Garden, Down Town, the Forest, Rock Mountain, and finally ending up in the Nursery.
Jerry will do anything he can to keep Tom from snagging him. Even if that means running through dangerous areas. Tom must try and dodge tail-scorching stoves, dropping flower pots, falling boulders, and even climb skyscrapers and swim underwater all while trying to nab that rascally rodent. Not only that, Jerry will also throw bombs and leave land mines in Tom's path.
Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, if Tom is able to get close enough, he can pounce on Jerry resulting in an advance the next level. The next level can also be reached to by chasing Jerry to the end of the round where he will be cornered. There are also damage points that are taken away from Tom as he is hit by the number of dangerous environments around him. Too many hits will also result in a game over. It is just another hard days work for Tom the cat!
|
| 455 |
True Lies |
Game Gear |
Beam Software Pty., Ltd. |
|
Feb 1995 |
Acclaim Entertainment, Inc. |
Action |
True Lies Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Take charge of gun toting Arnie in this top down omni-scrolling action shooter. Arnie takes on the terrorists using a variety of weapons in all the locations from the movie of the same name. In each location you have a mission such as retrieve data or capture a terrorist.This usually involves searching around for your goal while dispatching enemies and trying to minimise civilian casualties. The emphasis is on action and weapons, in particular Arnold's favourites: flame thrower and the uzi. He also has a diving roll to help him dodge the enemies bullets and come back guns blazing..
|
| 456 |
Virtua Fighter Animation |
Game Gear |
Aspect Co. Ltd. |
|
Mar 1996 |
SEGA Enterprises Ltd. |
Action |
Virtua Fighter Animation Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Virtua Fighter Animation is an one-on-one 2D fighting game based on the Virtua Fighter anime series. It has two game modes: story and versus.
In the story mode, the player follows the anime's plot, with anime style cutscenes before and after each fight. The story is divided in acts, each one of them corresponding to one fight. The player starts controlling Akira Yuki, as as he beats his opponents, each one of them joins his party, so they can be chosen in the next fights. Besides Akira, the other characters which become available are Pai Chan, Jacky Bryant, Wolf Hawkfield, Kage-Maru, Sarah Bryant and Lau Chan. In the final act, the player must fight against Dural.
The versus mode allows players to choose any of the seven available characters to fight against the CPU. In the two player versus game, Kage-Maru is removed from the character selection.
The Game Gear version has 3 different viewing modes: Normal, Large and Real-Time. The Normal viewing mode shows the fighters from a more distant position (smaller sprites) than the Large mode (larger sprites). The Real-Time mode simulates the zooming camera effects from the other Virtua Fighter games, alternating between the Normal and Large modes. It also has an extended intro sequence, with anime style cutscenes.
In regards to gameplay, the game doesn't differ much from any other 2D fighting game, as the player can perform punches (button 1), kicks (button 2) and jumps (up), as well as some special maneuvers. The Game Gear version has also a block function (START button), absent in the Master System version. The fights are regular best of 3 round matches, and players will loose a round if one of this three possibilities happen: their energy is depleted, they fall out of the ring or they have less energy than the opponent if the time runs out.
|
| 457 |
Wonder Boy |
Game Gear |
Westone Co., Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Action |
Wonder Boy Game Gear
Price:
Region: Japan
Date Added: 24 Feb 2011
Summary: Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.
There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.
There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.
|
| 458 |
Woody Pop |
Game Gear |
SEGA Enterprises Ltd. |
|
Mar 1991 |
SEGA Enterprises Ltd. |
Action |
Woody Pop Game Gear
Price:
Date Added: 24 Feb 2011
Summary: Every system must have a Breakout clone, and every self-respecting developer must have one, especially in the mid-eighties, following the success of Taito's Arkanoid. Sega's answer was called Woody Pop.
With a wooden paddle, which in fact is Woody the tree spirit, you bounce your ball against bricks laid out in a big house filled with toys. The toys will come out to disturb you. When you hit "mystery bricks", wind-up toy soldiers or robots come out, obstructing your ball. On some levels, a toy train will cross your path as well. Speaking of wells, the bottom of the screen is not a big black hole as in most other games of this kind – instead the whole covers only a part of the wall, so that even if you miss the ball, it might bounce back in the corners.
Once a room is cleared, you can choose freely between up to three adjacent rooms to progress to, making this game less linear than usual.
Like any post-Arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by Sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several.
|
| 459 |
X-Men |
Game Gear |
|
|
Feb 1994 |
SEGA of America, Inc., SEGA of America, Inc. |
Action |
X-Men Game Gear
Price:
Date Added: 24 Feb 2011
Summary: X-Men is a sidescrolling beat'em up/platform game, much like its homonymous Mega Drive/ Genesis counterpart. Several X-Men characters are playable throughout the game. The player can choose from two characters from the start, Cyclops and Wolverine, and three Levels are accessible. In the course of the game, the player can unlock five other X-Men, namely Storm, Iceman, Rogue, Nightcrawler and Psylocke.
The story is that most of the X-Men have been kidnapped by Magneto, which is the reason why only Cyclops and Wolverine are available from the start. Apparently, unlocking the characters equals rescuing him. On the way, there several foes from the X-Men universe to beat, and at the end, Magneto once again needs a reprehension.
The basic mechanics of the game are punching, (double-)jumping and jump-kicking. Furthermore, pressing Start activates/ deactivates the characters mutant ability, for example Wolverine's claws or Cyclops' laser beams. Using it however drains a limited amount of energy, which can be refreshed by finding "X"-symbols.
|
| 460 |
Crash Bandicoot: The Wrath of Cortex |
GameCube |
|
Everyone |
|
SPIG |
Action |
Crash Bandicoot: The Wrath of Cortex GameCube
Price: $19.99
UPC: 0020626717519
Rating: 3.0 (28 votes)
Discs: 1
Region: 1
ASIN: B00006966U
Date Added: 14 Dec 2008
Summary: "Crash Bandicoot: The Wrath of Cortex", now optimized for the GameCube, delivers the same mix of intuitive gameplay and elaborate adventure that fans have come to expect from the series, and offers many enhancements and all-new environments and missions. Neo Cortex is back, and he means to rid himself of Crash once and for all. To energize his most diabolical creation to date, Cortex channels the power of the Elementals, a group of renegade masks with the destructive power of air, earth, water, and fire. To stop the Elementals and Cortex's new weapon, Crash or Coco (a fully playable character for the first time) face five game hubs, 25 dynamic levels, and five unique bosses, as well as a new character that will rock the Crash world.
|
| 461 |
Driven |
GameCube |
|
Teen |
|
Bay Area Multimedia |
Racing & Flying |
Driven GameCube
Price: $17.99
UPC: 0682384410042
Rating: 3.0 (9 votes)
Region: 1
ASIN: B00006409H
Date Added: 14 Dec 2008
Summary:
|
| 462 |
Godzilla: Destroy All Monsters |
GameCube |
|
Teen |
|
Atari Inc. |
Sci-Fi |
Godzilla: Destroy All Monsters GameCube
Price: $19.99
UPC: 0742725238602
Rating: 4.5 (77 votes)
Region: 1
ASIN: B00006IJJC
Date Added: 14 Dec 2008
Summary: Legendary monsters battle among earths cities to determine the planets fate. Attempting worldwide domination, aliens have gained control over Godzillas longtime rivals - the kaiju must be defeated. Participate in a spectacle like no other by combating the greatest beasts on a colossal scale, as the worlds future hangs in the balance.
|
| 463 |
Harry Potter & the Chamber of Secrets |
GameCube |
|
Everyone |
|
EA |
Fantasy |
Harry Potter & the Chamber of Secrets GameCube
Price: $17.99
UPC: 0014633145502
Rating: 3.5 (80 votes)
Region: 1
ASIN: B00006IJJL
Date Added: 14 Dec 2008
Summary: Be Harry Potter in a new adventure with more magic, friendship and danger. Learn new spells, undertake new quests, make new friends and challenge new adversaries to confront the powers at the heart of the Chamber of Secrets. Do you dare take the chance that you might face You-Know-Who again?
|
| 464 |
Legend of Spyro: A New Beginning |
GameCube |
|
Everyone 10+ |
Oct 2006 |
Vivendi Universal Interactive Publishing |
Action |
Legend of Spyro: A New Beginning GameCube
Price: $29.99
UPC: 0020626725064
Rating: 3.5 (10 votes)
Region: 1
ASIN: B000ECX0GU
Date Added: 14 Dec 2008
Summary: In The Legend of Spyro: A New Beginning, Spyro embarks on an action-packed adventure that redefines his history. Players will experience the awesome power of the purpledragon as they unleash devastating fury attacks, Upgradeable breaths and ground-to-aerial melee combos in frenzied battles with hordes of menacing enemies and bone-chilling bosses.
|
| 465 |
Legend of Zelda The Wind Waker |
GameCube |
|
Everyone |
Jun 2006 |
Nintendo |
Fantasy |
Legend of Zelda The Wind Waker GameCube
Price: $19.99
UPC: 0045496960469
Rating: 4.5 (832 votes)
Discs: 1
Region: 1
ASIN: B000084318
Date Added: 14 Dec 2008
Summary: The Legend of Zelda: The Wind Waker returns you to the world of Hyrule as you travel the waves to tame the winds! Brilliant combat, fantastic facial expressions and beautiful oceans will immerse you in the land of Hyrule as you face Gannon!
|
| 466 |
The Legend of Zelda: Collector's Edition |
GameCube |
|
Everyone |
|
Nintendo |
Kids & Family |
The Legend of Zelda: Collector's Edition GameCube
Price: $59.99
UPC: 0039915244605
Rating: 4.5 (22 votes)
Region: 1
ASIN: B000BRULV0
Date Added: 14 Dec 2008
Summary: The Greatest legend in gaming! The ultimate Zelda Collection. Includes the Legend of Zelda, Zelda II, The Legend of Zelda Ocarina of Time, and The Legend of Zelda Majora's Mask
|
| 467 |
Legend of Zelda: Ocarina of Time / Master Quest |
GameCube |
|
Everyone |
|
Nintendo |
Kids & Family |
Legend of Zelda: Ocarina of Time / Master Quest GameCube
Price:
UPC: 0045496702267
Rating: 5.0 (5 votes)
Region: 1
ASIN: B0002JVVWU
Date Added: 14 Dec 2008
Summary: Nintendo Gamecube 2-Game Bonus Disc: Zelda Ocarina of Time & Master Quest. Sneak Preview Promotional Disc. UPC #0-4549670226-7
|
| 468 |
Lord of the Rings The Return of the King |
GameCube |
|
Teen |
Nov 2003 |
Electronic Arts |
Fantasy |
Lord of the Rings The Return of the King GameCube
Price: $19.99
UPC: 0014633146868
Rating: 4.0 (94 votes)
Region: 1
ASIN: B00009VE6B
Date Added: 14 Dec 2008
Summary: Lord of the Rings: The Return of the King brings the incredible adaptation of the classic Tolkien novel to life, on your game system!
|
| 469 |
Luigi's Mansion |
GameCube |
|
Everyone |
Jun 2006 |
Nintendo |
Action |
Luigi's Mansion GameCube
Price: $19.99
UPC: 0045496390006
Rating: 4.0 (456 votes)
Region: 1
ASIN: B00005Q8LR
Date Added: 14 Dec 2008
Summary: Luigi's Mansion is a great adventure game starring the previously-overlooked Mario brother!
|
| 470 |
Mario Kart: Double Dash |
GameCube |
|
Everyone |
Nov 2003 |
Nintendo |
Racing & Flying |
Mario Kart: Double Dash GameCube
Price: $29.99
UPC: 0045496961282
Rating: 4.5 (345 votes)
Discs: 1
Region: 1
ASIN: B00009WAUD
Date Added: 14 Dec 2008
Summary: Mario Kart: Double Dash! lets you double up with your favorite Nintendo mascots for fast and hard kart racing.
|
| 471 |
Metroid Prime 2: Echoes |
GameCube |
Retro Studios Inc. |
|
Nov 2004 |
Nintendo of America Inc. |
Action |
Metroid Prime 2: Echoes GameCube
Price:
Rating: 90
Date Added: 11 Jun 2011
Series: New Play Control!
Summary: A long time ago a race of beings called the Luminoth settled the planet Aether. They built energy controllers to harness the "light of Aether" to prolong the life of their planet and its inhabitants. After many ages of peace and prosperity, a meteor collided with the planet; this collision opened a dimensional rift into another world, called Dark Aether. From this world came an evil race of beings known as the Ing, and for many ages a war was fought between the Ing of the dark world and the Luminoth of the light world. Over time the Ing began winning, turning the light world to dark. At about this time, a federation spacecraft happens to be chasing a Space Pirate vessel, which is destroyed by the Ing, through the area. Wondering about the fate of this craft, the Galactic Federation sends an urgent message to Samus Aran, asking her to find the crew and investigate the planet Aether.
This is the sequel to Metroid Prime where players once again control bounty hunter Samus Aran as she arrives on Aether. The game is played from both a first-person view(walking, running, jumping) and third-person view (morph ball mode and cut scenes). The game uses a combination of action, adventure, and platform game elements; while searching the player is able to uncover the story by finding federation reports and Luminoth lore. There are variety of puzzles to solve to reach new locations, different landscapes that the player can jump and grapple across and attack plenty of enemies. As usual, players begin the game with limited capabilities but additional weapons and suit upgrades can be found, including some standards from the Metroid series such as the varia suit, morph ball bombs, and missiles along with a few new weapons, such as the dark suit, dark beam, and light beam.
Metroid Prime 2: Echoes also features multiplayer modes for up to four players. In deathmatch, combatants need to hunt down each of the other players. This variation can be played either with a time limit or where the greatest number of frags wins. The second option is called bounty mode; in this variation each player starts with a number of bounty coins. When one player hits another player with a powerful attack, some of their coins will drop, which can be collected. Coins may also be found throughout the landscape, and the player with the most coins at the end wins.
|
| 472 |
Naruto Clash of Ninja |
GameCube |
|
Teen |
Feb 2006 |
D3 Publisher |
Action |
Naruto Clash of Ninja GameCube
Price: $19.99
UPC: 0879278330009
Rating: 4.0 (20 votes)
Region: 1
ASIN: B000BNKX9O
Date Added: 14 Dec 2008
Summary: Naruto: Clash of Ninja is a must-have game for fans of both the popular Naruto series and action fighter games! The gorgeous cel-shaded graphics bring the show's anime look to life as you battle to prove your superiority in the ninja arts.
|
| 473 |
Naruto Clash of Ninja 2 |
GameCube |
Tomy |
Teen |
Sep 2006 |
D3 Publisher |
Fighting |
Naruto Clash of Ninja 2 GameCube
Price: $14.99
UPC: 0053941702021
Rating: 4.0 (12 votes)
Region: 1
ASIN: B000G75AMK
Date Added: 14 Dec 2008
Summary: The training is over. Now, shinobi selection begins. To climb the ninja ranks, you must look danger in the eye. Each battle is not just a test of your abilities; it's a fight for survival. The hit series on Cartoon Network is back for more on Nintendo GameCube. Naruto, Sasuke, Sakura and the other ninja-in-training are going beyond the classroom and must now face each other and challenging new opponents in multi-ninja battles! Face off against friends and foes, teachers and assassins; team up with allies or face the enemy on your own. When you're a ninja, you must be prepared for anything! Special character-specific moves add to the feeling of authenticity
|
| 474 |
Pac Man VS. / Pac Man World 2 |
GameCube |
|
Everyone |
May 2004 |
Namco |
Action |
Pac Man VS. / Pac Man World 2 GameCube
Price: $19.99
UPC: 0722674300063
Rating: 4.0 (10 votes)
Discs: 1
Region: 1
ASIN: B0000DI6BB
Date Added: 14 Dec 2008
Summary: The Pac-Man Bundle gives you twin adventures starring the first real arcade hero, Pac-Man!
|
| 475 |
Shadow The Hedgehog |
GameCube |
|
Everyone 10+ |
Nov 2005 |
Sega Of America, Inc. |
Action |
Shadow The Hedgehog GameCube
Price: $19.99
UPC: 0010086610437
Rating: 4.0 (154 votes)
Region: 1
ASIN: B0009PM8V0
Date Added: 14 Dec 2008
Summary: Shadow The Hedgehog brings back the high-speed action Sonic fans love, from a completely different perspective. They'll become Shadow, a rebel tormented by a dark past. He is strugglingto unveil his true identity: Was he created to save humankind or to do the evil bidding of the dark side? His only clues are his own forgotten memories, and those secrets can only be unlocked through the powers of seven Chaos Emeralds.
|
| 476 |
Sonic Adventure DX Director's Cut |
GameCube |
|
Everyone |
Aug 2004 |
Sega Of America, Inc. |
Action |
Sonic Adventure DX Director's Cut GameCube
Price: $14.99
UPC: 0010086610260
Rating: 4.0 (97 votes)
Discs: 1
Region: 1
ASIN: B00008URUB
Date Added: 14 Dec 2008
Summary: Sonic Adventure DX takes you on a new adventure with Sonic and his pals, as they fight to save the world from Dr. Eggman! Save the world in this fantastic platform-action gaming experience!
|
| 477 |
Sonic Gems Collection |
GameCube |
|
Everyone |
Mar 2006 |
Sega Of America, Inc. |
Adventure |
Sonic Gems Collection GameCube
Price: $19.99
UPC: 0010086610444
Rating: 4.0 (41 votes)
Region: 1
ASIN: B0009SQFGQ
Date Added: 14 Dec 2008
Summary: Sonic Gems Collection gives old-school Sonic fans, collectors and newcomers a reason to rejoice! This full collection of classic Sonic games compiles all the most popular games featuring Sonic The Hedgehog. On top of that, there are other classic Sonic games hidden throughout the disc. See if you can unlock them for even more great arcade action!
|
| 478 |
Sonic Heroes |
GameCube |
|
Everyone |
Jun 2006 |
Sega Of America, Inc. |
Action |
Sonic Heroes GameCube
Price: $14.99
UPC: 0010086610253
Rating: 4.0 (170 votes)
Discs: 1
Region: 1
ASIN: B0000VSH4U
Date Added: 14 Dec 2008
Summary: Sonic Heroes takes you blazing through a world of great adventure! use multiple teams&formations to conquer the ultimate hero, once and for all.
|
| 479 |
Sonic Riders |
GameCube |
|
Everyone |
Feb 2006 |
Sega Of America, Inc. |
Racing & Flying |
Sonic Riders GameCube
Price: $19.99
UPC: 0010086610420
Rating: 4.0 (24 votes)
Region: 1
ASIN: B000E36OVM
Date Added: 14 Dec 2008
Summary: Sonic Riders teams up Sonic the Hedgehog, Tails, Knuckles and a group of new characters, in a wild new racing game. Dr.Robotnik has challenged racers from across the world to compete in his Worldwide Grand Prix, the prize being a Chaos Emerald. Sonic and his friends must compete get the Chaos Emerald before anyone else does. Multiple visually stunning locations from across the Sonic universe
|
| 480 |
Star Fox Adventures |
GameCube |
|
Teen |
|
Nintendo |
Sci-Fi |
Star Fox Adventures GameCube
Price: $19.99
UPC: 0045496960063
Rating: 4.0 (289 votes)
Discs: 1
Region: 1
ASIN: B00006599U
Date Added: 14 Dec 2008
Summary: Starfox Adventures for Gamecube MODEL- DOL-P-GSAE VENDOR- NINTENDO FEATURES- Star Fox Adventures Breathtaking graphics and an epic storyline propel this all-new spectacular from Rare and Nintendo. The despotic General Scales has unleashed powers that are literally tearing apart the once-peaceful Dinosaur Planet. With the survival of Fox McClouds home planet at risk, the intrepid veteran of Star Fox 64 and Super Smash Bros. Melee gets an urgent message to battle Scales and his vast army of cackling SharpClaws. Fox gets strong support from Star Fox Team members Slippy, Peppy and Rob. Unexpected help comes from Prince Tricky, the playful heir to the EarthWalker tribal throne. On the planet surface, Fox must rely on the mystical powers of a unique staff as he battles Scales minions, befriends peaceful plant-eaters and encounters eerie spirits that hold the key to the planets survival. Most intriguing of all is Krystal, a beautiful traveler from a distant planet. Rare and Nintendo have lovingly crafted the games incredible graphics, including gorgeous water effects and Foxs phenomenally detailed fur. For a sharper and clearer image, select the Progressive Scan option when playing on a TV set that supports that feature. The sound is top-notch, too, from the uniformly brilliant voice talent to the endlessly evocative music. This game supports Dolby Pro Logic II. Star Fox Adventures supports progressive scan on TV sets that have that feature. -- SPECIFICATIONs ------------ ESRB Rating : T for Teen Genre/Category
|
| 481 |
Super Mario Sunshine |
GameCube |
|
Everyone |
Jun 2006 |
Nintendo |
Action |
Super Mario Sunshine GameCube
Price: $19.99
UPC: 0045496390365
Rating: 4.0 (635 votes)
Discs: 1
Region: 1
ASIN: B000066JRN
Date Added: 14 Dec 2008
Summary: Super Mario Sunshine takes Mario and Peach to beautiful Sunshine Island, for a much-needed vacation-- until a graffiti artist dressed like Mario goes around vandalizing the place!
|
| 482 |
Super Monkey Ball |
GameCube |
|
Everyone |
Oct 2002 |
Sega Of America, Inc. |
Action |
Super Monkey Ball GameCube
Price: $16.99
UPC: 0010086610000
Rating: 4.5 (167 votes)
Region: 1
ASIN: B00005QDQ1
Date Added: 14 Dec 2008
Summary: In "Super Monkey Ball", you're in control of a cute little monkey trapped inside a transparent ball. The objective of the game is deceptively simple: tilt the floor with your analog stick so that your monkey ball rolls towards the goal. Your success is all in the thumb: the more you tilt, the faster the ball rolls. Just be sure not to fall off the edges! You can play with up to four others to see who can master the tilt and get their monkeys to the finish line ahead of the pack.
|
| 483 |
Super Smash Bros Melee |
GameCube |
|
Teen |
Sep 2001 |
Nintendo |
Fighting |
Super Smash Bros Melee GameCube
Price: $29.99
UPC: 0045496963156
Rating: 4.5 (1117 votes)
Region: 1
ASIN: B00005Q8M0
Date Added: 14 Dec 2008
Summary: Super Smash Brothers Melee is a great fighting game where you put your favorite Nintendo characters against each other, to find out who's the toughest of them all!
|
| 484 |
Tales of Symphonia |
GameCube |
|
Teen |
Aug 2006 |
Namco |
Action |
Tales of Symphonia GameCube
Price: $19.99
UPC: 0722674300025
Rating: 4.5 (193 votes)
Region: 1
ASIN: B0001OK7VW
Date Added: 14 Dec 2008
Summary: Tales of Symphonia challenges you to answer an immense question: Would you sacrifice your life to save a world? With its beautiful 3D cel-shaded graphics and immersive, emotionally charged epic story, you'll walk the line between good & evil -- as the fate of two interlocked worlds hang in the balance.
|
| 485 |
After Burner II |
Genesis |
SEGA Enterprises Ltd. |
|
Sep 1990 |
SEGA of America, Inc. |
Action |
After Burner II Genesis
Price:
Date Added: 16 Sep 2010
Summary: Similar to its predecessor, the premise of After Burner II is to get on the F-14 Tomcat and fly mission after mission of shooting planes out of the sky. At your disposal is a vulcan cannon (basically a machine gun) and a limited number of missiles. In some versions of the game the guns fire automatically all the time. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.
The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you.
|
| 486 |
Air Diver |
Genesis |
Copya System Ltd. |
|
Feb 1990 |
Seismic Software Inc. |
Action |
Air Diver Genesis
Price:
Date Added: 18 Feb 2011
Summary: A terrorist organization led by a fanatic operating out of the Middle East has brought together a military force capable of holding the entire world hostage, backed by a lot of evil governments. The player needs to board a F-119 stealth fighter and stay undetected while taking out all opposition.
Although technically boarding a stealth fighter, no stealth elements are involved. After choosing one from the different locations on the map, the player is shown flying from a first-person cockpit perspective and enemies do not seem to have trouble locating the player's aircraft. In different solo missions the player needs to take out all opposition using regular bullets and lock-on missiles. All statistics, including the remaining time before running out of fuel and the enemies on the radar, are shown in the cockpit HUD. The craft is able to move left and right, and use a boost to do sideways rolls or complete loops to get behind enemies. Some shots can be taken, leading to body damage, but incoming missiles are usually fatal and those need to be shot or avoided. Next to regular enemies, there are also a few boss planes. Missions take place all over the world during different times of day.
|
| 487 |
Altered Beast |
Genesis |
SEGA Enterprises Ltd. |
|
Aug 1989 |
SEGA of America, Inc. |
Action |
Altered Beast Genesis
Price:
Date Added: 16 Sep 2010
Summary: In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.
The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.
The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.
|
| 488 |
Animaniacs |
Genesis |
Konami Co., Ltd. |
|
Feb 1994 |
Konami (America), Inc. |
Action |
Animaniacs Genesis
Price:
Date Added: 18 Feb 2011
Summary: Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot.
There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes.
|
| 489 |
Art Alive |
Genesis |
|
Everyone |
|
Sega Of America, Inc. |
Kids & Family |
Art Alive Genesis
Price:
UPC: 010086017038
Rating: 4.0 (1 votes)
Region: 1
ASIN: B000035XLU
Date Added: 16 Sep 2010
Summary: Pick a place and an idea and get to work drawing a picture. You can use sega pictures like Sonic and create your own masterpiece.
|
| 490 |
Ballz 3D: Fighting at its Ballziest |
Genesis |
PF Magic |
|
Sep 1994 |
Accolade, Inc. |
Action |
Ballz 3D: Fighting at its Ballziest Genesis
Price:
Date Added: 16 Sep 2010
Summary: Ballz is a fighting game, but what makes it uniqe is the fact that your player is made out of balls. The game has a detailed 3D engine with a fixed camera. The game plays like your normal beat 'em up game. This game supports 2 players, 3 difficulties and up to 21 matches.
|
| 491 |
Batman Forever |
Genesis |
Acclaim Studios London |
|
Sep 1995 |
Acclaim Entertainment, Inc. |
Action |
Batman Forever Genesis
Price:
Date Added: 16 Sep 2010
Summary: Batman Forever is the officially licensed game based on the 1995 movie. The bad guys this time around are The Riddler and Two-Face.
This game is an usual hybrid of side-scrolling platformer and one-on-one fighter. You make your way through levels that include some platform jumping elements, but you typically take on opponents one at a time like in a fighting game. You arsenal includes a lot of nifty bat-gadgets, and a collection of fighting moves that are unleashed with special button combinations.
The graphics were rendered completely with digitized actors and objects, but none of the actors from the movie make an appearance in the game.
|
| 492 |
Batman: The Video Game |
Genesis |
SunSoft |
|
May 1990 |
Sun Corporation of America |
Action |
Batman: The Video Game Genesis
Price:
Date Added: 21 May 2011
Summary: The Genesis version of Batman: The Video Game follows closely the plot from the 1989 movie.
The game consists in six stages, four of side-scrolling platform action and two side-scrolling shooter ones, in the following order: Gotham City Street, Axis Chemical Factory, Flugelheim Museum, Gotham City Street (with the Batmobile and after that on foot), In the Sky over Gotham City (with the Batwing) and the Cathedral, where Batman finally faces the Joker.
Batman can beat his enemies by punching them, slide kicking (by pressing down and the B button) or throwing his Batarang. By holding down the B button, Batman will block projectile-based attacks. He can also use his double jump (pressing the C button a second time while ascending) to leap greater distances or attack his enemies. To reach higher platforms, Batman can use his Grappling Hook (by pressing up and C to shoot, C again to climb). While piloting the Batmobile or the Batwing, Batman can shoot the Twin Vulcan Cannons (B button) or Twin Homing Missiles (A button).
Through the levels, Batman will collect Batman emblems (which will give him Batarangs or Twin Homing Missiles, depending on the stage played), Hearts (which give him health) and Batman heads (which give him an extra life).
|
| 493 |
Battle Master |
Genesis |
Personal Software Services |
|
Sep 1991 |
Arena Entertainment |
Action, Strategy |
Battle Master Genesis
Price:
Date Added: 16 Sep 2010
Summary: An early squad based combat strategy game set in a medieval style fantasy world.
The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities.
There are many traps to avoid and death is a constant in what most people would find a very tough game.
The nearest game to compare it to would be Rage Of Mages, though that has more of an RPG focus, it does bear aesthetic similarities and a squad based fantasy fighting theme.
|
| 494 |
Beast Wrestler |
Genesis |
Riot |
|
Feb 1991 |
Renovation Products, Inc. |
Action |
Beast Wrestler Genesis
Price:
Date Added: 18 Feb 2011
Summary: A one on one fighting game seen from an isometric perspective. All beasts or dragons have two basic attacks: a punch and a tail attack, as well as a special attack that can only be performed while a certain icon is displayed. During close combat, pressing the A or C button rapidly will result in a throwing or choking attack. There is no visible health bar, but three icons are displayed at the bottom of the screen. Once a dragon is knocked down for a longer moment, one icon turns red. Once all icons are red, the fight is lost. The battle arena is surrounded by an electric fence, that opponents can be thrown into and which can also be used to initiate jump attacks.
There are two modes of play: Match and Tournament. Match is a single match for one or two players, where several different dragons are available. Tournament sees the player starting out with a week dragon who has to fight increasingly difficult battles and increase his stats (Power, Speed and Stamina). After every other battle, a shop can be visited that offers different items including food that increases Power, Speed or Stamina, Data Disks that contain information on other Dragons and more. After visiting the shop, Dragons can be trained. The training consists of simply selecting an attribute to be increased. At a few points in the game, it is possible to splice the player's Dragon's genes which that of a defeated Opponent to gain different abilities.
|
| 495 |
Beggar Prince |
Genesis |
Computer & Entertainment Inc. |
|
Sep 1996 |
Computer & Entertainment Inc. |
Role-Playing (RPG) |
Beggar Prince Genesis
Price:
Date Added: 16 Sep 2010
Summary: Beggar Prince (Xin Qigai Wangzi) is a Chinese-made RPG loosely based on the famous novel by Mark Twain, Prince and the Pauper. A young prince is bored with the life in the palace, and one day manages to go outside the gate, distracting the guards. In the town he meets a young boy who looks very similar to him. The prince offers him to switch their clothes, because he wants to spend the day as an ordinary boy. But when he comes back to the palace, the guards don't recognize him in his beggar's clothes and refuse to let him in. A new life, full of danger and adventures, begins for the young prince...
The game is conceived in the tradition of Japanese RPGs. You navigate the prince on the world map and around towns, fighting random enemies and descending into dungeons. The battles are turn-based and are viewed from an isometric perspective. You can attack physically or use a variety of magic spells, classified in types. In the beginning of you turn you have a full SP bar; each action reduces it, and when it is depleted, your turn ends. You can for example heal, cast magic, and physically attack different enemies during the same turn. Your enemies utilize the same system and can unleash multiple attacks on you.
|
| 496 |
Bill Walsh College Football 95 |
Genesis |
High Score Productions |
|
Feb 1994 |
Electronic Arts, Inc. |
Sports |
Bill Walsh College Football 95 Genesis
Price:
Date Added: 18 Feb 2011
Summary: Bill Walsh College Football 95 was one of the many football games released by Electronic Arts back in the day. This one was a bit different as it includes a full season team and player stats, weekly rankings and a windowless passing mode. It has 38 powerhouse teams, such as Florida, Florida State, Texas and Notre Dame to name a few. There are many offensive and defensive plays, over eleven different offensive formations with close to eight options a piece, and six different defensive formations.
The game is endorsed by the late great Bill Walsh, former college and pro coach who had won three Super Bowls.
|
| 497 |
Bimini Run |
Genesis |
Microsmiths, Inc. |
|
Feb 1990 |
Nuvision Entertainment |
Action, Racing / Driving |
Bimini Run Genesis
Price:
Date Added: 18 Feb 2011
Summary: You are Kenji Ohara, a motor boat expert. The evil Dr. Orca has kidnapped your sister Kim. Together with your best friend Luka you must find his hideout on a deserted island, and rescue your sister from his clutches. But that won't be easy, as Dr. Orca has sent his henchmen to stop you!
This is a sailing action game. You navigate your motor boat from a third person perspective view, increasing and decreasing your speed, avoiding yachts and other obstacles, and shooting down the enemies who are trying to stop you.
|
| 498 |
Bubsy II |
Genesis |
Accolade, Inc. |
|
Sep 1994 |
Accolade, Inc. |
Action |
Bubsy II Genesis
Price:
Date Added: 16 Sep 2010
Summary: Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, inside of which there are portals that lead to different area in different locations and times.
Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bubsy kills the enemies by jumping on their heads. The levels are large and can be accessed right from the beginning of the game (except the ultimate level), starting in either west or east wing. There are five types of regular levels: Egyptian pyramid, sci-fi space-like environment, a world filled with musical instruments and notes, a "green" level with trees and hills, and a side-scrolling group of levels where Bubsy has to navigate an airplane.
|
| 499 |
Bubsy in: Claws Encounters of the Furred Kind |
Genesis |
Accolade, Inc. |
|
Sep 1993 |
Accolade, Inc. |
Action |
Bubsy in: Claws Encounters of the Furred Kind Genesis
Price:
Date Added: 16 Sep 2010
Summary: In this 15-level action game the player is Bubsy the bobcat, who has to defeat the Woolies the aliens, which steal balls of yarn. There are five different locations such as jungle, wild west, etc., where the player has to jump and land on their enemies to kill them. Each time to finish the level the player has to defeat the boss, who sits in an alien ship.
|
| 500 |
Buck Rogers: Countdown to Doomsday |
Genesis |
Strategic Simulations, Inc. |
|
Feb 1991 |
Electronic Arts, Inc. |
Role-Playing (RPG) |
Buck Rogers: Countdown to Doomsday Genesis
Price:
Rating: 89
Date Added: 18 Feb 2011
Summary: It is the year 2456.
Humanity has spread across the terraformed planets and satellites of the solar system. Colonies drift though the upper regions of the Jupiter gas clouds and cities have been carved out of asteroids. Mars, the seat of power among the inner worlds, is home to a powerful, despotic Russo-American Mercantile (RAM). Its goal: The enslavement of the solar system.
But what of Earth?
The ancesteral home of mankind now struggles to overcome the devistation of war and pollution. All hope for a return to its former glory lies in a daring band of rebels, the New Earth Organization (NEO) led by Buck Rogers.
Now you and the members of your team can join Buck and his allies to rid the solar system of RAM tyranny!
|
| 501 |
Budokan: The Martial Spirit |
Genesis |
Electronic Arts, Inc. |
|
Sep 1990 |
Electronic Arts, Inc. |
Simulation, Sports |
Budokan: The Martial Spirit Genesis
Price:
Date Added: 16 Sep 2010
Summary: Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.
You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.
|
| 502 |
Clay Fighter |
Genesis |
Visual Concepts Entertainment, Inc. |
|
Sep 1994 |
Interplay Productions, Inc. |
Action |
Clay Fighter Genesis
Price:
Date Added: 16 Sep 2010
Summary: Clay Fighter is a 2D fighting game released in which the characters, as the name suggests, are made completely out of clay. This allows for interesting moves and stylized graphics. The zany roster includes: Bad Mr. Frosty, a snowman; Taffy, a piece of stretchable candy; Blob, a character who can morph into different shapes; Blue Suede Goo, an Elvis knock-off; Ickybod Clay, a pumpkin-headed ghost; Helga, an opera singer; and Bonker, the crazed clown. Each character also has their own level and individual taunts.
|
| 503 |
Columns |
Genesis |
SEGA Enterprises Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Strategy |
Columns Genesis
Price:
Date Added: 18 Feb 2011
Summary: Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines.
As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.
|
| 504 |
Combat Cars |
Genesis |
Accolade, Inc. |
|
Feb 1994 |
Accolade, Inc. |
Action, Racing / Driving |
Combat Cars Genesis
Price:
Date Added: 18 Feb 2011
Summary: Combat Cars is a racing game in which the player not only competes with other cars, trying to outrun them, but also uses all kinds of weapons and gadgets to damage their opponents. In the beginning of the game, the player can choose one of the eight available characters. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The weapons include a simple gun, glue spots they can leave to trap other cars, homing missile, and others. There are 24 different tracks available in the game. The player must complete them in a linear fashion, and once they run out of time, the game is over.
|
| 505 |
Comix Zone |
Genesis |
Sega Technical Institute |
|
Sep 1995 |
SEGA of America, Inc. |
Action |
Comix Zone Genesis
Price:
Date Added: 16 Sep 2010
Summary: Sketch Turner was a starving comic book artist, living with his pet rat Roadkill... that is until a lightning storm mysteriously brought his cartoon villain, Mortus, to life and imprisoned Sketch within the pages of his own comic book. Now trapped in the world that he himself created, but someone else is now drawing, Sketch must battle through the pages of his own comic book, and past his own creations, to a final battle with Mortus. Perhaps one of his own creations, General Alissa Cyan might be able to help...
Comix Zone is a side-scrolling fighting game with a difference, you're inside of a comic book and you yourself know it. Smash enemies into the sides of frames, rip through the paper to unleash a super move and otherwise wreck havoc throughout the limitations of the graphic novel. Sketch himself can jump, attack and use various items that he finds along the comic book, including his rat friend, Roadkill. Button combinations can be used to unleash powerful techniques.
The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing.
|
| 506 |
Cool Spot |
Genesis |
Virgin Games, Ltd., The Global Team |
|
Sep 1993 |
Virgin Games, Inc. |
Action |
Cool Spot Genesis
Price:
Rating: 84
Date Added: 16 Sep 2010
Summary: Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots.
|
| 507 |
Crüe Ball |
Genesis |
NuFX, Inc. |
|
Feb 1992 |
Electronic Arts, Inc. |
Action |
Crüe Ball Genesis
Price:
Date Added: 18 Feb 2011
Summary: Crüe Ball is a pinball game based on the glam-rock supergroup Motley Crüe. The game features Genesis-style renditions of the songs "Live Wire", "Dr. Feelgood", and "Home Sweet Home."
The main pinball table is three screens high. The goal of the game is to knock out certain targets in the two lower screens in order to gain access to the top screen. Once you get the ball into the top screen, you can hit a ramp shot to advance to the next level. All told, there are nine levels, each with varying goals to complete.
Four players can play in a round, with each player taking turns. There's also a bonus game where you play pong versus freaky exploding skeleton things.
|
| 508 |
Cyberball |
Genesis |
|
Rating Pending |
|
Sega Of America, Inc. |
Simulation |
Cyberball Genesis
Price:
UPC: 0010086011098
Rating: 4.0 (1 votes)
Region: 1
ASIN: B000035XNY
Date Added: 16 Sep 2010
Summary: Look if you like football you should like cyberball, but remember this is not madden
|
| 509 |
Cyborg Justice |
Genesis |
|
|
|
Sega Of America, Inc. |
Fighting |
Cyborg Justice Genesis
Price:
UPC: 0010086010244
Rating: 4.0 (4 votes)
Region: 1
ASIN: B00002SVO3
Date Added: 16 Sep 2010
Summary: This game is probably one of the most obscure titles on Sega. The story begins when your spaceship is caught in a meteor shower and crashes on an nearby planet. The brains of the crew members are taken away to the nearby and very secret lab of the Cydrek Federation, soon to be your enemy, and placed into robotic bodies. It is essentially a side scrolling sci-fi shotter in which you design your own fighting robot and proceed to bash, smash, and shred your way through four major sections each with four stages, making your way to the final battle and justice. The design portion of the game is fairly simple and consists of choosing a body, a pair of legs and a weapon. That said this was one of me and my freinds favorite Sega titles and I think anyone who likes brawler games or is a fan of the science fiction genre will enjoy it very much.
|
| 510 |
Dark Castle |
Genesis |
Silicon Beach Software, Inc. |
|
Feb 1991 |
Electronic Arts, Inc. |
Action |
Dark Castle Genesis
Price:
Date Added: 18 Feb 2011
Summary: The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.
The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.
|
| 511 |
Decap Attack |
Genesis |
Vik Tokia, Inc. |
|
|
Sega Of America, Inc. |
|
Decap Attack Genesis
Price:
UPC: 0010086010275
Region: 1
ASIN: B00002SVO6
Date Added: 18 Feb 2011
Summary: .
|
| 512 |
Disney's Aladdin |
Genesis |
Virgin Games, Inc. |
|
Nov 1993 |
SEGA of America, Inc. |
Action |
Disney's Aladdin Genesis
Price:
Rating: 89
Date Added: 18 Feb 2011
Summary: The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer.
The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.
The game's humorous animations were created by Walt Disney Feature Animation.
|
| 513 |
Disney's Ariel the Little Mermaid |
Genesis |
BlueSky Software, Inc. |
|
Jun 1992 |
SEGA of America, Inc. |
Action |
Disney's Ariel the Little Mermaid Genesis
Price:
Date Added: 11 Jun 2011
Summary: Help either Ariel, the gleeful little mermaid, or Triton, her father, foil the evil Ursula, who has transformed everyone into small, green worm-like creatures, including the character you dont initially choose.
Rescuing requires you to simply swim into the unfortunate little victims as they hang about at fixed places in the watery world; while fending off and dodging enemies like eels, clams, sharks, and several other sea meanies. Friends like Flounder and Sebastian can also be summoned for a little helping hand.
|
| 514 |
Disney's Toy Story |
Genesis |
Traveller's Tales Ltd. |
|
Apr 1996 |
Disney Interactive, Inc. |
Action |
Disney's Toy Story Genesis
Price:
Date Added: 18 Feb 2011
Summary: This game is based on the movie "Toy Story". It sets you as the character of Woody as you jump, swing, and drive to the end of each level. Each level contains familar scenes from the movie. The gameplay consists of the platform\sidescrolling kind. You use Woody's pullstring to defeat enemies like sharks, Mr. Potatohead, and Ham. After each level, you are treated to still images from the movie.
|
| 515 |
Dr. Robotnik's Mean Bean Machine |
Genesis |
Compile |
|
Sep 1993 |
SEGA of America, Inc. |
Strategy |
Dr. Robotnik's Mean Bean Machine Genesis
Price:
Date Added: 16 Sep 2010
Summary: Okay, so this Dr. Robotnik guy, he decides to turn something else into robots. This time, it's the citizens of Beanville! It's up to you to save them from their doom. You drop pairs of beans into the dungeons, trying to create groups of four in matching colors. You must challenge Dr. Robotnik's robots to a battle and defeat them, and eventually face the Eggman himself.
|
| 516 |
Dungeons & Dragons: Warriors of the Eternal Sun |
Genesis |
|
|
|
Sega Of America, Inc. |
Role-Playing |
Dungeons & Dragons: Warriors of the Eternal Sun Genesis
Price:
UPC: 0010086013047
Rating: 5.0 (2 votes)
Region: 1
ASIN: B000035XMA
Date Added: 16 Sep 2010
Summary:
|
| 517 |
Ecco the Dolphin |
Genesis |
Novotrade International, Inc. |
|
Jul 1993 |
SEGA of America, Inc. |
Action |
Ecco the Dolphin Genesis
Price:
Rating: 87
Date Added: 16 Sep 2010
Summary: Travel through time along with Ecco the dolphin, in the only game that could call itself a "dolphin simulator". Indeed, you can do pretty much everything a typical dolphin does, including eating fish, surfacing in order to breathe, using your biological sonar and of course, jumping out of the water to amaze your friends.
The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen.
|
| 518 |
Eternal Champions |
Genesis |
SEGA Interactive Development Division |
|
Aug 1993 |
SEGA of America, Inc. |
Action |
Eternal Champions Genesis
Price:
Date Added: 16 Sep 2010
Summary: From various time periods of past, present and future, nine fighters killed in an unjust manner find themselves given a second chance for life. An alien being, known only as the Eternal Champion brings back the fighters into a competition for one reason: to find one among them worthy of being resurrected, giving them a chance to avert their death and tip the balance between good and evil.
The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist.
The game is a 2D one on one fighting title, a genre highly popular throughout the 1990's. Each character supports a large number of special moves and individual fighting styles, and at the end of a match, players have the option to unleash an "Overkill" on a defeated opponent, which brutally kills the loser in a graphic manner, or use the background itself for a stage kill.
Eternal Champions was considered by many critics to be one of the best fighting games for the Sega Genesis, and spawned a Sega CD upgrade.
|
| 519 |
F-15 Strike Eagle II |
Genesis |
MicroProse Software, Inc. |
|
Feb 1993 |
MicroProse Software, Inc. |
Action, Simulation |
F-15 Strike Eagle II Genesis
Price:
Date Added: 18 Feb 2011
Summary: The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.
11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.
|
| 520 |
F-22 Interceptor |
Genesis |
|
|
Mar 1991 |
Electronic Arts, Inc. |
Simulation |
F-22 Interceptor Genesis
Price:
Date Added: 11 Mar 2011
Summary: This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles.
|
| 521 |
Fatal Labyrinth |
Genesis |
SEGA Enterprises Ltd. |
|
Sep 1991 |
SEGA of America, Inc. |
Adventure, Role-Playing (RPG) |
Fatal Labyrinth Genesis
Price:
Date Added: 16 Sep 2010
Summary: Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC.
|
| 522 |
Funny World & Balloon Boy |
Genesis |
AV Artisan |
|
May 1993 |
Realtec Corporation |
Action |
Funny World & Balloon Boy Genesis
Price:
Date Added: 21 May 2011
Summary: Funny World & Balloon Boy is an unlicensed two-in-one cartridge containing two simple games:
Funny World is an action game where the player must shoot strange animals as they move across the screen. On each stage a set number of "funnys" will cross the screen, and the player must shoot a certain number of them before they can safely reach the other side. To make things harder, some will walk, some will run, and some will move erratically; from time to time a female funny will cross the screen, which if shot will cause the player to lose a life. They player also has a certain number of boulders they can drop, which will hit any funny on the screen that may be out of the player's range. If enough funnys are hit, the player moves on to the next stage.
Balloon Boy is an action game where the player controls a boy at the bottom of the screen who must shoot at balloons floating across the top. When shot, the balloons will release either a trap or an item, and the boy must collect the items while avoiding the traps. If all the balloons are destroyed before the time runs out, the player moves on to the next stage.
|
| 523 |
Genghis Khan II: Clan of the Grey Wolf |
Genesis |
KOEI Co., Ltd. |
|
Sep 1994 |
KOEI Corporation |
Role-Playing (RPG), Simulation, Strategy |
Genghis Khan II: Clan of the Grey Wolf Genesis
Price:
Date Added: 16 Sep 2010
Summary: As in the first part you could participate in two conquests: Mongol conquest and world conquest. In the first you must unite all the little tribes of the country. The world conquest is more complex: You must use all your senses to make the world as you wish.
|
| 524 |
Golden Axe II |
Genesis |
SEGA Enterprises Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Action |
Golden Axe II Genesis
Price:
Date Added: 18 Feb 2011
Summary: Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently isn't. He has instead now got his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos.
So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf; get up to deal with the oppression, with their might and magic, and recover the Golden Axe.
The hack and slash gameplay, in a medieval fantasy setting, is essentially the same to that of the previous game. Beat up opponents with melee attacks and collect scrolls to launch magical attacks. Moreover, players can also ride dragons and other beasts and use their attack capabilities to their advantage.
|
| 525 |
The Great Waldo Search |
Genesis |
Radiance Software |
|
Feb 1992 |
THQ Inc. |
Action, Strategy |
The Great Waldo Search Genesis
Price:
Date Added: 18 Feb 2011
Summary: Based on the popular Where's Waldo series of books, the player's goal is to find Waldo, who is hidden in various pictures, before the time on the clock runs out. The player controls a magnifying glass and must click on various items for different effects. Finding a clock adds more time to the search, clicking on a 150 icon adds 150 points to the score, etc.
Each picture consists of 6 adjacent screens containing a continuous theme. The themes are The Carpet Flyers, The Underground Hunters, The Battling Monks, The Unfriendly Giants and The Land of Waldos. Players are given the option of playing on Normal difficulty, Expert difficulty, or playing the Land of Waldos stage. The only difference between the difficulties is that on expert there are no clock items to provide players with extra time.
In all of the stages the player must find both Waldo and a scroll to complete the stage. Waldo must be found before the scroll in order to complete the stage. Waldo's dog Woof is also in each of these stages (except for the Land of Waldos) and by finding him players get to play a small bonus stage where they collect points as they control the dog on a flying carpet.
|
| 526 |
Hard Drivin' |
Genesis |
Atari Games Corporation |
|
Dec 1990 |
Tengen Inc. |
Racing / Driving, Simulation |
Hard Drivin' Genesis
Price:
Date Added: 16 Sep 2010
Summary: Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass...
The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on.
Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again.
The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
|
| 527 |
Haunting Starring Polterguy |
Genesis |
Electronic Arts, Inc. |
|
Feb 1993 |
Electronic Arts, Inc. |
Simulation |
Haunting Starring Polterguy Genesis
Price:
Date Added: 18 Feb 2011
Summary: The ghost of a teenager seeks revenge against a snobbish family. Your job is to scare them out of their house(s). They can't see you so your only means of scaring them is by possessing various objects throughout the household. For example, possessing a piece of furniture would cause something to fly out from it and possessing an object would make it come alive in some way or another. You need to act quickly because you have something called "ecto" which acts as the fuel that allows you to roam the real world. You're awarded more ecto each time a family member exists the room. The more scares you did, the more ecto you gain. Losing all ecto sends you to the underworld where you have to regain your ecto to full capacity in order to go back into the real world.
|
| 528 |
Heavy Nova |
Genesis |
Holocronet |
|
Feb 1992 |
Micronet Co. Ltd. |
Action |
Heavy Nova Genesis
Price:
Date Added: 18 Feb 2011
Summary: In an era of frequent alien attacks, the Earth has a unified Government, which relies on a line of cyborgs known as the Heavy Dolls for defense. The greatest of these are known as the Heavy Nova, a title earned by passing a rigorous training regime.
You are taking on the simulated proving grounds, which are split into two styles of alternating action. In the first you must progress (initially purely horizontally, though later with vertical flick-scrolling as well) through a hostile environment of enemies, bombs and traps, gaining points for doing it quickly and with lots of energy left. Initially you can fly and kick as needed.
Once this section is complete, you move on to one-on-one combat of the Street Fighter 2 style. The early foes have far less energy than you begin with. As you progress through the game, you are awarded extra attacking moves, in a manner similar to Brutal: Paws of Fury
|
| 529 |
The Immortal |
Genesis |
Sandcastle |
|
Feb 1991 |
Electronic Arts, Inc. |
Action, Adventure |
The Immortal Genesis
Price:
Date Added: 18 Feb 2011
Summary: The Immortal is an isometric action-adventure game.
Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await.
The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room.
The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords.
|
| 530 |
The Incredible Hulk |
Genesis |
Probe Software Ltd. |
|
Sep 1994 |
U.S. Gold, Inc. |
Action |
The Incredible Hulk Genesis
Price:
Date Added: 16 Sep 2010
Summary: In this side-scrolling action game you fight against your arch-enemy The Leader and his forces (Rhino, Absorbing Man, Abomination and Tyrannus)
Take control of the Hulk/Dr. Banner through five levels of action. City and Construction Site, Tyrannus' Labyrinth, Leader's Fortress, Leader's Interior, and the Final Confrontation.
|
| 531 |
Ivan "Iron Man" Stewart's Super Off Road |
Genesis |
Leland Corporation |
|
Sep 1994 |
Ballistic |
Racing / Driving |
Ivan "Iron Man" Stewart's Super Off Road Genesis
Price:
Date Added: 16 Sep 2010
Summary: Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.
Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits
Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this conversion of a classic arcade game.
|
| 532 |
James Pond 3: Operation Starfish |
Genesis |
Millennium Interactive Ltd., Vectordean Ltd. |
|
Feb 1993 |
Electronic Arts, Inc. |
Action |
James Pond 3: Operation Starfish Genesis
Price:
Date Added: 18 Feb 2011
Summary: Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, "James Pond 3" is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.
|
| 533 |
James Pond: Underwater Agent |
Genesis |
Vectordean Ltd. |
|
Feb 1991 |
Electronic Arts, Inc. |
Action |
James Pond: Underwater Agent Genesis
Price:
Date Added: 18 Feb 2011
Summary: "James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed.
|
| 534 |
Jammit |
Genesis |
GTE Vantage Inc. |
|
Sep 1994 |
Virgin Interactive Entertainment, Inc. |
Sports |
Jammit Genesis
Price:
Date Added: 16 Sep 2010
Summary: As the name implies, this is strictly a basketball game. It has a black-basketball theme (as seen in a lot of odd American movies) and has a myriad of game options (one on one, group etc.). Also, it has a betting option, but other than that it's your typical run-of-the-mill basketball game.
|
| 535 |
Jurassic Park |
Genesis |
BlueSky Software, Inc. |
|
Sep 1993 |
SEGA of America, Inc. |
Action |
Jurassic Park Genesis
Price:
Date Added: 16 Sep 2010
Summary: The Sega Genesis game based on the Jurassic Park movie/book differs from the games made by Ocean for other platforms. Basically, Sega's Jurassic Park is a side-scrolling action game. You jump from platform to platform, pick up weapons and health items, and try to make it to the end of the level with all your lives intact.
This version of Jurassic Park does feature an interesting twist, however. You can play it either as Dr. Grant, or as a Velociraptor. The story and level design changes based on which character you use.
|
| 536 |
Kid Chameleon |
Genesis |
Sega Technical Institute |
|
Feb 1992 |
SEGA of America, Inc. |
Action, Adventure |
Kid Chameleon Genesis
Price:
Rating: 80
Date Added: 18 Feb 2011
Summary: Kid Chameleon is a side-scrolling platform game in which the main character has entered a virtual reality game called "Wild Side" to free the other kids inside that have been captured (*cuckoo*). He can change his shape into various other forms (hence the "Chameleon"). This gives him special abilities which must be used to pass each of the game's 100+ stages.
An interesting point about Kid Chameleon is that the game has 100+ levels (most of which are very, very difficult) which must be played in sequence AND there is no save feature or password feature - which means completing this game would be a major feat of endurance (and patience).
|
| 537 |
Klax |
Genesis |
Atari Games Corporation |
|
Feb 1990 |
Tengen Inc. |
Action, Strategy |
Klax Genesis
Price:
Date Added: 18 Feb 2011
Summary: An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
|
| 538 |
Krusty's Super Fun House |
Genesis |
|
Everyone |
|
Sega Of America, Inc. |
Kids & Family |
Krusty's Super Fun House Genesis
Price:
UPC: 741062111029
Rating: 3.5 (3 votes)
Region: 1
ASIN: B000035XJS
Date Added: 16 Sep 2010
Summary: THERE ARE OVER 60 LEVELS IN THIS GAME.
|
| 539 |
Lakers vs. Celtics and the NBA Playoffs |
Genesis |
Electronic Arts, Inc. |
|
Feb 1990 |
Electronic Arts, Inc. |
Sports |
Lakers vs. Celtics and the NBA Playoffs Genesis
Price:
Date Added: 18 Feb 2011
Summary: Lakers vs. Celtics is a basketball game featuring real NBA teams. Gameplay is action-oriented with an emphasis on offense. Play an exhibition game or try to win the NBA title in the playoff tournament mode. A season mode is not available. You can substitute tired players but there aren't any other management options.
The DOS version has ten '88-'89 NBA teams, including the East and West All-Stars. You can play with some of the biggest names in NBA history including Kareem, Bird, Jordan and Ewing. Several star players have their own signature move.
The Genesis version, which was released one year later, has ten NBA teams from the '89-'90 season. It also adds more signature moves, different home- and away-jerseys, player portraits for the starting five, voice-samples for the referee and counts the number of personal fouls a players has committed.
|
| 540 |
The Lawnmower Man |
Genesis |
Sales Curve Ltd., The |
|
Sep 1994 |
Time Warner Interactive, Inc. |
Action |
The Lawnmower Man Genesis
Price:
Date Added: 16 Sep 2010
Summary: The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training.
With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world.
While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters.
The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel).
|
| 541 |
Leander |
Genesis |
Traveller's Tales Ltd. |
|
Feb 1992 |
Electronic Arts, Inc. |
Adventure |
Leander Genesis
Price:
Date Added: 18 Feb 2011
Summary: Leander travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.
The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.
|
| 542 |
Lemmings |
Genesis |
DMA Design Limited |
|
Feb 1992 |
Sun Corporation of America |
Strategy |
Lemmings Genesis
Price:
Date Added: 18 Feb 2011
Summary: Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.
You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
|
| 543 |
LHX: Attack Chopper |
Genesis |
Electronic Arts, Inc. |
|
Sep 1992 |
Electronic Arts, Inc. |
Action, Simulation |
LHX: Attack Chopper Genesis
Price:
Date Added: 16 Sep 2010
Summary: LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can freely choose which missions to fly first, and which helicopter to fly in a given mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX. With this fine selection of death machines you will engage countless enemy targets in Libya, East Germany and Vietnam throughout the game.
|
| 544 |
Lotus II: R-E-C-S |
Genesis |
Magnetic Fields (Software Design) Ltd. |
|
Mar 1993 |
Electronic Arts, Inc. |
Racing / Driving |
Lotus II: R-E-C-S Genesis
Price:
Date Added: 11 Mar 2011
Summary: Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock.
There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode.
The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.
|
| 545 |
Marble Madness |
Genesis |
Atari Games Corporation |
|
Aug 1991 |
Electronic Arts, Inc. |
Action |
Marble Madness Genesis
Price:
Date Added: 18 Feb 2011
Summary: A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
|
| 546 |
Master of Monsters |
Genesis |
SystemSoft |
|
Sep 1991 |
Renovation Products, Inc. |
Strategy |
Master of Monsters Genesis
Price:
Date Added: 16 Sep 2010
Summary: Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.
|
| 547 |
Menacer 6-Game Cartridge |
Genesis |
Johnson-Voorsanger Productions, Western Technologies Inc. |
|
Feb 1992 |
SEGA of America, Inc. |
Action |
Menacer 6-Game Cartridge Genesis
Price:
Date Added: 18 Feb 2011
Summary: Menacer 6-Game Cartridge was released as a pack-in cartridge for the Menacer light gun. It is a compilation of six games:Pest Control: in this game the player has to defend a pizza from the attack of assorted bugs. The player smokes the bugs while controlling a spotlight, but it is also possible to see the whole table while pressing a second button (in this case, it won't be possible to use the insecticide). The game is over when the pizza is all eaten. Different bugs will appear throughout the levels, such as some big ones which explode in smaller ones when shot.
Space Station Defender: the player has to shoot aliens inside pods which appear on the screen in a given sequence and in specific positions. As the player follows the pattern, he has to reload the weapon by aiming the lower end of the screen where "power" can be read. There's also a random mode, where all pods appear at the same time and the player has to guess the order in which they'll open. The aliens shoot back if the player takes much time to shoot them. Once in a while a little flying saucer will cross the screen; shooting it will give the player a shield point. The game is over when player's life is depleted.
Ready, Aim, Tomatoes!: this game is set in Toejam & Earl's universe. As the screen scrolls right, Toejam has to shoot tomatoes at enemies such as the Cupid, the Dentist, the Boogie Man, the little Devil and so on. There are also special items to shoot, like bombs which will kill all enemies at the screen or tomato baskets which will give ammunition. For each level there's a target score to achieve. In advanced levels the enemies will shoot back. The game is over when Toejam's life is depleted.
Whack Ball: this is some sort of a Breakout game. The player controls a paddle and has to bounce a ball against a frame of blocks. Once a block is touched by the ball, its color is changed, and the objective is to change all blocks colors. Some glowing blocks have special effects when hit like sticking the ball to the paddle, giving an extra ball or shrinking the paddle. A time limit is given to each leval, and if the player doesn't succeed, another chance is given. The game is over when all balls are lost though the holes in the frame.
Front Line: in this game the player has to shoot tanks, trucks, planes and helicopters before they shoot back. There are two weapons available: a cannon with unlimited ammo and 10 missiles per stage.
Rockman's Zone: in this game the player has to shoot cardboard pictures of bandits while avoiding shooting pictures of women, children and policemen. Bonus points are given for acurracy.In the shooting games the player can choose to have the Accu-Sight on or off. If it is on, a crosshair will be displayed. If it's off, the player can also choose to use the Menacer's Binocular Module.
|
| 548 |
Mercs |
Genesis |
Capcom Co., Ltd. |
|
Sep 1991 |
SEGA Enterprises Ltd. |
Action |
Mercs Genesis
Price:
Date Added: 16 Sep 2010
Summary: Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang.
You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress.
Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.
|
| 549 |
Mickey Mania |
Genesis |
Traveller's Tales Ltd. |
|
Sep 1994 |
Sony Electronic Publishing Ltd. |
Action |
Mickey Mania Genesis
Price:
Date Added: 16 Sep 2010
Summary: Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The Prince and the Pauper".
The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element.
|
| 550 |
Mig-29 Fighter Pilot |
Genesis |
|
Rating Pending |
|
Midway Entertainment |
Simulation |
Mig-29 Fighter Pilot Genesis
Price:
UPC: 0031763997504
Region: 1
ASIN: B000035XNF
Date Added: 16 Sep 2010
Summary:
|
| 551 |
Mighty Morphin Power Rangers |
Genesis |
Banpresto Co., Ltd. |
|
Sep 1994 |
SEGA of America, Inc. |
Action |
Mighty Morphin Power Rangers Genesis
Price:
Date Added: 16 Sep 2010
Summary: This is a one-on-one fighting game for one or two players.
Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Green) and take him or her through a series of battles against Rita's monsters. After one normal battle, the monster grows very large, and then it is time to take out the MegaZord.
|
| 552 |
Monopoly |
Genesis |
Sculptured Software, Inc. |
|
Jan 1992 |
Parker Brothers |
Strategy |
Monopoly Genesis
Price:
Date Added: 18 Feb 2011
Summary: This is an adaptation of the Monopoly board game for home consoles and computers, completely reproducing all aspects of gameplay. Player movements can be presented as 3D animations, but those can be optionally turned off for those who don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet on those platforms which support such connections. Some versions have music in MIDI format, with WAV sound effects. Roll dice, spin around the board, and don't forget to have fun as you pass GO!
|
| 553 |
Mortal Kombat 3 |
Genesis |
Midway Games, Inc. |
|
Feb 1995 |
Williams Entertainment Inc. |
Action |
Mortal Kombat 3 Genesis
Price:
Date Added: 18 Feb 2011
Summary: Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Kahn's extermination squads to invade and destroy Earth, and enslave the population's souls.
A small team of Raiden's "Chosen Warriors" survives the attack: Mortal Kombat champion Liu Kang and his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female Shokan, the sorcerer Shang Tsung, and Queen Sindel herself.
Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playfields, "Dial-A-Combo" attacks, a "Run" button to speed up the battles, and "Vs." codes, which unlock new powers and abilities once both players enter a code sequence in pre-match-up screens. Also included are more stage fatalities and finishing moves as each warrior attempts to go one-on-one with the Centaurian enforcer Motaro, and Shao Kahn himself.
Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version.
|
| 554 |
Mortal Kombat II |
Genesis |
Midway |
|
Sep 1994 |
Acclaim Entertainment, Inc. |
Action |
Mortal Kombat II Genesis
Price:
Rating: 82
Date Added: 16 Sep 2010
Summary: The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.
To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.
|
| 555 |
Ms. Pac-Man |
Genesis |
General Computer Corporation, Midway |
|
Sep 1991 |
Tengen Inc. |
Action |
Ms. Pac-Man Genesis
Price:
Date Added: 16 Sep 2010
Summary: In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
|
| 556 |
MTV's Beavis and Butthead |
Genesis |
Radical Entertainment Inc. |
|
Sep 1994 |
Viacom New Media |
Action, Adventure |
MTV's Beavis and Butthead Genesis
Price:
Date Added: 16 Sep 2010
Summary: Based on the successful cartoon 'Beavis and Butthead', the game is very faithful to the series.
It game stars at the home of Beavis and Butthead - and from there you can choose to go to different locations like: Turbo mall 2000, the street, burger world, hospital, GWAR concert and more... your main goal is to find money to the GWAR concert.
|
| 557 |
NBA Live 95 |
Genesis |
Hitmen Productions |
|
Feb 1994 |
Electronic Arts, Inc. |
Sports |
NBA Live 95 Genesis
Price:
Rating: 86
Date Added: 18 Feb 2011
Summary: The first of the NBA Live titles on the PC, NBA Live 95 includes all of the basketball players from the '94 - '95 season as well as the All-Star teams from the East and West.
Manage over 300 players using the General Manager feature, new in this edition. Statistics for each player and team are saved. View players and teams side-by-side to compare stats and other information. You can trade any player in the league.
Multiple in-game settings let you choose the mode of play, the style, and even the length of a quarter or session. Full motion videos bring your plays to life onscreen. Listen to the crowd roar, the noises of the court and hoop, and voices of the players. There is also a soundtrack of modern music.
The DOS version includes support for 2 graphics resolutions: Normal mode (low res) 320x200 or Wide Angle (high res) 640x480. Gameplay can be controlled using the keyboard, mouse or joystick.
|
| 558 |
Out of This World |
Genesis |
Delphine Software International |
|
Feb 1992 |
Virgin Games, Inc. |
Action |
Out of This World Genesis
Price:
Date Added: 18 Feb 2011
Summary: You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.
Out of This World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire.
The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.
|
| 559 |
Pac-Man 2: The New Adventures |
Genesis |
Namco Limited |
|
Feb 1994 |
Namco Hometek Inc. |
Adventure |
Pac-Man 2: The New Adventures Genesis
Price:
Date Added: 18 Feb 2011
Summary: Join Pac-Man in a side scrolling adventure where you must guide him through Pac-Land, solving puzzles and finding objects in order to defeat the evil Ghost Witch of Nentor. You don't control Pac-Man himself, as you must show him where to go and what to look for, while using the slingshot to knock over and find items or open doors and defeat bad guys before Pac-Man bumps into them. You can collect items you find along the paths from Pac-Man's house in the inventory and use them for a later day.
|
| 560 |
Pac-Mania |
Genesis |
Namco Limited |
|
Sep 1991 |
Tengen Inc. |
Action |
Pac-Mania Genesis
Price:
Date Added: 16 Sep 2010
Summary: Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
|
| 561 |
The Pagemaster |
Genesis |
Probe Software Ltd. |
|
Mar 1994 |
Fox Interactive, Inc. |
Action |
The Pagemaster Genesis
Price:
Date Added: 11 Mar 2011
Summary: The Pagemaster was released in conjunction with the Macaulay Culkin part action/part cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many more.
|
| 562 |
Populous |
Genesis |
Bullfrog Productions, Ltd. |
|
Feb 1990 |
Electronic Arts, Inc. |
Strategy |
Populous Genesis
Price:
Date Added: 18 Feb 2011
Summary: You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.
Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get win, you must change the landscape, creating flat land for your followers to build on. The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.
When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is.
But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground.
And when you win, you'll have 500 more worlds to conquer. A god's play is just never done.
|
| 563 |
PowerMonger |
Genesis |
Bullfrog Productions, Ltd. |
|
Sep 1992 |
Electronic Arts, Inc. |
Strategy |
PowerMonger Genesis
Price:
Date Added: 16 Sep 2010
Summary: Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.
The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.
|
| 564 |
QuackShot starring Donald Duck |
Genesis |
SEGA Enterprises Ltd. |
|
Sep 1991 |
SEGA of America, Inc. |
Action |
QuackShot starring Donald Duck Genesis
Price:
Rating: 85
Date Added: 16 Sep 2010
Summary: Donald and his three nephews get their hands on a treasure map and set out to hunt the big prize. Donald travels throughout the world, to places like Egypt, India, South Pole and even Transylvania, while his nephews fly an airplane.
As a weapon Donald uses plungers that can freeze the enemies or stick to walls which can then be used for climbing. Other wacky weapons are popcorn and bubblegum! This is a steady Disney run-and-jump platformer, with a little puzzle-solving element.
Characters are mostly based on Disney's cartoon series "Duck Tales"
|
| 565 |
Rampart |
Genesis |
Atari Games Corporation |
|
Sep 1991 |
Tengen Inc. |
Action, Strategy |
Rampart Genesis
Price:
Date Added: 16 Sep 2010
Summary: Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player, and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.
|
| 566 |
The Ren & Stimpy Show: Stimpy's Invention |
Genesis |
BlueSky Software, Inc. |
|
Jun 1993 |
SEGA of America, Inc. |
Action |
The Ren & Stimpy Show: Stimpy's Invention Genesis
Price:
Date Added: 07 Mar 2011
Summary: Stimpy has invented a wondrous, diabolic machine... The Mutate-O-Matic! Unfortunately it explodes, and having pieces of a Mutate-O-Matic lying about is not a good thing. So Ren and Stimpy embark on an adventure that spans Mr. Horses refrigerator, to the pound, and even... The Great Outdoors! References from the cartoon are frequent coupled with lots of side scrolling action.
Players can alternate from controlling Ren to Stimpy and visa versa. There ability vary greatly, even though they tend to use each other for their moves (i.e. Stimpy uses Ren as boomerang and Ren uses Stimpy as a bowling ball).
Another player can also jump in at anytime and play as either Ren or Stimpy.
|
| 567 |
Revolution X |
Genesis |
Midway |
|
Feb 1995 |
Acclaim Entertainment, Inc. |
Action |
Revolution X Genesis
Price:
Date Added: 18 Feb 2011
Summary: Revolution X is about the ol' Rock & Roll.
There is an evil nation putting the youth down and banning our beloved rock music. Who you gonna call? Aerosmith! With the help of Aerosmith, the player must shoot his/her way through enemy infested levels, (light) guns blazing, collecting power-ups and releasing hostages.
Almost all of the graphics are digitized and Aerosmith themselves are too! There are also lots of fmv videos.
|
| 568 |
RISK: Parker Brothers' World Conquest Game |
Genesis |
Sculptured Software, Inc. |
|
Feb 1994 |
Parker Brothers |
Strategy |
RISK: Parker Brothers' World Conquest Game Genesis
Price:
Date Added: 18 Feb 2011
Summary: RISK is a conversion of the popular strategy board game created by Parker Brothers. Players control armies placed in different regions of the world, attacking opposing players' armies to gain territory, and ultimately try to wipe out the other factions and take over the world. In addition to the regular classic mode, which works just like the original board game, there is also an arcade mode where skirmishes between factions give the player direct control of cannons to attack the opposing player. Any combination of up to six human and computer players can compete for world domination.
|
| 569 |
Road Rash |
Genesis |
Electronic Arts, Inc. |
|
Sep 1991 |
Electronic Arts, Inc. |
Action, Racing / Driving |
Road Rash Genesis
Price:
Rating: 87
Date Added: 16 Sep 2010
Summary: You are a biker who takes part in a series of illegal races across the U.S.A. You always start at the back of the pack and your objective is of course to become # 1. To achieve this goal you can either drive very well or play it dirty and knock your opponents of their bikes using clubs, crowbars or your bare hands. But watch out, the others racers are no sissies either. All the races take place on the regular road so watch out for the normal traffic (in both directions) and the cops, as well as occasional oil slicks and stray cows.
By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked of your bike or hit something you'll have to run back to your bike and loose valuable time, plus your bike will suffer some damage.
Like the whole Road Rash lineage, the game has arcade-like gameplay; it's definitely not a motorcycle simulation. While the game has a two-player mode, this is not simultaneous.
|
| 570 |
Road Rash II |
Genesis |
Electronic Arts, Inc. |
|
Sep 1992 |
Electronic Arts, Inc. |
Racing / Driving, Simulation |
Road Rash II Genesis
Price:
Rating: 84
Date Added: 16 Sep 2010
Summary: A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game.
|
| 571 |
Rocket Knight Adventures |
Genesis |
Konami Co., Ltd. |
|
Feb 1993 |
Konami (America), Inc. |
Action |
Rocket Knight Adventures Genesis
Price:
Rating: 82
Date Added: 18 Feb 2011
Summary: Rocket Knight Adventures is the first side-scrolling action game starring Sparkster. He lives in the kingdom of Zebulos, and is the bravest of all the Rocket Knights. One day, an army of pigs comes down to invade the kingdom and capture the princess. It is up to Sparkster to set things right again.
Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rocket pack and sword. Sparkster has to fight off many bosses and survive many precarious situations. The levels are interspersed with a variety of elements, like shooting stages, and giant robot combat.
|
| 572 |
Sagaia |
Genesis |
Taito Corporation |
|
Sep 1991 |
Taito Corporation |
Action |
Sagaia Genesis
Price:
Date Added: 16 Sep 2010
Summary: Long time ago, the planet of Darius went into ruin but Proco and Tiat of Darius gave birth to a new planet and named it Orga. After the passing of many centuries, Proco Jr. and Tiat Young receive a strange radio broadcast from the galaxy. They discover the radio broadcast is a mayday signal from another descendent of Darius. They board the Silverhawk, preparing to defeat an evil force and journey to the galaxy.
Darius II, or Sagaia as it is known in the West, is the second installment in Taito's premier shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood.
|
| 573 |
Shadow Dancer: The Secret of Shinobi |
Genesis |
SEGA Enterprises Ltd. |
|
Feb 1991 |
SEGA of America, Inc. |
Action |
Shadow Dancer: The Secret of Shinobi Genesis
Price:
Rating: 82
Date Added: 18 Feb 2011
Summary: A.D. 1997, New York City
Having vanquished the evil crime empire, Neo Zeed, the ninja master Shinobi and his combat ninja skills were not heard from for some time. But a new threat arose, in a reptilian form that lived on vicious instinct alone. The colossal monster moved slowly and quietly, and its attack was relentless. The souls unfortunate enough to survive became hostages, and mass panic swept the streets.
It remained only for Shinobi to take action. His weapons were stealth and quickness of attack, his only allies facing overwhelming forces. Relying on Ninja weapons and magic, Shinobi fought on, assisted by his faithful dog.
Shadow Dancer: The Secret of Shinobi is similar to Shadow Dancer for home computers, and consists of five missions containing three stages each. However, there are a few differences between the two. For example, in this Sega Genesis/Mega Drive exclusive, the stages are different, and you rescue hostages rather than disarm bombs. Each mission ends up with you fighting a boss, and when you defeat each (except the final one), you also participate in a bonus stage where you must shoot all ninja flying towards you.
Some of the enemies are also quite different. Some of the lizards, which appear in later missions, leave a "lizard coin", which you can collect for bonus lives.
|
| 574 |
Shadow of the Beast |
Genesis |
Psygnosis Limited |
|
Feb 1991 |
Electronic Arts, Inc. |
Action |
Shadow of the Beast Genesis
Price:
Date Added: 18 Feb 2011
Summary: While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father. As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.
Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.
|
| 575 |
Shadow of the Beast II |
Genesis |
Reflections Interactive Limited |
|
Feb 1992 |
Electronic Arts, Inc., Psygnosis Limited |
Action |
Shadow of the Beast II Genesis
Price:
Date Added: 18 Feb 2011
Summary: Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.
The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.
|
| 576 |
Shaq Fu |
Genesis |
Delphine Software International |
|
Feb 1994 |
Electronic Arts, Inc. |
Action |
Shaq Fu Genesis
Price:
Date Added: 18 Feb 2011
Summary: While en route to a charity game in Tokyo, basketball star Shaquille O'Neill (called "Shaq" for short) is drawn into an alternate dimension by a local man who believes only Shaq can save his grandson. Once there, he must fight a succession of 11 opponents, one at a time, with gameplay resembling Street Fighter 2 or Mortal Kombat.
The game's graphics used similar rotoscoping techniques (similar to those used in Flashback or Prince of Persia) making Shaq's 7'2" frame is represented. As well as the story mode, the player can play individual fights, either with 1 or 2 players, although one human player must always be Shaq. Shaq can jump a huge distance, although he struggles to block.
|
| 577 |
Shining in the Darkness |
Genesis |
Climax Entertainment |
|
Sep 1991 |
SEGA of America, Inc. |
Role-Playing (RPG) |
Shining in the Darkness Genesis
Price:
Date Added: 16 Sep 2010
Summary: This is a story-driven console-style RPG, and is the first in the three game Shining series for the Genesis (followed by Shining Force and Shining Force 2). The Kingdom of Thornwood has been invaded by Dark Sol's men, and it is your job to vanquish them. You will need the Arms of Light to do this.
The game is a first person RPG, with turn-based combat and cartoony graphics. The dialogue is displayed via dialog bubbles appearing above the characters speaking, although the protagonist never speaks. There are no sub-quests - the secrets in the game involve the location and use of special metal for forging esoteric items. There are about 25 to 30 hours of gameplay to be found here, before the final battle and ending sequence.
|
| 578 |
Side Pocket |
Genesis |
Data East Corporation |
|
Feb 1992 |
Data East USA, Inc. |
Simulation, Sports |
Side Pocket Genesis
Price:
Date Added: 18 Feb 2011
Summary: The main objective is to cross different USA cities and reach the predetermined scores to go ahead. But remember: you'll have only 16 balls and every error can be lethal!
The game also comes with modes for 2 players with two variants: 2P Pocket Game (the traditional mode) and 2P 9-Ball Game, where the premise is to sink 9 balls before the other player makes them first. If you prefer, test your target in Trick Game or even hear your favorite song in Jukebox.
After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block!
|
| 579 |
Sonic 3D Blast |
Genesis |
Traveller's Tales Ltd. |
|
Sep 1996 |
SEGA of America, Inc. |
Action |
Sonic 3D Blast Genesis
Price:
Date Added: 16 Sep 2010
Summary: While visiting Flicky Island, Sonic notices that the Flckies, his small, feathered friends, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never ending quest for the Chaos Emeralds, as they live and are able to travel between parallel worlds. Seven levels separate Sonic from the final showdown with Robotnik.
Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn and one or the rare presences in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.
Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five on each section. As usual, when Sonic destroys one badnik, one creature leaps free from it's insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.
|
| 580 |
Sonic the Hedgehog |
Genesis |
Sonic Team |
|
Jun 1991 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog Genesis
Price:
Rating: 93
Date Added: 16 Sep 2010
Summary: Sonic the Hedgehog is the first of many games starring Sega's premier rodent, Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease.
The plot of the game is simple. The evil Dr. Robotnik has captured many of Sonic's animal friends, and trapped them inside robots. Fortunately, Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds. Sonic must grab them before he does in the 3D rotating bonus levels.
Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels, Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks.
The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight.
Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude."
|
| 581 |
Sonic the Hedgehog 2 |
Genesis |
Sega Technical Institute, Sonic Team |
|
Nov 1992 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog 2 Genesis
Price:
Rating: 95
Date Added: 16 Sep 2010
Summary: The evil Dr. Robotnik wants to conquer the world. In order to do that, he imprisons and transforms all animals into robots called 'Badniks'. This way they can build his powerful weapon, the Death Egg. Only Sonic the Hedgehog, and his new tagalong partner, Miles 'Tails' Prower, can stop Robotnik and his army of Badniks from taking over the world.
Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Like the original, players run through different worlds called "Zones", which each have their own specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress.
Sonic and Tails can collect rings which are scattered throughout all of the levels. As with most platformers, when the player collects 100 rings, they earn an extra life. However, the rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life.
If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds.
New to Sonic the Hedgehog 2 is the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum.
The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game.
|
| 582 |
Sonic the Hedgehog 3 |
Genesis |
Sonic Team |
|
Sep 1994 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog 3 Genesis
Price:
Rating: 93
Date Added: 16 Sep 2010
Summary: Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time?
Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down.
New to Sonic 3 are three different types of shields - the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely) and the Electric Shield (which pulls nearby rings towards you). Sonic can use extra abilities when he has these shields by pressing jump while in the air - either a horizontal fireball dash, a vertical bubble bounce, or an electric double jump. If Sonic has no shield active, he can activate a brief energy shield, also by pressing jump in the air. Tails cannot use the shields' special abilities, but he can instead either fly or dog paddle (in water) for a limited time. He can also carry Sonic with him while doing so.
There are now two types of bonus stages - one is available by collecting 50 or more rings, running past a checkpoint lamppost and then jumping into the stars (as you could in Sonic the Hedgehog 2. This stage give you the chance to earn bonus rings, lives and power-ups. In this stage, there is a giant gumball machine. By hitting the crank, you'll spit out a bonus item that can either be rings, lives or bonus shields. The stage is over when you fall down the bottom of the screen.
The other, more important, Special Stage can be accessed by jumping into giant rings that are hidden away in secret areas in each level. In these stages, you must collect all the blue spheres while avoiding the red ones (which end the stage early). Collecting all of the outer blue spheres around square or rectangle sphere formations will turn them all into rings - if you collect 50 or more in this stage, you can earn a continue. Once you collect all the blue spheres in the stage, it clears and you earn one of the seven Chaos Emeralds.
Sonic 3 features six different Zones, which are made up of two Acts. At the end of each Act is a boss that must be defeated to complete the stage and rescue Sonic's animal friends that Robotnik has captured to turn into Badnik robots. The zones in Sonic 3 are approximately three times bigger than those in Sonic 2, and feature multiple, branching paths.
As with Sonic 2, there is a two-player Vs. Mode, which plays in a split-screen horizontal style. There are special monitor pick-ups in this mode which do things like swap player positions, lose rings, or cause a Badnik to appear. You can also race against the clock in a time trial mode.
|
| 583 |
Sonic the Hedgehog: Spinball |
Genesis |
Polygames, Sega Technical Institute |
|
Nov 1993 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog: Spinball Genesis
Price:
Date Added: 16 Sep 2010
Summary: The evil doctor Robotnik has a new plan to take over the world. He has built a new weapon, the Veg-O-Fortress on Mount Mobius and with it, he is transforming all creatures into robots. Sonic sneaks into the fortress and tries to stop Robotnik.
Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level.
|
| 584 |
Space Harrier II |
Genesis |
SEGA Enterprises Ltd. |
|
Sep 1989 |
SEGA of America, Inc. |
Action |
Space Harrier II Genesis
Price:
Date Added: 16 Sep 2010
Summary: Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.
There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.
The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.
|
| 585 |
Spider-Man |
Genesis |
Western Technologies Inc. |
|
Sep 1993 |
Acclaim Entertainment Ltd. |
Action, Adventure |
Spider-Man Genesis
Price:
Date Added: 16 Sep 2010
Summary: Spider-Man: The Animated Series is a side-scrolling action game. You play as Spider-Man, using you usual spider abilities to fight off the bad guys: web-spinning, kicking, punching.
The story is about 3 of your enemies escaping from prison, namely Dr. Octopus, The Green Goblin and Smythe, and it is you job to find them and "kick their butts" as the intro states. During the levels you'll also encounter a lot of robots, in different shapes and sizes.
|
| 586 |
Spider-Man & Venom: Separation Anxiety |
Genesis |
Software Creations Ltd. |
|
Sep 1995 |
Acclaim Entertainment, Inc. |
Action |
Spider-Man & Venom: Separation Anxiety Genesis
Price:
Date Added: 16 Sep 2010
Summary: Separation Anxiety is a side scrolling beat'em up game, featuring characters and stories taken from the Spiderman comics. The story is loosely based on a mini series of comics about Venom. In this game, the player(s) gets to choose between controlling Spider-Man, or his on and off again foe Venom. As Spiderman you must stop the life foundation who have removed five symbiotes from Venom. They plan to bond them with their soldiers, creating a dangerous army. Venom recovering from his wounds also realises he must destroy them.
The game lets you punch, kick, swing and do combos throughout streets, the woods and underground complexes towards your goal. Throughout the game the player can pick up superhero icons. This icons will help you by summoning help from some of Spiderman's greatest allies like Daredevil, Ghost Rider, Hawkeye and Captain America
|
| 587 |
Star Trek: The Next Generation - Echoes from the Past |
Genesis |
Spectrum Holobyte, Inc. |
|
Sep 1994 |
SEGA of America, Inc. |
Action, Adventure |
Star Trek: The Next Generation - Echoes from the Past Genesis
Price:
Date Added: 16 Sep 2010
Summary: The Romulans request permission to enter the Neutral Zone in order to search for a team of their researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities and find out their real motives.
Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.
From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).
Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.
Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.
While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.
|
| 588 |
Starflight |
Genesis |
Binary Systems |
|
Sep 1991 |
Electronic Arts, Inc. |
Role-Playing (RPG) |
Starflight Genesis
Price:
Rating: 84
Date Added: 16 Sep 2010
Summary: A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. 1000 years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists?
Starflight is a space exploration game. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Using a top-down interface, a planetary lander will venture out with the task of finding minerals and biological data to transport back to Starport. These resources can then be used to train crew members and improve the ship. Different alien races control the galaxy and it will be up to the player to engage them diplomatically or engage them in combat. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire.
|
| 589 |
Street Fighter II': Special Champion Edition |
Genesis |
Capcom Co., Ltd. |
|
Sep 1993 |
Capcom U.S.A., Inc. |
Action |
Street Fighter II': Special Champion Edition Genesis
Price:
Rating: 91
Date Added: 16 Sep 2010
Summary: Most everyone familiar with electronic games has heard of Street Fighter II - the most famous beat-em-up series ever. Basically you get a bunch of fighters together (12 in this case) and get them to punch, kick, bite and thump the bejesus out of each other then you're close.
Here yet another slightly different version of the game turns up - this time on the Genesis. Special Champion Edition is similar in most respects to the original Street Fighter II (which never turned up on the Genesis anyway) except that all 12 characters are selectable from the get-go (the boss characters were originally locked) and the game engine has been revamped.
|
| 590 |
Sub-Terrania |
Genesis |
Zyrinx |
|
Sep 1993 |
SEGA Enterprises Ltd. |
Action |
Sub-Terrania Genesis
Price:
Date Added: 16 Sep 2010
Summary: Aliens have invaded a vital subterranean mining colony. Use light-speed reflexes and total concentration to fly your prototype fighter through impossible caverns rescuing miners and blast those aliens into the darkest pits of space!
The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards!
|
| 591 |
The Super Aquatic Games |
Genesis |
Millennium Interactive Ltd., Vectordean Ltd. |
|
Feb 1993 |
Electronic Arts, Inc. |
Sports |
The Super Aquatic Games Genesis
Price:
Date Added: 18 Feb 2011
Summary: The Super Aquatic Games was conceived partly as an Olympics tie-in, and partly as a stop-gap for James Pond fans (the third platform title in the series (Operation Starfish) was in the process of being heavily delayed, eventually being released in 1994). This game saw Pond and friends competing in the underwater Olympics.
The events take the form of various mini-games, usually in the same vein as Hyper Sports, but with an aquatic theme and the humour seen in the James Pond series (e.g. The 100 Metre Splash). More unusual mini-games include Kipper Watching, which involves 'heading' incoming beach balls away from a troop of sleeping seals, and Gymnastics. Events can be played with up to 4 players.
|
| 592 |
Super Hydlide |
Genesis |
T&E Soft, Inc. |
|
Sep 1990 |
Seismic Software Inc. |
Action, Adventure, Role-Playing (RPG) |
Super Hydlide Genesis
Price:
Date Added: 16 Sep 2010
Summary: A long time ago, evil descended upon the peaceful people of Hydlide. Old legends tell of a lone brave hero who saved Hydlide from the imminent threat of doom - the evil demon Varalys. Since then, the people of Hydlide have lived through centuries of peace. But one dark evening, a huge column of fire exploded out of the depths of Hydlide. The next morning, strange doors began to appear from nowhere. Many who were curious entered these doors, but were never seen again. From that day on, unusual events and disasters began to take place. Huge cracks opened in the ground, scarring the beautiful lands, floods wiped out entire villages. And then the monsters came. The Hydlide council feared that the same evil in the legends was back again. A wise old oracle predicted the second coming of evil. He also spoke of a young man who could save Hydlide from the grave danger. This young man is you...
Super Hydlide continues the tradition of action RPGs started with the original Hydlide for NES. You can choose to play as one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, you use melee or long-ranged weapons or cast magic spells in real time. There is an internal clock in the game that makes it necessary for you to sleep periodically to regain your strength. You also have to eat from time to time, otherwise your hit points will gradually decrease.
|
| 593 |
Super Monaco GP |
Genesis |
SEGA Enterprises Ltd. |
|
Feb 1990 |
SEGA of America, Inc. |
Racing / Driving |
Super Monaco GP Genesis
Price:
Rating: 81
Date Added: 18 Feb 2011
Summary: Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.
The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.
|
| 594 |
Super Smash T.V. |
Genesis |
Williams Entertainment Inc. |
|
Sep 1991 |
Flying Edge, Inc. |
Action |
Super Smash T.V. Genesis
Price:
Date Added: 16 Sep 2010
Summary: The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.
Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.
|
| 595 |
Super Street Fighter II |
Genesis |
Capcom Co., Ltd. |
|
Sep 1994 |
Capcom U.S.A., Inc. |
Action |
Super Street Fighter II Genesis
Price:
Rating: 85
Date Added: 16 Sep 2010
Summary: This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records.
|
| 596 |
Super Thunder Blade |
Genesis |
SEGA Enterprises Ltd. |
|
Feb 1989 |
SEGA of America, Inc. |
Action |
Super Thunder Blade Genesis
Price:
Date Added: 18 Feb 2011
Summary: This follow-up to Thunder Blade is very similar to the original arcade game. Get into your helicopter and blast away at the numerous enemies with your cannon and missiles. The four stages all follow a similar pattern: the first part is from a perspective behind your helicopter where you not only have to dodge enemy fire but also obstacles like buildings or caves. In between, face off against one or two smaller boss enemies. When the first part of a level is finished, the view switches to an overhead perspective for the confrontation with the level end boss.
|
| 597 |
Sword of Sodan |
Genesis |
Innerprise Software, Inc. |
|
Feb 1990 |
Electronic Arts, Inc. |
Action |
Sword of Sodan Genesis
Price:
Date Added: 18 Feb 2011
Summary: Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.
There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.
|
| 598 |
Task Force Harrier EX |
Genesis |
NMK Co. Ltd. |
|
Sep 1991 |
American Treco Corporation |
Action |
Task Force Harrier EX Genesis
Price:
Date Added: 16 Sep 2010
Summary: An underground communist group vying for world domination has resurfaced after years in hiding. They have developed the experimental warfighter TU-190, which has enough firepower to threaten the entire free world, and it's headed for the United States. The UN sends in a lone fighter, Falcon, who must break through the enemy lines, destroy TU-190, and save the free world from destruction. Commence operation!
Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade title Task Force Harrier from UPL. The player controls the titular Harrier V fighter plane, which fires both air and ground volleys -- necessary to hit the targets that approach from both the air and the ground. The player can collect various powerups to increase their firepower, including smart bombs, weapon upgrades, and most notably a pair of invulnerable satellites which can change formation at command. There are three difficulty settings and a total of twelve stages to blast through.
|
| 599 |
Taz in Escape from Mars |
Genesis |
HeadGames, Inc. |
|
Sep 1994 |
SEGA of America, Inc. |
Action |
Taz in Escape from Mars Genesis
Price:
Date Added: 16 Sep 2010
Summary: You play as Taz, the famous cartoon-character. Taz is captured by Marvin the Martian and transfered to his intergalactic Zoo! Now it is your job to aid Taz in his great escape from the Zoo-prison and also find a way back home to Earth. To make the escape a little easier, there are items placed here and there, such as cakes which make regain your health. You also find gas tanks, which you can eat and then breath fire.
You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses.
|
| 600 |
Taz-Mania |
Genesis |
Recreational Brainware |
|
Mar 1992 |
SEGA of America, Inc. |
Action |
Taz-Mania Genesis
Price:
Date Added: 12 Mar 2011
Summary: One evening, Taz's father is telling an intriguing tale. Somewhere on Tazmania is a Lost Valley, and in that valley nests a huge seabird, so huge that one of it's eggs could feed a family for a year! Just think of the omelette one of those could make!
Thus Taz becomes fascinated and leaves in search of one of those eggs before his Dad has even finished the story...
Taz can Jump, perform a Spinning Jump and a Spin Attack. Munch roast chickens to replenish life. Gain extra points by moving quickly through the levels - there are six stages and each stage has two rounds.
There are a few other items and pickups such as: Spring: boings Taz up to high ledges. Blocks: destructible. 1-UP: extra life. Star: invulnerability. Unless you run into a bomb. Bomb: does what it says on the tin.
|
| 601 |
Teenage Mutant Ninja Turtles: The HyperStone Heist |
Genesis |
Konami Co., Ltd. |
|
Sep 1992 |
Konami, Inc. |
Action |
Teenage Mutant Ninja Turtles: The HyperStone Heist Genesis
Price:
Date Added: 16 Sep 2010
Summary: The Turtles' nemesis Shredder has acquired the HyperStone from Dimension X, and is using its powers to shrink down the city buildings. He threatens to take over the world and challenges the Turtles to deny him, and so the turtles head out to beat the guy once more.
A standard Ninja Turtles beat-em-up action game.
|
| 602 |
Teenage Mutant Ninja Turtles: Tournament Fighters |
Genesis |
Konami Co., Ltd. |
|
Feb 1993 |
Konami (America), Inc. |
Action |
Teenage Mutant Ninja Turtles: Tournament Fighters Genesis
Price:
Date Added: 18 Feb 2011
Summary: The game features the original 4 turtles from the previous games in the series, as well as other fighters.
The game is very much in the tradition of the Mortal Kombat or Street Fighter series, pitting you against opponents one at a time. Some fighters (besides the turtles) will be familiar, such as the Rat King, or even Shredder (now called "Cyber-Shredder" here).
Though even people familiar with the turtles will see differences in them. They can now, for example, do moves involving projectiles, such as "fireballs".
The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the fame and money.
|
| 603 |
TinHead |
Genesis |
MicroProse Ltd. |
|
Feb 1993 |
Ballistic |
Action, Adventure |
TinHead Genesis
Price:
Date Added: 18 Feb 2011
Summary: On the edge of the universe, the evil intergalactic goblin Grim Squidge has captured and imprisoned all the stars. He has now scattered them across to faraway planets. While this is happening, a nearby space station picks up a distress signal. Tinhead, guardian of the edge of the universe, hears the cries for help and hurries to the rescue.
The gameplay is somewhat different than your typical platformer. There is some exploration required to find the exit or if you want to get health or points. You attack your enemies by shooting them with small metal orbs that come out of TinHead's head. You can shoot them in three different directions: diagonal upward, straight, or just let them jump out and bounce over the ground. The direction is chosen by using a specific button.
|
| 604 |
Tiny Toon Adventures: Buster's Hidden Treasure |
Genesis |
Konami Co., Ltd. |
|
Sep 1993 |
Konami, Inc. |
Action |
Tiny Toon Adventures: Buster's Hidden Treasure Genesis
Price:
Rating: 87
Date Added: 16 Sep 2010
Summary: While cleaning up Acme Looniversity, Buster discovers a map leading to a secret treasure! But Montana Max swipes the map, and goes after the treasure himself. He also gets Dr. Gene Splicer to brainwash most of Buster's friends, and kidnaps the rest of them! Buster has to reclaim his map, his treasure, and save everyone while he's at it!
Buster's Hidden Treasure is a platform game starring Buster and many other Tiny Toons characters. As Buster, players run through each level, jumping on enemies to defeat them. Buster can also pick up carrots - for every fifty he collects, he gets a helper friend which can be used to destroy all enemies on the screen. Although Buster only starts the game with three hearts, his health meter can be increased by collecting bells.
The goal of each level is to find Gogo Dodo, who will let Buster exit the level. Similar to Super Mario World, Buster's Hidden Treasure has a world map that you can select your level from. Also similar to Mario World, some levels contain hidden exits, creating shortcuts, or granting players access to tougher levels.
|
| 605 |
Todd's Adventures in Slime World |
Genesis |
Epyx, Inc. |
|
Sep 1991 |
Micro World |
Action |
Todd's Adventures in Slime World Genesis
Price:
Date Added: 16 Sep 2010
Summary: While flying your spaceship, you crash land on a planet covered entirely in slime. You and a friend explore the labyrinthine planet of slime, armed with a water pistol and all manner of gadgets you find along the way in an effort to find your way back out. The game world is a giant maze with quirky hidden areas and plenty of original layout ideas. Depending on the game mode, you are either cooperating or competing with your "friend" to find and get to an exit first. Due to the massive sizes of the slime worlds (about 6 entries to choose from), games often take several hours to complete.
The basis of the game is exploration, with varying game modes further focusing on competition, puzzle solving, speed, exploration, or cooperation.
|
| 606 |
Top Gear 2 |
Genesis |
Gremlin Graphics Software Ltd. |
|
Sep 1994 |
Kotobuki System Co., Ltd. |
Action, Racing / Driving |
Top Gear 2 Genesis
Price:
Date Added: 16 Sep 2010
Summary: This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver).
These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password.
You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.
|
| 607 |
Toxic Crusaders |
Genesis |
Infogrames Europe SA |
|
Feb 1992 |
SEGA of America, Inc. |
Action |
Toxic Crusaders Genesis
Price:
Date Added: 18 Feb 2011
Summary: Based on Troma's cartoon series of the same name, the Toxic Crusaders protect the city of Tromaville against the plots of the alien Dr. Killemoff and his Radiation Rangers. That is, until Killemoff captures all of the Toxic Crusaders save one. As Toxie, you must "mop up" Killemoff's forces through 6 levels and rescue his comrades before it's too late.
The game is action-oriented. Toxie's only abilities are to jump and to punch his way through enemies. He initially starts with a mop weapon, which can be easily lost.
|
| 608 |
Uncharted Waters 2: New Horizons |
Genesis |
KOEI Co., Ltd. |
|
Sep 1994 |
KOEI Corporation |
Adventure, Role-Playing (RPG), Strategy |
Uncharted Waters 2: New Horizons Genesis
Price:
Date Added: 16 Sep 2010
Summary: In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are:Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis.
Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas.
Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt.
Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream.
Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods...
Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great Privateer in the name of King and Country.Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: The Inn, the Item Shop, The Shipyard, The Tavern, The Castle, The Guild Hall, The Church, The Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships.
During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.
|
| 609 |
Urban Strike |
Genesis |
Edge, The, Foley Hi-Tech Systems |
|
Feb 1994 |
Electronic Arts, Inc. |
Action |
Urban Strike Genesis
Price:
Rating: 85
Date Added: 18 Feb 2011
Summary: Urban Strike is the third in EA's long running series of helicopter action games. An evil genius named H. R. Malone has started a cult and managed to gather millions of followers. Malone is using his influence and wealth to build a super weapon with which he will overthrow the government. You will once again suit up and take control of various types of helicopters to stop Malone's evil scheme.
Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat. In some levels you will leave your helicopter and proceed on foot.
|
| 610 |
Vectorman |
Genesis |
BlueSky Software, Inc. |
|
Oct 1995 |
SEGA of America, Inc. |
Action |
Vectorman Genesis
Price:
Rating: 90
Date Added: 16 Sep 2010
Summary: The future of the human race looks hopeless when maintenance drones accidentally replace the orbot leader's head with a salvaged atomic bomb. All the orbots on Earth are immediately ordered, via television receivers, to stop cleaning up the planet and to start manufacturing weapons for an impending ambush of the returning humans. Only one orbot, a sludge barge pilot who was out of communications range, is unaffected by the evil take-over. You are that pilot: VectorMan! The only hope of the entire human race is for you to destroy the villainous WarHead: you must seek him out by following a trail of television receivers around the Earth, and then confront him in a battle that will decide the fate of humanity, and of the planet Earth itself!
|
| 611 |
Viewpoint |
Genesis |
Sammy Corporation |
|
Feb 1994 |
American Sammy Corporation |
Action |
Viewpoint Genesis
Price:
Date Added: 18 Feb 2011
Summary: Viewpoint is a top-down orthographic perspective game in the tradition of Zaxxon. The PlayStation and Saturn versions feature 3D rendered graphics with texture maps, unlike the other versions which primarily feature shaded polygons.
One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles.
|
| 612 |
Virtua Racing |
Genesis |
SEGA-AM2 Co., LTD. |
|
Sep 1994 |
SEGA of America, Inc. |
Racing / Driving |
Virtua Racing Genesis
Price:
Rating: 84
Date Added: 16 Sep 2010
Summary: Virtua Racing is a home port of Sega's first ever 3D, polygon-based racing game for the arcade. The game consists of racing Formula-1-looking cars around a beginner, intermediate, or expert track, competing against a second player or computer drivers. Despite having Formula-1 cars, the game controls are very "arcadey" and players can see the leap they made from here to Daytona.
The Megadrive/Genesis version of Virtua Racing is of note as it is the only game for the system which features the SVP chip (Sega Virtua Processor). The chip is a 3D processor built into each cartridge (the console itself had no 3D capability) and is very similar to the SNES's SuperFX chips, used in games such as Starfox and Stunt Race FX.
|
| 613 |
Wacky Worlds Creativity Studio |
Genesis |
HeadGames, Inc. |
|
Feb 1994 |
SEGA of America, Inc. |
Educational, Simulation |
Wacky Worlds Creativity Studio Genesis
Price:
Date Added: 18 Feb 2011
Summary: In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad.
|
| 614 |
Warlock, Beware the Ultimate Evil of |
Genesis |
Trimark Interactive |
K-A |
Jan 1994 |
Acclaim Entertainment, inc. |
Action Misc/Action |
Warlock, Beware the Ultimate Evil of Genesis
Price:
Region: North America
Date Added: 18 Feb 2011
Summary:
|
| 615 |
Warrior of Rome 2 |
Genesis |
|
Teen |
|
Micronet Co. Ltd. |
|
Warrior of Rome 2 Genesis
Price:
UPC: 0027479700200
Rating: 4.0 (1 votes)
Region: 1
ASIN: B000AL37EA
Date Added: 16 Sep 2010
Summary: The danger and action of the Roman era are recreated in this 8-Meg, 1 or 2-player military simulation spectacular! Plot and maneuver your forces as they battle the menacing armies of ancient Persia, Egypt, and Arabia. Sail the Mediterranean in search of new lands to master in glorious triumph!
|
| 616 |
Where in Time is Carmen Sandiego? |
Genesis |
Brøderbund Software, Inc. |
|
Sep 1992 |
Electronic Arts, Inc. |
Adventure, Educational |
Where in Time is Carmen Sandiego? Genesis
Price:
Date Added: 16 Sep 2010
Summary: Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).
|
| 617 |
Will Harvey's Zany Golf |
Genesis |
Sandcastle |
|
Feb 1990 |
Electronic Arts, Inc. |
Sports |
Will Harvey's Zany Golf Genesis
Price:
Date Added: 18 Feb 2011
Summary: Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc. Courses have several twists; one is a mad scientists's lab, another is a pinball table. The final hole is especially bizarre, themed around energy.
You start with 3 strokes, but get the par for each hole added on, if you reach it in time - run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly. Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.
|
| 618 |
Winter Olympics: Lillehammer '94 |
Genesis |
Tiertex Ltd. |
|
Sep 1994 |
U.S. Gold Ltd. |
Sports |
Winter Olympics: Lillehammer '94 Genesis
Price:
Date Added: 16 Sep 2010
Summary: This is the official license of Winter Olympics tournament in 1994 at Lillehammer, Norway. You can practice in any event before the tournament. The game offers two modes - Full Olympics and Mini Olympics, which vary in the number of events.
It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views
|
| 619 |
Wiz 'n' Liz |
Genesis |
Raising Hell Productions |
|
Feb 1993 |
Psygnosis Limited |
Action |
Wiz 'n' Liz Genesis
Price:
Rating: 85
Date Added: 18 Feb 2011
Summary: Wiz 'n' Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to wabbits. Lots of wabbits. One day, a concoction went awry and sent all the wabbits to distant parts of Pum. Wiz 'n' Liz set off to look for them.
Catch all the wabbits in tons of levels in several difficulty settings. Create magical words and mix ingredients for extra lives, bonus levels and other surprises. Features a password save system so you can take off where you left.
|
| 620 |
Wonder Boy in Monster World |
Genesis |
Westone Co., Ltd. |
|
Sep 1991 |
SEGA of America, Inc. |
Action, Role-Playing (RPG) |
Wonder Boy in Monster World Genesis
Price:
Rating: 89
Date Added: 16 Sep 2010
Summary: "Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again."
Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil hands of BioMeka. It controls like your standard platform game - run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, upgrading your life, and equipping a variety of armor and weapons - staying very close to the "Zelda format". You can save your game to continue your quest at a later time.
Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3.
|
| 621 |
WWF Super WrestleMania |
Genesis |
Sculptured Software, Inc. |
|
Sep 1992 |
Flying Edge, Inc. |
Sports |
WWF Super WrestleMania Genesis
Price:
Date Added: 16 Sep 2010
Summary: This was the first ever WWF licensed game for the SNES and Sega Genesis consoles. It featured one-on-one, tag team, and Survivor Series matches. The two versions were not identical because they featured some different characters for each console. The Genesis had: Hulk Hogan, Papa Shango, Ultimate Warrior, Macho Man, British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES had: Macho Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors, Typhoon, Ted Dibiase, and Sid Justice.
|
| 622 |
X-Men |
Genesis |
Western Technologies Inc. |
|
Sep 1993 |
SEGA of America, Inc. |
Action |
X-Men Genesis
Price:
Date Added: 16 Sep 2010
Summary: This is a Genesis-exclusive game based on the very popular comic hero team.
Professor X's Danger Room is a training facility that can fully re-create environments in which the X-Men can practice their powers. It's kind of like the holodeck on Star Trek. One day, the danger room starts to go crazy, and randomly loading up dangerous simulations. It turns out Magneto has loaded a virus into the Danger Room's computer, and now the X-Men have to stop it.
In this side scrolling action game, you can control one of 4 playable characters: Gambit, Nightcrawler, Wolverine, or Cyclops. In addition, you can call upon 4 other X-Men in when necessary.
|
| 623 |
Zero Tolerance |
Genesis |
Technopop, Inc. |
|
Feb 1994 |
Accolade, Inc. |
Action |
Zero Tolerance Genesis
Price:
Date Added: 18 Feb 2011
Summary: The space station Europe-1 has been overrun by aliens. During one of the fights the nuclear cooling system has been damaged, resulting in a meltdown within hours. Your mission, as a team of five of the toughest persons in the Corps, is to infiltrate and gain control of Europe-1. You must sweep the entire station clean of aliens.
One of a few first-person-shooters on this console. It is required that you kill every single alien on each of the levels (hence the name). The five members of your team, who have different skills, start out with different weapons, are your five chances of seeing this through. This adds a level of strategy to the game.
|
| 624 |
Zoom! |
Genesis |
Discovery Software International, Inc. |
|
Sep 1989 |
SEGA of America, Inc. |
Action, Strategy |
Zoom! Genesis
Price:
Date Added: 16 Sep 2010
Summary: Zoom! is an arcade style puzzle game. Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up. Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up. There are various monsters that will try to hunt you down - contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest - quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example.
|
| 625 |
Zoop |
Genesis |
Hookstone Ltd. |
|
Jun 1995 |
Viacom New Media |
Action, Strategy |
Zoop Genesis
Price:
Date Added: 16 Sep 2010
Summary: Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris.
In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.
|
| 626 |
Advanced Dungeons & Dragons Cartridge |
Intellivision |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action, Role-Playing (RPG) |
Advanced Dungeons & Dragons Cartridge Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Pursue the ancient Crown of Kings in Advanced Dungeons & Dragons Cartridge. You control a three person party equipped with three arrows apiece, though more are arrows can be found on your quest. Quest over the land of Cloudy Mountain and explore caves with many enemies that try to stop your progress. Four difficulty levels keep the game fresh and challenging for pros or amateurs.
|
| 627 |
Armor Battle |
Intellivision |
APh Technological Consulting |
|
Feb 1979 |
Mattel Electronics |
Action, Racing / Driving |
Armor Battle Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Armor Ambush (aka Armor Battle) is a two player game, where each player is in command of two tanks (one at a time), and they must try to destroy each other.
The battlefields constantly change, so no battle is ever the same. Tanks move at average speed on grass, fast on roads, slow through trees, and slowest through water.
Tanks will explode after three direct hits. The Harder game mode adds ricochet shots.
|
| 628 |
Astrosmash |
Intellivision |
Mattel Electronics |
|
Feb 1981 |
Mattel Electronics |
Action |
Astrosmash Intellivision
Price:
Date Added: 19 Feb 2011
Summary: In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot.
Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
If you become trapped in a hopeless situation, your canon can enter hyperspace and be instantly transported to a different location on the screen. Just be careful, sometimes you may be transported to a situation worse than the one you left! The game ends when all of your laser canons have been destroyed.
|
| 629 |
Atlantis |
Intellivision |
Imagic |
|
Feb 1982 |
Imagic |
Action |
Atlantis Intellivision
Price:
Date Added: 19 Feb 2011
Summary: The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
|
| 630 |
Auto Racing |
Intellivision |
APh Technological Consulting |
|
Feb 1979 |
Mattel Electronics |
Racing / Driving |
Auto Racing Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Auto Racing is a one or two player racing game that puts the player behind the wheel of one of five cars, each with different specialties. The player may race on five different fairly large courses. In the one player game, the player is racing the clock to finish five laps as quickly as possible. In the two player game, the player can race a friend and gain points for either the opponent crashing or if one is leading far enough to reach the edge of the screen.
|
| 631 |
B-17 Bomber |
Intellivision |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action, Simulation |
B-17 Bomber Intellivision
Price:
Date Added: 19 Feb 2011
Summary: B-17 Bomber takes place near the end of World War II. As the pilot of a B-17, your mission is to fly across the English Channel and bomb various strategic targets. First you need to select a destination which features a lot of targets. The further the target is from your home base, the more points you can earn, but with more ground to cover there will be more enemy fighters blocking the target and more fuel will be needed. Once a destination is set, you need to stock your plane with bombs and fuel, then take off! You will now have a first person point of view from the plane and can control which of several views is active. When trying to bomb targets, you will be looking straight down from the bombay doors. When you hear a voice announce incoming enemy planes, you need to switch the view to one of the guns and defend yourself. Lastly you can have a view from the cockpit to control the plane. If your fuel runs low, or your plane takes too much damage, you can fly back to your home base for repairs and then take off again to bomb as many targets as you can!
|
| 632 |
Boxing |
Intellivision |
APh Technological Consulting |
|
Feb 1981 |
Mattel Electronics |
Sports |
Boxing Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Two contenders fight themselves for 15 rounds with body punches, feints and hard shots to the head. Victory is decided by the points, assigned by the computer (the referee), otherwise the match ends with a KO. Every round last 1 minute and 30 seconds. The 2 players can choose their boxer (but not the same) from a rose of six men with different characteristics (speed, offensive power, endurance). The number six is unpredictable.
|
| 633 |
Bump 'N' Jump |
Intellivision |
Data East Corporation |
|
Jun 1983 |
Mattel Electronics |
Action, Racing / Driving |
Bump 'N' Jump Intellivision
Price:
Date Added: 13 Jun 2011
Summary: Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness.
|
| 634 |
BurgerTime |
Intellivision |
Data East Corporation |
|
Feb 1982 |
Mattel Electronics |
Action |
BurgerTime Intellivision
Price:
Date Added: 19 Feb 2011
Summary: You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area.
To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.
Higher levels result in new level design, faster enemies and more ingredients to assemble.
The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses.
|
| 635 |
Donkey Kong |
Intellivision |
Nintendo Co., Ltd. |
|
Feb 1982 |
Coleco |
Action |
Donkey Kong Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.
Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.
Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.
Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
|
| 636 |
Frog Bog |
Intellivision |
APh Technological Consulting |
|
Feb 1982 |
Mattel Electronics |
Action |
Frog Bog Intellivision
Price:
Date Added: 19 Feb 2011
Summary: You control one of two frogs sitting on a lily pad in a bog. The object of the game is to eat as many flies as you can in the three minute time limit. Your frog can jump back and forth between the two lily pads in order to catch the flies that go by overhead. When jumping, be careful not to fall in the water or your frog will have to swim back to the lily pad which can waste time. The game can be played during the day, or at night making it more difficult to see the flies. At the end of the time limit, whichever player has eaten more flies wins! One player can compete against a computer controlled frog, or two players against each other.
|
| 637 |
Horse Racing |
Intellivision |
APh Technological Consulting |
|
Feb 1980 |
Mattel Electronics |
Sports |
Horse Racing Intellivision
Price:
Date Added: 19 Feb 2011
Summary: This game is for 1 up to 6 players. When the game begins, you can place the bets, for the winner or for the first and second place. Then you can choose if an horse must be driven by a player or by the CPU. Only the third and the fourth horse can be driven by the players. There are 3 types of terrain: turf, mud or dry. When the race begins, the horses are speedier at the beginning, slower toward the end. They are different for speed at the starting gate, stamina, speed at the straight line, and for speed with different conditions of the race terrain. You (and the CPU too!) have the whip and the coax to spur a horse, and these tools could be useful to win a race even with a more tired horse.
|
| 638 |
Las Vegas Poker & Blackjack |
Intellivision |
APh Technological Consulting |
|
Feb 1979 |
Mattel Electronics |
Strategy |
Las Vegas Poker & Blackjack Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Las Vegas Poker & Blackjack is a computerized version of different types of Poker and Blackjack, including 7-Card Stud and 5-Card Draw. The player inputs how much "money" that is available to bet with. There is one and two-player games, and Las Vegas Poker & Blackjack includes a dealer to play against.
|
| 639 |
Major League Baseball |
Intellivision |
APh Technological Consulting |
|
Feb 1980 |
Mattel Electronics |
Sports |
Major League Baseball Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Major League Baseball is an action baseball game for two players. The game follows most professional baseball rules and allows you to control all of the players on the team. You can throw a variety of pitches (from curve balls to fast balls), steal bases, tag players out, bunt, try for a home run, and in the event of a tie the game goes into extra innings! Several difficulty levels are available which control the game speed and whether or not stealing bases is allowed.
|
| 640 |
Mr. Basic Meets Bits 'n Bytes |
Intellivision |
Mattel Electronics |
|
|
Mattel Electronics |
Action |
Mr. Basic Meets Bits 'n Bytes Intellivision
Price:
Date Added: 19 Feb 2011
Summary:
|
| 641 |
Pac-Man |
Intellivision |
Namco Limited |
|
Feb 1983 |
Atarisoft |
Action |
Pac-Man Intellivision
Price:
Date Added: 19 Feb 2011
Summary: One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
|
| 642 |
PGA Golf |
Intellivision |
APh Technological Consulting |
|
Feb 1980 |
Mattel Electronics |
Sports |
PGA Golf Intellivision
Price:
Date Added: 19 Feb 2011
Comments: Cartridge label and in-game it only says "Golf"
Summary: PGA Golf is a golf game played from an overhead point of view. Up to four players can compete on a nine hole, par 38 course containing a variety of terrain (greens, fairway, rough, water, and sand) as well as numerous trees. Each player has nine clubs (3 woods, 4 irons, a wedge, and a putter) and is able hook, slice, and control the power of each shot. You will receive penalty strokes for balls that land out of bounds and in the water, and of course the lowest score at the end of the round wins!
|
| 643 |
Pitfall! |
Intellivision |
Activision, Inc. |
|
Feb 1982 |
Activision, Inc. |
Action |
Pitfall! Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!
|
| 644 |
Sea Battle |
Intellivision |
APh Technological Consulting |
|
Feb 1980 |
Mattel Electronics |
Strategy |
Sea Battle Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Sea Battle is a strategic game for two players only. Each player controls a fleet of ships including Submarines, Destroyers, and Battleships. The goal is to engage and sink enemy ships. The winner is the player who commands the troop transport ship into the opponent's harbor. There are two phases in Sea Battle; the strategy phase, and the combat phase. The strategy phase includes maneuvering your fleet into different strategic positions on the map, laying mines, and repair fleets. Opponents engage in ship-to-ship warfare in the combat phase, triggered by the ENGAGE button. Each of the different types of ships has there own strengths and weaknesses, such as weapon range and maneuverability.
|
| 645 |
Shark! Shark! |
Intellivision |
Mattel Electronics |
|
Feb 1982 |
Mattel Electronics |
Action |
Shark! Shark! Intellivision
Price:
Date Added: 19 Feb 2011
Summary: In Shark! Shark! you control a fish! Your goal is to earn as many points as possible while staying alive. Swimming in the ocean with you are other fish of various sizes, lobsters, crabs, jellyfish, and a very fast shark. You are able to eat any fish that is smaller in size than you are, and any fish that is larger will eat you! The shark can also be killed if you nibble at its tail several times, but careful for the shark can turn quickly. Each time you eat a fish or nibble on the sharks tail, points are earned. Each time you score 1000 points, your fish will grow larger in size allowing you to eat even more of the fish on the screen. Several different game speeds are included, and one or two players can play.
|
| 646 |
Skiing |
Intellivision |
APh Technological Consulting |
|
Feb 1980 |
Mattel Electronics |
Sports |
Skiing Intellivision
Price:
Date Added: 19 Feb 2011
Summary: In U.S. Ski Team Skiing, players race down the hill, avoiding trees and jumping moguls in their path. The game features both slalom and downhill courses. 1 player may race against the clock, or 2 to 6 players can alternate turns and race to see who gets the fastest time, and each race has 3 heats.
Both downhill and slalom courses have 15 different slope grade settings to affect acceleration. 4 different settings for overall game speed are also available.
|
| 647 |
Snafu |
Intellivision |
Mattel Electronics |
|
Feb 1981 |
Mattel Electronics |
Action |
Snafu Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Snafu is an arcade action game similar to the Atari game Surround. You control a constantly moving and growing wall; the goal is to trap all of your opponents before you become trapped yourself. If you crash into the borders of the screen, into another players wall, or your own wall, you are out for that round. The last player left standing wins the round! Several game options are available which allow or forbid diagonal movement, set obstacles in the playfield, allow a players wall to disappear or remain on the screen after they crash, control the speed of movement, and select the number of rounds to play. The game can be played by one or two human players, and optionally two additional computer players can be added for up to four players on the screen at a time.
Also included is a two player only game where you control a serpent containing 10 links, and your goal is to bite the links off of your opponent one at a time. Only the very last link of the serpent can be bitten off, so you need to be sure you keep your tail away from your opponent! The screen walls and the players links are non lethal if you crash into them in this variation, however if you double back accross your own path you will lose a link. The first player to bite off all of his opponents links wins.
|
| 648 |
Space Armada |
Intellivision |
APh Technological Consulting |
|
Feb 1981 |
Mattel Electronics |
Action |
Space Armada Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Space Armada is a clone of the game Space Invaders. Rows of bomb dropping aliens are invading your home planet, and you need to protect it! You control a laser gun at the bottom of the screen; your goal is to earn as many points as possible by destroying the waves of attacking aliens at the top of the screen. The aliens march steadily downward, and if they reach the ground or you run out of laser guns, the game is over. When all aliens in a wave are destroyed, you move on to the next, more challenging round. From time to time, a flying saucer will pass by at the top of the screen which can be shot for bonus points.
|
| 649 |
Space Battle |
Intellivision |
APh Technological Consulting |
|
Feb 1979 |
Mattel Electronics |
Action |
Space Battle Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Space Battle is a one player game that pits you against the computer.
Six alien fleets of different sizes are attacking your mothership, and it's up to you to defend it using your three squadrons. Alien ships will dodge your attacks and will attack you with photon blasts.
There are two game modes; Radar Mode, which is more strategy, and Battle Mode, which is all out action.
|
| 650 |
Space Hawk |
Intellivision |
Mattel Electronics |
|
Feb 1981 |
Mattel Electronics |
Action |
Space Hawk Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Space Hawk is an arcade action game feature gameplay similar to Asteroids. You are an astronaut stuck in deep space. You are equipped with a jet pack to help move around, and a laser gun to destroy enemies. Your main enemy is a white space hawk which wanders around the screen, leaving a trail of deadly bubbles behind him. Try to score as many points as you can be destroying both the space hawk and the bubbles, both of which are constantly trying to get you. In case of emergencies, you have the ability to enter hyperspace which will temporarily bring you away from danger. Hyperspace ability is limited, however, so be sure to conserve if you can!
|
| 651 |
Star Strike |
Intellivision |
APh Technological Consulting |
|
Feb 1981 |
Mattel Electronics |
Action |
Star Strike Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Star Strike was clearly inspired by the Death Star battle sequence in the movie Star Wars. You fly a space craft into the enemy launch trench. Your mission: to destroy the alien station before Earth passes directly over the launch trench. You must evade the alien ships that are defending the launch trench while being sure to bomb the red "Hot Targets". The very first red target that is missed when the Earth is directly in the middle of the launch trench becomes a missile. The missile is launched and destroys Earth.
|
| 652 |
Sub Hunt |
Intellivision |
APh Technological Consulting |
|
Feb 1981 |
Mattel, Inc. |
Simulation, Strategy |
Sub Hunt Intellivision
Price:
Date Added: 19 Feb 2011
Summary: In Sub Hunt you control a group of four submarines one at a time. The goal is to destroy six convoys which will be attempting to cross the stretch of sea you are guarding. You can aim and fire torpedoes using a periscope view, have your submarine dive and surface, and adjust your speed. An overhead display allows you to strategically move your submarines in the position of your choice. There are five difficulty levels to choose from.
|
| 653 |
Tennis |
Intellivision |
APh Technological Consulting |
|
Feb 1980 |
Mattel Electronics |
Sports |
Tennis Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Tennis is a singles tennis game for two players. The game follows standard tennis rules, and allows you to hit both forehand and backhand shots to any location on the court. Whether serving or volleying, you have the choice of hitting the ball hard or soft, and you may hit either a lob or a regular ground stroke. The game allows you to set the difficulty by selecting one of four different speeds.
|
| 654 |
Utopia |
Intellivision |
Mattel Electronics |
|
Feb 1981 |
Mattel Electronics |
Strategy |
Utopia Intellivision
Price:
Date Added: 19 Feb 2011
Summary: Utopia is a game played by two players on two continents. Players must build their island nation by building farms, housing, schools, hospitals, and factories and making other improvements while also competing against another player. Players are able to sabotage the other player as well, but they must also handle maintaining a fleet of PT boats to protect their fishing fleet, building forts to prevent rebellion, and dealing with the occasional hurricane.
The game is played in real time. Each player moves a box shaped cursor around the screen to perform construction and moving of boats.
|
| 655 |
Bill & Ted's Excellent Adventure |
Lynx |
Atari Corporation |
|
Mar 1991 |
Atari Corporation |
Adventure |
Bill & Ted's Excellent Adventure Lynx
Price:
Date Added: 06 Mar 2011
Summary: The Lynx title based on the Keanu Reeves/Alex Winter film franchise actually takes place after the second film, Bill and Ted's Bogus Journey. Out for revenge after being humiliated by the high-school duo, Death kidnaps their "medieval babe" girlfriends from the first film, and drags them throughout history. Luckily, the girls are able to leave behind pages of the band's latest song as a trail for Bill and Ted to follow.
Playing as either Bill or Ted (with a friend able to take control of the other character over ComLynx), the player must search historical periods in an overhead perspective and collect enough musical notes to open travel to a new area. Along the way, they can encounter historical figures who will offer assistance in return for a favor. Bad guys do populate the levels, but can be pacified with a rippin' guitar solo. If Bill or Ted are defeated, they simply reappear back at the last checkpoint.
Other items can be found and collected in an inventory. The Lynx title makes use of the series' interesting take on the time continuum, allowing the player to leave items for themselves in the past to collect and use in the future. Likewise, if the player happens upon a sudden fortuitous item that "they" left, they must remember to go and leave the item in the past themselves to avoid creating a time paradox. This quirky view of time forms the basis of many of the game's puzzles.
A password system is constantly updated (viewable at the pause screen) to save the player's progress.
|
| 656 |
Chip's Challenge |
Lynx |
Epyx, Inc. |
|
Mar 1989 |
Atari Corporation |
Strategy |
Chip's Challenge Lynx
Price:
Rating: 80
Date Added: 06 Mar 2011
Summary: Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!
|
| 657 |
Crystal Mines II |
Lynx |
Color Dreams, Inc. |
|
Mar 1991 |
Atari Corporation |
Action, Strategy |
Crystal Mines II Lynx
Price:
Date Added: 06 Mar 2011
Summary: Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
In Crystal Mines II, you operate a robot going through the abandoned crystal mines, picking up crystals and avoiding the underground demons that inhabit the mine. Mine levels are completed when a crystal quota is reached, however the quota is usually not the entire level so bonus points can be obtained by finding additional crystals. Like Boulder Dash, gravity is a factor and affects any boulders, crystals, etc. so they can be used as weapons against demons. There are also deceptive elements, such as "Dormant" demons that look like boulders, that add to the challenge. Finally, the robot has weapons that can be used to eliminate certain obstacles.
|
| 658 |
Hydra |
Lynx |
Atari Games Corporation |
|
Mar 1992 |
Atari Corporation |
Action, Racing / Driving |
Hydra Lynx
Price:
Date Added: 06 Mar 2011
Summary: If being the best speedboat racer in the world were all there was to life, you'd live on easy street. But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting.
Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section. Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes. Collect crystals along the way to boost your speed or shields.
|
| 659 |
Klax |
Lynx |
Atari Games Corporation |
|
Mar 1990 |
Atari Corporation, Tengen Inc. |
Action, Strategy |
Klax Lynx
Price:
Rating: 90
Date Added: 06 Mar 2011
Summary: An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
|
| 660 |
Kung Food |
Lynx |
Lore Games Ltd. |
|
Mar 1992 |
Atari Corporation |
Action |
Kung Food Lynx
Price:
Date Added: 06 Mar 2011
Summary: The ultimate food fight! Mutant munchies from your freezer invade your kitchen, your life and your world. Speed and your martial arts skills are required to overcome the vicious veggies!
|
| 661 |
Paperboy |
Lynx |
Atari, Inc. |
|
Mar 1990 |
Atari Corporation, Tengen Inc. |
Action |
Paperboy Lynx
Price:
Date Added: 06 Mar 2011
Summary: Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.
|
| 662 |
Pit-Fighter |
Lynx |
Atari Games Corporation |
|
Mar 1991 |
Atari Corporation, Tengen Inc. |
Action |
Pit-Fighter Lynx
Price:
Date Added: 06 Mar 2011
Summary: Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.
|
| 663 |
Ponx |
Lynx |
Songbird Productions |
|
Jun 1999 |
Songbird Productions |
Action |
Ponx Lynx
Price:
Date Added: 06 Mar 2011
Summary: This is the game Pong brought to the Atari Lynx, but with added options. You can control the difficulty, field color and number of balls in play. You can play one player or two players using one Lynx and Ponx cart, no Comlynx cable needed. If you select two players, the control pad is used to control the left paddle and the A and B buttons control the right paddle.
The game play is the typical Pong game. Simply prevent the ball (or balls) from getting past your paddle while trying to get the ball (or balls) past the opposing player's paddle to reach the winning score.
|
| 664 |
Power Factor |
Lynx |
Hand Made Software, Ltd. |
|
Mar 1992 |
Atari Corporation |
Action |
Power Factor Lynx
Price:
Date Added: 06 Mar 2011
Summary: Power Factor is an action-platformer starring the single campily-named hero, Redd Ace, fighting alien creatures known as the Ceegarians from the Ceeg dimension. Of course, aliens being played out, the Ceegarians are actually referred to as "transdimensional intruders," and the Ceegarian creatures the player faces off against are referred to as evil invading "Sinlendo Techmods."
The primary goal of the game is to work through stages and bosses essentially to build a bomb to destroy the Ceegarians. Pertaining to the bomb, there are six components. The entire game takes place within, as the box refers to it, "our dimension's reactor." As such, the environments of the game are aimed to look like the inside of a machine. To further convolute the storyline, the instruction manual actually refers to the game itself as a Virtual Reality simulation the player is experiencing in the future, based on the exploits of Redd Ace, and you’re meandering through this simulator on the “famous Atarian Leisure Moon.”
Stages are fairly small, but designed like a maze à la Metroid. However, unlike Metroid, completed areas cannot be revisited. Each stage ends with a boss battle showcasing enemy characters that are often two screens high.
Redd Ace is armed with a multi-use weapon known as the "Tmat MOW." Tmat MOW is intended to be short for “TRANSMAT Multi-Ordinance Weapon.” Four different weapons may be acquired and used for both the A and B buttons, with eight total weapons in the game, and one gun as a standard. Other weapons include lasers, a flame thrower, missiles, bombs, and the like. Weapons must be picked up through playing the stages and collecting various weapon icons. Once the ammunition is used, the weapon is gone and must be recollected. As such, weapon pick-ups must be used sparingly, especially since most contain very small numbers of ammunition, often as low as two shots. Choosing weapons is awkwardly assigned to the Directional-pad, which is also where character movement is assigned. Tapping the D-pad allows the player to select different weapons, while holding it down moves Redd.
Controlling Redd Ace is somewhat different from a typical platformer of the era. There is no jump button, as both the A and B buttons have weapons assigned to them. Instead, our hero is also armed with a levitation pack on his back, which allows flight. Tapping "up" on the D-Pad allows Redd to jump, while holding "up" activates the levitator and allows Redd to fly. Aside from a health bar, there is also a fuel bar showing that flight isn't a luxury to be wasted. When crouching, Redd automatically aims upwards at a 45-degree angle, rather than straight ahead.
Pressing the "Option 2" button allows the player to see a menu with information about the bomb pieces the player is collecting, as well as details on the various weapons. If the player is standing in front of a computer monitor when Option 2 is pressed, the menu shows a map of the current area, and information on enemy characters.
The player starts with three lives, and there are no continues. There are, however, three difficulty modes--Easy, Normal, and Hard—which may be selected prior to gameplay.
|
| 665 |
Rampage |
Lynx |
Bally Midway Manufacturing Co., Inc. |
|
Mar 1990 |
Atari Corporation |
Action |
Rampage Lynx
Price:
Date Added: 06 Mar 2011
Comments: 2nd copy for 2nd player
Summary: George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.
Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
|
| 666 |
Rampage |
Lynx |
Bally Midway Manufacturing Co., Inc. |
|
Mar 1990 |
Atari Corporation |
Action |
Rampage Lynx
Price:
Date Added: 06 Mar 2011
Summary: George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.
Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
|
| 667 |
Rampart |
Lynx |
Atari Games Corporation |
|
Mar 1991 |
Tengen Inc. |
Action, Strategy |
Rampart Lynx
Price:
Rating: 80
Date Added: 06 Mar 2011
Summary: Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player, and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.
|
| 668 |
Robo-Squash |
Lynx |
Atari Corporation |
|
Dec 91 |
Atari Corporation |
Action, Sports |
Robo-Squash Lynx
Price:
Date Added: 11 Mar 2011
Summary: Set in the 31st Century, this game begins when the President of the World has died at age 281 after being in power for 200 years. The United World Federation is in chaos. After nearly four centuries of the World Party being in control, the International Party is inclined to take over. Rumors regarding the President's death not being accidental are unconfirmed, but the World Party is still going on the defensive.
Conventional warfare has been relegated to the obsolete and uncivilized past so the two parties are to settle the dispute the new, modern way, ROBO-SQUASH. ROBO-SQUASH is a game in which the player must catch as many balls in rows or columns as possible to win. An alternative way to win is to be the first player to hit the mechanical spider. As a round continues longer and longer, the balls will increase in speed, making the round progressively harder. Points can be collected by hitting bricks, special items, and the spider. When one of the players loses three balls or hits the mechanical spider, the round is over.
If the player wins, the World Party will remain in power. If the player loses the International Party will win and divide the world into separate countries surely resulting in the same petty fighting that almost destroyed civilization in the 21st Century.
ROBO-SQUASH is a two-player Comlynx enabled game.
|
| 669 |
S.T.U.N. Runner |
Lynx |
Atari Games Corporation |
|
Mar 1991 |
Atari Corporation |
Racing / Driving |
S.T.U.N. Runner Lynx
Price:
Date Added: 06 Mar 2011
Summary: Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) coin-op by Ed Rotberg. It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.
There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. There are no lives in this game. The only way to lose is to fail to cross the finish line.
Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.
Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down.
|
| 670 |
Shanghai |
Lynx |
Activision Publishing, Inc. |
|
Mar 1990 |
Atari Corporation |
Strategy |
Shanghai Lynx
Price:
Date Added: 06 Mar 2011
Summary: Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.
The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.
This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.
|
| 671 |
Steel Talons |
Lynx |
Atari Games Corporation |
|
Mar 1992 |
Tengen Inc. |
Action, Simulation |
Steel Talons Lynx
Price:
Date Added: 06 Mar 2011
Summary: Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts.
There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes.
You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter.
|
| 672 |
Super Skweek |
Lynx |
Loriciel SA |
|
Mar 1991 |
Atari Corporation |
Action, Strategy |
Super Skweek Lynx
Price:
Date Added: 06 Mar 2011
Summary: Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of that puzzler while combining other elements from games such as Pengo.
In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both. Some tiles react in various ways when you walk on them, like exploding.
Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles. There is also a shop you can enter to purchase items. Finally, levels have a time limit for completion.
|
| 673 |
Tournament Cyberball |
Lynx |
Atari Games Corporation |
|
Mar 1991 |
Atari Corporation, Tengen Inc. |
Sports, Strategy |
Tournament Cyberball Lynx
Price:
Date Added: 06 Mar 2011
Summary: After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.
Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.
Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives
|
| 674 |
Xybots |
Lynx |
Atari Games Corporation |
|
Mar 1991 |
Atari Corporation |
Action |
Xybots Lynx
Price:
Date Added: 06 Mar 2011
Summary: Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.
The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.
|
| 675 |
Xybots |
Lynx |
Atari Games Corporation |
|
Mar 1991 |
Atari Corporation |
Action |
Xybots Lynx
Price:
Date Added: 06 Mar 2011
Comments: 2nd copy for 2nd player
Summary: Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.
The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.
|
| 676 |
Zaku |
Lynx |
PenguiNet |
|
Oct 2009 |
Super Fighter Team |
Action |
Zaku Lynx
Price:
Date Added: 06 Mar 2011
Summary: Captain Bran threatens to flood the world markets with his questionable quality software after stealing Rarity 9, a powerful game development tool. His vanity makes him forget about one person: Zaku. It is up to the player to take to the skies and travel through sixteen stages to bring Captain Bran to a halt.
Zaku is a horizontal shooter that takes the player through five different worlds, each swarming with hordes of crazy cartoon-styled enemies and fearsome boss monsters. The protagonist has four different attacks at her disposal, which when used creatively can spell disaster for her foes.
|
| 677 |
The 7th Guest |
Macintosh |
Trilobyte, Inc. |
|
Feb 1994 |
Virgin Games, Inc. |
Adventure |
The 7th Guest Macintosh
Price:
Date Added: 05 Mar 2011
Summary: The 7th Guest is a puzzle-adventure game which takes place inside an abandoned mansion. Venture into the 22 rooms of the spooky mansion, solve over 20 mind-bending puzzles to unravel a tale of revenge and horror that took place in the 1930s.
The owner of the mansion was Henry Stauf, a famous maker of children's toys. Once a homeless drifter and thief, influenced by a vision in a dream, Henry invented a wondrous doll, so incredibly life-like that it sold like wildfire. Stauf's toys became popular overnight bringing fame and fortune and changing his rags to riches. But things took a tragic turn when owners of the doll became infected with a fierce and deadly virus. None of those children recovered.
After this turn of events Stauf secluded himself inside his estate, stopped making his toys and never came into contact with the outside world for a long time. Something very strange happened when six people receive an invitation to a party at the mansion. By solving the riddles inside Stauf's "fun house", you'll delve into the past to learn what happened to them, and the mysterious 7th guest, on that fateful night.
The game is played in first person perspective with a point-and-click interface featuring horror-themed animated cursors (skeletons, bulging-eye skulls etc.). It is one of the first games to be released on the then-new CD-Rom media. The graphics are fully rendered in SVGA, and real actors and actresses bring the story to life during numerous full-motion video cut scenes. The visuals are accompanied by an original, orchestrated musical score.
To finish the game, you must solve the puzzles in Stauf's manor; each solved puzzle will unlock new rooms or new movie sequences to watch. The puzzles are quite varied; there's the classic "eight queens puzzle", another puzzle where you need to compose a sentence by rearranging letters, and others. If you get stuck, you can visit the library; a book within will give you hints on the puzzle. If the hints aren't enough, the puzzle will solve itself automatically once you consult the book enough times.
Some later, limited releases of the game came with a separate video that included a "behind the scenes" look at the making of the game and interviews with the developers.
|
| 678 |
American McGee's Alice |
Macintosh |
Rogue Entertainment |
|
Jul 2001 |
Aspyr Media, Inc. |
Action |
American McGee's Alice Macintosh
Price:
Date Added: 06 Mar 2011
Summary: With regards to the story, American McGee's Alice is a direct sequel to Lewis Carroll's famous book Alice's Adventures in Wonderland. The story begins with Alice's parents dying in a house fire, and Alice taking the blame for it. After repeated attempts at suicide, she gets locked up inside a mental institution and is slowly wasting away there before she is summoned to Wonderland again by the White Rabbit. But this time it's a Wonderland gone seriously bad and gory. The only chance for Alice to restore her piece of mind and find out more about the death of her parents is to fight through Wonderland and free it from the evil powers.
The game is an interactive horror game, but unlike games such as Out Of This World, and Resident Evil, you interact with the madness as Alice tries to escape the demented surroundings of her own fantasy world that she's been thrust into. Concerning the gameplay, a classic 3D action adventure with a female heroine is offered, much like Tomb Raider. Alice fights, jumps and runs her mostly linear way through environments that can best be described as surreal.
|
| 679 |
Centipede |
Macintosh |
Leaping Lizard Software, Inc. |
|
Jun 2001 |
MacSoft |
Action |
Centipede Macintosh
Price:
Date Added: 26 Apr 2011
Summary: This is a remake or "modernaization" of the classic arcade shooter Centipede, originally released in arcades by Atari in 1980. This remake keeps some of the original game's shooter-style gameplay while mixing in more console-style exploration. Gameplay progresses through five "worlds": Weedom, Frostonia, Infernium, Enigma, and Evile. Players blast away at the classic centipedes, spiders, fleas, and scorpions while fighting new enemies like the mosquito, cockroach, and killer mushroom. A "classic" mode is also included, which allows players to play the classic game in a new "3D" isometric perspective.
|
| 680 |
Corpse Killer |
Macintosh |
Digital Pictures, Inc. |
|
Mar 1994 |
Digital Pictures, Inc. |
Action |
Corpse Killer Macintosh
Price:
Date Added: 06 Mar 2011
Summary: Corpse Killer is a full-motion video shoot-'em up. You play as an elite special forces soldier, who parachutes onto a remote tropical island. It seems the evil genius Dr. Hellman has found a way to raise the dead, and created an island of zombies. It's up to you to shoot your way through the undead hordes and stop Dr. Hellman.
The game is played from a first-person perspective. Various zombies pop up in front of a video background, and you shoot them down by moving a cursor on screen or by using a light gun. The Saturn version has a few different features including extra power-ups as well as added footage of enemies.
|
| 681 |
Dracula Unleashed |
Macintosh |
ICOM Simulations, Inc. |
|
Apr 1993 |
Viacom New Media |
Adventure |
Dracula Unleashed Macintosh
Price:
Date Added: 27 Apr 2011
Summary: Dracula Unleashed is an interactive movie in the same vein as Sherlock Holmes: Consulting Detective. Basically, you can choose from several locations to go to, and at each location you are shown different events through live-action video clips. Clues in the videos will point you to where you should go next. You also have an "inventory" which you can use to affect the outcome of certain clips (for example, if you enter an asylum with the blackjack you'll be able to defend yourself against any escaped inmates, but if you don't bring the blackjack with you you'll be killed). Time is constantly moving and new events will pop up at different times of the day.
In Dracula Unleashed it is the year 1899, ten years after the destruction of count Dracula chronicled in Bram Stoker's novel. You take the role of Alexander Morris, the younger brother of Texan Quincey Morris who died defeating Dracula. Alexander has come to London to investigate the circumstances of his brother's death, but became sidetracked when he fell in love with and proposed to a local girl named Annisette.
Now, the dawn of a new millennium approaches and an evil force is stalking the streets of London, draining victims of their blood and transforming innocent women into bloodthirsty vampiresses. With the aide of your brother's old friends, the survivors of Dracula's evil, you must uncover the identity of this new vampire and prevent him from transforming Annisette into his queen of the night. Do not fail her, or she will personally rip your throat out.
|
| 682 |
Dragon's Lair: Escape from Singe's Castle |
Macintosh |
Sullivan Bluth Interactive Media, Inc. |
|
Mar 1991 |
ReadySoft Incorporated |
Action |
Dragon's Lair: Escape from Singe's Castle Macintosh
Price:
Date Added: 17 Mar 2011
Summary: Dirk the Daring is a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle... Dirk set out to rescue her. Due to a lack of disk and memory space in the systems of the day, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered the half of the game dealing with entering Singe's Castle and saving the Princess. This second part, named Dragon's Lair II: Escape from Singe's Castle completes the game, continuing the adventure of Dirk the Daring after slaying Singe the Dragon.
Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.
|
| 683 |
Eat My Photons! |
Macintosh |
Eccentric Software |
|
Mar 1994 |
Eccentric Software |
Action, Sci-Fi, Flight Simulation, Space Combat |
Eat My Photons! Macintosh
Price:
Date Added: 06 Mar 2011
Summary: Fight your enemy in space and on the ground. Deadly drones are swarming your outpost in space and are trying to hunt you down. In flight, you have lasers and a limited supply of smart missiles. When the enemy has landed you have to switch ground level fighting with various terrains and random scenarios and challenges.
|
| 684 |
Escape from Monkey Island |
Macintosh |
LucasArts Entertainment Company LLC |
|
Apr 2001 |
Aspyr Media, Inc. |
Adventure |
Escape from Monkey Island Macintosh
Price:
Date Added: 06 Mar 2011
Summary: Guybrush Threepwood has finally defeated the zombie pirate LeChuck, and married his sweetheart Elaine Marley. The happy couple is returning home from an exciting honeymoon. But as they arrive on Melee Island, they notice some very strange changes. A mysterious stranger who calls himself Charles L. Charles is organizing a campaign to become the next governor. The Australian businessman Ozzie Mandrill is turning the Caribbean into an attraction for tourists. And on top of that, Elaine's mansion is being demolished! Naturally, it's up to our hero to revert the things back to normal, even if that means traveling to exotic islands and solving puzzles on the way.
Escape From Monkey Island is a direct sequel to The Curse of Monkey island, and is the fourth game in the Monkey Island series. The gameplay relies mainly on inventory-based puzzles and branching dialogues, just like in the previous installments. The interface is similar to that of Grim Fandango: mouse is not used, and the interaction is done via context-sensitive commands that appear on the screen whenever you navigate Guybrush close to an object. The game utilizes pre-rendered backgrounds and 3D character models.
|
| 685 |
Lemmings |
Macintosh |
DMA Design Limited |
|
Mar 1993 |
Psygnosis Limited |
Strategy |
Lemmings Macintosh
Price:
Date Added: 06 Mar 2011
Summary: Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.
You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
|
| 686 |
Maniac Mansion: Day of the Tentacle |
Macintosh |
LucasArts Entertainment Company LLC |
|
Apr 1996 |
LucasArts Entertainment Company LLC |
Adventure |
Maniac Mansion: Day of the Tentacle Macintosh
Price:
Date Added: 27 Apr 2011
Summary: Purple Tentacle, one of the crazy Dr. Fred's creations, drinks contaminated water from Dr. Fred's Sludge-o-matic. He mutates into an insane genius and grows arms, and now he's plotting to take over the world. In an effort to stop him, Dr. Fred sends three friends, Bernard, Hoagie and Laverne back in time to yesterday, in order for them to turn off the Sludge-o-matic and stop the sludge from spilling into the river, thus preventing the whole incident. Naturally, the cheap doctor uses a fake diamond over a real one in his time machine, which blows up sending Hoagie 200 years into the past and Laverne 200 years into the future.
Now you must bring back Hoagie and Laverne, with the help of the time machine's ability to move objects between time periods, and then stop evil Purple from taking over the world.
Day of the Tentacle is a point-and-click adventure game and a sequel to Maniac Mansion. The player controls Bernard, and later also Hoagie and Laverne, being able to switch between them at any time. By using the commands at the bottom of the screen, the character can pick up items, use them on other things, talk to people and more. Any of the three friends can also send his items across time to another friend.
The game takes place in the same building, but in three different eras, and thus affecting history takes a vital part in some puzzles. For instance, Hoagie can hide a bottle of wine in the XVIIIth century, and Laverne discovers the bottle in the XXIIIth century - but by then, the wine has already turned into vinegar.
|
| 687 |
Myst |
Macintosh |
Cyan, Inc. |
|
Sep 1993 |
Brøderbund Software, Inc. |
Adventure |
Myst Macintosh
Price:
Date Added: 26 Apr 2011
Series: PlayStation the Best
Summary: You have just stumbled upon a most intriguing book, a book titled Myst. You have no idea where it came from, who wrote it, or how old it is. Reading through its pages provides you with only a superbly crafted description of an island world. But it's just a book, isn't it? As you reach the end of the book, you lay your hand on a page. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. Now you're here, wherever here is, with no option but to explore.
Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. The game is presented as a series of static scenes where the player acts with the environment by clicking and manipulating objects. There are no enemies and it is not possible to die. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books.
The PSP version adds new adventure scenarios and includes widescreen support.
The DS version includes a completely new age, the Rime Age, and, next to a code rewrite, includes new and re-mastered sound effects and video clips.
|
| 688 |
Oni |
Macintosh |
Bungie Software Products Corporation |
|
Mar 2001 |
Gathering of Developers |
Action |
Oni Macintosh
Price:
Date Added: 05 Mar 2011
Summary: It's 2032. The planet is now ruled by the World Coalition Government which annexed 80% of the countries, with the remaining quickly dragged into the WCG. While their official goal was to solve humankind's problems, it was about money. Massive spending bankrupted poorer countries, and soon all traces of individual government disappeared. For those who were poor, the situation didn't improved one bit, and for the richer, maintaining the status was done at the expense of their privacy and personal freedoms. To make things worse, life outside the major cities, far from the atmosphere processors is nearly impossible, as the so-called "Wilderness Preserves" are poisoned, and those who venture into them risk a painful death.
Konoko, fresh out from TCTF (Technology Crimes Task Force, a secret police to take cyber drugs and weapons from the streets, as well as explore the induced technophobia to operate and investigate on a blank check permission) academy is placed under the command of Terrance Griffin and Dr. Kerr and linked to a SLD - an android - called Shinatama, who is neurally linked to her. However, Konoko knows next to nothing about her past, other that she was orphaned at the age of three and felt "different" to other people while was being brought up under the wing of TCTF. After many years in training, she has finally the chance to prove herself to Griffin and the TCTF, and so, heads for a warehouse rumoured to be under the control of the Syndicate, a criminal organization which grew exponentially after a young man called "Boss Muro" climbed to the top of the organization.
Inspired by the classic Anime series Ghost in the Shell by Shirow Masamune, gameplay is a mix between generic third-person shooter and a classic beat'em up. While Konoko has at her disposal several hand-to-hand acrobatic moves (with more unlocked as the player advances), she can also find weapons in the levels, and the decision to go armed or bare-fisted is only up to the player. Each weapon either draws from ballistic or energy cell clips, the number of rounds in each clip depending on the weapon: a Black Adder (a short, one-hand machine gun like an Uzi) can get 30 rounds from a ballistic clip, while a Mercury Bow (a sniper railgun sans scope) only two. Combined with the limited availability of clips, this adds a strategic element to the game, as the player can only carry a weapon at a time, so if a powerful weapons runs out of ammo, the player must choose between keeping the weapon and fight hand to hand with the enemies until Konoko finds fresh ammo clips, or discard it for a lesser gun that uses different ammo. However, if the player runs out of ammo completely when facing a tough challenge, Konoko can "overdose" on hypo sprays (used to heal damage) by using them over her natural health bar, which provides her with faster movement and tougher blows.
|
| 689 |
Pipe Dream |
Macintosh |
Assembly Line, The |
|
Apr 1990 |
Lucasfilm Games LLC |
Strategy |
Pipe Dream Macintosh
Price:
Date Added: 24 Apr 2011
Summary: Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.
Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.
Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
|
| 690 |
Return to Zork |
Macintosh |
Infocom, Inc. |
|
Mar 1993 |
Activision, Inc. |
Adventure |
Return to Zork Macintosh
Price:
Date Added: 05 Mar 2011
Summary: You are standing behind the white house. There is something in the mailbox. A video message from a wizard informing you that you are the sweepstakes winner to the Valley of the Sparrows... right now, by magic flight. Upon arriving at this mysterious place however, not everything is as it should be. There's nobody to meet you and those who you do come across don't seem to have any knowledge about a sweepstakes. It looks like this is a private vacation and you'll need to find your own way through this land.
Return to Zork is a 1st person adventure game using video, and the revival of the famous Zork series by Activation. Similar to Myst in interface, you must rotate your viewpoint to discover new areas and uncover items that can be used or picked up. Various characters will be met along the way and spoken to via a system of dialog choices.
|
| 691 |
Roberta Williams' Phantasmagoria |
Macintosh |
Sierra On-Line, Inc. |
|
Aug 1995 |
Sierra On-Line, Inc. |
Adventure |
Roberta Williams' Phantasmagoria Macintosh
Price:
Date Added: 06 Mar 2011
Summary: Phantasmagoria is a rather large adventure game from Sierra in terms of CDs (7), not necessarily in length. You play Adrienne, who has just moved into an old mansion with her photographer husband Donald. Shortly after moving in, Adrienne begins to experience horrifying nightmares and have odd encounters inside the creepy old abode. Further, the house is having a severe effect on her husband, changing him for the worse and you must discover its secret before he (or the house) kills Adrienne.
The game places heavy emphasis on full motion video for exposition and cutscenes at various junctures to advance the storyline. Further, Adrienne is represented as a digitized character roaming around pre-rendered settings in the house. She inspects various rooms, finds items, adds them to her inventory, finds places to use the items, and triggers advancements in the storyline. There are 7 chapters to the game, and there is a status screen in the game which tracks your linear progress within the chapter.
If you happen to get stuck in the game, there is a talking skull icon who identifies himself as the hintkeeper. You can click on him to get out of a puzzle jam.
|
| 692 |
Sam & Max Hit the Road |
Macintosh |
LucasArts Entertainment Company LLC |
|
Apr 1996 |
LucasArts Entertainment Company LLC |
Adventure |
Sam & Max Hit the Road Macintosh
Price:
Date Added: 26 Apr 2011
Summary: Sam & Max, Canine Shamus and hyperkinetic rabbity thing, are the freelance police. Private investigators who receive missions from and are answerable to "The Commissioner". Upon the completion of a rescue mission from the clutches of a mad scientist, Sam & Max drive through the opening credits and immediately receive a new assignment: Bruno the Bigfoot is missing from the circus and seems to have kidnapped Trixie, the Giraffe-Neck Girl. Sam & Max are on the case and will follow the mystery all across the United States, even if it takes them to such locations as The World's Largest Ball of Twine and The Mount Rushmore Dinosaur Tarpit.
Sam & Max Hit the Road is a side-scrolling point-and-click adventure game. The player directly controls Sam, though Max will usually follow closely behind and is even available to use directly as an item in the inventory. Sam is able to be directed anywhere on the screen, Look at objects, try to use objects, try to speak to objects and use items from his inventory on objects. Sam & Max must unravel the mystery piece by piece in order to unlock new locations on their map. They can travel between these locations at any time by using the car keys on their police car. During conversation, the player is able to make Sam ask questions of persons, speak non-sequitur exclamations, or ask about specific objects, people, and locations (which are also unlocked as clues are discovered).
The game also features a variety of mini-games, which can be accessed at any time once found. These include Highway-Sufring: a game where the player must jump over exit signs on the interstate, Car Bomb: A variant on Battleship, A Sam & Max coloring book and a Sam & Max dress-up game and Wak-A-Rat.
|
| 693 |
Shanghai: Great Moments |
Macintosh |
Quicksilver Software, Inc. |
|
Mar 1995 |
Activision, Inc. |
Strategy |
Shanghai: Great Moments Macintosh
Price:
Date Added: 05 Mar 2011
Summary: Shanghai is a puzzle game using MahJongg tiles where you slide available matching tiles off the stack to reveal more tiles. Slide all 144 tiles off the board and you win the game.
This game includes four versions of the classic Shanghai game: The Great Wall (Shanghai meets Tetris), Bejing (Slide rows to make matches, Action Shanghai (clear tiles quickly before more appear) and Classic Shanghai (either regular or face down for an extra challenge).
|
| 694 |
Sierra Award Winners |
Macintosh |
Dynamix, Inc., Sierra On-Line, Inc. |
|
Mar 1992 |
Sierra On-Line, Inc. |
Adventure, Simulation |
Sierra Award Winners Macintosh
Price:
Date Added: 06 Mar 2011
Summary: A compilation of three of Sierra's previous releases:King's Quest V: Absence Makes the Heart Go Yonder!Red BaronRise of the Dragon
|
| 695 |
Silver |
Macintosh |
Infogrames UK Ltd. |
|
Aug 2000 |
Infogrames, Inc. |
Role-Playing (RPG) |
Silver Macintosh
Price:
Date Added: 06 Mar 2011
Summary: An RPG set in a medieval land where all the women have been kidnapped and it is up to you to get them back. What starts as a mission to save the women soon turns into a battle against good and evil to the death.
|
| 696 |
SimCity |
Macintosh |
Maxis Software Inc. |
|
Apr 1989 |
Maxis Software Inc. |
Simulation |
SimCity Macintosh
Price:
Date Added: 24 Apr 2011
Summary: SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.
Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.
The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
|
| 697 |
SimCity 4 |
Macintosh |
Maxis Software Inc. |
|
Jun 2003 |
Aspyr Media, Inc. |
Simulation, Strategy |
SimCity 4 Macintosh
Price:
Date Added: 16 Mar 2011
Summary: The most noticeable change in the fourth main game in the series comes through the new graphics, now in full 3D. The basic goal remains the same: build the ultimate city. You do this by balancing funding of community services with taxes, transit fares, and other forms of income.
But now you have more options. The new god mode tools allow you to sculpt a realistic terrain in seconds. And now disasters won't happen in random locations, you choose where to unleash them. There are all new buildings, and the gameplay is a bit more challenging this time: you have to actually start small, the way a real city is developed, or you'll run out of money. You can also import people from The Sims and insert them into your city, and have them give you feedback.
Your advisors are improved. They too are in full 3D, and they won't annoy you as much. They will provide you with helpful advice, and you can listen to them or annoy them to the point that they all turn into llamas. Literally.
SimCity 4 also lets you control your neighboring cities. Low demand for industry? Go next door and build some houses. Then connect the two cities with roads, and soon residents of your neighbor will want jobs. The game stays true to its predecessors, while adding new features and improvements.
|
| 698 |
SimCity 2000 |
Macintosh |
Maxis Software Inc. |
|
Apr 1993 |
Maxis Software Inc. |
Simulation, Strategy |
SimCity 2000 Macintosh
Price:
Date Added: 24 Apr 2011
Summary: SimCity 2000 is the successor to the ground breaking city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.
|
| 699 |
SimCity: Terrain Editor |
Macintosh |
Maxis Software Inc. |
|
Mar 1989 |
Infogrames Europe SA |
Simulation |
SimCity: Terrain Editor Macintosh
Price:
Date Added: 26 Mar 2011
Summary: SimCity: Terrain Editor enables you to edit your city's environment by placing rivers, lakes, islands, trees, etc. You can as well clean instantaneously all man-made features of an existing city. 9 to 18 ready to use cities are also included.
This is an add-on to the original 1989's SimCity which did not offer such a feature.
|
| 700 |
SimEarth: The Living Planet |
Macintosh |
Maxis Software Inc. |
|
Mar 1990 |
Maxis Software Inc. |
Educational, Simulation |
SimEarth: The Living Planet Macintosh
Price:
Date Added: 06 Mar 2011
Summary: The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots.
The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished.
|
| 701 |
The Sims |
Macintosh |
Maxis Software Inc. |
|
Jul 2000 |
Aspyr Media, Inc. |
Simulation |
The Sims Macintosh
Price:
Rating: 82
Date Added: 26 Apr 2011
Summary: The Sims is a real-time simulation game where you simulate the lives of one or more people in a family and their social activities in their immediate neighborhood.
Characters of the family may be custom created (including physical features) or simply chosen from pre-generated families. All the characters also have different age groups, ranging from toddlers, children, teenagers, adults and elders. Each age group has different lifestyles, priorities and interests.
Game play in the Sims may be classified as the following:
[1] Life Simulation
This revolves around simulating their day-to-day lives. From eating, sleeping, entertainment, socializing and romance, you are in complete control of their actions if you choose to. Each Sim has a statistics that may be developed. Some of which identify certain desires the Sim in mention may require. Your role in simulating their lives is primarily to keep them happy by fulfilling their desires.
Controlling the Sims people is optional, as they follow their own Artificial Intelligence unless commanded otherwise by the player.
[2] The Architect
Designing and furnishing your home is an integral part of the game play. Pre-generated houses may be purchased at the beginning of the game, or you can design and build your future home from scratch. Furnishing consists of acquiring various items that may be manipulated by your Sims to fulfill their needs. Designing houses and furnishing costs money, which may be obtained through jobs.
[3] Character Development and Careers
Adult Sims may acquire jobs to pay for the many necessities of living a simulated life. There are several different job track available, from Entertainment, Law Enforcement, Politics and even a life of crime! Promotion in a job requires the Sim to advance in certain statistics (e.g. Charisma, Strength) which may be done so by manipulating the various items available for purchase.
|
| 702 |
The Sims: Livin' Large |
Macintosh |
Maxis Software Inc. |
|
Nov 2000 |
Aspyr Media, Inc. |
Simulation, Strategy |
The Sims: Livin' Large Macintosh
Price:
Date Added: 26 Apr 2011
Summary: The official add-on of the The Sims. Livin' Large adds plenty more to your Sims adventure, including new objects (furniture, etc.) plenty of new friends to chat with, new career paths and skills for your Sims to learn, and more. Included are all the downloads that you may or may not have missed from the Maxis site, as well as a selection of skins and furniture created by the fans of The Sims.
|
| 703 |
Spectre |
Macintosh |
Peninsula Gameworks |
|
Apr 1991 |
Velocity |
Action, Racing / Driving, Strategy |
Spectre Macintosh
Price:
Date Added: 07 Apr 2011
Summary: Spectre is a 3D shooter where the player drives a little red car/tank and blasts away enemies. The gameplay is similar to Battlezone, and obviously inspired by it.
There is a selection of three tanks, each with three values (speed; armor; and firepower) balanced out to match its name: Tough Guy is heavy on armor, but slow and not very powerful; Speedy is fast, but low armor; and Balanced combines both strengths, but decreased. A fourth tank allows the player to design a custom variant.
Every level consists of a large plane filled with enemy tanks, several psychedelic walls with odd images that often flicker or warp resembling an acid trip, and tacky 3D models like windmills. The object of each level is to either destroy all the enemy tanks in the level, or to collect all the flags. Every level has a certain theme to it, anything from plain green to a colorful blinking eye or images of sand dunes are to be found on the walls, windmills and flags throughout the level.
With every passing level, enemy tanks grow smarter and their rates of fire increases. Also in later levels, new, smarter, more powerful enemy tanks join the skirmish. The player has a limited amount of ammo, but driving over ammo deposits replenishes a small amount of ammunition, as well as driving over shield deposits grants additional shields. The three different views (first, third, and top-down) allow the player to incorporate additional strategies into the battles.
The game boasts having supposedly an infinite amount of levels, though anything after level 80 is almost instant death. A high score table is also included.
An additional note-worthy feature of this game is the multi-player mode. Up to eight players are supported over IPX, or NetBios (or two via modem or serial port). The network option offers three Cyberspace Scenarios: Arena - free-for-all battles, get one point for each opponent destroyed.Flag Rally - a match point given for collecting six flags, destroy someone to get any flags being carried.Base Raid - Akin to "capture the flag". Two teams, two bases; get match point for destroying opponent base.The CD-ROM manual includes a "Cyberpunk story", to give background information on the game which consisted of a cyberjock named Hart who lived for the battles in the Arena.
|
| 704 |
TriTryst |
Macintosh |
Cinematronics, LLC |
|
Mar 1996 |
Virgin Interactive Entertainment, Inc. |
|
TriTryst Macintosh
Price:
Date Added: 06 Mar 2011
Summary: TriTryst is a game comparable to Tetris - or even more to columns. You have to put marbles of different colors on a empty field and try to get 3 or more in a row. Different to tetris or Columns TriTryst doesn't have gravity neither a time limit (in Normal mode)
The game contains a normal and an arcade mode, and it contains over 20 levels - which means different shapes of boards as well different bonus tiles. Though sadly there is just one general highscore list for all types, with only 5 possible entries.
|
| 705 |
Where in the U.S.A. is Carmen Sandiego? |
Macintosh |
Brøderbund Software, Inc. |
|
Apr 1989 |
Brøderbund Software, Inc. |
Educational |
Where in the U.S.A. is Carmen Sandiego? Macintosh
Price:
Date Added: 26 Apr 2011
Summary: As a detective, the player must hunt down Carmen Sandiego's henchmen, who have stolen outrageous items that are important in US history and heritage. Using clues, the player will follow the henchmen from city to city.
|
| 706 |
Wing Commander III: Heart of the Tiger |
Macintosh |
ORIGIN Systems, Inc. |
|
Sep 1995 |
Electronic Arts, Inc. |
Action, Simulation |
Wing Commander III: Heart of the Tiger Macintosh
Price:
Rating: 82
Date Added: 17 Apr 2011
Summary: The war against the Kilrathi is going badly for the Confederation. Its flagship, the Concordia, has been destroyed, battles are lost on all fronts. War hero Colonel Christopher Blair is transferred to the old carrier Victory. Take the role of Blair and ensure the success of the Confederation's last-ditch attempt for victory: the destruction of the Kilrathi homeworld . .
Wing Commander III has the usual mix of space battles and cinematic storytelling. Changes from the first two games include SVGA graphics, the use of texture-mapped polygons instead of bitmaps for spaceflight sequences and real Hollywood actors appearing in the cinematic scenes.
|
| 707 |
Yoot Tower |
Macintosh |
OPeNBooK9003 inc. |
|
Nov 1998 |
SEGA of America, Inc. |
Simulation, Strategy |
Yoot Tower Macintosh
Price:
Date Added: 25 Apr 2011
Summary: The quasi-sequel to Sim Tower, Yoot Tower is a building simulator that lets you build towers in such exotic locales as Kegon Falls (underground tourist resort), Waikiki (paradise destination) and Tokyo (the complete arcology).
The player starts on a empty plot of land and must develop it into a successful and profitable venture by inserting rooms of different kinds (from shops to condominiums) and connecting them to transport systems, all according to their requirements. When a player fulfills a certain condition (such as the number of tenants), a VIP visits the building, and if his impression is favourable, the rating goes up, unlocking more rooms and facilities to expand the tower. The goal is to reach the ultimate level, and place an attraction (such as a chapel or a baseball field) on the top floor.
There are several rooms to expand your tower, usually starting with stores and restaurants plus hotel rooms (which provide daily income), expanding to offices, condominiums and apartments and other tenancy rooms. However, all these rooms need extra support in the form of facilities such as restrooms, vigilance rooms, as well as convention centers to attract more visitors or simply please your tenants. They must be always happy, or you risk seeing them leave if they aren't happy with the time it takes to move between locations or if there's too much noise.
One of the key aspects in the game is balancing the transport system - elevators, stairs and escalators. There are thee kinds of elevators: Simple, Express or Service. Simple elevators provide floor-to-floor operation (although you can choose not to stop at a particular floor), Express work in 15 floor intervals and Service are used only by stores and general tower staff (security and cleaning). More than one elevator can be added to a shaft, but each shaft has a limit on the floors it can cover. Stairs and escalators do the same function: short travel between floors, but while escalators are used for commercial areas, stairs are used for residential and office blocks.
|
| 708 |
The Zork Anthology |
Macintosh, DOS |
Infocom, Inc. |
|
Mar 1994 |
Infocom, Inc. |
Adventure |
The Zork Anthology Macintosh, DOS
Price:
Date Added: 05 Mar 2011
Summary: Released just after the 1994 Return to Zork, this was a compilation cd of all previous Zork games, including Zork I, Zork II, Zork III, Beyond Zork, Zork Zero and as an added bonus, Planetfall. The games are all interactive fiction text games, with the exception of Zork Zero which does include a few graphics.
Several versions of The Zork Anthrology were also shrinkwrapped along with Return to Zork and sold together.
|
| 709 |
Oregon Trail II |
Macintosh, Windows 3.x |
MECC |
|
Apr 1996 |
SoftKey Multimedia Inc. |
Adventure, Educational, Simulation |
Oregon Trail II Macintosh, Windows 3.x
Price:
Date Added: 26 Apr 2011
Summary: In this sequel to Oregon Trail you can do much more than its predecessor. In Oregon Trail you can travel to Salt Lake city or Oregon City, you can start at several different places. You also have to deal with problems along the way, including starvation, broken appendages, and those sort of things. Heck, you'll probably even lose several people in the process. But that's ok.
|
| 710 |
Sonic The Hedgehog Pocket Adventure |
Neo Geo Pocket Color |
SNK Corporation |
|
Nov 1999 |
SNK of America |
Action |
Sonic The Hedgehog Pocket Adventure Neo Geo Pocket Color
Price:
Rating: 90
Date Added: 06 Mar 2011
Summary: Take control of Sonic on the road with Sonic Pocket Adventure. Travel through 9 zones bashing robots and collecting rings. In addition to traditional Sonic gameplay this cartridge features Time Trial, Link Battle, and Puzzle modes. In puzzle mode the player can arrange "puzzle pieces" collected through the levels and unlock hidden pictures. To facilitate the on-again, off-again gameplay common in handhelds, you may restart your game on any unlocked zone or act. Similarly this game features multiple levels of difficulty and the option to turn off the standard 10 minute time limit on each level.
|
| 711 |
3-D WorldRunner |
NES |
|
Everyone |
|
Acclaim |
Action |
3-D WorldRunner NES
Price:
UPC: 0021481102014
Region: 0
ASIN: B0009JOA1M
Date Added: 08 Jan 2008
Summary:
|
| 712 |
4 Quattro Adventure (Aladdin) |
NES |
|
Everyone |
|
Camerica |
Compilation/Miscellaneous |
4 Quattro Adventure (Aladdin) NES
Price:
UPC: 0069667075042
Region: 0
ASIN: B000BYFJZG
Date Added: 08 Jan 2008
Summary: Quattro Adventure features four action/adventure games on one cartridge.
For Aladdin Deck Enhancer
- Boomerang Kid: It's a little known fact that boomerangs don't actually return when you chuck them. It took the Boomerang Kid an entire day to find this out, and he has lost an entire boomerang collection. Now he has to set out to collect them all. They are scattered throughout the outback, with plenty of treacherous terrain and a variety of wildlife to get past before all the boomerangs can be found.
- Super Robin Hood: Marion is being held captive in a castle by the Sheriff of Nottingham. It is up to Robin Hood to rescue her! The castle is heavily guarded, and there are many secret passages to find and locked doors to get past.
- Treasure Island Dizzy: Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After a storm throws him off course, he ends up stranded on a strange island. Dizzy must now explore the island and find a way to repair his ship in order to get back home.
- Linus Spacehead: Linus has crash landed on a distant planet called Earth. Unfortunetly, the landing has broken his radio so he can't radio home for help. Linus needs to locate all the radio parts that have been scattered throughout this strange world. Many dangerous creatures and alien landscapes make this a challenging task!
|
| 713 |
8 Eyes |
NES |
|
Everyone |
|
Taxan |
Action |
8 Eyes NES
Price:
UPC: 0040886308593
Region: 0
ASIN: B00004SVMB
Date Added: 08 Jan 2008
Summary:
|
| 714 |
720 |
NES |
|
Everyone |
|
Mindscape Software |
Sports & Outdoors |
720 NES
Price:
UPC: 0050047103158
Rating: 2.0 (1 votes)
Region: 0
ASIN: B00004SVMA
Date Added: 08 Jan 2008
Summary: This skateboarding game is okay for about 15 minutes until you realize that what you are doing is so redundant that you soon give up, only to never play the game again. If you are a hard core skateboarder, you might like this game a little bit, but most people have moved on to Tony Hawk's pro skating. Overall, this game is a rip-off of the much more gamer-friendly and fun "Skate or Die".
|
| 715 |
1942 |
NES |
|
Everyone |
|
Capcom |
Vertical Scrolling/Shooter |
1942 NES
Price:
UPC: 0013388110032
Region: 0
ASIN: B000E77WDM
Date Added: 08 Jan 2008
Summary: 1942 you and a daring fighter pilot "Super Ace," are engaged in a realistic, thrilling and challenging High-flying Battles with the enemy.
|
| 716 |
1943 Battle of Midway |
NES |
|
Everyone |
|
Capcom |
Vertical Scrolling/Shooter |
1943 Battle of Midway NES
Price:
UPC: 0013388110100
Region: 0
ASIN: B000E7CT6W
Date Added: 08 Jan 2008
Summary: The most crucial and decisive battle of World War II is about to be fought by you! Enemy forces are descending upon Midway Island. Enemy Bombers,dive Bombers,and zeros are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's mos elite crew of fighter Pilots, you must pilot your specially outfitted P-38 into the very midst of the enemy squadron.
|
| 717 |
Abadox |
NES |
|
Everyone |
|
Milton Bradley |
Horizontal Scrolling/Shooter |
Abadox NES
Price:
UPC: 0032244040887
Region: 0
ASIN: B000A40S44
Date Added: 08 Jan 2008
Summary: ABADOX is a shooter that see you as the last remaining captain of the fleet, your goal is to fly into a monster and destroy it from the inside. Hindering your task are captured spaceships, parasitic worms, and even cells from the monster's immune system. The boss you encounter in the first level is a semi-digested dog, which conveys a certain amount of revulsion not easily achievable on the system.
|
| 718 |
Adventure Island |
NES |
Hudson Soft Company, Ltd. |
|
Sep 1988 |
Hudson Soft USA, Inc. |
Action |
Adventure Island NES
Price:
Date Added: 06 Mar 2011
Summary: In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.
The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.
|
| 719 |
Adventure Island III |
NES |
Hudson Soft Company, Ltd. |
|
Sep 1992 |
Hudson Soft Company, Ltd. |
Action |
Adventure Island III NES
Price:
Date Added: 06 Mar 2011
Summary: Your girlfriend is once again kidnapped by aliens, and you have to rescue her, forcing your way through various levels.
The gameplay and the design haven't much changed since Adventure Island II: Aliens in Paradise: there is a world map, you can choose items before starting a level, the levels themselves are quite short (unlike Adventure Island, where each large level contained several stages). You perform standard "adventure island" activities: ride various types of dinosaurs, throw boomerangs at snails, birds, snakes, and skulls, collect grapes and apples, jump over stones, and of course, ride your old trusty skateboard.
|
| 720 |
Adventure of Lolo 2 |
NES |
|
Everyone |
Mar 1990 |
Hal Labs |
Logic/Puzzle |
Adventure of Lolo 2 NES
Price:
UPC: 0011081040458
Region: 0
ASIN: B000E929X8
Date Added: 14 Jan 2008
Comments: Easter Eggs: To access the hidden levels, at the password screen enter PROA, PROB, PROC, or PROD.
Summary: Second of three games in this series on the NES.
|
| 721 |
Adventures in Magic Kingdom, Disney's |
NES |
|
Mature |
|
Capcom |
Action |
Adventures in Magic Kingdom, Disney's NES
Price:
UPC: 0013388110186
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVMD
Date Added: 08 Jan 2008
Summary: Capcom was definitely one of the leading creators of quality video games for the NES. And Disney's Adventures In The Magic Kingdom is one of those great Capcom games.
STORY: Goofy has lost the six keys that will open the gate to the Castle in Disneyland, and so Mickey enlists you to help find the missing keys, which are lost within Disneyland.
GAMEPLAY: The game opens out with your character walking about the Disneyland map in a Legends of Zelda format. You can choose between five different attractions to ride and find a key. The levels include: The Haunted Mansion, Big Thunder Mountain, Autotopia, Spcae Mountain, and Pirates of the Caribbean.
The Pirates & the Haunted Mansion rides are played in the traditional Mario style. Autotopia is a car racing level reminiscent of Mario Kart or Cobra Triangle. Big Thunder Mountain runs along the same driving idea, but you have no control over stopping the train. The most interesting level is Space Mountain, where Mickey gives you a button to press on the top of the screen, and you have a second to press it or damage your spaceship. By pressing the correct button, you press on in space.
GRAPHICS: As with the other Capcom games, the graphics here are superb for an NES title. The Disney characters actually look like their animated counterparts, and the Haunted Mansion and Pirates of the Caribbean levels are done beautifully. Some spots on the map look a little simplistic, but overall good.
OVERALL: A pretty good game overall, but some levels can get a little tedious after a few deaths (such as Big Thunder), but others, such as the excellent Haunted Mansion level, deserve play again and again. Some good replay value here, but not entirely thrilling each time around.
TECHNICAL:
1-Player
Choose your own name at the beginning
No saving capability
5 levels
|
| 722 |
Adventures of Dino-Riki |
NES |
Rix Soft |
|
Sep 1989 |
Hudson Soft Company, Ltd. |
Action |
Adventures of Dino-Riki NES
Price:
Date Added: 06 Mar 2011
Summary: Somewhere in the land of dinosaurs, a hero known as Dino-Riki sets out to battle against the beasts of the ancient times and prove man's right to survival amongst evolution. You control Dino-Riki from a top-down perspective as the screen scrolls towards the top. Dino Riki must shoot the enemies in his way as well as leap over pits and avoid obstacles. His chances improve when he obtains weapon power-ups such as fireballs or boomerangs. Angel Wings also help and let Dino Riki fly above the ground. At the end of each level, Dino-Riki faces off against a boss creature.
|
| 723 |
Adventures of Lolo |
NES |
|
Everyone |
Jul 1989 |
Hal Labs |
Logic/Puzzle |
Adventures of Lolo NES
Price:
UPC: 0040458011050
Rating: 4.5 (3 votes)
Region: 0
ASIN: B00004SVMI
Date Added: 14 Jan 2008
Summary: DP guide editor Al Backiel thinks this is the best game ever. And would you dare doubt Al?! Followed by two NES sequels.
|
| 724 |
Adventures Of Tom Sawyer Nintendo NES |
NES |
|
Kids to Adults |
|
Seta |
Platform/Action |
Adventures Of Tom Sawyer Nintendo NES NES
Price:
UPC: 092826198962
Region: 0
ASIN: B000VN5XK8
Date Added: 08 Jan 2008
Summary: Tom Sawyer's famous literary exploits come to life in this adventure where you play Tom Sawyer (or Huck Finn in a 2 player game). The adventure begins in Tom's dream while he sleeps in school.
Control in this typical platform game consists of jumping and throwing rocks. Avoid many obstacles such as rolling barrels; defeat persistent enemies such as pirates, mice, and even a giant octopus. Help Tom navigate down the Mississippi River, through forests, haunted houses, and the sky above.
|
| 725 |
Air Fortress |
NES |
|
|
Sep 1989 |
Hal Labs |
Side Scrolling/Shooter |
Air Fortress NES
Price:
UPC: 0040458036077
Region: 1
ASIN: B00004SVMK
Date Added: 05 Feb 2008
Comments: also includes: Nintendo Power sub. card, Nintendo poster.
Summary: Starts as a horizontal shooter then you land your ship and attack enemies with a space suit on.
|
| 726 |
Airwolf |
NES |
|
Everyone |
|
Acclaim |
Air Vehicle Combat/Simulation |
Airwolf NES
Price:
UPC: 0009726731069
Region: 0
ASIN: B000E7BTT0
Date Added: 08 Jan 2008
Summary: You are in control of your own airplane and it is your job to eliminate all of the enemies.
|
| 727 |
Aladdin Deck Enhancer |
NES |
|
|
|
Camerica |
|
Aladdin Deck Enhancer NES
Price:
UPC: 0069667075004
Region: 0
ASIN: B000BYBHPW
Date Added: 08 Jan 2008
Summary: cartridge adaptor made by camerica for their own non-licensed NES games.
|
| 728 |
Alpha Mission |
NES |
|
Everyone |
|
SNK |
Vertical Scrolling/Shooter |
Alpha Mission NES
Price:
UPC: 0018484145001
Region: 0
ASIN: B000G9XISG
Date Added: 08 Jan 2008
Summary:
|
| 729 |
Anticipation |
NES |
|
Kids to Adults |
|
Nintendo |
Board Game/Traditional |
Anticipation NES
Price:
UPC: 0006121731069
Region: 0
ASIN: B000E7BOE0
Date Added: 08 Jan 2008
Summary: Draw and guess pictures to advance around the board.
|
| 730 |
Arch Rivals |
NES |
|
|
|
Acclaim |
Sports & Outdoors |
Arch Rivals NES
Price:
UPC: 0021481104018
Rating: 3.5 (2 votes)
Region: 0
ASIN: B00004SVMQ
Date Added: 08 Jan 2008
Summary: LJN was a group that eventualy became Midway and ACCLAIM... This was ACCLAIMS first two-on-two basketball game that later evolved into NBA JAM. This game you pick your team (all fictional) and then you play a 2 on 2 game. In NBA jam you can shove your opponent, but in this one you could press the button to hold back your fist when you where defending, then let it go smash them in the face, it is hilarious!!! You just punch the %$#@ out of your opponent to get the ball. Plus if you dunk from back far enough you can smash the back board!!!!
This game is pretty dated today, very slow, and not much more to do then just keep playing the same thing over and over again. But this game was NBA JAM before there was NBA JAM. It is the foundation to the great Jam games that followed.
|
| 731 |
Archon |
NES |
|
Everyone |
|
Activision Inc. |
Board Games |
Archon NES
Price:
UPC: 0731069009726
Region: 0
ASIN: B000E7FATU
Date Added: 08 Jan 2008
Summary: a chess style game where you need to actually fight the other piece when you are both on the same square - there are also numerous other variations to chess to make this an all new type of game.
|
| 732 |
Arkanoid |
NES |
Taito Corporation |
|
Aug 1987 |
Taito America Corporation |
Action |
Arkanoid NES
Price:
Date Added: 13 Jun 2011
Series: Arkanoid
Comments: Has Vause Controller
Summary: The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.
The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.
By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
|
| 733 |
Arkista's Ring |
NES |
|
|
|
American Sammy |
Role-Playing |
Arkista's Ring NES
Price:
UPC: 0039471885069
Region: 0
ASIN: B00004SVMS
Date Added: 08 Jan 2008
Summary:
|
| 734 |
Astyanax |
NES |
|
Rating Pending |
|
Jaleco |
Adventure |
Astyanax NES
Price:
UPC: 0032264900116
Rating: 3.0 (1 votes)
Region: 0
ASIN: B00004SVMU
Date Added: 08 Jan 2008
Summary: where, if you know the cheat codes or have a game genie, it can be a great lot of fun, but if not, you'd best be a kung fu master or eight year old child to have the speed and dexterity required to make it past the third map.
|
| 735 |
Athena |
NES |
|
Everyone |
|
SNK |
Platform/Scrolling |
Athena NES
Price:
UPC: 0091199005129
Region: 0
ASIN: B000GABEVI
Date Added: 08 Jan 2008
Summary:
|
| 736 |
Attack of the Killer Tomatoes |
NES |
|
Everyone |
Jan 1992 |
THQ (PC Games) |
Adventure |
Attack of the Killer Tomatoes NES
Price:
UPC: 0719575010047
Region: 0
ASIN: B00004SVMW
Date Added: 14 Jan 2008
Summary: Side scrolling adventure game where you try to avoid the killer tomatoes roaming the streets. You can jump on your enemies to destroy them. Based on the 1979 cult film. Theme song written by John DeBella (popular Philadelphia radio personality in the 80's & early 90's).
|
| 737 |
Back to the Future |
NES |
|
Everyone |
|
LJN GAMES |
Adventure |
Back to the Future NES
Price:
UPC: 0023582051673
Rating: 1.5 (5 votes)
Region: 0
ASIN: B00004SVMX
Date Added: 08 Jan 2008
Summary: Let's face it; anyone who played the NES a lot knows that most of the games based off of a movie were completely lame, like Total Recall, Terminator, Alien, you name it. This one, however, combined action with the plot of the movie very well including: The scrum with Biff and his buddies, the saga with his mom liking him, the guitar playing at the dance, and the driving in the thunderstorm to get...Back to the Future...
|
| 738 |
Bad Dudes |
NES |
|
Teen |
|
Data East USA, Inc. |
Side-Scrolling/Fighting |
Bad Dudes NES
Price:
UPC: 0013252002159
Rating: 2.5 (2 votes)
Region: 0
ASIN: B00004SVMY
Date Added: 08 Jan 2008
Summary: Description: Based on the 1988 Data East coin-op. Originally developed in Japan.
Style/Genre: Side-Scrolling/Fighting. Click to see other games of this type.
Released: 07/89. ©1989 Data East. (USA)
Part Number: NES-DU-USA.
Easter Eggs: To start the game with 64 Bad Dudes, enter the following button sequence with the second controller on the title screen; B, A, Up, Down, Up, Down. Use the first controller to start the game.
Periodicals: The character George Bush was named "Wimpiest Hostage in a Video Game, 1989" by Electronic Gaming Monthly.
From the Digital Press "Classic" Guide.
|
| 739 |
Balloon Fight |
NES |
|
Everyone |
Jun 1986 |
Nintendo |
Fighting |
Balloon Fight NES
Price:
UPC: 0045496630201
Region: 1
ASIN: B000HY0CJS
Date Added: 05 Feb 2008
Summary: One or two player simultaneous game reminiscent of Joust. You have two balloons and your mission is to fly around and "pop" the balloons of your opponents by landing on top of their balloons and then running into them when they land. There is also a giant fish that will pop out of the water on some levels and eat you if you get too close to the water.
|
| 740 |
Bandai Golf: Challenge Pebble Beach |
NES |
|
Teen |
Feb 1989 |
Bandai |
Golf/Sports |
Bandai Golf: Challenge Pebble Beach NES
Price:
UPC: 0045557072001
Region: 0
ASIN: B00004SVO4
Date Added: 09 Jan 2008
Summary:
|
| 741 |
Bard's Tale, The |
NES |
Pony Canyon |
Teen |
Nov 1991 |
FCI |
First-Person RPG/Role-Playing |
Bard's Tale, The NES
Price:
UPC: 0022909100124
Region: 1
ASIN: B00004SVXH
Date Added: 24 Feb 2008
Summary: Pony Canyon initially released the game themselves on the Famicom. Port of the popular Interplay 8-bit computer RPG. Features battery back-up.
|
| 742 |
Base Wars: Cyber Stadium Series |
NES |
|
|
|
Ultra |
Futuristic/Sports |
Base Wars: Cyber Stadium Series NES
Price:
UPC: 0083717120155
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVN8
Date Added: 08 Jan 2008
Summary: ...The graphics are very good for a Nintendo game, and the game play is superb. Its just baseball, but with robots! Instead of getting tagged out you get in a fight with the baseman and whoever wins gets the call. You can also buy add-ons for your robots,...as weapons and other items that improve preformance. This game is even more fun if you have 2 players playing, but either way, this is the best NES b-ball game in my opinion. Buy it right away!
|
| 743 |
Baseball |
NES |
|
Everyone |
|
Nintendo |
Sports & Outdoors |
Baseball NES
Price:
UPC: 045496630096
Region: 0
ASIN: B000MAXOEW
Date Added: 08 Jan 2008
Summary: The first Baseball game released for the Nintendo NES in 1983. This classic game was a launch title with the system and despite not having "real" teams and players, it provides tons of fun.
|
| 744 |
Bases Loaded |
NES |
|
Everyone |
|
Jaleco |
Sports & Outdoors |
Bases Loaded NES
Price:
UPC: 041800354122
Region: 0
ASIN: B000N93RC6
Date Added: 08 Jan 2008
Summary: Vintage game cartridge for the 8-bit Nintendo NES video game console.
|
| 745 |
Bases Loaded III |
NES |
|
Everyone |
|
Jaleco |
Sports & Outdoors |
Bases Loaded III NES
Price:
UPC: 0032264900208
Region: 0
ASIN: B00004SVN6
Date Added: 08 Jan 2008
Summary:
|
| 746 |
BATMAN: The Video Game |
NES |
|
Everyone 10+ |
|
Sunsoft |
Platform/Shooter/Action |
BATMAN: The Video Game NES
Price:
UPC: 0020763110099
Region: 0
ASIN: B0006TNCCI
Date Added: 08 Jan 2008
Summary:
|
| 747 |
Battle Chess |
NES |
|
|
Jul 1990 |
Data East |
Board Game/Traditional |
Battle Chess NES
Price:
UPC: 0473109748034
Region: 0
ASIN: B000B6DZX2
Date Added: 19 Jan 2008
Comments: Santulli Slant: This game was released in many formats (originally a PC game), but quite honestly it doesn't belong HERE. Other versions moved much quicker - ack - the movements and battle sequences on the NES are SO slow, it makes an already slow motion game appear to be moving in reverse! The novelty wears off especially fast because of this, but the game may have some worth to chess fans for its "regular" 2D game, I reckon. [Gr: 4, So: 3, Ga: 2, Ov: 2]
Summary: Original game designed by Michael Quarles, Jay Patel, and Tropy P. Worrell.
|
| 748 |
Battletoads |
NES |
Rare |
|
Jun 1991 |
Tradewest |
Side Scrolling/Fighting |
Battletoads NES
Price:
Region: 0
Date Added: 19 Jan 2008
Comments: Easter Eggs: To instantly get five extra lives, hold Down, B, A, then press START.
Summary: Hyped to death by Nintendo Power and other mags of the day. It's still surprisingly good, although fiendishly difficult.
|
| 749 |
Bayou Billy |
NES |
|
Rating Pending |
|
Konami |
Action |
Bayou Billy NES
Price:
UPC: 0083717110132
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVND
Date Added: 08 Jan 2008
Summary: I bought this game on a whim thinking the label looked like it would be fun. I was right. The game is a combination of street fighting, shooting, and driving. Personally, I think the driving part is the best. I've gotten my $4 worth of entertainment out of it.
|
| 750 |
Big Nose the Caveman |
NES |
Codemasters Software Company Limited, The |
|
Feb 1991 |
Camerica |
Action, Adventure |
Big Nose the Caveman NES
Price:
Date Added: 18 Feb 2011
Summary: Long, long time ago (but not necessarily in a galaxy far, far away), there was a caveman named Big Nose. One day he went out of his cave and saw a pterodactyl flying around. "That will be my dinner", - thought Big Nose, took out his trusty club and ran after the winged reptile. Naturally, his quest for nutrition became much longer and more dangerous than he had ever imagined...
In this platform action game, you guide Big Nose through prehistoric levels, fighting prehistoric animals of various kinds. Big Nose starts out with his club, but will gain other, more powerful weapons. During your quest you can collect bones, which are the currency of the game. There are shops in which you can buy weapons and various spells that you'll be able to cast.
|
| 751 |
Bigfoot |
NES |
|
Rating Pending |
|
Acclaim |
Racing |
Bigfoot NES
Price:
UPC: 0021481103042
Region: 0
ASIN: B00004SVNI
Date Added: 08 Jan 2008
Summary:
|
| 752 |
Bill Elliott's NASCAR Challenge |
NES |
Distinctive |
Everyone |
Apr 1991 |
Konami |
F1/Indy/Stock Cars/Racing |
Bill Elliott's NASCAR Challenge NES
Price:
UPC: 0083717110194
Region: 0
ASIN: B00004SVNK
Date Added: 20 Jan 2008
Summary: NASCAR racing game with your choice of 3 cars and 4 tracks. Before the race you can change the angle on your spoiler and your tires. While driving the game gives you a drivers seat perspective. "Ladies and Gentleman start your engines".
|
| 753 |
Black Bass |
NES |
|
Everyone |
|
Hot B USA Inc |
Fishing/Sports |
Black Bass NES
Price:
UPC: 0093455100012
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVNM
Date Added: 08 Jan 2008
Summary: I know most people will look at fishing video games and giggle but every once in a while you will actually find a fishing game that's good! One of those games is the Black Bass for the NES. I paid a LOT of money for this game when I bought it used back in the day (45 bucks... MAN!) and even though I shouldn't have done that, in a way it was worth it. After all, this is one fine fishing game. You actually catch fish, unlike Super Black Bass where you just sit around waiting forever and never get a bite.
In this fantastic fishy funfest, you will hear an incredibly catchy theme on the title screen (you know, the screen showing a fish swimming across the screen) before you pick the lake you want to fish. I can still remember every note of that theme to this day.
Oh yeah, the fishing part! Can't forget about that (since that's the main thing you do, not to mention the ONLY thing!)
Not much in the way of options (such as bait and hooks and all that) and you know what? That's how it *should* be. Fishing should be simple! Just a pole, a hook and a worm is how I like to fish. How about you? Keep it simple! And that's what this game does. The only thing that would make it more simple would be an option to grab a shovel and dig your own nightcrawlers after a fresh evening rain.
You just throw your hook in the water and wait for a fish to come. You don't have to wait long because the lakes in this game are LOADED with fish. Then you get to try to pull in a big fish and brag about it to all your friends! Sometimes you'll bring a fish in, other times it will get away
Ah, but that's okay. This game is excellent and deserves 5 stars. That's right! I gave a fishing game 5 stars!
|
| 754 |
Blaster Master |
NES |
|
Teen |
Nov 1988 |
Sunsoft |
Platform/Shooter/Action |
Blaster Master NES
Price:
UPC: 0110068020763
Rating: 4.5 (5 votes)
Region: 1
ASIN: B000E7BS8M
Date Added: 24 Feb 2008
Summary: You have fallen down a hidden man hole into a world of creatures of terrifying they would scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passage to your escape. And that is the easy part because the Master of the caverns lay waiting prehistoric creatures so powerful so gigantic they litterally fill your screen so load your arsenal and get ready.
|
| 755 |
A Boy and His Blob: Trouble on Blobolonia |
NES |
|
Everyone |
|
Absolute |
Platform/Scrolling/Action |
A Boy and His Blob: Trouble on Blobolonia NES
Price:
UPC: 047875700130
Region: 0
ASIN: B000J42FM8
Date Added: 08 Jan 2008
Summary:
|
| 756 |
BreakThru |
NES |
|
|
Nov 1987 |
Data East |
Horizontal Scrolling/Shooter |
BreakThru NES
Price:
UPC: 013252002081
Region: 1
ASIN: B000SQKOO8
Date Added: 24 Feb 2008
Summary: Based on the 1986 Data East coin-op. Horizontal scrolling shooter in a jeep.
|
| 757 |
Bubble Bobble |
NES |
Taito Corporation |
|
Nov 1988 |
Taito Corporation |
Action |
Bubble Bobble NES
Price:
Date Added: 18 Feb 2011
Summary: Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...
Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
|
| 758 |
Bubble Bobble |
NES |
|
|
Dec 1988 |
Taito |
Platform/Scrolling Screen/Action |
Bubble Bobble NES
Price:
UPC: 0020588010062
Rating: 5.0 (8 votes)
Region: 1
ASIN: B00004SVNS
Date Added: 24 Feb 2008
Comments: Easter Eggs: You can select to play on any of the game's 112 levels by entering the code EECJJ. By pressing A or B you can cycle through the levels.
Summary: Based on the 1986 Taito coin-op. The two playable dinosaur characters, Bub and Bob, originated here and became Taito's mascots of sorts. You can also find them in Rainbow Islands, Bust-A-Move (aka Puzzle Bobble), and Parasol Stars. One or two player simultaneous game where you encase your enemies in bubbles and "pop" them. Play through 100 levels and then there are a few hidden bonus levels by grabbing the crystal ball and getting to the doorway on level 99 to access the secret levels.
|
| 759 |
Bugs Bunny Birthday Blowout, The |
NES |
|
Everyone |
Oct 1990 |
Kemco-Seika |
Platform/Scrolling Screen/Action |
Bugs Bunny Birthday Blowout, The NES
Price:
UPC: 0151548151515
Region: 1
ASIN: B000FFQBW6
Date Added: 05 Feb 2008
Summary: The game is a side-scrolling adventure game where you control the famous Warner Brothers cartoon character Bugs Bunny on a quest to get to his 50th birthday party. He is armed with a mallot that he can swing at various enemies to defeat them, deflect certain projectives, destroy bricks or to find some secrets. He can also collect hearts to restore his health and carrots for bonus points. At the end of each level, Bug Bunny had to use his mallot to defeat a Warner Brothers cartoon character such as Foghorn Leghorn, Sylvester, or the Tasmanian Devil.
The game is a sequel to the game titled The Bugs Bunny Crazy Castle released a few years before.
|
| 760 |
Bump 'n' Jump |
NES |
|
Rating Pending |
Dec 1988 |
Vic Tokai, Inc. |
Street Racing/Racing |
Bump 'n' Jump NES
Price:
UPC: 0034912784581
Region: 1
ASIN: B00004SVNW
Date Added: 05 Feb 2008
Comments: manual is another xeorx, bugger
Summary: Based on the 1982 Data East coin-op. A vertically-scrolling driving game where you can bash other cars into the walls or leap up and smash them from above. Based off the 1982 Bally Midway arcade machine.
|
| 761 |
Burai Fighter |
NES |
|
Mature |
|
Taxan Consumer Division |
Horizontal Scrolling/Shooter |
Burai Fighter NES
Price:
UPC: 040886117638
Region: 0
ASIN: B000LQHXCQ
Date Added: 08 Jan 2008
Summary: Description: Horizontal scrolling shooter with loads of different weapons.
Released: 03/90. (USA)
Part Number: NES-UF-USA.
Easter Eggs: To start the game with full complement of weapons, enter LTBB on the password screen.
From the Digital Press "Classic" Guide.
Click here to show Burai Fighter for all systems (if applicable).
|
| 762 |
Caesar's Palace |
NES |
|
Everyone |
|
Virgin Interactive |
Cards & Casion |
Caesar's Palace NES
Price:
UPC: 0052145800090
Region: 0
ASIN: B00004SVNY
Date Added: 08 Jan 2008
Summary:
|
| 763 |
California Games |
NES |
Rare |
Teen |
|
Milton Bradley |
Extreme Games/Sports |
California Games NES
Price:
UPC: 0032244048814
Region: 0
ASIN: B000E7H7AK
Date Added: 08 Jan 2008
Summary: Compete in 6 events: Half Pipe, Foot Bag, Surfing, Skating, BMX, and Frisbee. Based on the classic Epyx computer game.
|
| 764 |
Captain Comic the Adventure |
NES |
|
|
Feb 1989 |
Color Dreams, Inc. |
Action |
Captain Comic the Adventure NES
Price:
Date Added: 18 Feb 2011
Summary: "You are Captain Comic, galactic hero. Your mission is to recover three treasures from the planet Omsoc, which have been stolen away and hidden on the remote planet of Tambi."
Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.
There are many different paths that are available from the start, but without the right item or weapon, it can be impossible to progress through certain paths, or even to commit suicide. It's up to the player to decide the correct route to take, and which places to return to at a later time.
|
| 765 |
Captain Skyhawk |
NES |
|
|
Jan 1990 |
Milton Bradley |
Shooter |
Captain Skyhawk NES
Price:
Region: 0
Date Added: 08 Jan 2008
Summary: Based on the 1989 Milton Bradley coin-op. Vertical scrolling shooter similar to Zaxxon where you fly a jet fighter
|
| 766 |
Casino Kid |
NES |
|
Teen |
|
Sofel |
Cards & Casino |
Casino Kid NES
Price:
UPC: 0006527731069
Region: 0
ASIN: B000E7H7RI
Date Added: 08 Jan 2008
Summary: A very unique gambling sim.
|
| 767 |
Castlevania |
NES |
|
Teen |
|
Konami |
Platform/Action |
Castlevania NES
Price:
UPC: 0083717110040
Rating: 4.5 (15 votes)
Region: 0
ASIN: B00005AV8W
Date Added: 08 Jan 2008
Summary: Over the years, Konami has become one of the best-known video gaming third party corporations out there - for a number of reasons. But, their most popular series of all would have to be the vampire-killing franchise, Castlevania. Konami released the first installment of the series on Japanese consoles in 1986. The American arcade game got its release the same year. And the following year, 1987, the game reached American consoles. Read on for my review of Castlevania - the first game in a now-legendary franchise. PROS: -FOR ITS DAY AND AGE, THESE WERE SOME OF THE BEST VIDEO GAME GRAPHICS OUT THERE. The on-screen graphics move along at a pretty decent pace, and slow-down is very minimal. As far as the NES in the eighties goes, the graphics didn't get a whole lot better than this. -PLAY CONTROL IS SIMPLE AND TO THE POINT. Basically you move, crouch, jump, attack, and attack with a secondary weapon. This was one of the first video games to feature a secondary weapon - a video gaming feature which has since been copied countless times. -IT'S CHALLENGING. If you're a fan of side-scrolling platformers and you're looking for a good challenge, this game will give you the best of both worlds! CONS: -THERE ARE NO PASSWORDS OR BATTERIES IN THE GAME, SO YOU MUST START OVER EVERY TIME YOU PLAY! This is just inexcusable, and it greatly hurts the replay value. Hopefully if Konami rereleases the game as part of a "classics" collection, they will fix this problem. -PLAY CONTROL CAN SEEM VERY STIFF AT TIMES. Your character has no midair jump control whatsoever, which can make life a living hell. Also, having to hold up on the control pad to use a secondary weapon can be a pain. And let's not forget about scaling flights of stairs - that's where the control is at its worse. -THIS GAME IS MORE OF A CHALLENGE THAN THE AVERAGE GAMER WILL WANT. I know, there are some die-hard gamers out there that live for a good challenge - but I bet this game will be too difficult even for them. OVERALL: Overall this is a very good game for being the first entry in the series, but in comparison to later games in the series it just isn't that great. The NES follow-ups, Simon's Quest and Dracula's Curse, are WAY better (even if Simon's Quest is a drastically different game.) Still, if you're a sucker for eight-bit side-scrollers, you can't go wrong with this game.
|
| 768 |
Castlevania II: Simon's Quest |
NES |
|
Teen |
|
Konami |
Platform/Action |
Castlevania II: Simon's Quest NES
Price:
UPC: 0781317033133
Rating: 4.0 (6 votes)
Region: 0
ASIN: B000A4T1U6
Date Added: 08 Jan 2008
Summary: The exciting sequel to the original smash hit "Castlevania" for the NES.
|
| 769 |
Caveman Games |
NES |
|
|
|
Data East USA, Inc. |
Mini-Games/Misc. |
Caveman Games NES
Price:
UPC: 0013252002173
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVO3
Date Added: 08 Jan 2008
Summary: A very entertaining game. The graphics are great along with the gameplay and fun level. You can pick a cave man to compete in various events such as the pole vault over a dinosaur, firestarting, and the joust. I would definately spend my hard earned money to buy this one. You won't be disappointed.
|
| 770 |
Championship Bowling |
NES |
Athena |
Everyone |
|
Romstar |
Bowling/Sports |
Championship Bowling NES
Price:
UPC: 0095474110102
Region: 0
ASIN: B00004SVO6
Date Added: 09 Jan 2008
Summary: A fun one to four player bowling simulator
|
| 771 |
City Connection |
NES |
|
|
May 1988 |
Jaleco |
Platform/Scrolling Screen/Action |
City Connection NES
Price:
UPC: 0032264900024
Region: 1
ASIN: B00004SVO8
Date Added: 05 Feb 2008
Summary: Based on the 1985 Jaleco coin-op. Side view driving game where the object is to fill in the white blocks on the ground by driving over them. You can shoot the police cars with items you pick up, but watch out - if you hit the cat it's all over.
|
| 772 |
Clash at Demonhead |
NES |
|
|
|
Vic Tokai, Inc. |
Role-Playing |
Clash at Demonhead NES
Price:
UPC: 0034912784550
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVO9
Date Added: 09 Jan 2008
Summary: CLash at Demonhead was one of the early NES titles I owned. This extremely challenging (Even by todays standards) has around 50 routes to take. Each has it's own challenges and each has it's own danger. There are also 7 guardians which you must defeat as well as an incredibly deadly demon. However don't count this game out yet. To help counter this you have 5 weapons and 4 suits. Also you recieve special training from an old man on a cloud. Sounds silly but it works. YOu play Bang who is off to save the world. The game over all is challenging yet fun, and to beat it completely it will take you at least 6-7 hours. Guarenteed fun.
|
| 773 |
Classic Concentration |
NES |
|
Everyone |
Nov 1990 |
GameTek |
Logic/Puzzle |
Classic Concentration NES
Price:
UPC: 0051871023582
Region: 1
ASIN: B000E7BYVS
Date Added: 05 Feb 2008
Summary: A game of memory, you must match items hidden behind numbered tiles. If you match the item you get to keep the prize and pick again. One or two player. Based on the TV game show.
|
| 774 |
Cobra Triangle |
NES |
Rare |
|
|
Nintendo |
Racing |
Cobra Triangle NES
Price:
UPC: 0045496630478
Region: 0
ASIN: B0006TNCWS
Date Added: 09 Jan 2008
Summary: Description:
Released: 07/89. ©1988 Rare Ltd. (USA)
Part Number: NES-CU-USA.
Easter Eggs: Enter HELP ME on the name entry screen and you'll start with 10 extra lives.
From the Digital Press "Classic" Guide.
Click here to show Cobra Triangle for all systems (if applicable).
|
| 775 |
COMMANDO |
NES |
|
Teen |
|
Capcom |
360˚/Shooter |
COMMANDO NES
Price:
UPC: 0013388110018
Region: 0
ASIN: B000GBNMEO
Date Added: 09 Jan 2008
Comments: Easter Eggs: To get a level select, Play a game then select "continue". Next, press Right, Left, A, B, Up, Down, on controller 2, then hold A and SELECT on controller 1.
Periodicals: Named honorable mention "Best Arcade Translation of 1988" by VG&CE magazine.
Summary: Based on the 1985 Data East coin-op. The arcade game original was actually designed by Capcom and licensed to Data East for US distribution. The lone commando is none other than Super Joe, who also appears in Bionic Commando and Speed Rumbler.
|
| 776 |
Contra |
NES |
|
Everyone |
Jan 1988 |
Konami |
Platform/Shooter/Action |
Contra NES
Price:
UPC: 0015812890244
Rating: 5.0 (4 votes)
Region: 0
ASIN: B0009VRFFS
Date Added: 09 Jan 2008
Summary: The First Contra game was fantastic. Most people, no doubt, have probably at least heard of the exploits of the game. No, Contra can't hold a candle up to games in terms of graphics and sound, and the people who bash on the game for that are probably too young to remember Contra, or they're too busy being stuck in the 3D era that side scrollers are too "kiddish" for them. Those gamers obviously haven't played old school. Contra is not only one of the hardest games out there (as most 8-bit and 16-bit games are a lot harder than the 32-bit and over generation), it's one the greatest of the NES generation.
What made Contra perhaps one of the greatest games wasn't just it's run and gun action. It was also the way it handles its two-player co-op. Rather than taking turns like in a game like Mario, or waiting for someone to switch to you like say... Donkey Kong Country, Contra put both characters on screen at a time and had you both running and gunning down enemies. The screen kept moving along as well. One character might end up leaving the other behind. Either way, Contra was one of the first games that forced you to work together instead of competing. Over the course of the game you (and your partner if you had one) would collect different types of weapons that went flying over head.
You began with the default rifle which only fired one shot at a time. Over the course of the game you could find different sorts of weapons. You could get a machine gun, a laser, a flamethrower or a spread gun. Also, there was a barrier, a rapid fire and a super bomb. You could only hold one type of gun at a time, but the latter group could be obtained without replacing the gun. Any Contra veteran can tell you that of all the guns, the Spread Gun was the best of the lot. It was powerful, spread your shots out and could hit anything. Combine the Spread Gun with Rapid Fire and you were nearly invincible. Keyword: Nearly.
Contra is often cited (along with Mega Man and its sequel Super C) as being one of the hardest 8-bit games out there. This is because when it came to your lives in Contra, you died in one hit. Not only that but you only began with two lives. Konami, feeling that yes, they had made a hard game, supplied gamers with a code they could use. Over the years this has become known to be the Classic Konami Code: Up Up Down Down Left Right Left Right B A Start. Any old school gamer who played Contra KNOWS this code. It gave you thirty lives. If, however, you really wanted to show your skills at Contra, you played without the code and you tried not to get hit at all! It can be done, but it takes a lot of practice.
Graphic and Sound wise, it's unrealistic to think the game could hold a candle up to the likes of Contra: Shattered Soldier or something like Metal Gear Solid 3. This doesn't mean the sound in Contra is bad. It's rather tiring to talk to some gamers who dismiss Contra simply because it's old, or because it can't survive. This, of course, is untrue, as many NES and SNES games have become some of the most sought after of all time. A game made in the 80's is not going to look like a game made in the new millenium. It seems kind of strange (and almost stupid) to have to point that out to the so-called "modern" gamer, when no one has to point out that a movie made in 1986 won't look like a movie made in 2006. If that makes me snobbish, so be it, but the modern gamer today does need to learn that the NES is not capable of, and will not be capable of, what the XBOX360 can do, and to compare to the two is like comparing apples and bananas. However, I find the music in Contra to be among the best of the 8-bit generation (nothing matches the very first Super Mario Bros., however). I often find myself humming these tunes.
Contra truly is one of the greatest games ever made. Not only did it pioneer two player co-op (the other game that comes to mind that did it so well is Turtles II), but it also provided the challenge that so many modern games are missing today. One hit kills, and being a one-man army up against it all. Some deaths might seem inevitable, but on the whole, Contra is a fantastic gaming experience. Those who have an NES (or perhaps an emulator) should own and play this game. At least for old time sake.
|
| 777 |
Dance Aerobics |
NES |
Human Entertainment, Inc. |
|
Mar 1989 |
Nintendo of America Inc. |
Sports |
Dance Aerobics NES
Price:
Date Added: 07 Mar 2011
Summary: Dance Aerobics is a chance to get fit by following the movements of an aerobics instructor.
Players use side B of the Power Pad accessory (a floor mat with 12 pads in a 4 by 3 grid) to follow the movements of an aerobics instructor. To succeed the player must press the pads with there feet and hands at the same time as the on screen aerobics instructor. Any missed movements are recorded on a mistake counter and 10 missed movements will fail the level. The routines (a set of repeated movements) start slow and simple with a bit of no-penalty practise time however as the player gets better the routines get more complex with less practices time. Each level has a set number of routines that increase with each level from 4 at the start to a total of 32 on the final level (level 7). At the successful completion of each level the player will get a pass stamp which they can enter later to skip that level.
The second mode is mini-games called Pad Antics that includes Tune Up, Mat Melodies, and Ditto. Tune Up is where the 10 of the 12 pads (the centre 2 been where the player stands) makes a musical note (do, re, me etc.). Mat Melodies is like Tune Up but the player is given a song to play and the player must memorise to play the notes as they come as every missed note loses points, get over 80 points (from starting at 100) and progress to a harder song. Ditto is like a one-player twister like game where the objective is to place you hands and feet where indicated on the mat on the screen with 1 or 2 points scored with every successful position.
The third mode is Aerobics Studios. Aerobics Studios is the same as the main game but with only 4 levels (Studio 5, Studio 10, Studio 15, and Studio 20) all unlocked at the start, a score that counts down from 100 with mistakes (or up if the player is doing well), no progression in levels, and the player can continue playing even if there score is at 0.
|
| 778 |
Darkman |
NES |
|
Rating Pending |
|
Ocean Inc. |
Platform/Scrolling Screen/Action. |
Darkman NES
Price:
UPC: 0020295010027
Region: 0
ASIN: B00004SVON
Date Added: 09 Jan 2008
Summary: Based on the 1990 movie directed by Sam Raimi and starring Liam Neeson and Frances McDormand.
|
| 779 |
Dash Galaxy In The Alien Asylum |
NES |
Beam Software |
|
Jan 1990 |
Data East USA, Inc. |
Platform/Scrolling |
Dash Galaxy In The Alien Asylum NES
Price:
UPC: 0013252002166
Region: 0
ASIN: B00004SVOP
Date Added: 09 Jan 2008
Summary: Description: Navigate through the alien asylum and gather all of the objects in each room while avoiding various alien life forms. You've got an oxygen meter too, so time is of the essence.
Santulli Slant: The guy you control hardly "dashes", he sort of just plods along. I guess they couldn't have called it "Plod Galaxy" though, now could they? Well, I can. "Plod" moves between overhead puzzle stages moving boxes around so he can enter side-scrolling platform scenes loaded with unfair enemy hits and unpredictable controls. An utter disaster. [Gr: 4, So: 3, Ga: 2, Ov: 2]
Easter Eggs: On the title screen hold Up, Left, A, B, then press Select to start on any stage.
|
| 780 |
Deadly Towers |
NES |
R Nagasu |
Everyone |
Sep 1987 |
Broderbund |
Third-Person/Real-Time/Role-Playing |
Deadly Towers NES
Price:
UPC: 0047956120406
Rating: 3.0 (1 votes)
Region: 0
ASIN: B000AXSAKO
Date Added: 09 Jan 2008
Summary: YOU ARE YOUNG PRINCE MYER SETTING OUT TO DEFEND THE ANCIENT KINGDOM OF WILLNER RUBAS KING OF THE DEVILS HAS BUILT A CASTLE IN THE NORTH AND IS PREPARING TO INVADE YOUR KINGDOM - ARCADE ACTION WITH ROLE PLAYING GAME DEPTH STATE OF THE ART GRAPHICS AND MUSIC SPECIAL PASSWORD SYSTEM ALLOWS PLAYERS TO CONTINUE AA GAME IN PROGRESS
|
| 781 |
Deathbots |
NES |
Odyssey Software |
Rating Pending |
Feb 1990 |
American Video Entertainment |
Action Misc/Action |
Deathbots NES
Price:
UPC: 021619110096
Region: 1
ASIN: B000Q7U746
Date Added: 05 Feb 2008
Summary: Mutech Corporation, the gigantic multinational conglomerate, purchases Alcatraz prison for the site of Gamma Base, the first clean energy Gamma Ray Reactor.
OR SO THEY CLAIMED!
Alcatraz, famous for preventing anyone from escaping alive, would ironically now prevent anyone from entering it's forbidding walls.
Who could have guessed that Mutech Corporation was controlled not by humans, but by a malignant digital life form? WHO would have believed that these life forms had even evolvd to a level of intelligence far beyond that of man? Mutech's ultimate plan is a simple one... enslave all mankind or destroy them.
ONLY YOU CAN STOP MUTECH AND SAVE HUMANITY AS WE KNOW IT! PREPARE YOURSELF FOR T HE CHALLENGE OF A LIFETIME...
*YOUR LIFETIME!!*
|
| 782 |
DEFENDER II |
NES |
|
|
Dec 1988 |
Hal Labs |
Horizontal Scrolling/Shooter |
DEFENDER II NES
Price:
UPC: 040458200034
Region: 0
ASIN: B000IG42PU
Date Added: 09 Jan 2008
Summary: Based on the 1981 Williams "Stargate" coin-op. The arcade version was called Stargate but for legal reasons was changed to Defender II for the NES release.
|
| 783 |
Defender of the Crown |
NES |
Cinemaware |
|
May 1989 |
Ultra |
Action |
Defender of the Crown NES
Price:
UPC: 0083717120049
Rating: 4.5 (2 votes)
Region: 0
ASIN: B00004SVOR
Date Added: 09 Jan 2008
Summary:
|
| 784 |
Demon Sword |
NES |
|
|
Jan 1990 |
Taito |
Platform//Hack & Slash/Action |
Demon Sword NES
Price:
UPC: 0020588010093
Rating: 4.0 (3 votes)
Region: 0
ASIN: B00004SVOU
Date Added: 09 Jan 2008
Summary: Reminiscent of the movie Crouching Tiger, Hidden Dragon. Use your sword and weapons to kill hordes of enemies while jumping and floating through the tree tops. Billed as a sequel to The Legend of Kage.
|
| 785 |
Dick Tracy |
NES |
|
|
Sep 1990 |
Bandai |
Platform/Action |
Dick Tracy NES
Price:
UPC: 0045557072704
Region: 0
ASIN: B00004SVOX
Date Added: 09 Jan 2008
Summary: Based on the 1990 action/adventure film. Kinda reminiscent of the original Grand Theft Auto.
Santulli Slant: Rather dull translation, much like Warren Beatty's part in the movie. What the movie had and the game doesn't are colorful bad guys and super cool backgrounds. Those are dull here too. There's a mystery to be solved, but you'll get bored long before you solve it. You may look like "Pruneface" after playing this for awhile. [Gr: 5, So: 4, Ga: 6, Ov: 5]
|
| 786 |
Dig Dug II: Trouble in Paradise |
NES |
|
Everyone |
Dec 1989 |
Bandai |
Action |
Dig Dug II: Trouble in Paradise NES
Price:
UPC: 015500183689
Region: 0
ASIN: B000PE2GU8
Date Added: 09 Jan 2008
Summary: Based on the 1985 Namco coin-op. Nothing like the original Dig Dug except the characters. You place your drill on wooden stakes and try to break apart the land so that your enemies will fall to their death.
|
| 787 |
Digger T. Rock: The Legend of the Lost City |
NES |
Rare |
Kids to Adults |
Feb 1991 |
Milton Bradley |
Platform/Adventure |
Digger T. Rock: The Legend of the Lost City NES
Price:
UPC: 032244041983
Region: 0
ASIN: B00126Y1W4
Date Added: 09 Jan 2008
Summary:
|
| 788 |
Dirty Harry |
NES |
|
|
Dec 1990 |
Mindscape Software |
Platform/Shooter/Action |
Dirty Harry NES
Price:
UPC: 0050047104803
Region: 0
ASIN: B00004SVOZ
Date Added: 09 Jan 2008
Comments: Easter Eggs: For an infinite number of Harry's, enter CLYDE on the password screen.
Summary: Based on the series of action movies.
|
| 789 |
Donkey Kong 3 |
NES |
Nintendo Co., Ltd. |
|
Jun 1986 |
Nintendo of America Inc. |
Action |
Donkey Kong 3 NES
Price:
Date Added: 06 Mar 2011
Summary: Released in the arcades in 1983, Donkey Kong 3 is the third of the "Donkey Kong" arcade game series, changing the format to more of an action-shooter than a platform game.
As Stanley the Bugman, players are positioned under Donkey Kong, who has taken over a multi-level greenhouse. Stanley's goal is to remove Donkey Kong from the greenhouse, but the big ape isn't willing to leave without a fight.
Donkey Kong will agitate two beehives that are close to him to send down a swarm of angry Buzzbees, Beespies and destructive Queen Bees toward Stanley. These insects, as well as caterpillars which creep down nearby vines are intent on destroying the flowers below Stanley. Donkey Kong will also send down projectiles himself in an attempt to stop Stanley's attacks. Stanley must jump between the levels and use his bugspray to repel the insects, and send Donkey Kong into the next area of the greenhouse.
Once Stanley pushes Donkey Kong high enough, a can of super bugspray will become available, allowing a larger shooting radius, and is able to send Donkey Kong up the vines faster.
Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong will end up with a beehive on his head, and the levels start all over again.
|
| 790 |
Donkey Kong Classics |
NES |
|
Everyone |
Sep 1988 |
Nintendo |
Compilation/Miscellaneous |
Donkey Kong Classics NES
Price:
UPC: 0011179025015
Region: 1
ASIN: B000CERD7M
Date Added: 05 Feb 2008
Summary: Based on the Nintendo coin-op. Donkey Kong and Donkey Kong Jr. on one cartridge.
|
| 791 |
Double Dare |
NES |
Rare, Ltd. |
|
Mar 1990 |
GameTek, Inc. |
Strategy |
Double Dare NES
Price:
Date Added: 06 Mar 2011
Summary: Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.
|
| 792 |
Double Dragon II: The Revenge |
NES |
Technos Japan Corp. |
|
Jan 1990 |
Acclaim Entertainment, Inc. |
Action |
Double Dragon II: The Revenge NES
Price:
Rating: 87
Date Added: 06 Mar 2011
Summary: The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.
The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.
The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.
The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.
|
| 793 |
Double Dragon III: The Sacred Stone |
NES |
|
Rating Pending |
Feb 1991 |
Acclaim |
Side-Scrolling/Fighting |
Double Dragon III: The Sacred Stone NES
Price:
UPC: 0021481106050
Rating: 2.5 (3 votes)
Region: 0
ASIN: B00004SVP1
Date Added: 20 Jan 2008
Comments: in the game intro, they said "bimmy and jimmy" oops?
Summary: Join Billy and Jimmy in a similtaneous brawling on the streets game. This is the same game as ever, just with less graphics. They tried to incorporate a new idea to this game by having Billy and Jimmy on a quest around the world to find Billy's girlfriend Maria. The game gets very old quickly because of how long it is and the lack of enemy variety.
|
| 794 |
Dr. Chaos |
NES |
|
|
Nov 1988 |
FCI(Fujisankei Communications International) |
2D Adventure/Action. |
Dr. Chaos NES
Price:
UPC: 0022909100032
Region: 0
ASIN: B00004SVP3
Date Added: 09 Jan 2008
Summary: A unique game, and not in a good way. You travel platform-style from room to room slashing and shooting various pests. Once inside the rooms you use a really annoying point-and-click interface to uncover weapons, ammo and items. It's not good.
|
| 795 |
Dr. Mario |
NES |
|
Everyone |
Oct 1990 |
Nintendo |
Action/Puzzle |
Dr. Mario NES
Price:
UPC: 0045496630621
Rating: 3.5 (3 votes)
Region: 0
ASIN: B00004SVXP
Date Added: 09 Jan 2008
Summary: Description: Excellent puzzle/ strategy game for the NES that's been remade for every Nintendo system except Virtual Boy. You play as Doctor Mario and try to eliminate viruses by placing pills of the same color on top of the virus. The game has 24 different levels and three speeds. Also has a two player battle game where players go head to head to try and eliminate their pills first.
|
| 796 |
Dragon Power |
NES |
|
|
Mar 1988 |
Bandai |
Adventure |
Dragon Power NES
Price:
Region: 0
Date Added: 09 Jan 2008
Summary: Originally based on the popular Japanese comic/anime Dragon Ball, with characters and story changed for US release.
|
| 797 |
Dragon Spirit: The New Legend |
NES |
|
Everyone |
Jun 1990 |
Bandai |
Vertical Scrolling/Shooter |
Dragon Spirit: The New Legend NES
Price:
Region: 1
ASIN: B000FN72CQ
Date Added: 23 Feb 2008
Comments: Easter Eggs: To start with 20 dragons, hold A + B on controller 2, and press Start on controller 1.
Summary: Based on the 1987 Namco coin-op. Vertical scrolling shooter where you play as a dragon.
|
| 798 |
Dragon Warrior |
NES |
|
Everyone |
|
Nintendo |
Turn-Based RPG/Role-Playing |
Dragon Warrior NES
Price:
UPC: 0045496630379
Rating: 5.0 (6 votes)
Region: 1
ASIN: B0002ST1YQ
Date Added: 05 Feb 2008
Summary: Nintendo gave out copies of this title for free with a subscription to Nintendo Power for a while, making it one of the easiest NES RPG's to find. Originally packaged with a game map, reference card, and handbook.
|
| 799 |
Duck Hunt |
NES |
|
Everyone |
Oct 1985 |
Nintendo |
Target Shooting "Gun Games"/Shooter |
Duck Hunt NES
Price:
UPC: 0079522653056
Region: 0
ASIN: B000EYP39U
Date Added: 09 Jan 2008
Summary: Based on the 1984 Nintendo coin-op. This game was at one time a pack-in game (along with Gyromite) with the NES console. The arcade version cycles through the events that make up the three separate games on the home version and we're not sure why Nintendo broke the game up this way.
|
| 800 |
Duck Tales |
NES |
|
Rating Pending |
Oct 1989 |
Capcom |
Platform/Scrolling Screen/Action |
Duck Tales NES
Price:
UPC: 0013388110162
Rating: 5.0 (4 votes)
Region: 0
ASIN: B00004SVPA
Date Added: 09 Jan 2008
Summary: You play as Scrooge McDuck and travel to six exotic locations. You use your cane as a weapon to kill aliens, mummies, moles, the beagle boys and Amazon creatures. You travel through different levels collecting gold and diamonds and at the end of each level you battle a boss.
|
| 801 |
Dudes with Attitude |
NES |
|
|
Feb 1990 |
American Video Entertainment Inc. |
Action, Strategy |
Dudes with Attitude NES
Price:
Date Added: 18 Feb 2011
Summary: The dudes with attitudes are on a mission to uncover buried jewels on Caribbean islands. These dudes being referred to are emoticon looking characters who go by the names of Dude, Happy, Patch, Bozo, Babe and Foxy. In this puzzle game, you control one of the dudes as they bounce back and forth across the screen trying to acquire the jewels on the playfield. The one caveat is that your dude has to match the color of the jewel he or she is trying to collect. To become the correct color to snatch up the jewels, you have to bounce across a paint can (an attitude converter) that will change your dude to that of the same color as the paint can. The object in each puzzle is to retrieve all the treasures in a room without their character falling prey to the various enemies in rooms or running out of time. This is an unlicensed game.
|
| 802 |
Dungeon Magic: Sword of the Elements |
NES |
Natsume |
|
Jul 1990 |
Taito |
Role-Playing |
Dungeon Magic: Sword of the Elements NES
Price:
UPC: 0020588010239
Region: 1
ASIN: B00004SVPC
Date Added: 23 Feb 2008
Summary: Originally packaged with a game map.
|
| 803 |
Dynowarz: The Destruction of Spondylus |
NES |
|
|
Mar 1990 |
Bandai |
Platform/Shooter/Action |
Dynowarz: The Destruction of Spondylus NES
Price:
UPC: 0045557072209
Region: 0
ASIN: B00004SVOY
Date Added: 09 Jan 2008
Summary: You play as a person with a gun who can hop into a mechanical dinosaur and pick up different weapons such as Fist and Laser to destroy other dinosaurs and dino bosses. Designed by "Bamboo".
|
| 804 |
Elevator Action NES |
NES |
|
|
Aug 1987 |
Taito |
Platform/Shooter/Action |
Elevator Action NES NES
Price:
UPC: 0020588010017
Rating: 4.0 (1 votes)
Region: 0
ASIN: B000GBMGLY
Date Added: 09 Jan 2008
Summary: Based on the 1983 Taito coin-op. Elevator Action's mysterious spy is known as Agent 17, codename: Otto. Based off the 1983 Taito arcade machine
|
| 805 |
Excitebike |
NES |
|
Everyone |
Oct 1985 |
Nintendo |
Motocross/Cycle/Racing |
Excitebike NES
Price:
UPC: 470306101617
Region: 0
ASIN: B000PE4E4Y
Date Added: 09 Jan 2008
Summary: Based on the 1984 Nintendo coin-op. Once again, Nintendo leaves out the most fun stage of the game. The coin-op featured a bonus round where the player jumps over yellow trucks with frownie faces on them. Successfully jumping a truck turns it into a smiley face, jump all 40 for a perfect score.
|
| 806 |
F-15 City War |
NES |
Sachen |
Everyone |
|
American Video Entertainment |
Shooter |
F-15 City War NES
Price:
UPC: 0021619110010
Region: 0
ASIN: B0009PX7HY
Date Added: 09 Jan 2008
Summary:
|
| 807 |
Family Converter |
NES |
|
|
|
Honey Bee |
Converter |
Family Converter NES
Price:
Region: 0
Date Added: 19 Jan 2008
Summary: A converter for playing famicom games on the NES.
|
| 808 |
The Fantastic Adventures of Dizzy |
NES |
Codemasters Software Company Limited, The |
|
Feb 1993 |
Camerica |
Action, Adventure |
The Fantastic Adventures of Dizzy NES
Price:
Date Added: 18 Feb 2011
Summary: The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.
The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone.
Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.
|
| 809 |
Fantasy Zone |
NES |
|
|
|
Tengen |
Horizontal Scrolling/Shooter |
Fantasy Zone NES
Price:
UPC: 0031763103127
Region: 0
ASIN: B00004SVPG
Date Added: 09 Jan 2008
Summary: Based on the 1985 Sega coin-op. Unlicensed. Horizontal shooter where you get money from destroying enemy ships and can buy weapon upgrades.
|
| 810 |
Faxanadu |
NES |
|
Everyone |
Jul 1988 |
Nintendo |
Side View Real-Time/Role-Playing |
Faxanadu NES
Price:
UPC: 0630485045496
Rating: 5.0 (1 votes)
Region: 0
ASIN: B000E7KLL2
Date Added: 09 Jan 2008
Summary: You are the Elves' last hope. Outside the town walls lurk monsters with the power to destroy anything in there path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, on to the World Tree, where towns and fortresses pecariously await the whims of fat at the hands of the Evil. You are Searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you'll need gold and and food and magic, speed with a sword and luck. Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but its up to you to figure out what you need. Long, secret mantras help you slip through the mist but will you survie the next challenge?
|
| 811 |
Felix the Cat |
NES |
|
|
Oct 1992 |
Hudson Soft |
Platform/Scrolling Screen/Action |
Felix the Cat NES
Price:
UPC: 0039854000171
Region: 0
ASIN: B00004SVPJ
Date Added: 09 Jan 2008
Summary: Description: Platform adventure game, when you collect 10 items you get magic weapon upgrades such as a tank.
Santulli Slant: I am such a HUGE Felix fan, and I'm happy to report that this game does the character some justice - though just shy of a "recommended title". Shades of Mario and Kirby here, but some of the zany Felix antics, like having your little bag throw a punch at the bad guys or turn into a hot air balloon, are here too. I've always felt Felix was a sort of hellspawn, with his portable inter-dimensional gateway into the netherworld (aka "little bag") and all. PS Felix fans: Master Cylinder is even in here! [Gr: 7, So: 7, Ga: 8, Ov: 8]
|
| 812 |
Ferrari Grand Prix Challenge |
NES |
System 3 Software |
|
Jun 1992 |
Acclaim |
F1/Indy/Stock Cars/Racing |
Ferrari Grand Prix Challenge NES
Price:
Date Added: 24 Feb 2008
Summary:
|
| 813 |
Fester's Quest |
NES |
|
Everyone |
Sep 1989 |
SunSoft |
2D Adventure/Action |
Fester's Quest NES
Price:
UPC: 0020763110075
Rating: 4.0 (1 votes)
Region: 1
ASIN: B00004SVPL
Date Added: 05 Feb 2008
Summary: The first of three Addams Family games released for the NES: see also Addams Family and Addams Family: Pugsley's Scavenger Hunt. This one is based on the 1964 television series starring John Astin and Carolyn Jones (not to mention Jackie Coogan as Fester himself).
|
| 814 |
Final Fantasy |
NES |
Squaresoft |
Teen |
Jul 1990 |
Nintendo |
Turn-Based RPG/Role-Playing |
Final Fantasy NES
Price:
UPC: 0045496630607
Rating: 4.5 (27 votes)
Region: 1
ASIN: B00004SVXQ
Date Added: 05 Feb 2008
Comments: Easter Eggs: At any time during the game, board the ship, hold the A button and press B 55 times. This lets you access a secret sliding-puzzle type game. If you complete it, you earn 100 Gold pieces.
Summary: Music by Nobuo Uematsu. Nintendo released this and Dragon Warrior in an effort to popularize RPG's in the US. It took them awhile, but they succeeded. Square was in some financial trouble at the time and felt that if this game failed, they'd have to fold, hence "Final" Fantasy. A complete FF includes two poster-sized maps in addition to the usual trappings.
|
| 815 |
Fisher-Price: I Can Remember |
NES |
Beam Software |
Early Childhood |
|
GameTek |
Edutainment |
Fisher-Price: I Can Remember NES
Price:
UPC: 043948500034
Region: 0
ASIN: B000ILF1X2
Date Added: 09 Jan 2008
Summary: memory
|
| 816 |
Flying Dragon: The Secret Scroll |
NES |
|
|
Jun 1989 |
Culture Brain |
Action |
Flying Dragon: The Secret Scroll NES
Price:
UPC: 0047743890024
Rating: 5.0 (2 votes)
Region: 0
ASIN: B00004SVPR
Date Added: 19 Jan 2008
Summary:
|
| 817 |
Flying Warriors |
NES |
|
|
Sep 1991 |
Culture Brain |
Platform/Fighting |
Flying Warriors NES
Price:
UPC: 0047743900068
Region: 0
ASIN: B00004SVXR
Date Added: 09 Jan 2008
Summary: The fighting portion of this game is based on 1985 Taiyo (not Taito) coin-op, "The Shanghai Kid". Slight update to the graphics shown in the other Culture Brain NES cart based on TSK, "Flying Dragon: The Secret Scrolls". The gameplay in both home versions pales in comparison to the arcade game they're based on.
|
| 818 |
Freedom Force |
NES |
|
Rating Pending |
Apr 1988 |
Sunsoft |
Target Shooting "Gun Games"/Shooter |
Freedom Force NES
Price:
UPC: 091199004863
Region: 0
ASIN: B000XY1KI4
Date Added: 09 Jan 2008
Summary: One of the 16 light gun games for the NES. Basically, just shoot the bad guys.
|
| 819 |
Friday the 13th |
NES |
|
|
Feb 1989 |
LJN |
Horror |
Friday the 13th NES
Price:
UPC: 0023582051628
Rating: 4.0 (12 votes)
Region: 0
ASIN: B00004SVPT
Date Added: 09 Jan 2008
Summary: Description: Based on the 1980 horror film that has in turn spawned a dozen or so sequels.
Released: 02/89. (USA)
Part Number: NES-F3-USA.
Periodicals: Received "Worst Movie to Game Translation of 1989" by Electronic Gaming Monthly.
From the Digital Press "Classic" Guide.
Click here to show Friday the 13th for all systems (if applicable).
|
| 820 |
Galaga Demons of Death |
NES |
|
Everyone |
Feb 1991 |
Bandai |
Fixed-Screen/Shooter |
Galaga Demons of Death NES
Price:
UPC: 0854112023477
Region: 0
ASIN: B000E7KRM0
Date Added: 09 Jan 2008
Summary: Based on the 1981 Namco coin-op. Based off the 1981 Namco arcade machine, except the NES version is much easier.
|
| 821 |
Galaxy 5000 |
NES |
Activision, Inc. |
|
Feb 1991 |
Activision, Inc. |
Action, Racing / Driving |
Galaxy 5000 NES
Price:
Date Added: 06 Mar 2011
Summary: Galaxy 5000 is an isometric-perspective space racing game where 4 spaceships compete head to head in outer space races. 1 or 2 human players can compete in the races; the rest of the ships are controlled by the computer. The ships complete several laps around each course and have limited firing capacity to throw their opponents off balance. The ships can also jump. In fact, the ships can jump right off the edge of the course and drop down (in space). If the player does not complete a course in good time, the entire race track will disintegrate and leave the ship to fall down (and apparently splash into some water below).
A notable item about this game is its use of squeaky, comical, digitized voices for exclamations when colliding with another player ("Hey!", "Excuse me!", "Watch it!"). There are also 2 completely different control schemes that a player can adopt for cruising around the course. The first scheme rotates and drives the ship in the direction that the control pad is being pressed. The second scheme uses left and right to rotate the ship and up to thrust in the direction the nose is pointing.
|
| 822 |
Gauntlet II |
NES |
Atari Games Corporation |
|
Sep 1990 |
Mindscape, Inc. |
Action |
Gauntlet II NES
Price:
Rating: 81
Date Added: 06 Mar 2011
Summary: Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.
|
| 823 |
George Foreman's KO Boxing |
NES |
Beam Software |
|
Dec 1992 |
Acclaim |
Boxing/Sports |
George Foreman's KO Boxing NES
Price:
UPC: 0021481601050
Region: 0
ASIN: B000035Y0F
Date Added: 09 Jan 2008
Summary: George Foreman beat Joe Frazier for his first heavyweight title in 1973 and defended the title twice before losing to Muhammad Ali in the "Rumble in the Jungle" in 1974. In 1994 Foreman became the oldest heavyweight champion when he defeated Michael Moorer at the age of 45.
|
| 824 |
GHOSTBUSTERS |
NES |
Pack-In Video |
Teen |
Oct 1988 |
Activision Inc. |
Sci-Fi/Adventure |
GHOSTBUSTERS NES
Price:
UPC: 0047875700062
Rating: 3.0 (1 votes)
Region: 0
ASIN: B000G856H8
Date Added: 09 Jan 2008
Summary: Based on the 1984 sci-fi/comedy film and 8-bit computer game. Originally developed for 8-bit computers by Activision.
|
| 825 |
Ghoul School |
NES |
Imagineering Inc. |
Everyone |
Feb 1992 |
Electro Brain Corp. |
Platform |
Ghoul School NES
Price:
UPC: 0099451041755
Region: 0
ASIN: B000GBPBPW
Date Added: 09 Jan 2008
Summary:
|
| 826 |
Golf |
NES |
|
Everyone |
Oct 1985 |
Nintendo |
Golf/Sports |
Golf NES
Price:
UPC: 0045496630102
Region: 0
ASIN: B000E7KSN8
Date Added: 20 Jan 2008
Summary: Nintndo Golf lets you chose your clubs, change your stance control your swings even select the angel of impact. You will view the hole form both close up and far away judge the changing condition of the green and make sure the wind velocity. But watch out when the wind changes so does the game play you reall y belive you are on the fairways so play Nintendo Golf because theres not a video golf game on par with it anywhere.
|
| 827 |
Golgo 13: Top Secret Episode |
NES |
|
|
Sep 1988 |
Vic Tokai, Inc. |
2D Adventure/Action. |
Golgo 13: Top Secret Episode NES
Price:
UPC: 0034912784512
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVQ5
Date Added: 09 Jan 2008
Summary: Based on a long-running Japanese comic series.
|
| 828 |
The Goonies II |
NES |
Konami Industry Co. Ltd. |
|
Nov 1987 |
Konami, Inc. |
Action, Adventure |
The Goonies II NES
Price:
Date Added: 06 Mar 2011
Summary: In a movie released in the 1980s, a group of youngsters formed a special gang and called themselves The Goonies. Nintendo banked upon the movie’s popularity by releasing several games using the characters and music from it, including the theme song by Cyndi Lauper. This is their second game on NES, The Goonies being released only for the Famicom system outside the United States.
You play Mikie, one of the gang members, whose friends have been kidnapped by the gang’s arch enemy – the Fratelli family. Your buddies and Annie the Mermaid must be rescued, but it won’t be easy sneaking into the dark and creepy underground hideout where they are being held. You must find a way to destroy their master computer and keep your friends from becoming road kill. If Ma Fratelli or crazy Cousin Pipsqueak doesn’t stop you, one of her two crazy sons will!
Upon starting the game, Mikie is armed only with a yo-yo and the ability to jump. As the game progresses, he will find boomerangs, a gun, bombs, molotave cocktails and even scuba gear to help him. Fight snakes, spiders, skeletons, man-eating fish while exploring the huge world full of cellars, secret caverns and elaborate mazes.
There is more than typical side-scrolling action, although there’s certainly a multitude of that. Seventeen magic implements and many secret messages await you. When Mikie enters a room he can talk to NPCs and try to find hidden items and doors by hitting the walls. A password lets you keep your possessions for the next game.
|
| 829 |
Gotcha! The Sport! |
NES |
|
Everyone |
Nov 1987 |
LJN |
Target Shooting "Gun Games"/Shooter |
Gotcha! The Sport! NES
Price:
UPC: 0023582051536
Region: 0
ASIN: B000HQ1XEO
Date Added: 09 Jan 2008
Summary: One of the 16 light gun games for the NES. Paintball shooting game where you try to capture the enemy flag and get it back to your base. Based on the 1985 action-paintball movie.
|
| 830 |
Guardian Legend, The |
NES |
Compile |
Everyone |
Apr 1989 |
Broderbund |
Vertical Scrolling/Shooter |
Guardian Legend, The NES
Price:
UPC: 0047958145407
Rating: 4.5 (2 votes)
Region: 0
ASIN: B0009PS5AS
Date Added: 09 Jan 2008
Comments: Easter Eggs: Another game with a hidden sound test (what's the big secret?). At the title screen, hold A and B, then press RESET.
Summary: Vertical scrolling shooter, but your ship has shields so you can take more hits from enemy weapons.
|
| 831 |
Gumshoe |
NES |
|
|
Jun 1986 |
Nintendo |
Target Shooting "Gun Games"/Shooter |
Gumshoe NES
Price:
UPC: 0473109756213
Region: 0
ASIN: B000B696AS
Date Added: 09 Jan 2008
Comments: There's an undocumented "continue" feature in this game. Simply press the fire button repeatedly at the "game over" screen.
Summary: One of the 16 light gun games for the NES. Play as a detective trying to save his kidnapped daughter. Shoot enemies and pick up special items in you journey. Holly Robinson, who starred in the TV series "21 Jump Street", reportedly named this her "favorite game".
|
| 832 |
Gun.Smoke |
NES |
|
Teen |
Feb 1988 |
Capcom |
Horizontal Scrolling/Shooter |
Gun.Smoke NES
Price:
Rating: 4.0 (1 votes)
Region: 1
ASIN: B000E7S41G
Date Added: 05 Feb 2008
Comments: Easter Eggs: You can start the game with a machine gun and unlimited bullets! On the title screen, press Right, Right, Right, Right, Select, Select, Select, Select, Right, Right and then begin the game.
Summary: Based on the 1985 Capcom coin-op. This game features two label versions. One with a larger cowboy graphic, and one with a smaller red shadow of a cowboy in its place. Both are of the same difficulty to find.
|
| 833 |
GYROMITE |
NES |
|
Rating Pending |
Oct 1985 |
Nintendo |
Platform |
GYROMITE NES
Price:
UPC: 0864878988002
Rating: 2.0 (1 votes)
Region: 0
ASIN: B000E7KSIS
Date Added: 14 Jan 2008
Summary: Description: This game was at one time a pack-in game (along with Duck Hunt) with the NES console. Technically speaking, Gyromite "requires" the ROB to play, but the game is oodles easier if you trash the ROB and just press the buttons on controller 2 yourself. Far more valuable with the box and game pieces. The original Nintendo console released in Japan (called "Famicom" over there) used a different type of cartridge than the Nintendo Entertainment System we're all familiar with over here. Specifically, they changed the pin setup from 60 to 72 pins. This creates a problem if you want to play Japanese games on a NES. However, due to an overrun of the two ROB. games in Japan, Nintendo ended up selling both games in the US with an internal adapter. The game itself looks perfectly normal on the outside, but inside are the electronics from the Japanese version plugged into an adapter! Only the early editions have these adapters.
Special Peripherals: Nintendo ROB compatible.
|
| 834 |
Gyruss |
NES |
|
|
Feb 1989 |
Ultra |
Fixed-Screen/Shooter |
Gyruss NES
Price:
UPC: 0083717120056
Rating: 5.0 (4 votes)
Region: 0
ASIN: B00004SVQA
Date Added: 14 Jan 2008
Summary: Based on the 1983 Konami coin-op. The game music is Johann Sebastian Bach's "Toccata and Fugue in D Minor". Some enhancements have been made to the gameplay from the arcade version.
|
| 835 |
Heavy Shreddin' |
NES |
Imagineering Inc. |
|
Jul 1990 |
Parker Brothers |
Skiing/Snowboarding/Sports |
Heavy Shreddin' NES
Price:
UPC: 0073000046019
Region: 0
ASIN: B00004SVQC
Date Added: 14 Jan 2008
Comments: Easter Eggs: To start with 99 lives, at the title screen press and hold A + B & Left, then press Start.
Summary: Downhill snowboarding where you try to avoid hitting things like trees, deer, and other skiers. There are also three different mountains you can choose to snowboard down.
|
| 836 |
High Speed |
NES |
Rare, Ltd. |
|
Jul 1991 |
Tradewest, Inc. |
Simulation |
High Speed NES
Price:
Date Added: 06 Mar 2011
Summary: High Speed is a conversion of the Williams Electronics pinball game of the same name. The game recreates the pinball table and gameplay from the arcade version and also adds some video game features, such as lightning bombs, attacking enemies, magnetic helicopters, and rust balls which dissolve your flipper. The bottom part of the screen remains on the bottom set of flippers, while the top half scrolls over the whole pinball table to follow the action. Gameplay is for one to four players alternating.
|
| 837 |
Hoops |
NES |
|
Everyone |
Sep 1989 |
Jaleco |
Kids & Family |
Hoops NES
Price:
UPC: 0032264900055
Region: 0
ASIN: B00004SVQJ
Date Added: 14 Jan 2008
Summary: Based on the 1994 Data East coin-op.
|
| 838 |
Hunt for Red October |
NES |
Beam Software |
Everyone 10+ |
Feb 1991 |
Hi-Tech Express |
Horizontal Scrolling/Shooter |
Hunt for Red October NES
Price:
UPC: 0087855000515
Region: 1
ASIN: B00004SVQK
Date Added: 05 Feb 2008
Comments: Easter Eggs: To skip levels, pause the game and press A, B, Select, Right, Left, Left, Right, Select, B, A, B, B, A. To power up your sub during a game, pause the game and press A, B, Select, A, B, Select, A, B, Select, A, B, Select, A, B, Select, A, B, B, A. You can
Summary: Constantly scrolling horizontal shooter, where you play as a submarine trying to evade depth charges, mini subs, and underwater obstacles. You pick up power enhancements and weapons as you go. Based on Tom Clancy's best-selling novel and 1990 film.
|
| 839 |
Hydlide |
NES |
|
|
May 1989 |
FCI(Fujisankei Communications International) |
Turn-Based RPG/Role-Playing. |
Hydlide NES
Price:
UPC: 0022909100070
Rating: 1.0 (2 votes)
Region: 0
ASIN: B00004SVQL
Date Added: 14 Jan 2008
Summary: Adventure RPG similar to the original Legend of Zelda.
|
| 840 |
Ice Climber: Classic NES Series |
NES |
|
Everyone |
Oct 1985 |
Nintendo |
Platform/Hack & Slash/Action |
Ice Climber: Classic NES Series NES
Price:
UPC: 0045496734046
Rating: 3.5 (4 votes)
Region: 0
ASIN: B0001ZZNM4
Date Added: 14 Jan 2008
Summary: Ice Climber - Classic NES Series lets players enjoy the arcade hit, complete with original graphics. An annoying condor has stolen your vegetables and left them on 32 different mountain peaks. If you want them back, you'll have to climb them al. Fun challenge is waiting for you in this classic platform adventure!
|
| 841 |
ICE HOCKEY |
NES |
|
Teen |
Mar 1988 |
Nintendo |
Hockey/Sports |
ICE HOCKEY NES
Price:
UPC: 0074720137155
Region: 0
ASIN: B0009KMYUK
Date Added: 14 Jan 2008
Comments: Easter Eggs: Play without the goalies! Hold down the A and B buttons on both controllers at the same time and press Start on controller 1.
Summary: Four on four hockey, play against the computer or a friend. Choose from skinny fast men, medium average men, or fat men who can steal the puck from you and knock you clear across the ice. Like real life hockey, fights do break out and players get sent to the penalty box.
|
| 842 |
Ikari Warriors |
NES |
|
Everyone |
|
SNK |
360 Degrees/Shooter |
Ikari Warriors NES
Price:
UPC: 0074299066016
Region: 0
ASIN: B000HGIM02
Date Added: 14 Jan 2008
Comments: Easter Eggs: To continue when you've lost all your lives, press A, B, B, A before the "game over" screen appears.
Summary: Based on the 1986 Tradewest coin-op. Shooter where your plane crash lands and you blast away at hordes of enemies. You can also get into a tank. One or two player simultaneous.
|
| 843 |
Immortals |
NES |
|
|
Jan 1991 |
Electronic Arts |
360 Degrees/Shooter |
Immortals NES
Price:
UPC: 0014633070095
Rating: 3.0 (2 votes)
Region: 0
ASIN: B00004SVQP
Date Added: 14 Jan 2008
Comments: Periodicals: Given "NES Excellence Award" in 1990 by Game Players' Magazine.
Summary: Designed by Will Harvey, Ian Gooding, Michael Marcantel, Brett G Durrett.
Description: Music by Ron Hubbard. Terrific animation highlights this wizard's quest as he explores unique rooms full of puzzles and (unfortunately) cheap and deadly traps.
|
| 844 |
Indiana Jones and the Temple of Doom |
NES |
|
Everyone |
Dec 1988 |
Mindscape |
Action/Adventure |
Indiana Jones and the Temple of Doom NES
Price:
UPC: 0031763014126
Region: 1
ASIN: B0009PUCPY
Date Added: 05 Feb 2008
Summary: Based on the 1985 Atari coin-op. Save the children popping out of the holes in the wall, they will give you guns and knives. Watch out for falling rocks and spikes coming out of the floor. "No time for love, doctor Jones", there are children to save. This variation was not listed in DP Guide 7. Oops.
|
| 845 |
Infiltrator |
NES |
|
Everyone |
Jan 1990 |
Mindscape |
Air Vehicle Combat/Simulation |
Infiltrator NES
Price:
UPC: 0050047103103
Region: 0
ASIN: B00004SVQQ
Date Added: 14 Jan 2008
Summary: Designed by Chris Gray.
Description: Mixture of in-the-cockpit helicopter combat and on-the-ground exploration/espionage with a decidedly comic book influence.
|
| 846 |
IronSword: Wizards and Warriors II |
NES |
|
|
Dec 1989 |
Acclaim |
Platform//Hack & Slash/Action |
IronSword: Wizards and Warriors II NES
Price:
UPC: 0021481106012
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVQR
Date Added: 14 Jan 2008
Summary: Designed by Steve Hughes.
Description: Don't look now! It's Fabio!! (On the cover that is..) Followed by a sequel, Wizards & Warriors III.
|
| 847 |
Ivan "Ironman" Stewart's Super Off Road |
NES |
|
Everyone |
Apr 1990 |
Tradewest |
Racing Misc/Racing |
Ivan "Ironman" Stewart's Super Off Road NES
Price:
UPC: 0031719198924
Region: 1
ASIN: B00004SVVA
Date Added: 05 Feb 2008
Summary:
|
| 848 |
Jackal |
NES |
|
Teen |
Oct 1988 |
Konami |
360 Degrees/Shooter |
Jackal NES
Price:
UPC: 0083717110101
Region: 0
ASIN: B00004SVQU
Date Added: 14 Jan 2008
Summary: Based on the 1986 Konami coin-op. Designed by "Hori". Advance ever upwards through enemy lines in this "Commando in a jeep" shooting game. Features simultaneous two-player action.
|
| 849 |
Jeopardy! |
NES |
Rare |
|
Sep 1988 |
GameTek |
Game Show/Traditional |
Jeopardy! NES
Price:
UPC: 0043948520001
Region: 1
ASIN: B00004SVQX
Date Added: 05 Feb 2008
Summary: Based on the popular game show.
|
| 850 |
Jeopardy! Junior Edition |
NES |
Rare |
|
|
GameTek |
Game Show/Traditional |
Jeopardy! Junior Edition NES
Price:
UPC: 0043948520018
Region: 0
ASIN: B00004SVQZ
Date Added: 14 Jan 2008
Summary: Based on the popular game show.
|
| 851 |
Joust |
NES |
|
Teen |
Oct 1988 |
Hal Labs |
Action |
Joust NES
Price:
UPC: 0040458200010
Region: 0
ASIN: B00004SVR2
Date Added: 14 Jan 2008
Summary: Based on the 1982 Williams coin-op. Original arcade game designed by John Newcomer.
|
| 852 |
Jurassic Park |
NES |
|
|
Feb 1993 |
Ocean |
Fantasy |
Jurassic Park NES
Price:
UPC: 0020295010096
Region: 1
ASIN: B00004SVR3
Date Added: 24 Feb 2008
Summary: Based on the 1993 sci-fi film.
|
| 853 |
Kabuki Quantum Fighter |
NES |
Human |
|
Feb 1991 |
Hal Labs |
Platform |
Kabuki Quantum Fighter NES
Price:
Region: 0
Date Added: 14 Jan 2008
Comments: Easter Eggs: When you are fighting an end-level guardian, pause the game then use the Up and Down buttons to transfer chip points to your energy level or vice versa.
Summary:
|
| 854 |
Karate Champ |
NES |
Data East Corporation |
|
Nov 1986 |
Data East USA, Inc. |
Action |
Karate Champ NES
Price:
Date Added: 07 Mar 2011
Summary: Karate Champ is an action fighting game for one or two players. The players compete against each other at nine different locations to see who has the best karate skills! To win a match, the player must win two of three rounds by knocking down his opponent with a wide variety of karate moves. A full point or half a point is awarded for knocking your opponent down and the first player to gain a two point lead wins the round. Should the 30 second time limit for a round end, the player who has the most points wins. At the end of each match is a bonus round where the victor can earn extra points by knocking down flying objects that are tossed his way.
|
| 855 |
Karate Kid |
NES |
|
Everyone |
Nov 1987 |
LJN |
Tournament Style/Fighting |
Karate Kid NES
Price:
UPC: 0091199005150
Region: 0
ASIN: B000GBMWX6
Date Added: 14 Jan 2008
Summary: Based on the 1984 "feel good" action/drama film.
|
| 856 |
Karnov |
NES |
|
|
Jan 1988 |
Data East USA, Inc. |
Platform/Shooter/Action |
Karnov NES
Price:
UPC: 0473109758941
Region: 0
ASIN: B000B6E5RM
Date Added: 14 Jan 2008
Summary: Based on the 1987 Data East coin-op. Platform adventure game where you pick up items and powerups. Based on the 1987 Data East arcade machine.
|
| 857 |
Kickle Cubicle |
NES |
|
Kids to Adults |
Oct 1990 |
Irem |
Logic/Puzzle |
Kickle Cubicle NES
Price:
UPC: 715664190027
Region: 0
ASIN: B000KZAKKU
Date Added: 14 Jan 2008
Summary:
|
| 858 |
Kid Icarus |
NES |
|
|
Aug 1987 |
Nintendo |
Platform/Scrolling Screen/Action |
Kid Icarus NES
Price:
UPC: 0045496630355
Rating: 5.0 (6 votes)
Region: 0
ASIN: B00005AV86
Date Added: 14 Jan 2008
Comments: Landmarks: Kid Icarus and Metroid, released on the same day in 1987, were the first games to use the "password" system that allows players to continue where they left off.
Easter Eggs: To start the game with extra continues, quickly press B, A, B before the title screen appears.
Summary: Designers credited are "Ban Ban", "Yoshikawa", and "Togaway".
|
| 859 |
King of the Beach |
NES |
|
|
Dec 1989 |
Konami |
Volleyball/Sports |
King of the Beach NES
Price:
UPC: 0083717120070
Region: 0
ASIN: B00004SVXU
Date Added: 14 Jan 2008
Summary: One of the few four player games. A very slow-paced beach volleyball game. Based on the Electronic Arts computer game.
|
| 860 |
King's Knight |
NES |
|
|
Oct 1989 |
Square |
Role-Playing |
King's Knight NES
Price:
UPC: 0094689191012
Rating: 1.5 (2 votes)
Region: 0
ASIN: B00004SVR7
Date Added: 14 Jan 2008
Summary: Before Final Fantasy came out, Square was just one of dozens of companies making games for the NES. Rad Racer was good, but King's Knight was just plain boring. It's a top-down shooter with a heavy fantasy theme to it.
About the only interesting thing about this game was that you could see some elements that Square would use later on. For example, there's an option of rearranging the lineup of your characters. That technique will be used in MANY Square games, but mostly the Final Fantasy series.
Secondly, notice how different this top-down shooter is: You start playing as one character, fighting your way through one locale. If you die or make it to the end, then you go on to the next character (there's 2 more of them). After all characters have gone through their respective levels, they team up for the first time in some evil-looking place. This concept of characters starting off by themselves and then teaming up later will be used in such games like Secret of Mana 2.
When I first heard about this earlier Square game, I was eager to play it. Now that I've played it, I realize this game is nothing to get excited over. For one, the screen scrolls vertically, meaning that you have to blast those mountains, barriers, and bad guys, before they crush you against the end of the screen. Secondly, there is no save or password feature, which is common for an NES game, but unforgivable.
The different characters starting in different locales is interesting, like I said, but the levels are LONG and HARD. A pretty bad effort by Square, considering that they did make one of the popular Rad Racer games. With King's Knight, it's no wonder that Square switched to turned-based RPG's . . . .
|
| 861 |
Klax |
NES |
|
|
Jan 1990 |
Tengen |
Action |
Klax NES
Price:
UPC: 0031763040125
Region: 0
ASIN: B00004SVRC
Date Added: 14 Jan 2008
Comments: Periodicals: Named "Best Action/Strategy Game of 1990" and received honorable mention for "Best Coin-op to Video Game Translation of 1990" by Video Games & Computer Entertainment Magazine.
Summary: Based on the 1989 Atari coin-op. Unlicensed. Based off the 1989 Atari arcade machine.
|
| 862 |
KNIGHT RIDER |
NES |
Pack-In Video |
Teen |
|
Acclaim |
First-Person Vehicle Shooter/Shooter |
KNIGHT RIDER NES
Price:
UPC: 0361622011110
Rating: 1.0 (1 votes)
Region: 0
ASIN: B000E81EY4
Date Added: 14 Jan 2008
Summary: Based on the 80's TV action series. A single player racing/shooting game where you have a front seat view to the action. Your vehicle has shields that can be upgraded along with your guns and engine. You drive across the country avoiding cars and shooting bad guys.
|
| 863 |
Kung Fu |
NES |
Irem |
Teen |
Jan 1985 |
Nintendo |
Side-Scrolling/Fighting |
Kung Fu NES
Price:
UPC: 0045496630119
Rating: 5.0 (6 votes)
Region: 0
ASIN: B00004SVXV
Date Added: 14 Jan 2008
Summary: Based on the 1984 Irem "Kung-Fu Master" coin-op.
|
| 864 |
Laser Invasion |
NES |
|
|
Jun 1991 |
Konami |
Target Shooting "Gun Games"/Shooter |
Laser Invasion NES
Price:
UPC: 0083717110200
Region: 0
ASIN: B00004SVRG
Date Added: 20 Jan 2008
Comments: Special Peripherals: Requires Light Gun.
Summary: One of the 16 light gun games for the NES. Debuted Konami's Laserscope accessory.
|
| 865 |
Last Action Hero |
NES |
|
10/0/93 |
Oct 1993 |
Sony Computer Entertainment |
Action |
Last Action Hero NES
Price:
UPC: 0090451106024
Region: 0
ASIN: B00004SVRH
Date Added: 14 Jan 2008
Summary: Based on the 1993 action/fantasy film.
|
| 866 |
Legacy of the Wizard |
NES |
Falcom |
Everyone |
May 1989 |
Broderbund |
Role-Playing |
Legacy of the Wizard NES
Price:
UPC: 0047956144402
Rating: 5.0 (4 votes)
Region: 0
ASIN: B00004SVRJ
Date Added: 14 Jan 2008
Comments: Easter Eggs: This hidden sound test requires incredible dexterity (or two people). You need two controllers for this one. On pad 2, hold RIGHT, UP, A, and B. On pad 1, hold LEFT, DOWN, and SELECT, then START. You'll hear a tone... point the cursor to the painting on t
Summary: The music is by Yuzo Koshiro, who later became popular for his Genesis/SNES music.
|
| 867 |
Legend of Kage, The |
NES |
|
Teen |
Aug 1987 |
Taito |
Role-Playing |
Legend of Kage, The NES
Price:
UPC: 0020588010024
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVXF
Date Added: 14 Jan 2008
Comments: Easter Eggs: If you kill seven ninjas with your sword while standing in a moat, a blue creature will appear. Catch him and you get a 1-up.
Summary: Based on the 1984 Taito coin-op.
|
| 868 |
Legend of Zelda, The |
NES |
|
Everyone |
Jul 1987 |
Nintendo |
Third-Person/Real-Time/Role-Playing |
Legend of Zelda, The NES
Price:
UPC: 0045496630324
Rating: 5.0 (46 votes)
Region: 1
ASIN: B00004SVXW
Date Added: 05 Feb 2008
Comments: Easter Eggs: There is a hidden "second quest" in this game. To access it, either beat the game once or enter ZELDA on the password screen.
Summary: Later re-released in "Classic Series" packaging, like Zelda II and Metroid, with a Classic series banner on the box, and a grey cart, instead of gold. This version is slightly rarer than the original. A complete Zelda includes a poster-sized map in addition to the usual trappings. Reportedly, Jay Leno (The Tonight Show) called Nintendo game counselors looking for help on level 7 of this game. Leno is also claimed to have completed both quests. Sure, anyone can do that when they call counselors for the answers!
|
| 869 |
Legendary Wings |
NES |
|
Rating Pending |
Jul 1988 |
Capcom |
Horizontal Scrolling/Shooter |
Legendary Wings NES
Price:
UPC: 0013388110063
Rating: 5.0 (1 votes)
Region: 1
ASIN: B00004SVRK
Date Added: 05 Feb 2008
Summary: You play a winged hero on a mission to save Earth from demonic forces. You go through 5 different areas each one more challenging than the last.
At the end of each area, you have to fight a dragon that shoots out fireballs and then face the devil that shoots out eyeballs. One of the cool things about the game is the type of weapons you can use. The final weapon allows the character to change his appearance and become temporarily invicible until he is hit 3 times and returns to normal.
|
| 870 |
Lethal Weapon |
NES |
|
|
Jan 1987 |
Ocean Inc. |
Action |
Lethal Weapon NES
Price:
UPC: 0020295010058
Region: 0
ASIN: B00004SVRN
Date Added: 14 Jan 2008
Summary: Based on the 1987 action film.
|
| 871 |
Life Force |
NES |
|
Rating Pending |
Aug 1988 |
Konami |
Horizontal Scrolling/Shooter |
Life Force NES
Price:
UPC: 0083717110118
Rating: 4.5 (2 votes)
Region: 1
ASIN: B00004SVRO
Date Added: 05 Feb 2008
Comments: Easter Eggs: To start a game with 30 lives and four continues (still not enough!), from the title screen, press Up, Up, Down, Down, Left Right, Left, Right, B, A and Start.
Summary: Based on the 1986 Konami coin-op.
|
| 872 |
Little Nemo: The Dream Master |
NES |
|
|
Oct 1990 |
Capcom |
Adventure/Fantasy |
Little Nemo: The Dream Master NES
Price:
UPC: 0013388110223
Rating: 5.0 (6 votes)
Region: 0
ASIN: B00004SVRR
Date Added: 14 Jan 2008
Summary: Side-scrolling adventure game whereby feeding some animals candy allows you to morph into them and use their special abilities. Based on a Japanese anime based on the turn-of-the-century American comic strip.
|
| 873 |
Lode Runner |
NES |
Brøderbund Software, Inc. |
|
Sep 1987 |
Brøderbund Software, Inc. |
Action |
Lode Runner NES
Price:
Date Added: 07 Mar 2011
Summary: The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.
This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
|
| 874 |
Lone Ranger, The |
NES |
|
|
Jul 1991 |
Konami |
Shooter |
Lone Ranger, The NES
Price:
UPC: 0083717110224
Region: 0
ASIN: B00004SVRT
Date Added: 14 Jan 2008
Comments: Special Peripherals: Light Gun compatible.
Summary: Based on the 50's radio/TV series.Action Adventure RPG similar to Zelda II. Also uses the zapper for some parts.
|
| 875 |
Low G Man |
NES |
|
Everyone |
Oct 1990 |
Taxan |
Action/Adventure |
Low G Man NES
Price:
UPC: 0040886119847
Region: 0
ASIN: B000G15CWE
Date Added: 14 Jan 2008
Comments: Easter Eggs: a) Check out these hidden levels - Train password: AMAN, Hovercraft password: NAKA. b) To get a hidden sound test, enter password: SONG.
Summary:
|
| 876 |
Lunar Pool |
NES |
|
|
Oct 1987 |
FCI(Fujisankei Communications International) |
Parlor Games/Traditional |
Lunar Pool NES
Price:
UPC: 0022909100018
Region: 0
ASIN: B000HAFEXG
Date Added: 14 Jan 2008
Summary: One or two player pool game where you can change the amount of friction on the table, and the design of the table changes with every level.
|
| 877 |
M.U.L.E. |
NES |
Ozark Softscapes |
|
Nov 1990 |
Mindscape Software |
Action |
M.U.L.E. NES
Price:
UPC: 0050047104810
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVYB
Date Added: 15 Jan 2008
Summary: Port of the classic Computer game. Multiplayer adaptor compatible
|
| 878 |
M.U.S.C.L.E. |
NES |
|
|
Oct 1986 |
Bandai |
Wrestling/Fighting |
M.U.S.C.L.E. NES
Price:
Region: 0
Date Added: 18 Jan 2008
Summary: A 2 player wrestling game where you can pick from 8 different wrestlers each with their own theme. Originally based on a Japanese comic, this game was released in the US after the toy rubber figures started a fad here.
|
| 879 |
Mach Rider |
NES |
|
Everyone 10+ |
Oct 1985 |
Nintendo |
Vehicular Combat/Shooter |
Mach Rider NES
Price:
UPC: 050428085455
Region: 0
ASIN: B000ML046W
Date Added: 14 Jan 2008
Summary: You play as a motorcycle rider in the year 2112. You ride your motorcycle to different sectors avoiding tires, water, oil slicks and other riders. You also have a limited amount of ammo to shoot objects with to clear a path. You can also design your own courses, which is quite simple and fun.
|
| 880 |
Mad Max |
NES |
|
Rating Pending |
Jul 1990 |
Mindscape Inc. |
Vehicular Combat/Shooter |
Mad Max NES
Price:
UPC: 0050047104728
Region: 0
ASIN: B0007LQ1NC
Date Added: 14 Jan 2008
Summary: Based on the 1979 action film.Drive your car around looking for gas and throw dynamite at your enemies.
|
| 881 |
Mafat Conspiracy, The |
NES |
|
|
Jun 1990 |
Vic Tokai, Inc. |
Adventure/Action |
Mafat Conspiracy, The NES
Price:
UPC: 0034912784642
Region: 0
ASIN: B00004SVRV
Date Added: 14 Jan 2008
Summary: Sequel to Golgo 13.
|
| 882 |
Magmax |
NES |
Pony Canyon |
|
Sep 1988 |
FCI(Fujisankei Communications International) |
Horizontal Scrolling/Shooter |
Magmax NES
Price:
UPC: 0022909100056
Region: 0
ASIN: B00004SVRZ
Date Added: 14 Jan 2008
Comments: Easter Eggs: To get the parts for your Magmax robot to fit together earlier in the game, shoot the gray house that appears once in awhile. It's NOT indestructible, you can blow it up and you'll be rewarded with a robot part when you do. If you already have all your robot parts, you'll receive 1000 bonus points instead.
Summary: Based on the 1985 Nichibutsu coin-op. Side-scroller that takes place above and below ground with frequent openings to switch between them. Along the way you can pick up additional parts to your robot body, adding to your firepower.
|
| 883 |
Major League Baseball |
NES |
|
Everyone |
Apr 1988 |
LJN |
Baseball/Sports |
Major League Baseball NES
Price:
UPC: 023582051543
Region: 0
ASIN: B000JF9C82
Date Added: 14 Jan 2008
Summary: Has real players and teams.
|
| 884 |
Maniac Mansion |
NES |
|
|
Oct 1990 |
Jaleco |
Point & Click/Puzzle |
Maniac Mansion NES
Price:
UPC: 0032264900123
Rating: 4.5 (3 votes)
Region: 0
ASIN: B00004SVS0
Date Added: 15 Jan 2008
Comments: Easter Eggs: Tell Sid or Razor to put the hamster in the microwave oven, then cook it! This trick was allegedly taken out of later carts by Jaleco, but all NTSC carts still let you do it (PAL ones don't). There's also a prototype cart that has all the other things Nin
Summary: Original game designed by Ron Gilbert and Gary Winnick. A Swedish version translated by Bergsala AB, Nintendo's Scandinavian distributor, exists in Europe. Features battery back-up. Originally packaged with a "Bulletin Board" (hint guide), a hint book and decoder.
|
| 885 |
MARBLE MADNESS |
NES |
|
Teen |
Feb 1989 |
Milton Bradley |
Racing Misc/Racing |
MARBLE MADNESS NES
Price:
UPC: 0032244048807
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00079YXP2
Date Added: 15 Jan 2008
Summary: Based on the 1984 Atari Games coin-op. The original arcade game was designed by contest-winner Mark Cerny, who was only 17 years old at the time. It was the first videogame to feature stereo sound.
|
| 886 |
Mendel Palace |
NES |
Game Freak |
|
Nov 1990 |
Hudson Soft |
Fantasy |
Mendel Palace NES
Price:
UPC: 0039854000096
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVS8
Date Added: 15 Jan 2008
Summary:
|
| 887 |
Metal Fighter |
NES |
Joy Van |
Everyone |
Jan 1989 |
Color Dreams |
Side-Scrolling/Shooter |
Metal Fighter NES
Price:
UPC: 0120030020295
Region: 0
ASIN: B000E91GM8
Date Added: 15 Jan 2008
Summary: Returning from three centuries of intergalactic missions, MCS-920 is surprised by an alien infested planet. Whatever few life forms survived were driven underground or transformed into battling bionic mutants. You must escape the tentacles of these mutant seek out and destroy alian ships, then overpower grotessque alien guards to steal their fiendish and bizare weapons.
|
| 888 |
Metal Gear |
NES |
|
|
Jun 1988 |
Ultra |
2D Adventure/Action. |
Metal Gear NES
Price:
UPC: 0083717120018
Rating: 4.0 (10 votes)
Region: 0
ASIN: B00004SVS9
Date Added: 15 Jan 2008
Comments: Easter Eggs: Using what is undeniably the coolest password ever conceived, you can access the final level - horribly unarmed - by entering the code FUCKME, and filling the rest of the spaces in with "1"s.
Summary:
|
| 889 |
Metroid |
NES |
|
Rating Pending |
Aug 1987 |
Nintendo |
Platform/Shooter/Action |
Metroid NES
Price:
UPC: 0045496630348
Rating: 4.5 (30 votes)
Region: 1
ASIN: B00004SVYF
Date Added: 05 Feb 2008
Comments: Santulli Slant: Not just another side-view platform game, this was THE side-view platform game of its time, and dozens of other NES games attempted with varying success to capture its style. Ah, Ridley, Kraid and Mother Brainà how we love you. PS Samus jumps like a girl. [Gr: 7, So: 7, Ga: 9, Ov: 8]
Landmarks: Kid Icarus and Metroid, released on the same day in 1987, were the first games to use the "password" system that allows players to continue where they left off.
Easter Eggs: a) For extra high jumps, hold Right on controller 2, then jump as usual with the A button. b) Enter your name as JUSTIN BAILEY (leave dashes in the other places) to start as Samus with no armor and maxed-out weapons.
Summary: Later re-released in a yellow "Classic Series" packaging. The game was the same, but featured hand drawn art on box and cart, as opposed to the pixilated fare from the original release. The re-release is slightly harder to find than the original. No sequel appeared until the Super NES release of Super Metroid.
|
| 890 |
Mickey Mousecapade |
NES |
|
Everyone |
Oct 1988 |
Capcom |
Adventure |
Mickey Mousecapade NES
Price:
UPC: 036881778141
Region: 0
ASIN: B000NGX93G
Date Added: 15 Jan 2008
Comments: Easter Eggs: There's an undocumented "continue" feature in this game. When "Game Over" appears, wait until the title screen returns and then press A and Start.
Summary: Single player adventure game where you play as Mickey Mouse and travel through different boards collecting items and powerups while attacking enemies such as cats, broomsticks, spiders, and alligators.
|
| 891 |
Mig-29 Soviet Fighter |
NES |
Code Masters |
Everyone |
|
Camerica |
Air Vehicle Combat/Simulation |
Mig-29 Soviet Fighter NES
Price:
UPC: 0069667074076
Region: 0
ASIN: B0009PS5V2
Date Added: 15 Jan 2008
Comments: Easter Eggs: Enter your name as LINUS on the hall of fame screen to start the next game with full power-ups.
Summary: Mig-29 Soviet Fighter was an action and simulation game by Camerica. It was released in 1989 for NES. This game was also available for Amiga, Atari ST, Commodore 64 and ZX Spectrum.
|
| 892 |
Mighty Bomb Jack |
NES |
|
|
Jul 1987 |
Tecmo |
Platform/Fixed Screen/Action |
Mighty Bomb Jack NES
Price:
UPC: 0473109761453
Region: 0
ASIN: B000B6HTNE
Date Added: 15 Jan 2008
Summary: Based on the 1986 Tecmo coin-op. A sequel to the 1984 Tehkan coin-op. Originally packaged with a game map.
|
| 893 |
Millipede NES |
NES |
|
Everyone |
Oct 1988 |
Hal |
Fixed-Screen/Shooter |
Millipede NES NES
Price:
UPC: 0710352910352
Region: 1
ASIN: B000GAYPUK
Date Added: 05 Feb 2008
Comments: Has an addendum correcting an erorr in the manual
Summary: Based on the 1982 Atari coin-op. Original arcade game designed by Ed Logg.
|
| 894 |
Milon's Secret Castle |
NES |
|
|
Sep 1988 |
Hudson Soft |
Platform/Scrolling Screen/Action |
Milon's Secret Castle NES
Price:
UPC: 0039854000027
Region: 0
ASIN: B00004SVUA
Date Added: 15 Jan 2008
Summary: A platformer that requires a bit of puzzle-solving, as each castle room will take a bit of exploration to clear.
|
| 895 |
Miracle Piano Teaching System, The |
NES |
The Software Toolworks |
Everyone |
Dec 1990 |
Mindscape |
Art/Educational |
Miracle Piano Teaching System, The NES
Price:
UPC: 024294001147
Region: 0
ASIN: B000TK6ZP0
Date Added: 15 Jan 2008
Comments: Have Keyboard, connector cable, control panel overlays.... and also a PC software and cable kit....but really.... what's cooler hooking a keyboard to a computer or hooking one to an NES?
Summary: The cartridge that goes with the full-fledged MIDI keyboard for your NES! Also released on PC and several other systems. The full set is listed in the hardware section of this Guide.
|
| 896 |
Mission: Impossible |
NES |
|
Teen |
Sep 1990 |
Ultra |
2D Adventure/Action. |
Mission: Impossible NES
Price:
UPC: 0083717120094
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVSG
Date Added: 15 Jan 2008
Summary: You've got three characters each with two unique skills in this top-down shooter/adventure. Based on the 60's TV adventure series.
|
| 897 |
Monopoly |
NES |
|
Teen |
Mar 1991 |
Parker Brothers |
Board Game/Traditional |
Monopoly NES
Price:
UPC: 0073000040284
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVSH
Date Added: 15 Jan 2008
Summary: Based on the world-popular board game invented by Charles Darrow in 1934 and distributed by Parker Bros. ever since. Originally packaged with a poster of the game board.
|
| 898 |
Monster Party |
NES |
|
|
|
Bandai |
Platform/Hack & Slash/Action |
Monster Party NES
Price:
UPC: 0045557074005
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVSJ
Date Added: 15 Jan 2008
Summary: Travel through bizarre locations and enter doorways where you fight various boss characters. Use your baseball bat to defend yourself or jump high over bad guys.
|
| 899 |
Motor City Patrol |
NES |
|
|
Jan 1992 |
VLM Entertainment, Inc. |
Combat/Demolition/Racing |
Motor City Patrol NES
Price:
UPC: 0035995727045
Region: 0
ASIN: B00004SVSK
Date Added: 15 Jan 2008
Summary: From an overhead perspective, track down speeders and criminals on your patrol. The game looks like what the original Grand Theft Auto might have looked like on the NES. Matchbox's only released NES game, although they announced a ton more.
|
| 900 |
Ms. Pac-Man |
NES |
|
|
Jan 1990 |
Tengen |
Maze Collect/Action |
Ms. Pac-Man NES
Price:
Region: 0
Date Added: 15 Jan 2008
Summary: Based on the 1981 Midway coin-op. Different from the Namco version, this port offers a number of playfield variations. Unlicensed.
|
| 901 |
NARC |
NES |
Rare |
Everyone |
Jul 1989 |
Acclaim |
Platform/Shooter/Action |
NARC NES
Price:
UPC: 041240134650
Region: 0
ASIN: B000PE7ZOK
Date Added: 18 Jan 2008
Summary: "No one had the guts...Until now"
|
| 902 |
NES Open Tournament Golf |
NES |
|
Everyone |
Oct 1991 |
Nintendo |
Kids & Family |
NES Open Tournament Golf NES
Price:
UPC: 0045496630669
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVYK
Date Added: 18 Jan 2008
Summary: Mario golfing! Battery backup.
|
| 903 |
Ninja Gaiden |
NES |
|
|
Mar 1989 |
Tecmo |
Platform/Hack & Slash/Action |
Ninja Gaiden NES
Price:
UPC: 0018946110073
Rating: 4.5 (6 votes)
Region: 0
ASIN: B00004SVSS
Date Added: 18 Jan 2008
Summary: Tecmo's 1988 coin-op was loosely based on this game. Designer Southernami had plenty of help in the art, sound, and storyboard design... you can see the whole staff's names at the end of the game.
|
| 904 |
Ninja Gaiden II: The Dark Sword of Chaos |
NES |
|
Teen |
May 1990 |
Tecmo |
Platform/Hack & Slash/Action |
Ninja Gaiden II: The Dark Sword of Chaos NES
Price:
UPC: 0018946110103
Rating: 3.0 (1 votes)
Region: 1
ASIN: B000EA0HMW
Date Added: 05 Feb 2008
Comments: Easter Eggs: To get a special "Musicruise" sound test, let the title screen fade to black, then press Start (the title screen should reappear). Let the title fade to black again, then press Start. Now hold Up/Left + Select + A + B and press Start. This menu shows both Ryu and Irene; it also gives you the names of the tunes and shows volume bars.
Summary: Again, Southernami had plenty of help in the art, sound, and storyboard design... you can see the whole staff's names at the end of the game.
|
| 905 |
Ninja Kid |
NES |
|
Everyone 10+ |
Oct 1986 |
Bandai |
Adventure |
Ninja Kid NES
Price:
UPC: 045557872021
Region: 0
ASIN: B000MC6DHA
Date Added: 18 Jan 2008
Summary: In this 2D platformer released by Bandai in October 1986, you control Ninja Kid in your quest to defeat evil. Use the game's overhead map system to travel across the land's to the game's various stages (somewhat similar to SMB3) of ninja action.
|
| 906 |
Operation Wolf |
NES |
|
Everyone |
Mar 1989 |
Taito |
Target Shooting "Gun Games"/Shooter |
Operation Wolf NES
Price:
UPC: 0020588010086
Rating: 3.5 (2 votes)
Region: 1
ASIN: B00004SVSU
Date Added: 24 Feb 2008
Summary: Based on the 1989 Taito coin-op. One of the 16 light gun games for the NES. Shoot the hordes of enemies attacking you in this military themed game.
|
| 907 |
Orb 3D |
NES |
|
|
Nov 1990 |
Hi-Tech Express |
Action |
Orb 3D NES
Price:
UPC: 0087855000522
Region: 0
ASIN: B00004SVSV
Date Added: 18 Jan 2008
Summary: Originally packaged with 3D GrenoVision glasses, although the game can be played just fine without them.
|
| 908 |
Othello |
NES |
|
Everyone |
Dec 1988 |
Acclaim |
Board Game/Traditional |
Othello NES
Price:
UPC: 0021481102052
Region: 0
ASIN: B000G85AJM
Date Added: 18 Jan 2008
Comments: Santulli Slant: This is a perfect interpretation of its non-electronic counterpart. You flip chips, you think a bit, then you flip some more chips. Flip more and think better than that other guy and you win. The problem, like many others of this genre, is that the game no longer "stands on its own" very well. [Gr: 2, So: 4, Ga: 5, Ov: 3]
Summary: Just like the board game, play with a friend or against a computer. Four different levels of difficulty. You can also set a time limit.
|
| 909 |
P'radikus Conflict |
NES |
|
|
Jan 1990 |
Color Dreams |
Shooter |
P'radikus Conflict NES
Price:
UPC: 0096962810177
Discs: 1
Region: 0
ASIN: B000E5VB8G
Date Added: 18 Jan 2008
Summary: 180˚ Scrolling shooter game.... forward controlls thrust rather than just direction.. so if you let go, you slow to a stop.
|
| 910 |
Pac-Man |
NES |
|
Kids to Adults |
Jan 1987 |
Tengen |
Maze Collect/Action |
Pac-Man NES
Price:
Region: 0
ASIN: B000J3HYZW
Date Added: 18 Jan 2008
Summary: Based on the 1980 Namco coin-op. The original arcade game was designed by Toru Iwatani, modeled after a pizza with a slice taken out. Pac-Man is the videogame industries' first animated main character. There are both licensed and unlicensed versions of the Tengen game, they're of equal value and scarcity but for historical purposes, know that the licensed version came first.
|
| 911 |
Paperboy |
NES |
|
Everyone |
Dec 1988 |
Mindscape |
Kids & Family |
Paperboy NES
Price:
UPC: 0050047103110
Rating: 4.0 (2 votes)
Region: 0
ASIN: B00004SVSZ
Date Added: 18 Jan 2008
Summary:
|
| 912 |
Peter Pan & The Pirates, Fox's |
NES |
|
|
Feb 1991 |
T*HQ |
Adventure |
Peter Pan & The Pirates, Fox's NES
Price:
Region: 0
Date Added: 18 Jan 2008
Summary:
|
| 913 |
Pictionary |
NES |
|
|
Jul 1990 |
LJN |
Board Game/Traditional |
Pictionary NES
Price:
UPC: 0023582051802
Region: 0
ASIN: B00004SVT3
Date Added: 18 Jan 2008
Summary:
|
| 914 |
Pinball |
NES |
|
Everyone |
Oct 1985 |
Nintendo |
Video Pinball/Traditional |
Pinball NES
Price:
UPC: 0630171045496
Region: 0
ASIN: B000EA3TJK
Date Added: 18 Jan 2008
Summary: One or two player game, a dual screen pinball game where you see Mario and Peach if you make it to the bonus round.
|
| 915 |
Pinball Quest |
NES |
|
|
Jun 1990 |
Jaleco |
Video Pinball/Traditional |
Pinball Quest NES
Price:
UPC: 0032264900147
Rating: 3.5 (2 votes)
Region: 0
ASIN: B00004SVT4
Date Added: 18 Jan 2008
Summary:
|
| 916 |
Pinbot |
NES |
|
Everyone |
May 1990 |
Nintendo |
Video Pinball/Traditional |
Pinbot NES
Price:
UPC: 0065810267296
Region: 1
ASIN: B000HNNVOC
Date Added: 05 Feb 2008
Summary: Based on the 1986 Williams pinball coin-op. Spaced theme robot pinball game. One to Four player, based off a real pinball machine.
|
| 917 |
Platoon |
NES |
|
|
Dec 1988 |
Sunsoft |
2D Adventure/Action |
Platoon NES
Price:
UPC: 0020763110051
Region: 0
ASIN: B00004SVT6
Date Added: 18 Jan 2008
Summary: Based on the 1986 war drama film.
|
| 918 |
POPEYE |
NES |
|
|
Jun 1986 |
Nintendo |
Platform/Fixed Screen/Action |
POPEYE NES
Price:
UPC: 0100131022909
Region: 0
ASIN: B000EA2KBS
Date Added: 18 Jan 2008
Summary: Based on the 1982 Nintendo coin-op. The character Popeye was introduced in 1929 as a member of the already long-running comic strip "Thimble Theater". Popeye appeared in comic books and animated shorts thereafter. In 1980, the movie Popeye (featuring Robin Williams in the title role) was released. The original arcade game was released around the same time as the movie.
|
| 919 |
Power Punch II |
NES |
|
|
Jun 1992 |
Amer Softworks |
Boxing/Sports |
Power Punch II NES
Price:
UPC: 0729627121034
Region: 0
ASIN: B00004SVT8
Date Added: 18 Jan 2008
Summary: The working title was Mike Tyson's Intergalactic Power Punch and was intended as something of a sequel to Punch-Out!!. The game was quickly re-tooled after Tyson's first bout of legal problems.
|
| 920 |
Pugsley's Scavenger Hunt, The Addams Family |
NES |
Enigma Variations |
|
Aug 1993 |
Ocean |
Platform/Scrolling Screen/Action |
Pugsley's Scavenger Hunt, The Addams Family NES
Price:
UPC: 0020295020101
Region: 0
ASIN: B000035XGY
Date Added: 18 Jan 2008
Summary: More or less a port of the SNES Addams Family, but with Pugsley stealing the starring role away from Gomez. The third of three Addams Family games released for the NES, this one is based on the 1992 animated series. See also Fester's Quest and Addams Family.
|
| 921 |
Punch-Out!! |
NES |
|
|
Aug 1990 |
Nintendo |
Boxing/Sports |
Punch-Out!! NES
Price:
Region: 0
Date Added: 18 Jan 2008
Summary: Based on the 1984 Nintendo coin-op. Released after Nintendo's contract with Tyson expired. This is the same game as Mike Tyson's Punch-Out!!, except Tyson has been replaced by "Mr. Dream".
|
| 922 |
Pyramid |
NES |
Thin Chen Enterprise |
|
Feb 1990 |
American Video Entertainment Inc. |
Action, Strategy |
Pyramid NES
Price:
Date Added: 18 Feb 2011
Summary: Pyramid is an action puzzle game similar to Tetris. Stones of various shapes and sizes fall from the top of the screen, and you need to move and rotate the stones so they fill complete lines at the bottom of the screen. Should the stones reach the top of the screen the game is over. If you get in trouble, there are a limited number of bombs that can be used to clear a small section of stones at the bottom hopefully giving you more room to work with. Unlike the square and rectangular shaped pieces found in Tetris, each of the shapes in Pyramid have one or more angles to them making complete lines more difficult to form.
|
| 923 |
R.B.I. BASEBALL |
NES |
|
Teen |
Jan 1987 |
Tengen |
Baseball/Sports |
R.B.I. BASEBALL NES
Price:
UPC: 0466666001995
Rating: 4.0 (1 votes)
Region: 0
ASIN: B0009LSZDO
Date Added: 18 Jan 2008
Summary:
|
| 924 |
R.C. Pro-Am |
NES |
Rare |
Everyone |
Feb 1988 |
Nintendo |
Racing Misc/Racing |
R.C. Pro-Am NES
Price:
UPC: 0045496691196
Region: 0
ASIN: B000FH9PMC
Date Added: 19 Jan 2008
Summary: Single Player racing game where you pick up weapons to try and destroy the other computer
|
| 925 |
Rad Racer |
NES |
Square Co., Ltd. |
|
Oct 1987 |
Nintendo of America Inc. |
Action, Racing / Driving |
Rad Racer NES
Price:
Rating: 81
Date Added: 12 Mar 2011
Comments: Also has original 3-D glasses!
Landmarks: This was the first game we ever saw developed by Square, later to become a major developer.
Easter Eggs: To continue on the same track you were previously racing on, press A and Start simultaneously.
Summary: Rad Racer is an arcade style 3-D racing game. The object of the game is to race to the goal within the given time limit. Along each course are several checkpoints which will increase the amount of time you have to reach the final destination. There are eight different stages with increasingly difficult roads, changing weather conditions, and a variety of opponents who tend to get in the way. Included with the game is an optional pair of red-blue 3-D glasses which can be used to give the game an even more 3-D appearance.
|
| 926 |
Rad Racer II |
NES |
|
Everyone |
Jun 1990 |
SquareSoft |
Street Racing/Racing |
Rad Racer II NES
Price:
UPC: 094689101028
Rating: 5.0 (1 votes)
Region: 1
ASIN: B000EA2MBQ
Date Added: 05 Feb 2008
Comments: Also has a poster and a Nintendo Power subcription card.
Summary: Based on the 1990 Square coin-op. A USA-only sequel to the original bestseller. Square in Japan was already an RPG-centric company by this time.
|
| 927 |
Raid 2020 |
NES |
|
|
Jan 1989 |
Color Dreams |
Action |
Raid 2020 NES
Price:
UPC: 0096962810030
Discs: 1
Region: 0
ASIN: B000E5T6OC
Date Added: 18 Jan 2008
Summary:
|
| 928 |
Rally Bike |
NES |
Visco |
Everyone |
Jul 1990 |
Romstar |
Motocross/Cycle/Racing |
Rally Bike NES
Price:
UPC: 0095474130100
Region: 1
ASIN: B000EA6W8U
Date Added: 23 Feb 2008
Summary: Based on the 1988 Taito coin-op
|
| 929 |
Rampage |
NES |
|
Teen |
Dec 1988 |
Data East |
Head-to-Head Combat/Action |
Rampage NES
Price:
UPC: 0013252002111
Rating: 3.5 (2 votes)
Region: 0
ASIN: B00004SVTO
Date Added: 18 Jan 2008
Summary:
|
| 930 |
Remote Control |
NES |
|
|
Mar 1990 |
Hi-Tech Express |
Game Show/Traditional |
Remote Control NES
Price:
UPC: 0087855000324
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVTQ
Date Added: 19 Jan 2008
Summary: Based on the MTV game show of the late 80's/early 90's.
|
| 931 |
Renegade |
NES |
|
Everyone |
Jan 1988 |
Taito |
Side Scrolling/Fighting |
Renegade NES
Price:
UPC: 0020588010048
Region: 0
ASIN: B000B4133I
Date Added: 19 Jan 2008
Summary:
|
| 932 |
Rescue: The Embassy Mission |
NES |
|
|
Dec 1989 |
Seika |
Action/Strategy |
Rescue: The Embassy Mission NES
Price:
UPC: 0044499000080
Region: 0
ASIN: B00004SVTS
Date Added: 19 Jan 2008
Summary:
|
| 933 |
Roadblasters |
NES |
Beam Software |
Everyone |
Jan 1990 |
Mindscape |
Vehicular Combat/Shooter |
Roadblasters NES
Price:
UPC: 0050047103127
Region: 0
ASIN: B00004SVTW
Date Added: 19 Jan 2008
Summary:
|
| 934 |
Robo Warrior |
NES |
Hudson Soft. |
|
Dec 1988 |
Jaleco |
Action/Scrolling |
Robo Warrior NES
Price:
UPC: 0032264900031
Rating: 3.0 (1 votes)
Region: 0
ASIN: B00004SVTY
Date Added: 19 Jan 2008
Summary: There is not much to this title. Average side scrolling action, but nothing special.
|
| 935 |
Rock' N' Ball |
NES |
|
Everyone |
Jan 1990 |
NTVIC |
Video Pinball/Traditional |
Rock' N' Ball NES
Price:
UPC: 0097933100013
Region: 0
ASIN: B000GBP2L0
Date Added: 19 Jan 2008
Summary: Originally designed by Namco. The main pinball table in the Japanese version of this game has a Pac-Man motif; NTVIC replaced it with a "Grease"-style set.
|
| 936 |
Rocket Ranger |
NES |
Cinemaware Corporation |
|
Mar 1990 |
Kemco/Seika |
Action, Adventure |
Rocket Ranger NES
Price:
Date Added: 16 Mar 2011
Summary: In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.
The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
|
| 937 |
Rockin' Kats |
NES |
Atlus Co., Ltd. |
|
Sep 1991 |
Atlus Software, Inc. |
Action, Adventure |
Rockin' Kats NES
Price:
Date Added: 16 Mar 2011
Summary: Willy is a young jazz cat who goes by the name of "The Rockin' Kat". His girlfriend, Jill, was kidnapped by Mugsy, the local crime boss.
In this side scrolling game, you must help Rockin' Kat Willy to save his girlfriend through 7 stages. Each stage is a TV show broadcast through different channels of a TV set, and you must thus choose which channel you want to play. Through the channels Willy it will be sent to different themed shows such as western movies, gangster movies, etc, as well as some bonus channels.
Willy can walk and jump around, and carries as a weapon a spring-load Super Punch Gun, which he can put in diverse uses:
Knock his enemies: by pressing A. Perform higher jumps: by jumping (B) and pressing down + A. Spin Attack: by grabbing a ledge (A) and rotating with the d-pad. Spin Jump: by grabbing a ledge (A), rotating with the d-pad and jumping (B). Catch and Trow: by holding A, grabbing an object and releasing A.
He can also buy attachments that will make his gun more powerful, such as the Bomber, the Twin Balls, the Hammer Punch and the Jet Sneakers.
Rockin' Kats is so cartoonish that you might expect to see it on Saturday morning TV.
|
| 938 |
Rollerball |
NES |
|
Kids to Adults |
Feb 1990 |
HAL |
Video Pinball/Traditional |
Rollerball NES
Price:
UPC: 040458031065
Region: 0
ASIN: B000YHC7OQ
Date Added: 19 Jan 2008
Comments: Santulli Slant: No relation to the 70's film, this is pinball action, my fine friends. It's another effort at merging video games and pinball, and I think it's done rather well here. You "challenge the skyscraper" by keeping the ball moving (preferably upwards). A few hidden surprises, and a very solid sim. [Gr: 7, So: 6, Ga: 8, Ov: 7]
Summary: An action packed Pinball Game with the distinctly american touch.
|
| 939 |
Rollergames |
NES |
|
|
Oct 1990 |
Ultra |
fighting/rolerskating/sports |
Rollergames NES
Price:
Region: 0
Date Added: 19 Jan 2008
Summary: Based on the incredibly silly pro wrestling-like syndicated roller derby show of the late 80's. Not a simulation of the sport, unfortunately, but a Double Dragon clone.
|
| 940 |
Roundball: 2 on 2 challenge |
NES |
|
|
May 1992 |
Mindscape Software |
Basketball/Sports |
Roundball: 2 on 2 challenge NES
Price:
UPC: 0050047106647
Region: 0
ASIN: B00004SVU8
Date Added: 19 Jan 2008
Summary:
|
| 941 |
Rush'n Attack |
NES |
|
Rating Pending |
Apr 1987 |
Konami |
2D Adventure/Action |
Rush'n Attack NES
Price:
UPC: 0083717110026
Rating: 3.5 (3 votes)
Region: 0
ASIN: B00004SVU9
Date Added: 19 Jan 2008
Summary:
|
| 942 |
Section-Z |
NES |
|
|
Jul 1987 |
Capcom |
Horizontal Scrolling/Shooter |
Section-Z NES
Price:
UPC: 0013388110056
Region: 1
ASIN: B00004SVUB
Date Added: 05 Feb 2008
Comments: Manual is only a zerox rental manual....which makes the fact that it came in box all the more unusual.
Summary: Based on the 1985 Capcom coin-op. Designed by "Tomo" and "Akirachan". Originally packaged with a game map.
|
| 943 |
Seicross |
NES |
|
Rating Pending |
Sep 1988 |
FCI(Fujisankei Communications International) |
Side Scrolling/Fighting |
Seicross NES
Price:
UPC: 0022909100063
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVUC
Date Added: 19 Jan 2008
Comments: Easter Eggs: There's an undocumented "continue" feature in this game. To continue, just hold down button A and Start during the title screen after your game has ended.
Summary: Based on the 1984 Nichibutsu coin-op.
|
| 944 |
Shadowgate |
NES |
|
Rating Pending |
Dec 1989 |
Seika |
Text Adventure/Role Playiing |
Shadowgate NES
Price:
UPC: 0044499000059
Rating: 4.0 (4 votes)
Region: 0
ASIN: B00004SVUF
Date Added: 19 Jan 2008
Summary: Based on the popular computer adventure game. A Swedish version (apparently very poorly) translated by Bergsala AB - Nintendo's Scandinavian distributor - exists in Europe. Features battery back-up. Originally packaged with a hint book.
|
| 945 |
Shatterhand |
NES |
|
|
Dec 1991 |
Jaleco |
Platform |
Shatterhand NES
Price:
UPC: 0032264900239
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVYC
Date Added: 19 Jan 2008
Summary: A fun platformer that plays a lot like a Mega Man game, except you punch the bad guys instead of shooting them. You pick up coins by killing enemies and battle a main boss at the end of each level.
|
| 946 |
Shockwave |
NES |
|
Everyone |
Jan 1990 |
AGC Inc |
Logic/Puzzle |
Shockwave NES
Price:
UPC: 723175000063
Region: 0
ASIN: B000KKMF6M
Date Added: 19 Jan 2008
Summary: Move about various outer space mining station Unlicensed.
|
| 947 |
Side Pocket |
NES |
|
Rating Pending |
Nov 1987 |
Data East |
Parlor Games/Traditional |
Side Pocket NES
Price:
UPC: 013252002098
Region: 0
ASIN: B000QY55DW
Date Added: 19 Jan 2008
Summary:
|
| 948 |
Silent Service |
NES |
|
|
Dec 1989 |
Ultra |
Sea Behicle Combat/Simulation |
Silent Service NES
Price:
Region: 0
ASIN: B000B6G2NW
Date Added: 19 Jan 2008
Summary: Based on the computer simulation game. Originally designed by Sid Meier.
|
| 949 |
Silver Surfer |
NES |
Software Creations |
|
Dec 1990 |
Virgin |
Side Scrolling Shooter |
Silver Surfer NES
Price:
UPC: 0052145800038
Rating: 3.0 (1 votes)
Region: 1
ASIN: B00004SVUH
Date Added: 05 Feb 2008
Summary: This video game is pretty cool, but I find it a bit difficult. In the comic book, the Silver Surfer is nearly invincible. In this game, you get hit once, you're off your board and you die. What happened to the power cosmic? Go figure.
Basically, this game is a shooter like those flying around games where you just try to shoot everything without getting hit. Half the time its a side scroller, the other half it's a top view. That's clever.
The power cosmic comes in a small white ball that blows stuff up. Usually you have to hit things more than once. You pick up what look like F boxes or cards. The more F you have the more powerful you become. You can pick up orbs and now you shoot in more than one direction. You can controll the orbs so you can shoot to the side and back while you just shoot forward. The villians in the game are pretty strange. Firelord is actually a good guy in the comics and has basically the same powers as the Surfer. The Captain Reptile in the game doesn't really look like a pirate. All of his stages make him look like the lizard king of Hawaii. Then there is the Possesor. His level is kind of cool. Lots of classical sculptures. It looks like some corney Stephen Hawking music video. I know he doesn't have a music video, but if he did, this is what it would look like. Watch out for the flying vacuum cleaners in stage two! The rest of the game is too damn hard. You're supposed to beat all the bad guys, collect parts to some machine Galactus has so he can send you to some other dimension to fight who knows what. That sounds a lot like the comic book actually. However, it's really freakin' hard. Because this game is for the NES, I don't think it could be any better. Oh, I think I should add that the music to this game rocks!
|
| 950 |
Simpsons: Bart Vs. The Space Mutants |
NES |
|
|
|
LJN |
Adventure/Action |
Simpsons: Bart Vs. The Space Mutants NES
Price:
UPC: 0021481105039
Region: 0
ASIN: B00004SVUJ
Date Added: 08 Jan 2008
Summary:
|
| 951 |
Skate or Die |
NES |
|
|
Dec 1988 |
Ultra |
Extreme Games/Sports |
Skate or Die NES
Price:
UPC: 0083717120025
Rating: 4.5 (2 votes)
Region: 0
ASIN: B00004SVUM
Date Added: 19 Jan 2008
Summary:
|
| 952 |
Skull & Crossbones |
NES |
Tengen Inc. |
|
Mar 1990 |
Tengen Inc. |
Action |
Skull & Crossbones NES
Price:
Date Added: 06 Mar 2011
Summary: The player will fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to save a princess from an evil wizard. There's also a split screen mode for two players.
The pirates will use several weapons to fight, such as pistols, swords, knifes and their bare fists. At each level, players will have to kill at least 15 enemies to move on and fight the level's boss. Each one of the six levels can be selected freely right from the start, differing only in difficulty (time limit to beat).
Several skull & crossbones flags are distributed through the levels, hiding booty, new weapons and traps (a skull symbol). There are some hidden flags which will appear as the pirate passes by them. At the end of each level, the players can trade their booty for new weapons, each one at different prices (the stronger costing more).
|
| 953 |
Sky Shark |
NES |
|
|
Sep 1989 |
Taito |
Vertical Scrolling/Shooter |
Sky Shark NES
Price:
UPC: 0020588010079
Region: 0
ASIN: B00004SVUP
Date Added: 19 Jan 2008
Summary:
|
| 954 |
Slalom |
NES |
Rare |
Everyone |
Mar 1987 |
Nintendo |
Skiing/Snowboarding/Sports |
Slalom NES
Price:
UPC: 045496630300
Region: 0
ASIN: B000T7VH1U
Date Added: 19 Jan 2008
Summary: Downhill skiing where you try to avoid objects such as trees, snowmen, and other skiers. Most objects you will just bounce off of or do a cool flip in the air when you hit them. Before this, Rare only made games for 8-bit computers in Europe.
|
| 955 |
Smash TV |
NES |
Beam Software |
|
Sep 1991 |
Acclaim |
360 Degrees/Shooter |
Smash TV NES
Price:
UPC: 0021481106067
Region: 0
ASIN: B00004SVVB
Date Added: 19 Jan 2008
Comments: Landmarks: Until this game, all licensed games were manufactured only by Nintendo themselves. This was one of the factors that brought about unlicensed companies. Nintendo relaxed their rules in 1991, and this was the first game manufactured by the licensee themselves.
Easter Eggs: You can select any stage with this trick. From the title screen, on controller two hold Down & B. Then press Start on controller one and choose the default options for a circuit select.
Summary:
|
| 956 |
Snake Rattle N Roll |
NES |
Rare |
Everyone |
Jul 1990 |
Nintendo |
Platform/Scrolling Screen/Action |
Snake Rattle N Roll NES
Price:
UPC: 0045496630591
Region: 0
ASIN: B000HGMSXY
Date Added: 19 Jan 2008
Summary: Nice looking isometric three-quarters overhead view (think Sonic 3D) where you attempt to grow your snake big enough to open the door to the next stage.
|
| 957 |
Snake's Revenge: Metal Gear II |
NES |
Konami |
|
Mar 1990 |
Ultra |
Military & Espionage |
Snake's Revenge: Metal Gear II NES
Price:
UPC: 0083717120100
Rating: 3.5 (2 votes)
Region: 0
ASIN: B00004SVY2
Date Added: 19 Jan 2008
Summary: A USA and Europe sequel to Metal Gear. Japanese players got the "real" Metal Gear II on the MSX home computer. It's too bad because Metal Gear Solid on the PlayStation makes lots of references to the "real" II that are lost on American players.
|
| 958 |
Solar Jetman: Hunt for the Golden Warship |
NES |
Rare |
|
Oct 1990 |
Tradewest |
360 Degrees/Shooter |
Solar Jetman: Hunt for the Golden Warship NES
Price:
UPC: 0031719199037
Region: 0
ASIN: B00004SVUR
Date Added: 19 Jan 2008
Comments: Easter Eggs: There's a defect in the password system here that accepts almost anything entered as valid. Here's a weird secret world where you're allowed one life and the landing sequence occurs in black and white (some of the character set changes to gobbledegook, to
Summary: Description: The sequel to "Jetman" and "Lunar Jetman", a set of games by Rare for the European Spectrum computer. The original title for this game was to be "Iota".
|
| 959 |
Solstice |
NES |
Software Creations |
|
Aug 1990 |
Imagesoft |
Logic/Puzzle |
Solstice NES
Price:
UPC: 0090451104013
Rating: 5.0 (1 votes)
Region: 1
ASIN: B00004SVUS
Date Added: 23 Feb 2008
Comments: Easter Eggs: You can refill all of your lives and potions by pressing B, Start, Start, B, B, Start, Start, B, B, Start, Start, B, B, Start, B, Start while in the inventory screen.
Summary: A 3D puzzle strategy game where you have to move blocks and items around to gain access to different rooms. You find keys to unlock doors and potions to help you on your quest.
|
| 960 |
Spelunker |
NES |
|
Kids to Adults |
Sep 1987 |
Broderbund |
Platform/Scrolling Screen/Action |
Spelunker NES
Price:
UPC: 0047956118403
Region: 0
ASIN: B000CQY21K
Date Added: 19 Jan 2008
Summary: Based on the computer game, which was also developed later into an arcade game.
|
| 961 |
Spot: The Video Game |
NES |
|
|
Sep 1990 |
Virgin |
Platform/Scrolling Screen/Action |
Spot: The Video Game NES
Price:
UPC: 0052145800007
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVUV
Date Added: 19 Jan 2008
Summary: Features Spot, the former 7-Up mascot. A one or two player puzzle game. You move your "spot" and attempt to control the board. You get opponents pieces if they are adjacent to your newly placed piece. Based on "Infection", a puzzle game on computers in Europe.
|
| 962 |
Spy Hunter |
NES |
|
Everyone |
Sep 1987 |
Sunsoft |
Vehicular Combat/Shooter |
Spy Hunter NES
Price:
UPC: 0198627031719
Rating: 5.0 (1 votes)
Region: 0
ASIN: B000EAC88S
Date Added: 19 Jan 2008
Comments: Easter Eggs: After exiting from a weapons van, pull to the right immediately. You'll be able to drive over water or rough terrain until the road widens out again.
Summary: Based on the 1983 Bally Midway coin-op. The original arcade game was designed by Tom Leon and Jeff Nauman and featured an analog steering wheel, a gas pedal, a gear shift stick, and the theme from "Peter Gunn" playing throughout. Based of the 1983 Bally Midway arcade machine.
|
| 963 |
Star Force |
NES |
|
|
Nov 1987 |
Tecmo |
Vertical Scrolling/Shooter |
Star Force NES
Price:
UPC: 0018946110042
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVUY
Date Added: 19 Jan 2008
Summary:
|
| 964 |
Star Trek: 25th Anniversary |
NES |
|
Everyone |
Feb 1992 |
Ultra |
Space Combat/Simulation |
Star Trek: 25th Anniversary NES
Price:
UPC: 083717120179
Region: 1
ASIN: B000JI37CG
Date Added: 24 Feb 2008
Summary: USS Enterprise is in Red Alert. You are Captain Kirk and command your crew- Dr. Spock, Scotty, Chekov, Uhura, Sulu.
|
| 965 |
Star Voyager |
NES |
ASCII |
Teen |
Sep 1987 |
Acclaim |
Space Combat/Simulation |
Star Voyager NES
Price:
UPC: 0021481101017
Rating: 4.5 (2 votes)
Region: 1
ASIN: B00004SVV0
Date Added: 23 Feb 2008
Summary: Fairly sophisticated first-person space shooter reminiscent of Star Raiders. ASCII Corp. formed Nexoft (which then became ASCIIware) soon after.
|
| 966 |
Starship Hector |
NES |
|
Teen |
Jun 1990 |
Hudson Soft |
Action |
Starship Hector NES
Price:
UPC: 039854000041
Region: 1
ASIN: B000SQM7AW
Date Added: 05 Feb 2008
Comments: The leg on that box cover is freakishly long isn't it?
Summary: Victim of a memory-chip shortage, this game was released nearly two years after being announced - showing its age badly.
|
| 967 |
Startropics |
NES |
ASCII |
Everyone 10+ |
Sep 1987 |
Nintendo |
Adventure |
Startropics NES
Price:
UPC: 0045496630508
Rating: 5.0 (6 votes)
Region: 0
ASIN: B00004SVYI
Date Added: 19 Jan 2008
Summary: Zelda-esque adventure where you (you are "Mike") quest around a tropical island ASCII begat Nexoft which begat ASCIIware. For a complete definition of the word "begat", see your Old Testament. Features battery back-up. Originally packaged with a game note.
|
| 968 |
Stealth ATF |
NES |
|
Everyone |
Oct 1989 |
Activision |
Shooter/flight sim |
Stealth ATF NES
Price:
UPC: 0300021083717
Region: 0
ASIN: B000EA8UJY
Date Added: 19 Jan 2008
Summary: The player is in full control of the plane; in other words, the player is in control of taking off from the runway, battling other fighters while airborne, and landing the plane after the battle is over. The fighter is equipped with machine guns and missiles to take out enemy aircraft. Each level has different scenery and varying types of runways; for example, some levels will have a very long runway on solid ground, while others may have a very short one on a carrier out in the ocean. The player must also be aware of the damage the fighter has taken, the amount of missiles it has remaining, and the altitude of the fighter (so it will not crash into the ground).
|
| 969 |
Street Fighter 2010: The Final Fight |
NES |
|
|
Oct 1990 |
Capcom |
Side Scrolling/Fighting |
Street Fighter 2010: The Final Fight NES
Price:
UPC: 0013388110124
Rating: 4.0 (1 votes)
Region: 0
ASIN: B00004SVV2
Date Added: 19 Jan 2008
Summary: This "hybrid" game is not based on the coin-op versions of either of the titles it represents.
|
| 970 |
Strider |
NES |
|
|
Jun 1989 |
Capcom |
Platform/Hack & Slash/Action |
Strider NES
Price:
UPC: 0013388110131
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVV3
Date Added: 19 Jan 2008
Summary:
|
| 971 |
Super C |
NES |
|
|
Mar 1990 |
Konami |
Platform/Shooter/Action |
Super C NES
Price:
UPC: 0083717110187
Rating: 4.5 (7 votes)
Region: 0
ASIN: B00004SVV4
Date Added: 20 Jan 2008
Summary: Based on the 1988 Konami coin-op. The sequel to Contra, followed by the sequel Contra Force. The arcade version was actually called "Super Contra".
|
| 972 |
Super Glove Ball |
NES |
Rare |
|
Oct 1990 |
Mattel |
|
Super Glove Ball NES
Price:
UPC: 0074299045226
Region: 0
ASIN: B00004SVV5
Date Added: 19 Jan 2008
Summary: Power Glove Compatible
|
| 973 |
Super Mario Bros. |
NES |
|
Kids to Adults |
Oct 1985 |
Nintendo |
Platform/Scrolling Screen/Action |
Super Mario Bros. NES
Price:
UPC: 0045496630140
Rating: 4.5 (14 votes)
Region: 0
ASIN: B00004SVV7
Date Added: 19 Jan 2008
Comments: Santulli Slant: This little-known game features a funny little plumber who pummels his cartoon-like opponents by jumping on them! It's surprising a game like this didn't get popular, I could easily have envisioned a sequel or two in a parallel universe. As such, I'm sending this Guide off to a parallel universe with the hopes that "Mario" and his wonderful adventures get the credit they deserve. If you're reading this from that universe, let me know how things turned out. [Gr: 6, So: 6, Ga: 8, Ov: 7]
Landmarks: This was a launch title in the US. One of 30 original "black box" games.
Easter Eggs: a) In World 1-2, stand on the horizontal pipe near the exit of the underground area and break the second and third bricks from the right (you must be a large Mario to do this). Position Mario at the left side of the pipe, with one foot hanging off the edge. b) Press A and Start after a game over and you will continue on the last world you were on.
Summary: A true system-seller for Nintendo. This game was also packaged with the system in tandem with Duck Hunt (in the Action Set) and later with Duck Hunt and World Class Track Meet (in the Power Set). Shalane McCall, who played Charlie Wade on the TV series "Dallas", reportedly named this her "favorite game".
|
| 974 |
Super Mario Bros. 2 |
NES |
|
Everyone |
Sep 1988 |
Nintendo |
Platform/Scrolling Screen/Action |
Super Mario Bros. 2 NES
Price:
UPC: 0045496630386
Rating: 4.5 (16 votes)
Region: 1
ASIN: B00004SVV8
Date Added: 05 Feb 2008
Summary: This game was released in the U.S. as the first official sequel to Super Mario Bros, but over in Japan, they already HAD a sequel (which is much more like the original SMB, but much harder). This U.S. sequel is actually a game called "Doki Doki Panic" with sprites changed to Mario characters (although the game was actually developed by the original SMB team). Here you get to play as Mario, Luigi, Toad or Princess Peach, each has their own special characteristics. Instead of bonking creatures from above or below you pull vegetables from the ground and throw them at the bad guys.
|
| 975 |
Super Mario Bros. 3 |
NES |
|
Everyone |
Feb 1990 |
Nintendo |
Platform/Scrolling Screen/Action |
Super Mario Bros. 3 NES
Price:
UPC: 0045496630584
Rating: 4.5 (31 votes)
Region: 1
ASIN: B00004SVV9
Date Added: 05 Feb 2008
Summary: Nintendo originally released this game in the arcades in its PlayChoice-10 units a few weeks before the official release of the cart. A fair amount of pirate copies exist of this game, sold to video stores for rental before the game was released in the US. Of course, these aren't worth much. Later packed in with the NES Challenge set, the last toaster-NES package.
|
| 976 |
Super Mario Bros./Duck Hunt/World Class Track Meet |
NES |
|
|
|
Nintendo |
Compilation/Miscellaneous |
Super Mario Bros./Duck Hunt/World Class Track Meet NES
Price:
Region: 0
ASIN: B000RRJSE0
Date Added: 19 Jan 2008
Summary: The pack-in cart for the NES Power Set, which included the Power Pad.
|
| 977 |
Super Sprint |
NES |
|
Everyone |
Jan 1989 |
Tengen |
Racing Misc/Racing |
Super Sprint NES
Price:
UPC: 031763051121
Region: 0
ASIN: B000JRMAZC
Date Added: 19 Jan 2008
Summary: Feel the need for speed? Want to live life in the fast lane? Then shift into Super Sprint, the arcade hit that's racing action at its very best! Race by yourself against computer-controlled cars or join a friend in a pedal-to-the-metal race for the finish line. Your driving skills will be tested by 7 exciting tracks, each with so many obstacles it'll drive you nuts.
Pick up wrenches along the way to customize your car with super traction, higher top speed or turbo acceleration. Go ahead. Burn some rubber and kick some asphalt.
|
| 978 |
Swords and Serpents |
NES |
|
Teen |
Sep 1990 |
Acclaim |
First-Person RPG/Role-Playing |
Swords and Serpents NES
Price:
UPC: 0021481103059
Region: 0
ASIN: B00004SVVE
Date Added: 19 Jan 2008
Summary:
|
| 979 |
T & C Surf Designs: Wood & Water Rage |
NES |
|
Everyone |
Feb 1988 |
LJN |
Scateboarding/sports |
T & C Surf Designs: Wood & Water Rage NES
Price:
UPC: 0023582051529
Rating: 3.5 (3 votes)
Region: 0
ASIN: B00004SVVF
Date Added: 19 Jan 2008
Summary: The "T&C" refers to Town & Country (surf shop). Followed by a Sequel.
|
| 980 |
TaleSpin |
NES |
|
Everyone |
Dec 1991 |
Capcom |
Platform/Scrolling Screen/Action |
TaleSpin NES
Price:
UPC: 0033500753008
Region: 0
ASIN: B000F62BXS
Date Added: 19 Jan 2008
Summary: Like Rescue Rangers but you fly and shoot.
|
| 981 |
Target: Renegade |
NES |
Software Creations |
Everyone |
Jan 1990 |
Taito |
Side Scrolling/Fighting |
Target: Renegade NES
Price:
UPC: 0200555708431
Region: 0
ASIN: B000EAASO4
Date Added: 19 Jan 2008
Summary: Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.
|
| 982 |
TEENAGE MUTANT NINJA TURTLES |
NES |
|
Teen |
Jan 1989 |
Ultra |
Platform/Scrolling Screen/Action |
TEENAGE MUTANT NINJA TURTLES NES
Price:
UPC: 0893069001145
Rating: 5.0 (1 votes)
Region: 0
ASIN: B000FSNQR6
Date Added: 19 Jan 2008
Summary:
|
| 983 |
Teenage Mutant Ninja Turtles II: The Arcade Game |
NES |
|
Teen |
Jan 1991 |
Ultra |
Platform/Hack & Slash/Action |
Teenage Mutant Ninja Turtles II: The Arcade Game NES
Price:
UPC: 802859001142
Rating: 4.0 (1 votes)
Region: 0
ASIN: B000MFOOLY
Date Added: 19 Jan 2008
Comments: Easter Eggs: To begin with 10 lives and have stage select, from the title screen press B, A, B, A, Up, Down, B, A, Left, Right, B, A, Start.
Summary:
|
| 984 |
Teenage Mutant Ninja Turtles III: The Manhattan Project |
NES |
|
Kids to Adults |
Jan 1992 |
Konami |
Platform/Hack & Slash/Action |
Teenage Mutant Ninja Turtles III: The Manhattan Project NES
Price:
UPC: 701240005991
Rating: 5.0 (1 votes)
Region: 0
ASIN: B000W2J4XK
Date Added: 19 Jan 2008
Comments: Easter Eggs: To access a hidden "cheat" mode, from the title screen press Up, Up, Down, Down, Left, Right, Left, Right, A, B, Start.
Summary:
|
| 985 |
Tetris |
NES |
|
Everyone |
Jan 1989 |
Nintendo |
Action/Puzzle |
Tetris NES
Price:
UPC: 0045496630539
Rating: 5.0 (7 votes)
Region: 0
ASIN: B00004SVVT
Date Added: 19 Jan 2008
Comments: Easter Eggs: Want to just finish the game already? Start a "mode B" game and hold A, B and Select as one of the shapes fall. When it hits the bottom the game will instantly complete. You're the MASTER!
Summary: This world-popular game was originally designed by Russian Alexi Pazhitnov for computers but eventually found it's way onto nearly every home console. I was even converted to a coin-op by Atari Games in 1988. Original game designed by Alexey Pazhitnov.
|
| 986 |
Tetris 2 |
NES |
|
Everyone |
Jan 1993 |
Nintendo |
Action/Puzzle |
Tetris 2 NES
Price:
UPC: 0045496630539
Rating: 5.0 (7 votes)
Region: 0
ASIN: B00004SVVT
Date Added: 19 Jan 2008
Summary:
|
| 987 |
Thundercade |
NES |
|
Rating Pending |
Jan 1989 |
Sammy |
Vertical Scrolling/Shooter |
Thundercade NES
Price:
UPC: 039471885038
Region: 0
ASIN: B000Q7UAP2
Date Added: 19 Jan 2008
Summary: Based on the 1987 Taito coin-op. 2 player vertical motorcycle shooter. Based off the 1987 Taito arcade machine.
|
| 988 |
Tiger-Heli |
NES |
Taito |
Teen |
Oct 1987 |
Acclaim |
Vertical Scrolling/Shooter |
Tiger-Heli NES
Price:
UPC: 0021481102038
Rating: 4.0 (2 votes)
Region: 1
ASIN: B00004SVXD
Date Added: 05 Feb 2008
Comments: Easter Eggs: This game has an undocumented "continue" feature. When "game over" appears press the B & A simultaneously, then press Start.
Summary: Players pilot a helicopter in this top-view scrolling shooter. Little side or forward firing helicopters may be picked up and will fly alongside the main helicopter, shooting at enemies. VRC/unique/2P.
|
| 989 |
Time Lord |
NES |
Rare |
|
Jan 1990 |
Milton Bradley |
Platform/Hack & Slash/Action |
Time Lord NES
Price:
Region: 0
Date Added: 19 Jan 2008
Summary: Guide a Double Dragon style guy (who happens to travel through time) through various time periods to set things right. Setting things right means busting skulls and collecting mystic orbs.
|
| 990 |
To the Earth |
NES |
|
Everyone |
Jan 1989 |
Nintendo |
Target Shooting "Gun Games"/Shooter |
To the Earth NES
Price:
UPC: 045496630492
Region: 0
ASIN: B000IYYHN4
Date Added: 19 Jan 2008
Comments: Special Peripherals: Requires Light Gun.
Summary: One of the 16 light gun games for the NES. A space shooting game where you destroy alien spacecraft and meteors.
|
| 991 |
Top Gun |
NES |
|
Teen |
Jan 1987 |
Konami |
Air Vehicle Combat/Simulation |
Top Gun NES
Price:
UPC: 0083717110088
Rating: 3.0 (4 votes)
Region: 0
ASIN: B00004SVW4
Date Added: 19 Jan 2008
Summary: Based on the 1986 action film. Willie Aames, who starred in the TV series "Charles in Charge", reportedly named this his "favorite game".
|
| 992 |
Top Gun: The Second Mission |
NES |
|
|
Jan 1989 |
Konami |
Air Vehicle Combat/Simulation |
Top Gun: The Second Mission NES
Price:
Region: 0
Date Added: 19 Jan 2008
Summary:
|
| 993 |
Total Recall |
NES |
|
Kids to Adults |
Sep 1990 |
Acclaim |
Action |
Total Recall NES
Price:
UPC: 0021481106043
Region: 0
ASIN: B000GBNWAI
Date Added: 19 Jan 2008
Summary: Major contributor to the "movie licenses always make bad games" argument. Based on the 1990 sci-fi film.
|
| 994 |
Totally Rad |
NES |
|
|
Mar 1991 |
Jaleco |
Adventure |
Totally Rad NES
Price:
UPC: 0032264900185
Region: 0
ASIN: B00004SVW6
Date Added: 19 Jan 2008
Summary:
|
| 995 |
Track & Field |
NES |
|
Everyone |
Apr 1987 |
Konami |
Track & Field/Sports |
Track & Field NES
Price:
UPC: 0083717110033
Region: 0
ASIN: B0009PJG38
Date Added: 19 Jan 2008
Summary: Based on the 1983 Konami coin-op. One or two player version of the Olympics. Has eight different events to choose from including the javelin throw, skeet shooting and archery.
|
| 996 |
Track & Field II |
NES |
|
Rating Pending |
Feb 1989 |
Konami |
Track & Field/Sports |
Track & Field II NES
Price:
UPC: 0083717110125
Rating: 4.0 (1 votes)
Region: 0
ASIN: B0006TND9K
Date Added: 19 Jan 2008
Comments: Easter Eggs: Know the way to beat the hammer throw record every time? Keep your power level so the gauge is below the letter "o" in the word "power". When your player begins to flash, hold the A button down and release at an 80? angle. You will achieve a new world rec
Summary: The light gun is actually usable in one of the bonus events.
|
| 997 |
Trog! |
NES |
Bally Midway Manufacturing Co., Inc. |
|
Oct 1991 |
Acclaim Entertainment, Inc. |
Action |
Trog! NES
Price:
Date Added: 21 May 2011
Summary: Long ago, back in the days of cavemen and dinosaurs, there was a land called Og. In this land, hungry one-eyed cavemen, called Trogs, loved the taste of eggs. However, two Dino-Mites, Spike and Bloop, were determined to rescue the eggs from certain doom!
Up to two players can play in a race to gather up the Trog eggs as quickly as possible. The first player to get all eggs of their colour wins the round. Of course, Trogs also love the taste of Spike and Bloop, and will use cavemen inventions such as fire and the wheel to catch them and gobble them up! Luckily, the Dinos can fight back - eating a pineapple will turn them into a monstrous T-Rex that can chow down on Trogs, while a hot tamale lets them breathe fire.
|
| 998 |
Ultima Warriors of Destiny |
NES |
Pony Canyon |
Everyone 10+ |
Jan 1993 |
FCI |
Turn-Based RPG/Role-Playing |
Ultima Warriors of Destiny NES
Price:
UPC: 0022909100148
Region: 1
ASIN: B000GFPMJ8
Date Added: 23 Feb 2008
Summary: Original game designed by Lord British (Richard Garriot). A port of the computer RPG Ultima V. This was the last of three Ultima titles on the NES. Originally packaged with a game map and hint book.
|
| 999 |
Ultima: Exodus |
NES |
Pony Canyon |
Rating Pending |
Feb 1989 |
FCI |
Turn-Based RPG/Role-Playing |
Ultima: Exodus NES
Price:
UPC: 0022909100049
Rating: 4.0 (1 votes)
Region: 1
ASIN: B00004SVWB
Date Added: 23 Feb 2008
Summary: Original game designed by Lord British (Richard Garriot). A port of the popular computer RPG Ultima III. This was the first (and easiest to find) of three Ultima titles on the NES. Features battery back-up.
|
| 1000 |
The Ultimate Stuntman |
NES |
Codemasters |
|
Feb 1990 |
Camerica |
Action, Racing / Driving |
The Ultimate Stuntman NES
Price:
Date Added: 18 Feb 2011
Summary: Dr. Evil has kidnapped the scientist Jenny Aykroyd and it's the Ultimate Stuntman's job to rescue her.
Ultimate Stuntman must fight through 7 worlds with 4 stages each and then through the final world which consists of 3 stages. The game has a variety of different gameplay types. The stages go in the order of an overhead view stage, a side-scrolling stage, a climbing stage with the Android boss, and then a bomb disposal stage.
The overhead view stages deal with you driving either a car, boat, glider, or a dune buggy and trying to get to the end before time runs out on the clock. You must do this while either dodging or shooting enemies. In all the stages besides the one where you're given a glider you can use a limited number of turbo boosts to speed up your vehicle. In the glider stages you can alter your altitude to either go high above or below various obstacles. All of these levels end with a boss battle.
Sometimes after these stages there is a bonus round where you try to collect extras in a limited amount of time without crashing into any obstacles. Completing this successfully will yield an extra life.
The side-scrolling stages consists of two different experiences. One is a platformer where you walk around and can shoot enemies while searching for a set number of keys to unlock a forcefield at the end of the stage. The other consists of you flying a glider throughout a stage shooting enemies and trying not to crash until you get to the end of the stage.
The climbing stages consist of you climbing a building and shooting enemies with a reticle that you can move all over the screen.You have to get to the top of the building before time runs out. Once at the top you will have to fight an android boss. Such as Mega Slug, Techno Beast, and the Sand Yeti. The android boss fights take place on the buildings rooftops with a side view of the action. The player must drain the energy from the androids by repeated shooting bullets into them.
In the bomb disposal stage you must dispose of a bomb before the fuse burns all the way detonating it. You dispose the bomb by unsoldering chips away from each other. The player must use the directional pad to move the cursor from chip to chip keeping an eye on the number on each one. Every time the cursor moves to a certain block, the number on it decreases by one. This creates a puzzle-like scenario, where if the player makes a mistake he must reset the disposal and try again with less time.
|
| 1001 |
Uncharted Waters |
NES |
|
|
Nov 1991 |
KOEI |
Turn-Based War/RPG Game/Simulation |
Uncharted Waters NES
Price:
UPC: 0040198000352
Region: 1
ASIN: B00004SVWD
Date Added: 23 Feb 2008
Summary: Original game designed by Kou Shibusawa. Features battery back-up. Originally packaged with a game map.
|
| 1002 |
Uninvited |
NES |
|
Everyone |
Jun 1991 |
Kemco Seika |
Text Adventure/Role Playiing |
Uninvited NES
Price:
UPC: 0044499000134
Region: 1
ASIN: B0007WOJAS
Date Added: 05 Feb 2008
Summary: A Swedish version of this game was announced by Bergsala AB, Nintendo's Scandinavian distributor, but was never released. Port of the computer adventure game. Features battery back-up.
|
| 1003 |
Urban Champion |
NES |
|
Everyone 10+ |
Jun 1986 |
Nintendo |
Fighting |
Urban Champion NES
Price:
UPC: 045496630188
Region: 0
ASIN: B000YNPV9I
Date Added: 18 Jan 2008
Summary: Walk around town beating up a guy that looks like your brother.
|
| 1004 |
Vice: Project Doom |
NES |
|
|
Nov 1991 |
Sammy |
Platform/Shooter/Action |
Vice: Project Doom NES
Price:
UPC: 0039471905118
Region: 0
ASIN: B00004SVWF
Date Added: 19 Jan 2008
Summary:
|
| 1005 |
Werewolf: The Last Warrior |
NES |
|
|
Dec 1990 |
Data East |
Action/Adventure |
Werewolf: The Last Warrior NES
Price:
UPC: 0013252002197
Region: 0
ASIN: B00004SVWN
Date Added: 19 Jan 2008
Summary: Originally packaged with a Werewolf comic book.
|
| 1006 |
Wheel of Fortune: Junior Edition |
NES |
Rare |
Rating Pending |
Oct 1989 |
GameTek |
Game Show/Traditional |
Wheel of Fortune: Junior Edition NES
Price:
UPC: 043948510019
Region: 0
ASIN: B000K5QW6Q
Date Added: 19 Jan 2008
Summary: Geared toward a younger audience; just like the real thing, but with simpler puzzles; more than 1,000 puzzles; all the sights and sounds of the game show; great learning tool for kids
|
| 1007 |
Where in Time is Carmen Sandiego? |
NES |
|
|
Oct 1991 |
Konami |
General/Education |
Where in Time is Carmen Sandiego? NES
Price:
UPC: 0475000016748
Region: 0
ASIN: B000EUN9JK
Date Added: 19 Jan 2008
Summary: Based on the Broderbund computer game. Originally packaged with a paperback desktop encyclopedia in an oversized box.
|
| 1008 |
Who Framed Roger Rabbit |
NES |
Rare |
|
Sep 1989 |
LJN |
Adventure |
Who Framed Roger Rabbit NES
Price:
UPC: 0475000016762
Region: 0
ASIN: B000EUTM8W
Date Added: 19 Jan 2008
Summary:
|
| 1009 |
Willow |
NES |
|
|
Dec 1989 |
Capcom |
2D Adventure/Action |
Willow NES
Price:
UPC: 0013388110148
Rating: 4.0 (3 votes)
Region: 0
ASIN: B00004SVWV
Date Added: 19 Jan 2008
Summary: Based on the 1989 Capcom coin-op. Based on the 1988 fantasy film as well as the coin-op.
|
| 1010 |
Winter Games |
NES |
|
Rating Pending |
Sep 1987 |
Acclaim |
Multi-Sports/Sports |
Winter Games NES
Price:
UPC: 021481102021
Region: 0
ASIN: B000QY9BO6
Date Added: 19 Jan 2008
Summary: Based on the Epyx computer game, even though only four events are available in this weak NES port.
|
| 1011 |
Wizardry: Proving Grounds of the Mad Overlord |
NES |
Game Studio Inc. |
Everyone |
Jun 1990 |
ASCII |
First-Person RPG/Role-Playing |
Wizardry: Proving Grounds of the Mad Overlord NES
Price:
UPC: 099563300047
Region: 0
ASIN: B000Y44YRW
Date Added: 19 Jan 2008
Summary: The first of two Wizardry titles on the NES. Features battery back-up.
|
| 1012 |
WIZARDS & WARRIORS |
NES |
Rare |
Teen |
Dec 1987 |
Acclaim |
Platform/Hack & Slash/Action |
WIZARDS & WARRIORS NES
Price:
UPC: 0021481102045
Rating: 5.0 (1 votes)
Region: 0
ASIN: B0007V0Y1C
Date Added: 20 Jan 2008
Summary: You are Kuros, the knight warrior. Hero of the Books of Excalibur. Your jouney begins deep within the woods of Elrond, where even the wind obeys the Supreme Wizard, Malkil. A wizard so great, Merlin calls him teacher. But Malkil has strayed from the path, and is now part of the dark side. Buried within the catacombs and dungeons of Elrond lies the key to your quest. The powers of levitation, the cloak of darkness, and the mysterious potions only Kuros can drink will be revealed to you. In caverns of fire, through demons that fly and crawl, against the soldiers of the undead you must continue. No sorcery can prevail. For you are the only knight with the strenght to wield the Brightsword. The prisoner of the wizard awaits. She calls to you from Castle Ironspire. But the wizard is watching you, warrior. And this tale has just begun.
|
| 1013 |
Wizards & Warriors III: Kuros Visions of Power |
NES |
|
|
Mar 1992 |
Acclaim |
Platform/Hack & Slash/Action |
Wizards & Warriors III: Kuros Visions of Power NES
Price:
UPC: 0021481106012
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVQR
Date Added: 19 Jan 2008
Summary: The third and final game in this NES series.
|
| 1014 |
Wrath of the Black Manta |
NES |
|
Rating Pending |
Mar 1990 |
Taito |
Platform/Shooter/Action |
Wrath of the Black Manta NES
Price:
UPC: 0020588010178
Rating: 4.5 (2 votes)
Region: 0
ASIN: B00004SVX0
Date Added: 19 Jan 2008
Summary: Clearly attempting to capitalize on the Ninja Gaiden craze of the time, you guide this rather sluggish clumsy ninja across multiple stages, firing from your unlimited supply of throwing stars and slashing nearby kidnapper bad guys. There are a few flying (?) levels to break things up.
|
| 1015 |
Xenophobe |
NES |
|
Everyone |
Dec 1988 |
SunSoft |
Action Misc/Action |
Xenophobe NES
Price:
UPC: 0020763110037
Region: 1
ASIN: B00004SVX4
Date Added: 05 Feb 2008
Summary: Based on the 1987 Bally Midway coin-op. Somewhat defying categories, two players in split-screen mode (if you play one player you still only get half the screen to play on) attempt to avoid or destroy aliens aboard a ship that they have a limited time to escape from.
|
| 1016 |
Xevious |
NES |
|
Kids to Adults |
Sep 1988 |
Bandai |
Vertical Scrolling/Shooter |
Xevious NES
Price:
UPC: 045557873127
Region: 0
ASIN: B000MWBUW8
Date Added: 19 Jan 2008
Comments: Easter Eggs: During the game, bomb the lake right before the first set of spinning walls and an "S" flag will pop up. Grab it for an extra ship.
Summary: Based on the 1982 Namco coin-op. The original arcade game, designed by Masanobu Endoh, was one of the first to use pre-rendered graphics and was the first vertical shoot'em-up to feature both air and ground targets. Battle various metallic enemies by shooting lasers and dropping bombs.
|
| 1017 |
Xexyz |
NES |
|
|
Mar 1990 |
Hudson |
2D Adventure/Action |
Xexyz NES
Price:
UPC: 0039854000072
Region: 1
ASIN: B00004SVX5
Date Added: 24 Feb 2008
Summary: Think "Legend of Zelda II" in outer space. You control a little Gundam-like guy who has to rescue a space princess from a space fortress. For some reason there are even fairies in the game.
|
| 1018 |
Yoshi's Cookie |
NES |
|
|
Apr 1993 |
Nintendo |
Action/Puzzle |
Yoshi's Cookie NES
Price:
UPC: 0045496630713
Region: 0
ASIN: B00004SVYU
Date Added: 19 Jan 2008
Summary:
|
| 1019 |
Zanac |
NES |
Compile |
|
Oct 1987 |
FCI(Fujisankei Communications International) |
Vertical Scrolling/Shooter |
Zanac NES
Price:
UPC: 0022909100025
Rating: 5.0 (1 votes)
Region: 0
ASIN: B00004SVX7
Date Added: 19 Jan 2008
Comments: Easter Eggs: To see a hidden message, beat the game. When the fairy stops, press A + B on pad 1 AND pad 2 at the same time.
Summary: The opening screen says "Desinded by Compile". That's quality control for ya.
|
| 1020 |
Zelda II: Adventure of Link |
NES |
|
|
Dec 1988 |
Nintendo |
Side View/Real-Time/Role-Playing |
Zelda II: Adventure of Link NES
Price:
UPC: 0045496630331
Rating: 4.0 (27 votes)
Region: 1
ASIN: B00004SVYE
Date Added: 05 Feb 2008
Comments: Easter Eggs: a) When you are in any of the 4 palaces that have the falling stone wall in them (the ones with the platform up high and usually contains a key) climb all the way to the top and let the blocks completely fall and fill the whole wall in and make sure you have plenty of magic. Select the fairy spell and use it, you will not become a fairy though, now press A and you will become a fairy, then press left or right, you will fall through a void and end up on the outside roof of the palace above the entrance. You can go left or right to exit or you can use fairy again and repeat the above steps and this time you will be on the world map outside of the palace. b) Pause the game, now on controller 2 hold Up and A and you will be able to save anywhere and quit without dying.This same trick will work with the original Zelda as well
Summary: Features battery back-up. Later re-released in "Classic Series" packaging, like Zelda I and Metroid, with a Classic series banner on the box, and a grey cart, instead of gold. That version is slightly rarer than the original.
|
| 1021 |
Zoda's Revenge: Star Tropics II |
NES |
|
|
Mar 1994 |
Nintendo |
2D Adventure/Action |
Zoda's Revenge: Star Tropics II NES
Price:
UPC: 0045496630676
Rating: 3.0 (2 votes)
Region: 0
ASIN: B00004SVX9
Date Added: 19 Jan 2008
Summary: One of the last Nintendo games produced, it could be found in discount bins for years after the system had been discontinued. Features battery back-up.
|
| 1022 |
Army Men: Air Combat |
Nintendo 64 |
3DO Company, The |
|
Jul 2000 |
3DO Company, The |
Action, Strategy |
Army Men: Air Combat Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: Similar to Army Men: Air Tactics and Army Men: Air Attack, except in pocket form. There are 16 missions in total, ranging from saving fellow Army Men, destroying enemy territory or delivering supplies.
|
| 1023 |
Big Mountain 2000 |
Nintendo 64 |
Genki Co., Ltd. |
|
Mar 2000 |
SouthPeak Interactive, LLC |
Sports |
Big Mountain 2000 Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: Big Mountain 2000 is a sports game where you can choose to race with either a snowboard or a ski. There are six characters (plus three unlockables) to choose from, each with different skills and three modes in total – two of them are single player and the other one is a multiplayer.Championship: in Championship you can select one of the available players and choose the style you want – ski or snowboard. You can also change each player’s equipment which includes ski/snowboard and clothes. The game also lets you choose in which stage you want to compete and the race type you want to play. Race Type includes three options – Free Ride, Slalom and Giant Slalom. In Free Ride you compete against 3 more CPU players, you must finish first and before time, which can be renewed at every checkpoint, runs out. In Slalom and Giant Slalom you must pass through the flags that are scattered throughout the course and again like in Free Ride finish first. The differences between the Slalom-Giant Slalom are the later’s course being wider and the flags less. By successfully completing any of the above your players skills like cornering, acceleration, etc. are increased.
2P Battle: in 2P Battle two human players can compete in any of the Free Ride-Slalom-Giant Slalom races. It is possible to either choose a player from the game or load a previously saved player data from a Controller Pak. There are also no restrictions on the style each player will choose. For example one may choose to play with a skier and the other with a snowboarder.
Time Attack: there are no other competitors in this mode – just you racing against time.
|
| 1024 |
Blast Corps |
Nintendo 64 |
Rare, Ltd. |
|
Mar 1997 |
Nintendo of America Inc. |
Action, Racing / Driving |
Blast Corps Nintendo 64
Price:
Rating: 87
Date Added: 04 Mar 2011
Summary: Get out of the way! A nuclear missile carrier is out of control on a one way-set path, and unless that path is cleared, it will explode as soon as it makes contact with anything, destroying the world. It is up to you to clear the path so that nothing gets in the way of the Carrier.
Blast Corps is a mix of an action and a puzzle game where destruction is key. At the start of each level the player is given a certain vehicle (ranging from robotic suits, trucks, or bulldozers), and are told to clear the path for the Carrier. Players need to use their heavy-duty equipment to destroy any buildings, structures, or monuments that stand in the path of the Carrier. The difficulty increases as progress is made, though. Smaller vehicles don't affect certain buildings, and sometimes its not even a building that's in the way. The player must use the resources around them to clear the path. Players may need a train flatbed to fill a gap, or a crane to move boxes out of the way. The Carrier is always moving, so once the player is done destroying one obstruction, they must get to the next one quickly. While players pursue their mission they must also find six scientists scattered throughout the globe to form a think-tank to solve the problem. The Carrier has to leave Earth, and it's your job to ensure that it does!
Blast Corps features many secrets to find. Besides clearing each path for the Carrier, players can go back to a level once ts over to take their time and explore. To fully complete a level, players must also find RDU's (Radiation Dispersal Units) which light up on the ground when the player is in close proximity to them. Players must also destroy all of the buildings, and rescue all of the homeless civilians, which is done by the T-chopper that accompanies the player on every mission. There are also dozens of secret time trial levels that can be found by activating special satellite dishes hidden throughout the levels. If the player manages to get all of the secrets in a level they receive a second medal, and once all of the gold medals are found the developers have a tiny message for them...
|
| 1025 |
Buck Bumble |
Nintendo 64 |
Argonaut Software Ltd. |
|
Nov 1998 |
Ubi Soft Entertainment Software |
Action, Adventure |
Buck Bumble Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: A chemical spill somewhere in rural England has mutated an army of bees into killer, deadly insects. Led by their queen, they are out to destroy everything living thing on the planet, including all insects that dare stop them.
Only Buck Bumble, the only bee not to be turned evil by the ways of the queen, can save the world, and his fellow insects, from total destruction.
Using Buck's weapons, you must shoot down the many swarms of enemy bees, while staying above ground avoiding the hazards bellow. At times you may have to land on the ground and attack on foot, while certain enemies can only be destroyed by certain weapons.
Also included is a handful of two-player split-screen modes, including Buzz Ball, a unique soccer style game where each player controls a Bee while attempting to kick the slightly larger ball into the others goal.
|
| 1026 |
Conker's Bad Fur Day |
Nintendo 64 |
Rare, Ltd. |
|
Mar 2001 |
Rare, Ltd. |
Action |
Conker's Bad Fur Day Nintendo 64
Price:
Rating: 89
Date Added: 04 Mar 2011
Summary: Unlike every other Nintendo game ever made, Conker sees his first outing on the N64 with a mature audience in mind. But don't let the violence get in your way of playing this title, which is much like other Rare platformers including Banjo-Kazooie, with a twist.
In this case, Conker has had one hell of a night, and when he wakes up not only does he have a huge hangover, but something just doesn't feel right. So it's up to Conker and his many skills to clean things up.
Conker goes through plenty of wild and wacky levels, most of which are based on classic movies including The Matrix, Jaws, Aliens, The Terminator and even Eyes Wide Shut. A multiplayer mode is also included, allowing 4 players to battle it out in many different styles of multiplayer gameplay.
|
| 1027 |
Cruis'n World |
Nintendo 64 |
Midway |
|
Jun 1997 |
Nintendo of America Inc. |
Racing / Driving, Simulation |
Cruis'n World Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: Pack your bags and prepare for a first class trip around the world. Your ticket is courtesy of Midway, who has transformed its arcade mega-hit Cruis'n World into an all-new racer for the N64.
Cruis'n USA thrilled racers with a scenic trip across the highways of America, but this time the action will take you all around the world. Each track is packed full of realistic scenery and authentic landmarks, so playing this game could save you a lot of dough on travel expenses. You can catch a glimpse of the Sphinx, the Statue of Liberty, and the Mayan ruins without leaving the security of your living room couch.
If you're looking for a realistic racing simulation with real world physics, then this is definitely not the game for you. The graphics are realistic, but the actual game play is twisted to the extreme. Even though blazing across the Great Wall of China may be unbelievable, it certainly is fun. You can leap-frog over a semi truck with a police car, or perform a back flip with a military ATV. Add to this a bonus race that takes place on the moon, and you have a good idea of Midway's over-the-top execution of the Cruis'n concept.
Many of us will never get the chance to visit the Egyptian pyramids, let alone the opportunity to drive a screaming ambulance straight through them. Cruis'n World provides fun fantasy racing action, and the best thing about it is that you won't have to worry about your luggage getting left behind in Russia.
|
| 1028 |
Diddy Kong Racing |
Nintendo 64 |
Rare, Ltd. |
|
Oct 1997 |
Nintendo of America Inc. |
Racing / Driving, Sports |
Diddy Kong Racing Nintendo 64
Price:
Rating: 88
Date Added: 04 Mar 2011
Summary: It's an island takeover when the evil space wizard, Wizpig, discovers Tiger Island! After the islands prized racetracks become sealed up, Timber Tiger contacts his friend Diddy Kong to help him reclaim the racetracks and save the island before his parents return. Along for the ride are the Kremling spy Krunch, Bumper Badger, Banjo (prior to meeting Kazooie in Banjo-Kazooie), pre-sweary Conker, Tiptup Turtle, and Pipsy Mouse.
Diddy Kong Racing is a racing game with similarities to Mario Kart 64, in that you race with a variety of cheery racers while using weapons. However, the similarities end there. DKR includes an adventure mode, which features bosses, an overworld to explore, many hidden secrets, the addition of hovercrafts and planes, and a unique way of racing called the "Silver Coin Challenge". In this mode, in addition to coming first, you must also find the eight Silver Coins deviously hidden throughout the courses (some in alternate paths).
The game also features a strategic method of using weapons. Each colored balloon on the track matches a specific weapon, and collecting the same type of balloon multiple times in a row powers it up (to a maximum of three times). This gives the player the choice of snatching every balloon available and using it immediately, or storing the existing weapon, and using a more powerful version of it later.
Up to four players can compete in the races, but in order to play new tracks, they must first be unlocked in the single player game. There are also four battle modes of play - two standard deathmatch maps, a capture-the-flag style battle where you must nab eggs and hatch three of them in your home nest, and another where you must be the first to return ten bananas to your treasure chest (with the limitation of only being able to hold two at any one time).
|
| 1029 |
Donkey Kong 64 |
Nintendo 64 |
Rareware |
|
Nov 1999 |
Nintendo of America Inc. |
Action |
Donkey Kong 64 Nintendo 64
Price:
Rating: 87
Date Added: 17 Apr 2011
Summary: Donkey Kong 64 is similar to Rareware's other Nintendo 64 platformer series, Banjo Kazooie, but starring Donkey Kong and his friends from the Donkey Kong Country games. Several new features have been added to the game, like being able to change between different characters with different weapons and abilities.
As with many platformer games players will run around the various levels, jumping, swimming, and climbing where needed. Each level has multiple objectives, such as collecting DK's stolen golden bananas, collecting bananas color coded to each of the five characters, and miscellaneous other objects that need to be found to eventually complete 100% of the game. The player starts only being able to choose Donkey Kong, and must rescue the other four characters from the early levels before they can be used. By visiting Cranky Kong in each level more moves can be learned for each character, allowing them to complete challenges and reach sections in levels that were previously inaccessible.
|
| 1030 |
Extreme-G |
Nintendo 64 |
Acclaim Studios London |
|
Oct 1997 |
Acclaim Entertainment, Inc. |
Action, Racing / Driving |
Extreme-G Nintendo 64
Price:
Rating: 85
Date Added: 04 Mar 2011
Summary: Blazingly fast futuristic motor cycle racing. Blast your opponents off the track with laser cannons, homing missiles and an assortment of other weapons, such as mines, bombs and tripwires - all at 300 MPH. Includes championship and multiplayer modes, with a tournament mode for 16 players, over a host of tracks set in four different worlds.
|
| 1031 |
Gex 3D: Enter the Gecko |
Nintendo 64 |
Crystal Dynamics, Inc. |
|
Aug 1998 |
Midway Games, Inc. |
Action |
Gex 3D: Enter the Gecko Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: Gex 3D is a 3D platform game where you control a gecko who has to navigate several levels, all of which are parodies on well-known TV shows and movies.
|
| 1032 |
The Legend of Zelda: Majora's Mask |
Nintendo 64 |
Nintendo EAD |
|
Oct 2000 |
Nintendo of America Inc. |
Role-Playing (RPG) |
The Legend of Zelda: Majora's Mask Nintendo 64
Price:
Rating: 91
Date Added: 04 Mar 2011
Summary: After ending the terror of evil in Hyrule, Link sets out to find another quest to complete, but on his way he stumbles into the wait of another evil force. Link awakens in a dazed and confused state, missing his Ocarina and his horse, and seems to be cursed. To make matters worse, Termina, the world that he has ended up in, is about to be destroyed by the Moon in less than three days, taking the rest of the world with it, including Hyrule. It is up to Link to save the day again.
Time travel and mask hunting take a bigger chunk out of the quest compared to the last Zelda. Although there are only three days to complete the game, the player is able to travel back in time after finding the Ocarina. Any items that were found and any quests that were completed are either saved or lost, depending on importance. Certain Masks turn Link into powerful characters, each with their own advantages (like the Zora Link, who can swim underwater for very long periods of time).
There are also plenty of sub-quests to complete and items to find, however the clock is always ticking away until the end of the world...
|
| 1033 |
The Legend of Zelda: Ocarina of Time |
Nintendo 64 |
Nintendo EAD |
|
Nov 1998 |
Nintendo of America Inc. |
Role-Playing (RPG) |
The Legend of Zelda: Ocarina of Time Nintendo 64
Price:
Rating: 96
Date Added: 04 Mar 2011
Summary: For the first time, The Legend of Zelda makes its way to the N64, in fine fashion. Our hero Link is once again called for to save the Kingdom of Hyrule, and this time he has a time travel device called the Ocarina to help him in his quest.
Ganon is once again up to his old tricks, and Princess Zelda, as well as the Great Deku Tree ask for Links help. To guide him, a young fairy called Navi shows him the tricks of the trade. You begin the adventure with the task of collecting your sword and shield, and then saving the Deku Tree from the evil that has attacked. From there, you travel to Hyrule, and the many worlds that stem from Hyrule Field.
There are many, many new things in this Zelda compared to past versions, including the use of time travel and the two different Links on each side (young Link, who you start the adventure with, and teen Link, who you must turn into to complete certain areas of the game). Weapons are also a key feature, with bombs, swords and other nifty gadgets available to help you in your quest.
|
| 1034 |
Mario Party 3 |
Nintendo 64 |
Hudson Soft Company, Ltd. |
|
May 2001 |
Nintendo of America Inc. |
Action, Strategy |
Mario Party 3 Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: The series continues with a set of 70 new mini-games. Play in the new single-player Story mode, or bring in some friends for Party mode. Four player games and a new two player mode are also available for play.
In Battle Royale mode (four player), you race around different boards to earn the most stars and coins. At the end of each round, you face it off in one of the mini-games, which can be chicken chases, snowball fights, or various other competitions.
Duel mode allows play between just two people. You still race around the board, but mini-games are only played when you land on a specific square. Another play change is the addition of another character for your team, allowing tag team-style action in the game.
Story mode is essentially the same as a Battle Royale, except your opponents are played by the computer.
|
| 1035 |
Mortal Kombat Trilogy |
Nintendo 64 |
Midway Games, Inc. |
|
Nov 1996 |
GT Interactive Software Corp. |
Action |
Mortal Kombat Trilogy Nintendo 64
Price:
Date Added: 11 Mar 2011
Summary: All the characters from the first three Mortal Kombat games return for the ultimate battle. You can play as Kano, Reptile, Mileena, Kung Lao, Shang Tsung, Sindel, Sketor, Stryker, Nightwolf, Sheeva, Kitana, Scorpion, Sonya, Smoke (Cyber Ninja), Rain, Jade, Baraka, Johnny Cage, Ermac, Noob Saibot, Sub-Zero (Unmasked), Sub-Zero (Classic), Jax, Rayden, Cyrax, Liu Kang, Smoke (Human), Kabal, Goro, Kintaro, Motaro, or Shao Kahn.
This game is one-on-one martial arts fighting. The player can choose from over thirty different characters, all with their own fighting style and their own special moves. Trilogy differs from the other games in that you can play combinations of people that otherwise isn't possible, such as old Liu Kang vs. new Liu Kang, etc.
Mortal Kombat Trilogy also allows you to challenge a friend to a fight through a Windows IPX network connection.
|
| 1036 |
The New Tetris |
Nintendo 64 |
H2O Entertainment |
|
Aug 1999 |
Nintendo of America Inc. |
|
The New Tetris Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: In this new version Tetris, from the same people that brought Tetris into the 3D sphere world, you can now play a 4 player game, and dump your cleared lines to another player using 'garbage'.
In the single player mode, the total lines cleared in every match that you play are added up, and once you reach a certain amount, a famous monument will be unlocked, and you can view them from all angles in full 3D.
|
| 1037 |
Rampage 2: Universal Tour |
Nintendo 64 |
Avalanche Software LLC |
|
Mar 1999 |
Midway Games, Inc. |
Action |
Rampage 2: Universal Tour Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: While technology may improve graphics and sound, some things never change. Rampage 2: Universal Tour is very much in tune with its history, barely deviating from the original city-stomping arcade game appearing in the 1980s. Like its predecessor, Rampage World Tour, Rampage 2 retains the original 2D worlds, but improves the graphics, completely re-rendering the characters. The premise remains the same: stomp out cities and wreck things in general. Some new features in Rampage 2 include four new characters (in addition to the original three), new attacks and combos, a power meter, and bonus rounds. The cart allows up to three people can play at once and there are plenty of new cities to destroy.
|
| 1038 |
Rampage World Tour |
Nintendo 64 |
Game Refuge Inc. |
|
Mar 1998 |
Midway Games, Inc. |
Action |
Rampage World Tour Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: Rampage World Tour is a updated version of the classic Rampage. Rampage World Tour starts off at Scumlabs International where three lab technicians, George, Lizzy, and Ralph have mutated in an accident involving toxic waste. George has turned into a gigantic ape, Lizzy a gigantic lizard or dinosaur, and Ralph some sort of gigantic wolf. The three destroy the lab they previously worked at and then embark on a path of destruction encompassing the entire globe.
The player chooses one of these three characters and begins destroying buildings, eating civilians, knocking planes out of the sky, and stepping on tanks. The ultimate goal of the game is to rid the world of Scumlabs by traveling to the cities where they are located. Being creatures of such massive size, there are many cities that must be destroyed along the way. Scumlabs and the various militaries make it a priority to destroy you and optionally another player that can play simultaneously.
The graphics are worth noting as they are of a unique, colorful "cartoon" flavor. Gameplay includes players climb buildings while punching, kicking, and eating their inhabitants to destroy them. Once all the buildings for a particular stage have been destroyed, the stage is clear and players proceed to the next stage. Players can get many different kinds of power-ups that make them more powerful or restore health.
|
| 1039 |
Scooby-Doo! Classic Creep Capers |
Nintendo 64 |
Terraglyph Interactive Entertainment |
|
Mar 2001 |
THQ Inc. |
Action, Adventure |
Scooby-Doo! Classic Creep Capers Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary:
|
| 1040 |
Star Wars: Rogue Squadron |
Nintendo 64 |
Factor 5 GmbH, LucasArts Entertainment Company LLC |
|
Dec 1998 |
Nintendo of America Inc. |
Action |
Star Wars: Rogue Squadron Nintendo 64
Price:
Rating: 86
Date Added: 04 Mar 2011
Summary: Basically it's a flight sim in the Star Wars universe. You can choose your favorite craft before a mission starts: X-Wing, A-Wing, Y-Wing, V-Wing .... Mostly you are only able to complete a mission if you fly with the recommended craft. The mission objectives differ from escort missions to attacks on enemy bases etc. The coolest part is when you have to disable the huge walker with a rope ...
|
| 1041 |
Star Wars: Shadows of the Empire |
Nintendo 64 |
LucasArts Entertainment Company LLC |
|
Dec 1996 |
Nintendo of America Inc. |
Action |
Star Wars: Shadows of the Empire Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: Set between The Empire Strikes Back and Return of the Jedi, Star Wars: Shadows of the Empire tells the story of Prince Xizor's quest to replace Darth Vader as the leader of the Sith, and wipe out the Rebels' chances of victory. The only man that can stop him is the interstellar bounty hunter Dash Rendar. The game is based on the novel of the same name, with locations including ice planet Hoth, Mos Eisley and the sewers of Imperial City, all in full 3D.
Levels each have very different objectives, ranging from piloting snowspeeders on Hoth and racing speeder bikes on Tatooine to shooting stormtroopers and droids on foot throughout the galaxy. Dash primarily uses a blaster with unlimited ammo, but can also find more powerful weapons with limited ammunition. Each level has optional "challenge points" that are hidden throughout the level, and finding all of them will unlock a cheat dependent on which difficulty setting the save file is on.
|
| 1042 |
Super Mario 64 |
Nintendo 64 |
Nintendo EAD |
|
Sep 1996 |
Nintendo of America Inc. |
Action |
Super Mario 64 Nintendo 64
Price:
Rating: 92
Date Added: 04 Mar 2011
Summary: Mario is invited to Peach's castle, but when he arrives Peach is nowhere to be seen. He soon learns from Toad that Bowser has once again kidnapped her. The Koopa King has also put a spell on her castle, imprisoning her subjects. So it is up to Mario to break the spell and rescue Peach.
Travel through many different worlds, fighting Bob-bombs, Koopas, and some new and interesting creatures. You must enter each world by jumping into paintings. You have to collect stars to unlock more areas. Defeat Bowser on each floor to get a key to unlock big doors and enter more floors, which contain more areas. Work your way through the game, and then defeat Bowser to rescue Princess Peach.
|
| 1043 |
Top Gear Rally |
Nintendo 64 |
Boss Game Studios Inc. |
|
Oct 1997 |
Kotobuki System Co., Ltd., Midway |
Racing / Driving, Sports |
Top Gear Rally Nintendo 64
Price:
Rating: 82
Date Added: 04 Mar 2011
Summary: Top Gear Rally has you racing around a collection of high speed tracks, both on-road and off, with varying weather conditions and shortcuts to improve your times.
The cars available to race vary in speed, braking, acceleration and top speed rankings, and the more you complete in Championship mode, the better cars that are unlocked for you to race. You can also edit the cars paint scheme, including text and icons.
Single player and split screen multiplayer is supported.
|
| 1044 |
Twisted Edge: Extreme Snowboarding |
Nintendo 64 |
Boss Game Studios Inc. |
|
Nov 1998 |
Kotobuki System Co., Ltd., Midway |
Action, Sports |
Twisted Edge: Extreme Snowboarding Nintendo 64
Price:
Date Added: 04 Mar 2011
Summary: This downhill snowboarding game includes seven tracks, multiple characters and boards, and many trick moves. It can be played in Competition Mode, Stunt Challenge, two-player VS. Race, and Practice Mode, which includes a ghost of your best race. Hidden features include new characters and boards, secret shortcuts on tracks, and mirrored mode.
|
| 1045 |
Wave Race 64 Kawasaki Jet Ski |
Nintendo 64 |
Nintendo EAD |
|
Nov 1996 |
Nintendo of America Inc. |
Action, Racing / Driving, Sports |
Wave Race 64 Kawasaki Jet Ski Nintendo 64
Price:
Rating: 90
Date Added: 04 Mar 2011
Summary: Brilliant water effects and excellent control highlight this gorgeous racing pak for the N64. You'll feel the pounding and crashing of the waves as you accelerate into straightaways, whip around pylons and fly off ramps. Don't race alone. Challenge a friend in two-player mode!
Wave Race 64's nine challenging courses are packed with marker buoys, ramps, mines, hairpin turns, sand spits and more. As you proceed through Championship mode's three difficulty levels, the courses get tougher and your rivals become more aggressive. Things start out easy in the tranquil lagoon of Dolphin Park. Soon, you'll battle the slanting light of Sunset Bay, race through the fog banks of Drake Lake, skip from wavetop to wavetop in the choppy Marine Fortress course, make a late-night run through the neon-lit Twilight City, skid across the ice floes of Glacier Coast and even fight Southern Island's treacherous tide!
In Stunt mode, you'll master dazzling tricks while riding through red-and-white rings. You can do a handstand and roll, flip or helicopter your Jet Ski. If you're good enough, you'll even get to ride a dolphin! Test yourself in Time Trial mode. Wave Race 64 gives you a choice of four riders, each graded according to four capabilities: grip, handling, acceleration, top speed and collision stability. You can customize each rider's Jet Ski and even select how rough the waters are. You can't do that in real life!
You can save your circuit progress, best times and custom settings on the Game Pak, then transfer the results to a Controller Pak and play at a friend's house.
|
| 1046 |
Yoshi's Story |
Nintendo 64 |
Nintendo Co., Ltd. |
|
Mar 1998 |
Nintendo of America Inc. |
Action |
Yoshi's Story Nintendo 64
Price:
Rating: 81
Date Added: 04 Mar 2011
Summary: Loosely based on the Super NES classic Yoshi's Island, Yoshi's Story follows the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans, and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser. Yoshi can walk, run, swim, leap, flutter, and fire his payload of eggs. The action takes place in storybook "pages" made up of bookmaking materials and other familiar textures, including cut-paper forests, denim clouds, inflatable plastic islands, and stacks of colored spools.
Yoshi's Story pioneers use of the Rumble Pak as a key element of the game-play experience, as you'll be able to feel invisible but treacherous currents when Yoshi swims through oceanic depths. The Rumble Pak can also help you locate hidden fruit or other objects by rumbling when Yoshi smells something. With a light touch of the Control Stick you can float on a leaf, ride a friendly dragon, and tiptoe past a swarm of angry bees.
|
| 1047 |
Castlevania: Dawn of Sorrow |
Nintendo DS |
Konami TYO |
|
Oct 2005 |
Konami Digital Entertainment, Inc. |
Action, Role-Playing (RPG) |
Castlevania: Dawn of Sorrow Nintendo DS
Price:
Rating: 90
Date Added: 12 Mar 2011
Summary: Set one year after Castlevania: Aria of Sorrow, the first Castlevania game for the DS has you playing Soma Cruz again. While attempting to return to a normal life Soma is attacked by the leader of a cult with the intention of reviving Count Dracula. He, as well as friends from his last adventure, are drawn to the cult's headquarters to prevent another age of darkness.
All the action takes place on the lower screen, while the top screen is used to see the map or your character's stats. Soma can still equip various kinds of weapons, armor, and monster souls, although the exact powers of the souls have changed slightly from the previous game. Instead of multiples of the same soul just taking up space they are now necessary, as many abilities will not reach their full power unless Soma possesses nine duplicates of the soul. Yoko Belnades has set up an enchanting store inside the castle, allowing Soma to merge souls with weapons in his possession to forge more powerful weapons. The game also takes advantage of the touch screen feature to let you draw magic runes to perform powerful moves to defeat evil monsters.
For the first time in a Castlevania game simultaneous multiplayer modes are possible. Place monsters in a series of rooms and then blaze through it with a friend over wireless connection, either competitively or cooperatively. Trading extra souls between carts is also possible over wireless communication.
The mobile version is a fairly genuine port of the original game with a few minor differences. It adds a new special rare item: the lost soul vial. This item can be used if Soma dies and resurrects him. There is also the bat altar which can be used when Soma owns the bat form ability. Soma walks on a bat altar with the bat ability and is teleported to the linked bat altar. The inventory is strictly limited to weapons, armors and magic spells. It is not possible to store food, life potions or other items.
|
| 1048 |
Mario & Luigi: Bowser's Inside Story |
Nintendo DS |
AlphaDream Corporation, Ltd. |
|
Sep 2009 |
Nintendo of America Inc. |
Action, Role-Playing (RPG) |
Mario & Luigi: Bowser's Inside Story Nintendo DS
Price:
Rating: 90
Date Added: 20 Feb 2011
Summary: The Mushroom Kingdom is stricken with a horrible disease known as 'The Blorbs'! Princess Toadstool calls a meeting to discuss what action must be taken to save her citizens, and of course, Mario and Luigi attend. Bowser crashes the meeting, but is soundly defeated once again. After he's evicted from the castle, he meets a shady character who offers him a mysterious mushroom that he promises will beat Mario once and for all. Wolfing it down, Bowser suddenly starts sucking in everything in sight - including all of the Mushroom Kingdom's citizens, and the famous brothers themselves! What troubles will strike the kingdom next?
Mario & Luigi: Bowser's Inside Story is the third game in the Mario & Luigi series of games. Players control Mario and Luigi simultaneously in the side-scrolling platform environment of Bowser's body, while also controlling the Koopa King himself in the top-down world of the Mushroom Kingdom. Similar to games like Earthbound, enemy encounters are seen as actual enemies that players can avoid or attempt to strike early. The actual battles are a combination of turn-based menu attacks, and timed reactions to enemies during battle. By watching the way an enemy reacts, you can anticipate their attack and avoid it or counterattack.
As with most RPGs, players earn experience to level up their stats and become stronger in certain attributes, such as HP, strength, defense, speed and...'staches or horns (both of which translate into luck for the different characters). At each level up, players can select a specific stat to apply bonus points to - but if you keep applying bonus points to the same stat, you'll be less likely to get high bonus points the more you apply it.
|
| 1049 |
Mario Kart DS |
Nintendo DS |
Nintendo Co., Ltd. |
|
Nov 2005 |
Nintendo of America Inc. |
Racing / Driving |
Mario Kart DS Nintendo DS
Price:
Rating: 92
Date Added: 20 Feb 2011
Summary: Mario Kart DS is the continuation of the long running racing game series that began on the Super Nintendo. It features 16 new tracks as well as 16 tracks from the previous 4 games, with each set split up into the Nitro and Retro Grand Prix respectively. Eight racers are initially available, each with two go-karts to choose from. A number of characters and additional karts are also available to unlock. New items have been added to the arsenal, including a Blooper squid that squirts ink onto the screens of other players and a Bullet Bill power up that transforms the player into a giant, fast-travelling bullet on autopilot.
One of the features of this version is its support for online Internet play through Nintendo's WiFi service. MKDS owners can challenge up to 3 other people in Grand Prix mode on 20 of the 32 tracks. Players can also match up with friends by trading "Friend Codes" that are generated based on the DS that is used and the copy of the game owned. Custom emblems to use on karts are supported through the game's paint program.
Battle mode is also present with 8-player support and 6 tracks. This time, there are two modes to choose from: "Balloon Battle" and "Shine Runners." Balloon Battle is similar to the previous versions of this mode, with the exception that every player starts with only one balloon, and 5 in reserve. Players can have 2 additional balloons by either holding the Select button while standing still to inflate them, or by blowing into the DS's microphone. "Shine Runners" tasks players to collect "Shines," with the winner being the one that has the most.
New to the series is "Mission Mode," which consists of a series of single player objective-based missions. Each mission takes place on a section of a race track and tasks the player to accomplish goals not normally seen in the other game modes. Such tasks include picking up coins on the track, using items to take out enemies, and racing through numbered gates. Missions are split up into 6 sets of 8, with a 9th mission for each where players must battle against a boss character.
Local wireless multiplayer is supported for up to 8 people in Grand Prix, VS, and Battle Modes. Time trial "ghost" data can be shared as well, and DS owners who don't have the game can use the Download & Play option to join in Grand Prix mode. However, non Mario Kart owners are limited to selecting Shy Guy as their character.
|
| 1050 |
New Super Mario Bros. |
Nintendo DS |
Nintendo Co., Ltd. |
|
May 2006 |
Nintendo of America Inc. |
Action |
New Super Mario Bros. Nintendo DS
Price:
Rating: 89
Date Added: 20 Feb 2011
Summary: In an all new 2D side-scrolling adventure, Mario and Luigi return after nearly fifteen years. The first traditional Mario Bros. game since Super Mario World.
The character models are rendered in real time 3D, allowing for a far greater number of moves ever before seen in a Mario Bros. title. Also as the game is on DS, the touch screen allows players to store an additional power-up and view the distance still to go in a level.
Bowser and Bowser Jr. has kidnapped Princess Peach, and of course, it is up to Mario and Luigi to rescue her and take down the troublemakers. There are eight new worlds to explore, much like in Mario 3: they are Plains, Desert, Tropical Island, Forest, Ice, Mountains, Sky, and Bowser's Lair.
The eight worlds have eighty distinct levels as well as many secrets that will only be found on careful examination. There are also many new power-ups (the mega mushroom and Koopa shell, for instance) for the brothers to collect.
|
| 1051 |
Polarium |
Nintendo DS |
Mitchell Corporation |
|
Apr 2005 |
Nintendo of America Inc. |
Strategy |
Polarium Nintendo DS
Price:
Date Added: 20 Feb 2011
Summary: This is a puzzle game similar to Tetris in that blocks fall from above, and to clear the lines before the screen fills up, you must create horizontal lines of all the same color (either black or white). To change the color (or "polarity") of a block, you must select it with the stylus, then tap it again to make the block flip. You can also drag the stylus along the screen to change the polarity if many block at the same time.
There is also a puzzle mode where time isn't as critical. Blocks aren't falling, but are just in a certain pattern on the screen. The object is to make the polarity of every block in each horizontal line the same. But the trick is to do the entire screen with one swipe of the stylus. There are 100 puzzles in this mode and they can get very difficult.
The most addicting part of this game is the multiplayer. Utilizing the DS's two screens, you can see your blocks and your opponent's blocks. As you create a horizontal line all of the same polarity, that line is then scrambled and sent to your adversary. The object is to clear your screen before your opponent does. The multiplayer mode does not require 2 Game Cards to play. In fact, when the game is sent over to another DS through the IPL, they don't even need to play multiplayer. The person that received the game can play a simple demo of the game by themselves.
|
| 1052 |
Snood 2: On Vacation |
Nintendo DS |
Gravity-i Ltd |
|
Nov 2005 |
Destination Software, Inc. |
Action, Strategy |
Snood 2: On Vacation Nintendo DS
Price:
Date Added: 18 Feb 2011
Summary: The sequel to Snood keeps the gameplay from the original game but takes it to locations around the world. In this puzzle game players need to line up groups of three or more adjacent Snoods to remove them, similar to the Bust-a-move series. They are launched from the Snood-o-matic cannon at the bottom of the screen. For every Snood launched, the danger level increases and causes the Snoods at the top to move downwards. When the bottom is reached, the game is lost.
There are five game modes available: World Tour, Classic, Puzzle, Journey and Armageddon. Four additional bonus games can be unlocked: Snood Ball, Snood Sideways, Snood Grab and Snood Stack, all with small twists on the classic gameplay. Multiplayer is available as well.
|
| 1053 |
Sonic Chronicles: The Dark Brotherhood |
Nintendo DS |
BioWare Corporation |
|
Sep 2008 |
SEGA of America, Inc. |
Action, Role-Playing (RPG) |
Sonic Chronicles: The Dark Brotherhood Nintendo DS
Price:
Date Added: 20 Feb 2011
Summary: In Sonic Chronicles: The Dark Brotherhood, a mysterious force has begun to tear apart the world and Sonic and his band of friends (11 of them playable) must come together to fight off the menace and bring peace back.
The gameplay is a mix of action and RPG where players explore a map, collecting items and rings, which can be used to buy new special attacks and solve puzzles that are unique to each of the characters in the players party. To fight the player customizes their party of four from the eleven playable characters and uses the stylus to rhythmically tap and drag at a precise time to complete attacks and string together a group of deadly combos.
There are 20 different areas to explore, ranging from classic Sonic backdrops to new ones created for the game. Another feature is the "Story So Far Feature", which does a quick recap of the players progress each time they start their game back up.
Players can also go wireless through Wi-Fi and trade Chao, a unique artificial life form, each with their own distinct power-ups and abilities that can be used in battles.
|
| 1054 |
Sonic Rush |
Nintendo DS |
Dimps Corporation, Sonic Team |
|
Nov 2005 |
SEGA of America, Inc. |
Action |
Sonic Rush Nintendo DS
Price:
Rating: 80
Date Added: 20 Feb 2011
Summary: Sonic's first outing on the Nintendo DS system features action in two screens with a story featuring Sonic getting involved in another one of Dr. Eggman's evil plots. A mysterious Emerald is left behind by Dr. Eggman, but an unfamiliar character makes off with it before Sonic can investigate! Sonic gives chase, and thus the adventure begins.
Playable characters in the game are Sonic the Hedgehog and new character Blaze the Cat. Appearances from other character include Miles "Tails" Prower, Amy Rose, Cream the Rabbit, and Knuckles the Echidna. Each playable character has four moves as well as a variety of "Trick actions" which, when performed, will raise your Tension Gauge. Filling the gauge allows you to do a Boost which will propel Sonic or Blaze at a high speed across the ground or along the air to defeat enemies or move certain blocks.
There are 14 levels that play out over both the top and bottom DS screens, giving you a bigger view of your surroundings. You will race through the levels collecting rings, using "gimmicks" such as bungee ropes and giant waterwheels, performing tricks, collecting power-ups, and defeating enemies. When you beat each level, or "act", you will face a Boss Act which is played out over the top screen in 3D. In addition to these levels, there are Special Stages. These are played on the touch screen, and unlike the rest of the game, feature control with the stylus.
Upon completion of the game, Time Attack mode will be available. In it, you play levels/boss acts for the best time record. Battle Play is a multiplayer mode in which two players compete to finish a level first. It can be played over single-card download or multi-card wireless.
|
| 1055 |
Space Invaders Revolution |
Nintendo DS |
Taito Corporation |
|
Sep 2005 |
Mastiff, LLC |
Action |
Space Invaders Revolution Nintendo DS
Price:
Date Added: 20 Feb 2011
Summary: Space Invaders marks a return to the gaming scene with both old and new versions of the classic arcade experience.
Revolution includes the shoot 'em up as it was originally released to arcades and consoles worldwide, as well as an update collection of modes featuring new visual effects and backdrops and harder enemies to defeat. The touch screen of the DS comes in handy to select new special weapons which can be used in the heat of battle to turn the tide.
|
| 1056 |
Super Mario 64 DS |
Nintendo DS |
Nintendo EAD |
|
Nov 2004 |
Nintendo of America Inc. |
Action |
Super Mario 64 DS Nintendo DS
Price:
Rating: 85
Date Added: 20 Feb 2011
Summary: Mario, Luigi, and Wario have all gone to the Mushroom Palace for some of Princess Peach's famous home made cake. However, when they don't return its up to the heroic dino Yoshi to find out what's wrong.
In this portable remake of the original Super Mario 64 You' are able to play as different characters from the Mario franchise. Wario, Yoshi, Luigi, and of course Mario. Each character has different abilities to be made use of during the games expanded quest.
The game now features 150 Stars to collect up from the previous 120, new stages with new bosses, changes to old stages and bosses, and a multiplayer in which player compete to get the most stars.
The game also includes over two dozen mini games that make use of both screens and the touch pad.
The DS touch screen can be used to mimic analog control.
|
| 1057 |
Viewtiful Joe: Double Trouble! |
Nintendo DS |
Clover Studio Co., Ltd. |
|
Nov 2005 |
Capcom Entertainment, Inc. |
Action |
Viewtiful Joe: Double Trouble! Nintendo DS
Price:
Date Added: 20 Feb 2011
Summary: After Joe accidentally steps in the set of Captain Blue's latest movie and ruins Jasmine's big break, he spots a group of thugs running away with Captain Blue's film canister. Join Viewtiful Joe and his friends as they try to get Captain Blue's film back!
Double Trouble is a standard side-scrolling beat-em-up in the vein of earlier entries in the Viewtiful Joe series. As with earlier entries in the series, Double Trouble sets itself apart from other games in the genre with the inclusion of VFX powers. The VFX powers in this game include:
Slow - Joe's signature VFX move, this allows him to slow down time to effectively dodge and counter enemy attacks. Scratch - Shake things up and drop items on enemies, or just shake them until they're dizzy. Split - Alter your environment by cutting a new path yourself. Slide - Get a closeup view of the action and add a little extra power to Joe's hits.
|
| 1058 |
Yoshi's Island DS |
Nintendo DS |
Artoon Co., Ltd. |
|
Nov 2006 |
Nintendo of America Inc. |
Action |
Yoshi's Island DS Nintendo DS
Price:
Date Added: 20 Feb 2011
Summary: After failing to kidnap the Mario Bros. in the original Yoshi's Island, Kamek the Magikoopa has decided to set his sights higher. Instead of just kidnapping the famous brothers, he's sent an army of his toadies out to kidnap children across the world! Luckily, Mario avoids escape, and again lands in the hands of the Yoshis. It's up to the Yoshis to carry Mario across Yoshi's Island and rescue Luigi and the other babies.
Yoshi's Island DS is a sequel to the SNES game, Yoshi's Island. In it, players control Yoshi as he travels to Kamek's castle to rescue Luigi. Yoshi can carry Baby Mario, Peach, DK, Wario or Bowser on his back - depending on the baby carried, Yoshi will gain a special ability; for example, Mario lets Yoshi dash, Peach allows Yoshi to float for a longer period of time, and Wario whips out a gigantic magnet to attract coins and other metallic objects. If Yoshi is hit by an enemy, a counter appears, and begins to slowly count down to zero. If it reaches zero, the baby is kidnapped, and Yoshi loses a life. Yoshi can increase his counter by collecting stars that are rewards for some puzzles and defeating certain enemies.
Another feature of Yoshi's Island DS is the ability to hurl eggs to defeat foes. Yoshi can eat nearly every enemy - if you press down on the control pad when Yoshi is holding an enemy in his mouth, he will turn it into an egg. Yoshi can hurl his eggs at enemies and objects such as certain walls to destroy them. You can even pick up coins and other collectibles by throwing an egg at them. Finally, Yoshi can ricochet eggs off walls to hit things that he would otherwise be unable to reach.
While the object of each level is to simply reach the end, avid gamers will aim to get 100% for each level. To do this, they must reach the end of each level with thirty stars, find the twenty red coins hidden amongst the regular ones, and collect the five flowers in each level. One special "Character Coin" is also hidden in each level - these have a picture of a particular baby on them, and can only be collected when Yoshi has that baby on his back.
|
| 1059 |
1200 in 1 |
Nintendo Famicom |
Pirate |
|
|
Pirate |
Multicart |
1200 in 1 Nintendo Famicom
Price:
Region: 0
Date Added: 20 Jan 2008
Summary:
|
| 1060 |
Bomber Man |
Nintendo Famicom |
Momo |
|
Dec 1985 |
Hudson Soft |
|
Bomber Man Nintendo Famicom
Price:
Region: 0
Date Added: 19 Jan 2008
Summary:
|
| 1061 |
The Legend of Zelda: Twilight Princess |
Nintendo Wii |
|
Teen |
Nov 2006 |
Nintendo |
Role-Playing |
The Legend of Zelda: Twilight Princess Nintendo Wii
Price: $49.99
UPC: 0605433010147
Rating: 4.5 (247 votes)
Region: 1
ASIN: B000FQBPCQ
Date Added: 14 Dec 2008
Summary: When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
"The most epic Zelda ever launches with the Wii." "Link roams an entirely new land of Hyrule. View larger." "Take control of your trusty horse as you travel from quest to quest. View larger." "Link must solve a number of challenging puzzles to progress to boss battles. View larger." "Fishing with the Wii Remote is a fun and worthwhile diversion. View larger." Link's journeys, reinvented Hailed by many as the best Zelda game since 1998's "Ocarina of Time", "Twilight Princess" thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule. More than just a spiritual successor to previous Zelda installments, "Twilight Princess" offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games. As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies. The Twilight Realm awaits Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good. Puzzling puzzles Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss. In general, "Twilight Princess" is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, "Twilight Princess" will delight young and old gamers alike.
|
| 1062 |
Mario & Sonic at the Olympic Games |
Nintendo Wii |
|
Everyone |
Nov 2007 |
Sega Of America, Inc. |
Big Kids |
Mario & Sonic at the Olympic Games Nintendo Wii
Price: $49.95
UPC: 0010086650082
Rating: 4.0 (154 votes)
Region: 1
ASIN: B000R3BNE2
Date Added: 14 Dec 2008
Summary: Two of the most beloved icons in the world, Mario and Sonic, are joining forces to star in Mario & Sonic at the Olympic Games. Developed exclusively for the Nintendo Wii, this momentous agreement marks the first time these two renowned stars have appeared together in a game. The game's all-star cast of characters including Mario, Sonic, Luigi, Knuckles,Yoshi, Tails and more. Innovative usage of the Wii control system to maneuver your favorite character wil allow players to race the likes of Mario and Sonic down the 100m track, leap over the high jump or churn water in a swimming heat, all while competing for the much sought-after Olympic gold medal. With multiplayer capability up to four people, the stage is set for Olympic excitement with Mario and Sonic! ESRB Rated E for Everyone.
|
| 1063 |
Mario Kart Wii |
Nintendo Wii |
|
Everyone |
Apr 2008 |
Nintendo |
Racing & Flying |
Mario Kart Wii Nintendo Wii
Price: $49.99
UPC: 0045496901004
Rating: 4.5 (410 votes)
Region: 1
ASIN: B000XJNTNS
Date Added: 14 Dec 2008
Summary: Drivers, start your engines! Nintendo is bringing Mario and his friends with their finely tuned racing machines back and this time to the Nintendo Wii. With 3 different control styles and a Wii Wheel included in the box, "Mario Kart Wii" is bound to be the best in the series. The worldwide race is on with a whole new set of tricks, tracks, and ways to play! Place first in Grand Prix circuits or clear skill-based missions. "Mario Kart Wii" draws on courses and battle arenas from every game in the series not to mention tons of new ones the true king of the Mushroom Kingdom racing circuits will finally be crowned. " Wii Wheel Included!" "New Intense Tracks and Tricks View larger." "Cool new car designs View larger."Mario and his friends are back and ready to race once again in "Mario Kart Wii"! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with "Mario Kart Wii" is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.
Game Features:The Wii Wheel transforms the Wii Remote™ controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk™ controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii™ characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the "Mario Kart" Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.Cruise new tracks and arenas or tour classic courses from Super Mario Kart™, Mario Kart® 64, Mario Kart®: Super Circuit™, Mario Kart®: Double Dash!!™ and Mario Kart® DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques. Characters Nintendo favorites Mario™, Luigi™, Peach™, Yoshi®, Donkey Kong®, Wario™, Bowser™ and Toad™, plus a host of new faces-including your own! Get into the game and put your Mii™ character behind the wheel. Special Powers/Weapons/Moves/Features Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie Nintendo Wi-Fi Connection: Keeping in the tradition of "Mario Kart", Nintendo has pushed multiplayer racingeven further utilizing the Wii's built in Wi-Fi Connection. There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.
|
| 1064 |
Mercury Meltdown: Revolution |
Nintendo Wii |
|
Everyone |
Oct 2007 |
Ignition Entertainment Ltd |
Puzzle Games |
Mercury Meltdown: Revolution Nintendo Wii
Price: $19.99
UPC: 0893384000304
Rating: 4.5 (36 votes)
Region: 1
ASIN: B000NKRJAG
Date Added: 20 Jan 2009
Summary: Mercury Meltdown Revolution lets you guide a mercury "blob" trough dangerous obstacle courses with your Wii Remote. Take control of a liquid mercury blob, guiding it around traps, door switches, spikes, moving floors and other hazardous elements in order to complete the level. Use your Wiimote to explore 150 levels and hidden labs, as you get used to the state of the art blob physics.
|
| 1065 |
Nights Journey of Dreams |
Nintendo Wii |
|
Everyone |
Jun 2008 |
Sega Of America, Inc. |
Role-Playing |
Nights Journey of Dreams Nintendo Wii
Price: $19.99
UPC: 0010086650075
Rating: 4.0 (19 votes)
Region: 1
ASIN: B000R3BNHE
Date Added: 14 Dec 2008
Summary: As a fantasy jester called NiGHTS, players will fly through Nightopia, a rich and vibrant world where dreams come to life. With the innovative Wii Remote, gamers will experience a heightened sense of gliding, spiraling, and looping through a variety of mystical dream worlds packed with high-flying adventure. Players must find inventive ways to confront the "Nightmarens" from the neighboring dark world of Nightmare using amazing acrobatic skills, freedom of flight, and other special abilities to protect Nightopia. NiGHTS: Journey of Dreams is an adventure filled with courage, hope and inspiration that the whole family will enjoy! ESRB Rated E for Everyone
|
| 1066 |
none |
Nintendo Wii |
|
Teen |
|
Nintendo |
|
none Nintendo Wii
Price:
UPC: 0086764563289
Rating: 3.5 (7 votes)
Region: 1
ASIN: B0013E9HP6
Date Added: 14 Dec 2008
Summary: The ping pong game is very addicting!
The cow racing game and shooting game are great when 2 people are playing.
|
| 1067 |
Rayman Raving Rabbids |
Nintendo Wii |
|
Everyone 10+ |
Nov 2006 |
UBI Soft |
Action |
Rayman Raving Rabbids Nintendo Wii
Price: $19.99
UPC: 0008888173199
Rating: 4.5 (164 votes)
Region: 1
ASIN: B000GEDN5E
Date Added: 14 Dec 2008
Summary: "Rayman Raving Rabbids" is the edgiest and most off-the-wall gaming experience in the history of the Rayman franchise. This new Rayman game features the funniest, zaniest, wackiest antics ever when hordes of nasty bunnies invade Rayman's world. They enslave him, forcing Rayman to participate in a series of gladiator-like trials. In order to win his freedom, Rayman must entertain and outwit these crazed, out-of-control bunnies.
"Beat the bad bunnies and become a superstar!" "Unlock mini-games to play with friends. View larger." "Innumerable uses for the Wii Remote allow for creative game modes. View larger." "How many Raving Rabbids can you take out in 30 seconds? View larger." "Multiplayer games are as fast as they are hilarious. View larger." Welcome to a new generation of Rayman You'd be hard-pressed to find a game with as much character as "Rayman Raving Rabbids". From the creative minigames to the quirks of the bunnies, this game packs an immense amount of entertainment on one disc. It's rare in games that failing during a competition can bring you as much joy as actually succeeding, but "Rayman Raving Rabbids" does an admirable job of rewarding your failure with a large dose of comic screams, flying plungers and crossed eyes. Of course, the point is to succeed and not let the bunnies laugh at your failure. "Rayman Raving Rabbids" may have a lot of style but it has very little plot. Each level consists of four minigame challenges and one "boss battle," so to speak. If you complete at least three of the minigames, the main gate opens, allowing you to take on a greater challenge. Once you play a minigame in the Story Mode, you unlock that minigame and can play it at any time and against friends. Exercise your Wii Remote Hand it to Ubisoft's development crew as they really took advantage of the Wii Remote and Nunchuk controllers' capabilities. Some minigames are as simple as twirling the Wii Remote like a lasso and pushing a button to launch a cow as if you were in a hammer throw competition. Some minigames really test your coordinating, asking you to swing the Nunchuk like a jump rope and flicking the Wii Remote up to make Rayman jump. Each level has one consistant challege, however: a rhythm game. As a song plays, the bunnies approach a spot on either stage left or right. When they hit that spot, you'll shake the Nunchuk (if the bunny is on the left) or the Wii Remote when the rabbid hits the mark. When you take on the boss stages, you'll find yourself, more often than not, playing a rail shooter. The Wii Remote becomes your light gun, firing plungers at the horde of oncoming rodents. When your plunger supply runs out, shake the Nunchuk to reload. In recent years, the rail shooter (where you don't control the movement) has been forsaken for the first-person shooter and free movement. The Rayman boss experience will make rail shooter fans rejoice. If other shooters can perform as well as the plunger-fueled firing action of "Rayman Raving Rabbids", the genre will come back with a vengeance. Impressive replay value There's extra incentive to play the many minigames of "Rayman Raving Rabbids". When you complete a game in Challenge Mode, the game gives you a code that you can enter at the Rayman Web site which basically gives you access to special features on the site. The minigames of "Rayman Raving Rabbids" skew toward a younger audience, and at first, an above-average gamer should find the games to be pretty easy. However, once the minigames are unlocked, a big challenge awaits you to get the highest scores and blast your friends in multiplayer challenges. That's when the real party begins! Rayman delivers exactly what the Wii promises: fun and lots of it. Here's hoping the bunnies come back for multiple invasions!
|
| 1068 |
Sonic and the Secret Rings |
Nintendo Wii |
|
Everyone |
Jun 2008 |
Sega Of America, Inc. |
Action |
Sonic and the Secret Rings Nintendo Wii
Price: $19.99
UPC: 0010086650020
Rating: 3.0 (73 votes)
Region: 1
ASIN: B000IONGVI
Date Added: 14 Dec 2008
Summary: Sonic and the Secret Rings gives you Sonic action in a completely new setting. When Sonic reads the book of Arabian Nights, a Genie comes out and tells him the last few pages are missing! Using his magic, the Genie transports Sonic into the world of the Arabian Nights. Embark on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.
|
| 1069 |
Sonic Unleashed |
Nintendo Wii |
|
Everyone 10+ |
Nov 2008 |
Sega Of America, Inc. |
Action |
Sonic Unleashed Nintendo Wii
Price: $49.95
UPC: 0010086650174
Rating: 3.5 (12 votes)
Region: 1
ASIN: B0017HIIWW
Date Added: 14 Dec 2008
Summary: Transformed and unleashed, Sonic races to save the world...and himself. Sonic the Hedgehog is on an adventure unlike any other. Powered by an all-new engine, "Sonic Unleashed" blends classic "Sonic" gameplay with a variety of in-game perspectives to create an entirely new and unique gaming experience. Merging blistering 2D action with meticulously rendered 3D environments, players race through intriguing locations across the globe as Sonic to save a chaotic world. "The other side of Sonic" "Sonic and his alter ego Werehog. View larger." "Collect rings for Ring Energy. View larger." "Swing into action with Werehog. View larger." A New "Sonic" a New Story On a quest for world domination Sonic nemesis Dr. Eggman has managed to steal the chaos emeralds once again and this time drained them of their power. As a result not only has the Earth split into distinct sections, so has Sonic. Now he is two beings. During the day he is the usual speed-addicted hedgehog players will remember, but at night he becomes Sonic the Werehog. In either form it is the player's ultimate goal to find the missing chaos emeralds and return them to their proper place in order to set the world and Sonic himself, back the way he should be. Gameplay: The Two Sides of Sonic Like nearly all "Sonic" games, "Sonic Unleashed" is platform-based. The game combines the feel of 2D side-scrolling that fans of the "Sonic" series love, with sharp 3D graphics, and throws in an over the back third-person perspective reminiscent of FPS gameplay for good measure. And just as in earlier games, as players race through and explore the expansive world before them, using auto lock to hone in on enemies and areas of interest, they will rely on the power they gain from the rings they collect for a variety of things, but with the new twist of Sonic's split personality, things are a little bit different. Playing during the day, as you race across the world in the form of Sonic, speed is the main goal. Collecting rings fills you with 'Ring Energy,' which not only provides extra life, but also the advantage of 'Sonic Boost.' With this players can travel at speeds that approximate 300 MPH. In addition, "Sonic Unleashed" introduces two new features: the 'Speed Drift' and the 'Quick Step'. Speed Drifting is similar to drifting in racing games, allowing players to slide around corners at high speeds, while Quick Stepping is a sidestepping maneuver allowing Sonic to avoid enemies with quick steps to either side. Both keep you moving as fast as possible, so you can get as many rings as possible, which again keeps you moving as fast as possible. As night falls and Sonic assumes his Werehog form the rings provide a different kind of power more suited to his more menacing appearance. Much slower, but also much more powerful, the Werehog relies on the rings to provide life as well as strength to shield himself from the attacks of enemies. This is necessary because Werehog gameplay, although based in platforming, incorporates significant levels of combat as well. Red orbs gathered as enemies are defeated allow the player to unlock additional combo moves that will supplement the hack and slash and arm stretching abilities that the Werehog always possesses. Whether Hedgehog or Werehog, no matter which form players prefer they will get ample opportunity to explore the two sides of Sonic since each area in the game contains both night and day segments where each form must be played. Key Game Features: Sonic’s World Transformed - Sonic maintains his high-speed abilities during the day, but at night he is transformed into a mysterious dark form with incredible never-before-seen abilities including 3D-action brawling and amazing agility. Tight Navigation and Speed Control - Players accelerate to super speed with ‘Sonic Boost’ by collecting rings to increase Sonic’s ‘Ring Energy.’ Using ‘Quick Step,’ players will quickly move left or right to avoid obstacles instantly. Additionally, ‘Speed Drift’ allows players to rocket through turns without slowing down. Powerful New Engine and Cinematic Graphics - With its new modified game engine, "Sonic Unleashed" enhances the classic 2D perspective with mind-blowing 3D stages. Other technology capabilities include global illumination, grid computing, continuous data streaming and an intricate path finding system. Enhanced and Expanded Environments - Many unique and fascinating continents offer the player an opportunity to save the world in a dynamic, high-speed experience. In addition to exploring exciting unlockable areas, players dash through up to nine locations resembling real-life destinations including the Great Wall of China, Arctic Pole glaciers and many more. Whether it's the updated graphics that retain the side-scrolling feel of classic games in the "Sonic" franchise, an expansive world to race through and explore or the multiple and new ways to play, "Sonic Unleashed" offers something for players of any age or level of ability.
|
| 1070 |
Super Mario Galaxy |
Nintendo Wii |
|
Everyone |
Nov 2007 |
Nintendo |
Big Kids |
Super Mario Galaxy Nintendo Wii
Price: $49.99
UPC: 0045496900434
Rating: 4.5 (363 votes)
Region: 1
ASIN: B000FQ9QVI
Date Added: 14 Dec 2008
Summary: Every hundred years a comet passes over the Mushroom Kingdom and rains down stars and stardust, and as Princess Peach and the citizens of the kingdom are celebrating the centennial event, Bowser and his legions attack by launching asteroids at the Mushroom Kingdom and crystalizing the Toads! Knowing that Bowser is after Princess Peach, Mario runs to save her. Things go awry as Bowser summons a massive spaceship, abducts Peach's entire castle and hits Mario with a massive magical attack. The next thing he knows, he finds himself on a mysterious moon high above the Mushroom Kingdom! Navigate Mario through a bevy of exciting new worlds and the depths of space, with all new enemies, power-ups and attack skills, as he collects the Stars needed to save Princess Peach! Two player functionality ESRB Rated RP for Rating Pending
|
| 1071 |
Super Paper Mario |
Nintendo Wii |
|
Everyone |
Apr 2007 |
Nintendo |
Adventure |
Super Paper Mario Nintendo Wii
Price: $49.99
UPC: 0045496900151
Rating: 4.0 (172 votes)
Region: 1
ASIN: B000NNDN1M
Date Added: 14 Dec 2008
Summary: Super Paper Mario, like the Legend of Zelda Twilight Princess, was originally a Gamecube game that was moved on over to the Wii. Still, it's definitely a game we've been waiting for and definitely a game worth getting a hold of. Simply put, this is one of the games Wii owners ought to want.
The storyline in Super Paper Mario isn't really anything special, but it's certainly one to honor for its fine script and clever writing. An evil magician named Count Bleck plans on taking over the world, and as Mario you'll need to stop him by finding the pieces of the purity heart that'll allow you to do so. In truth, the storyline is actually really crazy, but I'd rather not give too much away. It's actually a really enjoyable story Mario fans will love in the long run.
The game is very dialogue heavy but at least its creative. Much of it is very humorous and will have you laughing quite a bit. But when I say dialog heavy, I'm not kidding. You'll be mashing on the 2 button a lot. It wouldn't be so bad if characters didn't go on to explain such things that were useless.
Super Paper Mario is truly something remarkable in terms of its gameplay. It mixes Platforming and RPG elements. There's still a need to level up and Mario has his set of HP but all the way, this is a platformer. It plays very similar to Super Mario Brothers on the NES. However, a slight problem with this kind of gameplay, is that those who were really addicted to side scrolling Mario games and were used to holding down a button to run will be surprised to learn there is no button to run! It's no big deal, but if you're feeling nostalgic (as you probably will playing this game) it's actually something long time Mario fans may have to get used to, especially because Mario doesn't move very fast.
During the game you can press the A button and flip the screen from the 2D world to the 3D world any time you want. Most of the time you'll be playing the game in the 2D realm, but there's plenty to be done in 3D too. It's a necessity to getting past some of the games puzzles. If you're ever stuck on puzzle just try flipping. It's also used to get past environmental objects. If a pipe is too tall for Mario to jump over, for example, then you can switch the game to the 3D view and simply walk around it. You can't stay in 3D forever. If you stay in 3D for too long Mario will take damage.
The problem with the gameplay is that the game is far too easy. Most enemies are easily dispatched and don't do much damage to you anyway. Even boss battles are of little challenge. The boss fights are fun, at least, requiring you to fight them in interesting ways, but they're still on the easy side. If you're an expert gamer, I don't predict you'll die anytime soon throughout your adventure.
Mario also isn't alone. He'll be joined by Peach, Luigi and Bowser throughout his travels, and each of them has an ability they can do. Peach can float, Luigi has a high jump and Bowser can spit fire. You can switch between them at any time, and there are moments when you'll actually need a certain character to do things. However, the game relies heavily on the mechanic of going from 2D to 3D and only Mario can actually do this. Despite that you've got other characters, you'll still play through most of the game as Mario.
Throughout your adventures you'll also collect Pixls. Little fairy like creatures that give Mario and company other abilities he can use. For example, early on in the game he meets a pixl that allows him to grab enemies and other objects and throw them. There are plenty of other powers. Needless to say, Super Paper Mario is filled with secrets.
The wii remote works well with this game. As noted you'll hold it like an NES controller and play the game in basically the same style you played the original Super Mario Brothers. The Wii controls, however, feel a little tacked on. You can point the remote to search for hidden doors or scan enemies. You can also shake when you jump off an enemy to get more points. The wii remote doesn't have a big impact on the gameplay, though.
Visually, of course, the game looks like a late generation Gamecube game. However, the games unique style alone warrants its beauty. The 2D landscape is far better looking than the 3D landscape, though. The 2D backgrounds are beautiful, and the background environments really shower a lot of detail. 3D doesn't look as good, though because it's just not as pretty and filled with life. Most of the level designs themselves are also pretty plain. As far as platforming goes, there's nothing too intuitively designed either. The levels also aren't filled to the brim with enemies. There's a lot of jumping, but not a lot of obstacles in your way.
The game also sounds really good. There's no voice acting to speak of, really. Which sucks for a game as text heavy as this, but most gamers who've been gaming for well over a decade probably won't care about this, anyway.
On the whole, Super Paper Mario is a must own title for the Wii. It's been ingeniously designed; it's full of humor and has been cleverly written. And to top it all off, it's just a lot of fun to play.
Pros:
+Well crafted dialogue
+VERY humorous game
+Strikingly original gameplay elements
+Simple easy gameplay to get a hold of
+Good music
+Plenty of things to do in the game
+Cleverly designed puzzles
Cons:
-The game is far too easy for experienced gamers
-Tacked on Wii Remote controls
-Very dialogue heavy; it's GOOD dialogue, but there are moments when you really just want to play the game
|
| 1072 |
Super Smash Bros. Brawl |
Nintendo Wii |
|
Teen |
Mar 2008 |
Nintendo |
Fighting |
Super Smash Bros. Brawl Nintendo Wii
Price: $49.99
UPC: 0045496900397
Rating: 4.5 (314 votes)
Region: 1
ASIN: B000FQ9R4E
Date Added: 14 Dec 2008
Summary: Engage the rage with Super Smash Bros. Brawl! The third installment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster is longer than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favorites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down. Original soundtrack from 36 different artists Online Multiplayer ESRB Rated RP for Rating Pending
|
| 1073 |
WarioWare: Smooth Moves |
Nintendo Wii |
|
Everyone |
Jan 2007 |
Nintendo |
Adventure |
WarioWare: Smooth Moves Nintendo Wii
Price: $49.99
UPC: 0605433010208
Rating: 4.0 (142 votes)
Region: 1
ASIN: B000FQ9YB0
Date Added: 14 Dec 2008
Summary: FEATURES- WarioWare: Smooth Moves Wii The WarioWare team took an idea so wacky it could only be made with the latest technology: the Wii Remote controller! Wario stumbles into an old building called the Temple of Form. Inside he finds a mystical treasure called the Form Baton. There are many ways to hold and move the baton (called forms) and legend has it that if the holder follows the forms he can overcome any challenge. With this discovery the form craze spreads and soon everybody is doing their best to master the moves.* Revolutionary Fun: With hundreds of microgamesthis game is just as wild as youd expect from the name WarioWare but the game play has been revolutionized. Under Warios tutelage and with the help of the Wii Remote players will swing spin and squat their way to victory. * Tons and Tons of Microgames: With more than 200 lightning-quick microgames and controls that range from scribbling to flailing WarioWare: Smooth Moves takes interactive gaming to a whole new level. All players need is confidence a Wii Remote and their best moves. * Off-Screen Party: With games that are as much fun to play as they are to watch people play WarioWare: Smooth Moves brings the party to its feet. Its hilarious for players and audiences alike. -- SPECIFICATIONs ---------------------------------------ESRB Rating : E+10 for Very Young TeenGenre/Category : PuzzleSystem : WiiNumber of Players : 1www.nintendo.com
|
| 1074 |
Wii Sports |
Nintendo Wii |
Nintendo Co., Ltd. |
|
|
Nintendo |
Action, Sports |
Wii Sports Nintendo Wii
Price:
Date Added: 14 Dec 2008
Summary: Wii Sports is a compilation of small sports games designed to be a showcase for the Wii's motion sensitive controller. Each game has several practice modes, and there is a Fitness Age feature to measure your daily improvement at all games.Tennis: A game of doubles. Swing the remote like a racket to play.
Baseball: The computer automates the running and fielding. The player either pitches or bats.
Golf: Swing the remote like a golf club to play through the included 9 holes.
Bowling: Play a regular 10 frame game of bowling by swinging the remote like you're rolling a bowling ball.
Boxing: Punch, defend, or lean, with the remote and nunchuk used to control both in-game hands.Rather than realistic characters, each game is played using Miis, the simple characters that can be created from within the Wii's Mii Channel.
|
| 1075 |
Alien Invaders - Plus! |
Odyssey 2 |
|
|
Feb 1980 |
Magnavox |
Action |
Alien Invaders - Plus! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: This is a Space Invaders clone with a twist. Eight robots with laser cannons and protected by a shield wall are advancing in the player's sector, and with his laser cannon he has to destroy them. The shield wall is indestructible, but the robots and the cannons aren't. They'll go from side to side of the screen in an alternate movement shooting down. Three high density molecular laser shields are placed in defense of the laser cannon. Each one of them houses an extra cannon.
Instead of a passing flying saucer as seen in Space Invaders, the player has to face the Merciless Monstroth, which shoots against him. The player controls a robot defender inside the laser cannon. If the laser cannon is destroyed, the robot will be left unprotected. The robot can enter in a new laser cannon housed in one of the shields. Once the new laser cannon is active, the shield is gone. Once the three shields are gone, the Merciless Monstroth will come down to hunt the player's cannon and robot.
The player wins a battle when destroying all enemy robots and cannons on the screen. A battle is lost when the player's robot is destroyed. The first side to win ten battles wins the war.
|
| 1076 |
Attack of the Timelord! |
Odyssey 2 |
|
|
Feb 1982 |
North American Philips Consumer Electronics Corp. |
Action |
Attack of the Timelord! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: The player has just attracted the attention of Spyrus the Deathless - Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player.
In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels.
In the first level, the Time Ships will shoot missiles, which travel in straight lines toward the bottom of the screen. In the second level, the fleet will also use antimatter mines, which will follow the player's Time Machine movements. In the third level, the fleet will also use annihilators, weapons that will go straight to the bottom of the screen, and then try to hit the player from the sides. In the fourth level, the Timelord will also send Nucleonic Time killers, robot-piloted destroyers which can anticipate human actions.
The game has 256 stages of progressively increasing difficulty, with faster and better armed enemies. Each level is beaten after all Time Ships are destroyed.
The player scores 2 points for each missile destroyed, 4 points for each antimatter mine, 5 points for each Time Ship, 8 points for each annihilator and 16 points for each Time killer destroyed.
The Timelord appears at the start of each level, but his transmission can be jammed by starting the game pressing 0 (zero). This way he'll not reappear each time the player destroys a fleet of his Time Ships.
|
| 1077 |
Baseball! |
Odyssey 2 |
Magnavox |
|
Feb 1978 |
Magnavox |
Sports |
Baseball! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: Baseball! follows basically the official rules of the real game. The three numbers on the scoreboard at the lower left side of the screen indicate Balls, Strikes and Outs, in that order. Players on defense can control the outfielders with the joystick. During the pitch, the joystick will control the ball's curve.
Once the batter hits the ball, the defense has to try to catch it. A ball caught on the fly is an automatic out. If it isn't caught, the outfielders have to catch it and send them to the fielders using the action and the directional stick to the desired direction.
A ball not caught on the fly will send the batter automatically to the first base. He can run to extra bases using the directional stick. A ball hit out of the park (the white line at the top of screen) is a home run and the batter will run all four bases automatically.
Three outs make teams exchange positions. The game length is nine innings, with additional innings in case of ties.
|
| 1078 |
Blockout! / Breakdown! |
Odyssey 2 |
|
|
Feb 1980 |
Magnavox |
Action |
Blockout! / Breakdown! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: Two variations of Breakout are available in this title. In Blockout, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.
In two players mode, the second player controls the electronic demons as they try to prevent the first player to blast through the barricade. The player has 90 seconds to try achieving it.
In Breakdown, the object is to destroy the most blocks the player can within 60 seconds. Unlike in Blockout, the ball (called Blockbuster) will not ricochet when hitting blocks, only when hitting the screen edges, destroying all the blocks it crosses on its way.
In two players mode the second player again controls the electronic demos, which now move twice faster than in Blockout. A counter at the top of the screen marks how many blocks are left. In both variations, the number of Blockbusters (balls) is unlimited.
|
| 1079 |
Bowling! / Basketball! |
Odyssey 2 |
Magnavox |
|
Feb 1978 |
Magnavox |
Sports |
Bowling! / Basketball! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: Two titles are available in this cart:Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball, and Tournament Play (selected by pressing "2"), with a faster swinging ball.
Basketball! (selected by pressing "3") features two players in a five minutes game. Each drop scores two points for the player. The player can move with the ball left or right, but must shoot within 8 seconds, or else the ball will automatically transfer to the other player. If the ball is shot while the other player is touching the ball, he will steal it. The player with more points when the clock reaches zero wins.
|
| 1080 |
Dynasty! / Directional Dynasty! |
Odyssey 2 |
|
|
Feb 1979 |
Magnavox |
Strategy |
Dynasty! / Directional Dynasty! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: Dynasty! is an Othello clone. The playfield is an 8 x 8 matrix of dots and the objective is to occupy as much of it as possible. The game begins with two pieces of each color at the center of the matrix and players take turns placing new pieces in it. The pieces must be placed near to an enemy piece, trapping it between another piece of the same color already placed. Trapped pieces will turn over to the conquereror's color.
A variation is also present, called "Directional Dynasty": players cannot trap pieces in more than one direction with the same move. When a piece is placed in such condition, the player has to choose which direction will be used to capture the enemie's pieces.
A timer can be set, from unlimited time to 99 minutes of gameplay. The game ends when there are no more possible moves or when the time runs up.
|
| 1081 |
I've Got Your Number! |
Odyssey 2 |
|
|
Feb 1979 |
Magnavox |
Action, Educational |
I've Got Your Number! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: In this math/logic game, two players compete against each other trying to solve equations.
Two sets of orbiting symbols is presented at the center of the screen, while an equation is presented in the bottom side of the screen. One of the variables in the equation is represented by a question mark (?), and the players must conduct their characters to catch the right missing symbol. Sometimes the right symbol will be at the center of the orbit, and the players can duck (by pressing the action button) in order to avoid touching the wrong symbols.
If they get a wrong symbol, their character will be sent to his starting point, and will nod in disapproval. The wrong symbol will be taken out, increasing the chances of the right symbol to be caught. If the players get the right symbol, they'll cheer up and a point will be scored. The game ends when a player first scores ten correct answers.
|
| 1082 |
K.C. Munchkin! |
Odyssey 2 |
|
|
Feb 1981 |
North American Philips Consumer Electronics Corp. |
Action |
K.C. Munchkin! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: A top-down maze puzzle game with a concept similar to Pac-Man. The player controls a "Munchkin" whose goal is to eat all of "munchies" on the screen, all the while being chased by three "Munchers" who are trying to eat him.
By eating a glowing munchie, all of the Munchers will turn purple and can be hunted down for a limited time, successfully doing so results in a score bonus. Once a Muncher has been "munched out" (term used in the manual), it will return the the center of the maze to recharge for a short time before setting out for revenge once again.
As players eat more and more munchies, the remaining munchies begin to move faster and faster around the maze. When there is only one left, it will be moving at the same speed as the player. You'll then have to hunt it down while avoiding the Munchers.
The game offers 4 pre-built mazes, as well as invisible versions of these mazes (the walls will only appear when you run into them). However, it includes the option to design custom mazes through a programming mode. Players can base a design off of presets or start from scratch.
|
| 1083 |
Speedway! / Spin-Out! / Crypto-Logic! |
Odyssey 2 |
|
|
Feb 1978 |
Magnavox |
Racing / Driving |
Speedway! / Spin-Out! / Crypto-Logic! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: Three games are available in this compilation: Speedway! (selected by pressing "1") is a vertical scrolling racing game against the clock. The player controls the car with the joystick, pushing up to accelerate it (the longer, the faster), left and right to control direction and down to break.
The faster the car goes, the higher the score. Collisions halt the score, but not the clock. The player has two minutes to run, until the race ends.
There are two possible variations: (1) qualifying time trials and (2) the main event (opponent cars are twice faster).
Spin-Out! (selected by pressing "2" for a three laps event or "3" for a 15 laps event) is a top-down circuit racing game. Two players race against each other for the amount of tracks selected. Four skill levels are available: clear track/slow speed, clear track/fast speed, barrier track/slow speed and barrier track/fast speed.
The car is controlled with the directional stick, and the action button doubles the car speed in straightaways. If the car collides against the wall or barriers, it can break or spin out, losing time. If two cars collide, one of them will spin out.
Cryptologic! (selected by pressing "4") is a puzzle game. The object is to decipher a scrambled word entered by another player.
The word can have up to 14 letters. After entering the word or message, the first player presses the "Enter" key to scramble it. The other player has to guess the original word by typing the letters in the line below it. Letters placed in the right order will stay, wrong placed letters will be displayed for a short period of time and disappear. When the cryptogram is solved, the number of mistakes is displayed on screen.
|
| 1084 |
Thunderball! |
Odyssey 2 |
|
|
Feb 1979 |
North American Philips Consumer Electronics Corp. |
Action |
Thunderball! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: In this pinball game, up to four players will take turns playing five balls in either one of the two playing modes: normal and slow motion.
The table is divided as shown below: _________________ | 1 2 3 4 | | 6 5 7 | | 8 9 | | | | 10 11 | | P 12 13 | |______ / \______| 000000 B 00001,2,3,4: Backfield Bonus Bumpers - 4000 points each, disappear when hit. 5: Bonus Box - scores randomly between 720 and 1350 each time hit. 6,7,10,11,12,13: Thumper Bumpers - 100 points unless red, 500 points when red. 8,9 Roving Rebounds - no effect on score. P: Current player B: Current ball The main points are shown in the left side of the screen, the bonus points in the right. The bonus is added to the main score at the end of each ball.
The ball can be released by pressing down, the flippers can be moved left or right with the directional stick and can be flipped by pressing the action button. The winner is the player with the highest score for five balls.
|
| 1085 |
UFO! |
Odyssey 2 |
|
|
Feb 1982 |
North American Philips Consumer Electronics Corp. |
Action |
UFO! Odyssey 2
Price:
Date Added: 19 Feb 2011
Summary: Commanding of one of Earth Federation's robot-controlled battle cruisers, the player must protect Earth from an invasion of unidentified flying objects.
The ship is equipped with a laser cannon and a force field. The force field energy is drained when the ship's lasers are fired (by pressing the action button). The direction of the lasers is shown by a white dot in the force field, which rotates to aim in the direction the ship is moving.
There are three types of UFO's. The first one drifts randomly in space. The second, the Hunter-Killer, can detect the player's spaceship, linking with another one of the same type when it happens. The third one is a Light-speed Starship armed with computer-guided missiles.
The UFO's can be destroyed by laser blasts or by entering in touch with the force field in the player's ship. If the later happens, the force field energy is also drained.
The ship travels at half-speed when its force field is recharging. It goes from black (when depleted) to blue (when fully charged). The ship is vulnerable until the force field is completely recharged.
The player will earn 1 point for each random drifter destroyed, 3 points for each Hunter-Killer and 10 points for each Light-speed Starship.
|
| 1086 |
Army Men 3D |
PlayStation |
3DO Company, The |
|
Mar 1999 |
3DO Company, The |
Action |
Army Men 3D PlayStation
Price:
Date Added: 10 Feb 2009
Summary: The Army Men jump into PS action in a fully 3D environment, allowing you to use all the weapons found in the original, but from a 3rd person perspective. You can also blast away with a mate in a multiplayer mode or two.
|
| 1087 |
Austin Powers Pinball |
PlayStation |
Wildfire Studios Pty. Ltd. |
|
|
Gotham Games |
Action |
Austin Powers Pinball PlayStation
Price:
Date Added: 10 Feb 2009
Summary: From the makers of Balls of Steel and Devil's Island Pinball comes this title based on the popular Austin Powers movies.
Two tables are included - one based on International Man of Mystery, and the other based on The Spy Who Shagged Me. Tables can be played in either full-screen or scrolling mode. Sound effects and dot-matrix animations are taken from the movies, while the music is merely in the same style. And here comes the obligatory tagline - groovy baby, yeah!
|
| 1088 |
Billiards |
PlayStation |
A1 Games Agetec |
|
May 2001 |
D3 Publisher, Inc. |
Parlor Games/Traditional |
Billiards PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Pool! that's what you look at
|
| 1089 |
Bowling |
PlayStation |
A1 Games Agetec |
|
May 2001 |
D3 Publisher, Inc. |
Bowling/Sports |
Bowling PlayStation
Price:
Date Added: 10 Feb 2009
Summary:
|
| 1090 |
Bubsy 3D |
PlayStation |
Eidetic, Inc. |
|
Nov 1996 |
Accolade, Inc. |
Action, Adventure |
Bubsy 3D PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Bubsy 3D is a polygonal platformer, and one of the earlier games released domestically for the Sony PlayStation. It is a continuation of the Bubsy series, which debuted on the 16-bit platformers back in the early 1990s. The game's graphics are predominated by flat-shaded polygons. The gameplay is broken up into a series of stages. The typical goal is to find pieces of a broken spaceship. The game supports both password saves and the PlayStation Memory Card, but it does not feature analog support.
|
| 1091 |
BursTrick: Wake Boarding!! |
PlayStation |
Metro Graphics |
|
Feb 2001 |
Natsume, Inc. |
Action, Sports |
BursTrick: Wake Boarding!! PlayStation
Price:
Date Added: 10 Feb 2009
Summary: BursTrick: Wake Boarding!! is an extreme-sports game using gameplay similar to Wave Race 64, the main difference being that, as you are pulled by a boat when wake boarding, it is almost like an auto-scroller and you do not have nearly as much freedom of movement.
There are two gameplay modes, Obstacle and Trick. In Obstacle mode, you race around a track and must complete the track in time and collect enough points by wake boarding through rings and over jumps. In Trick mode, you compete to score as many points as possible by performing tricks. There are over 45 tricks in total.
Other features include several different riders to choose from and unlockable boards and characters.
|
| 1092 |
Bushido Blade |
PlayStation |
LightWeight Co., Ltd. |
|
Oct 1997 |
SCEA |
Action |
Bushido Blade PlayStation
Price:
Rating: 83
Date Added: 10 Feb 2009
Summary: The Bushido code of honor governs the actions of the Samurai and sets a code of ethics for use in fighting. Sometime in the 20th century, a group of Narukagami ninja, each proficient in a different style, find themselves in a battle to regain their honor in the fighting ring.
Bushido Blade is a unique fighting game, in that Square did away with health bars, special meters, and other traditional gimmicks and allowed for battles to be won with some hit. This realism made the game a fan favorite among certain groups.
Players select from among six ninja, each of a different fighting style and attributes. Players also choose equipment from among eight weapons, including Japanese swords, European blades, naginata and a sledgehammer.
Battles take place in wide open areas in which combatants can run around as well as climb up and down. Some structures, like bamboo trees, can even be cut down. In the single player game, players can even run through the entire castle, picking a preferred fighting ground location. In addition to the single player story mode, there's a versus mode, a slash mode where you will be attacked by 100 generic ninja in one long corridor, a training, and a 'POV' mode, which allows players to play from first person, heightening the realism. The game's versus mode can also be played using two Playstations linked up.
Gameplay involves picking one of three stances, then attacking high, middle, or low. Directions while attacking change attacks, and attacks can be combo'd. Player damage is location based, with hits to arms often making them useless, hits to legs crippling, and hits to heads and clean across the torso being mortal. The use of stances and the easily achieved one hit kills make Bushido Blade one of the most deadly, and therefore realistic, weapon fighters around.
|
| 1093 |
Casper: Friends Around the World |
PlayStation |
Realtime Associates, Inc. |
Everyone |
Feb 2000 |
Sound Source Interactive, Inc. |
Action/Adventure |
Casper: Friends Around the World PlayStation
Price:
UPC: 0739069602466
Rating: 4.0 (4 votes)
Region: 1
ASIN: B00004YMWS
Date Added: 10 Feb 2009
Summary: Players join Casper in his quest to rescue his lost friends and help them return home after being scattered all over the world by the evil ghost Kibosh. Players will have to guide Casper through over 10 levels, each filled with classic platform game action and adventure. With Casper, players can explore each level to find the missing map page, and to collect all of the scattered friendship crystals. As players explore each level, they can further enhance Casper's moves by finding three special power-ups that will give Casper the edge over the evil Kibosh. Casper must find all of his missing friends and help them return home before it's too late.
|
| 1094 |
Courier Crisis |
PlayStation |
New Level Software |
|
Nov 1997 |
GT Interactive Software Corp. |
Action |
Courier Crisis PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Courier Crisis is a game that simulates the life of a bicycle courier. As you peddle around a virtual city, you must pick up packages from grumpy customers, and then deliver them to other grumpy customers before a timer runs out.
The 3D city and the traffic in Courier Crisis are your biggest obstacles. You can pull off crazy jumps and huge tricks that help you dodge them. There are many different areas of the city in which you can do delivery runs, such as the wharf, China town, the slums, and the city center. In total, there are more than 250 missions to complete. As you complete missions, you earn money that you can use to buy better rides.
|
| 1095 |
Crash Bash |
PlayStation |
Eurocom Entertainment Software |
|
Nov 2000 |
SCEA |
Action, Strategy |
Crash Bash PlayStation
Price:
Date Added: 10 Feb 2009
Summary: This game in the Crash Bandicoot series features Crash and his cohorts participating in games a la the Nintendo classic "Mario Party."
There are a total of 7 minigame types, 4 of which are available when you begin the game. Each of the minigame types has 4variations, for a total of 28 different minigames. The minigame types range from a crate fight to four-way pong. The goal of every game is to either score more points than your opponents or destroy them, and it is recommended that you play with at least one other person to make the gameplay more interesting.
|
| 1096 |
Croc: Legend of the Gobbos |
PlayStation |
Argonaut Software Ltd. |
|
Sep 1997 |
Fox Interactive, Inc. |
Action |
Croc: Legend of the Gobbos PlayStation
Price:
Rating: 81
Date Added: 12 Mar 2011
Summary: All is not well in Croc's world. His friends, the Gobbos, have been captured by the evil Baron Dante. It is your mission in this 3D platformer to search through 42 different levels to save all of your friends before it's too late.
|
| 1097 |
Destruction Derby 2 |
PlayStation |
Reflections Interactive Limited |
|
Oct 1996 |
Psygnosis Limited |
Action, Racing / Driving |
Destruction Derby 2 PlayStation
Price:
Rating: 80
Date Added: 12 Mar 2011
Summary: This sequel to the original Destruction Derby offers more of the same no-holds-barred action and mayhem with new tracks and a lot of technical improvements and features not seen in the original, such as a pit stop feature that allows car repairs!
Gameplay is identical to its predecessor -- the objective consists of gaining points by winning races or "creatively" crashing opponents and climbing to the top of the rankings.
|
| 1098 |
Discworld |
PlayStation |
Perfect 10 Productions |
|
Jan 1995 |
Psygnosis |
Adventure |
Discworld PlayStation
Price:
Date Added: 14 Dec 2008
Summary: This adventure game puts you in the shoes of Rincewind, a wizard whose sole purpose in life is to stay alive. He appears to be very good at it as well, because apparently the universe has decided to continuously challenge him.
The game takes place in the insane fantasy world created by Terry Pratchett, one of this world's most humourous authors, and is generally nuts.
|
| 1099 |
Disney's Dinosaur |
PlayStation |
Sandbox Studios, Inc. |
|
Feb 2000 |
Ubi Soft Entertainment Software, Inc. |
Role-Playing (RPG) |
Disney's Dinosaur PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Disney's Dinosaur is a puzzle-adventure game based on the movie of the same name. You control three characters: Flia the pteradon, Aladar the Iguanadon and Zini the lemur, each of whom has different abilities. Flia can fly, Aladar can wade through water and crush rocks and Zini can fit through small spaces and pick things up. The game is seen from a top-down perspective, with the player switching characters on the fly. As in the movie, they must work together to reach the sacred nesting grounds for water and food after the rest of world dries up.
Throughout the game, the characters' abilities are upgraded via an Intelligent Points System in an RPG-like addition. There are twelve levels divided into four acts.
The game includes FMV clips from the movie and a dinosaur encyclopedia with information about real dinosaurs.
|
| 1100 |
Disney's Donald Duck: Goin' Quackers |
PlayStation |
Ubi Soft Entertainment Software |
|
Nov 2000 |
Ubi Soft Entertainment Software |
Action |
Disney's Donald Duck: Goin' Quackers PlayStation
Price:
Date Added: 10 Feb 2009
Summary: You play as Donald in this 3d platform action game. Donald's girlfriend, Daisy is a reporter for a television station in Duckberg. While doing a story on the secret temple of Merlock, a terrible magician, Daisy is kidnapped. Now, it is up to Donald to get her back. Along the way he will have help from his nephews, Huey, Dewey, and Louie, and the inventor Gyro Gearloose. He will also have competition from Gladstone Gander, who is also trying to save Daisy.
Game play alternates between side-scrolling running and jumping and 3d running and jumping. The side scrolling levels play a lot like the Super Mario Bros. games. The 3d levels play a lot like the Crash Bandicoot series of games. All in all, there are 20 levels, spread out through areas.
|
| 1101 |
Disney's Tarzan |
PlayStation |
Eurocom Entertainment Software |
|
Jun 1999 |
SCEA |
Action |
Disney's Tarzan PlayStation
Price:
Date Added: 10 Feb 2009
Summary: We could call it a platform game if it wasn't 3D, but it still looks like a platform game. Much alike to "Lion King" only seeable made of polygons. This little arcade game puts you in a role of Tarzan, a soon-to-be king of the jungle, leads you to a bunch of quest levels where you can collect coins, map pieces, 'TARZAN' letters and other stuff, as well as call you monkey friend from time to time that'll give you a brief explanation of things flyin' around. After each completed level, there will be a brief animations that they've probably taken from Disney's cartoon.
|
| 1102 |
Disney's The Emperor's New Groove |
PlayStation |
Argonaut Software Ltd. |
|
Nov 2000 |
Sony Computer Entertainment America, Inc. |
Action |
Disney's The Emperor's New Groove PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Disney's The Emperor's New Groove is a 3D platform game based on the Disney animation movie with the same name. Like in the movie a selfish and cruel emperor is cursed and turned into a llama. You play as this former emperor and cynical llama in his search for a cure for his curse.
The game features various kinds of levels ranging from traditional 3D platform levels, to ''rollercoaster"-style levels with a forward scrolling camera where you have to avoid obstacles. Other levels feature more 2D platform gameplay and even sneaking segments mimicking Metal Gear Solid.
The llama can walk and jump around and kick and spit at opponents. The game and the cutscenes all contain many humorous situations and dialogues. The game comes with short scenes from the actual movie with the actual voice actors.
|
| 1103 |
Driver 2 |
PlayStation |
Reflections Interactive Limited |
|
Nov 2000 |
Infogrames, Inc. |
Action, Racing / Driving |
Driver 2 PlayStation
Price:
Date Added: 10 Feb 2009
Summary: You are an undercover driver, trying to survive amidst an international war between American and Brazilian gangs. The action takes you to Chicago, Las Vegas, Rio and Havana, all of which are depicted in detail, with curved roads added from the first game.
As before, you have full control over the car as it storms around the streets. A new feature is the ability to get out of the car, and carjack others. This is especially useful when you have fallen victim to the advanced damage modeling.
There is a full sequence of missions to complete, as well as some pre-set challenges and a Free Driving mode allowing you to explore at your leisure.
|
| 1104 |
Evil Zone |
PlayStation |
Yuke's Co. Ltd. |
|
|
Titus France SA |
Action |
Evil Zone PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Evil Zone is a 3d / 360 degree movement anime style fighting game. It has Story Mode, One Player Battle Mode, VS Mode, Survival Mode, and Practice Mode. You have 8 characters to choose from (and you can unlock more). Each character in the Story Mode is treated like a different TV Show complete with voice intro of the beginning of the episode and previews of the next episode / fight. The "TV Show" varies from non-serious comedy to very serious depending on the character.
|
| 1105 |
Felony 11-79 |
PlayStation |
Climax Entertainment |
|
Feb 1997 |
ASCII Entertainment Software, Inc. |
Action, Racing / Driving |
Felony 11-79 PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In Felony 11-79 the player is a thief hired by an eccentric millionaire that wants them to acquire an ancient statue that has been broken into three pieces and scattered throughout the city. To obtain these pieces, the player must travel through these three areas (Downtown, Seaside, and Metro City) and complete certain objectives by obtaining certain items to complete missions or escaping police in high-speed chases all within a certain time limit.
Additionally, the player is also awarded monetarily for destroying other cars, objects such as lamp posts, fences, etc, however money is deducted for hitting pedestrians. This money is used to customize the vehicles (20 total). Players must also be aware of the destruction they do to their vehicle, if it is too damaged they will no longer be able to complete the mission and end the game.
There are also two other modes that are present, one of which is Time Trial where a player races against the clock and attempt to beat record time limits by any means including finding shortcuts. There is also Test Run which lets a player get the feel of a car without the boundaries of set objectives or a time limit.
|
| 1106 |
Ford Truck Mania |
PlayStation |
Alpine Studios |
|
Sep 2003 |
Gotham Games |
Off-Road/Racing |
Ford Truck Mania PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Why are trucks in such high demand these days? They are tough, strong, can go almost anywhere - and are perfect for high-speed racing action! Ford Truck Mania lets you put all manner of trucks on muddy mountain tracks and rough desert terrains to experience big thrills on strenuous roads. Experience the exhilaration of racing through the tracks head on with other competitors bent on doing whatever it takes to cross the finish line. Take a ride with Ford Truck Mania and youíll never want to ride in a mid-sized sedan again.
|
| 1107 |
Gran Turismo 2 |
PlayStation |
Polyphony Digital Inc. |
|
Dec 1999 |
SCEA |
Action, Racing / Driving, Simulation |
Gran Turismo 2 PlayStation
Price:
Rating: 88
Date Added: 10 Feb 2009
Summary: Second game in the Gran Turismo series of racing games exclusively for the PlayStation. Features 20 tracks and over 400 vehicles! It features an arcade mode and a simulation mode, and also supports wild two player split screen racing!
|
| 1108 |
Grand Theft Auto |
PlayStation |
DMA Design Limited |
|
Jun 1998 |
Take-Two Interactive Software, Inc. |
Action, Racing / Driving |
Grand Theft Auto PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In Grand Theft Auto, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success.
The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points.
Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered.
The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car.
|
| 1109 |
Gubble |
PlayStation |
Actual Entertainment, Inc. |
|
Oct 2002 |
Mud Duck Productions |
Action |
Gubble PlayStation
Price:
Date Added: 10 Feb 2009
Summary: An arcade game in which you have to break apart levels in order to free your planet from an enemy race.
You are Gubble D. Gleep, an alien who wakes up to find that his planet has been taken over by an enemy race, so you have to break apart areas using tools.
|
| 1110 |
Jet Moto |
PlayStation |
SingleTrac Entertainment Technologies, Inc. |
|
Nov 1996 |
SCEA |
Racing Misc/Racing |
Jet Moto PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In this arcadelike, futuristic racer, you pilot your moto/hoverbike against 19 other racers in a free-flying, chaotic race across diverse tracks to the finish line. Developed by SingleTrac and published by SCEA.
|
| 1111 |
Jet Moto 2 |
PlayStation |
989 Studios, SingleTrac Entertainment Technologies, Inc. |
|
Oct 1997 |
SCEA |
Action, Racing / Driving, Sports |
Jet Moto 2 PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In Jet Moto 2 you once again are racing the hoverbikes of the future. Race in over 15 extreme tracks ranging from snow, canyons, waterfalls, and even volcanoes. And don't worry about feeling lonely. You can race with a friend via horizontal and vertical split-screen.
|
| 1112 |
Martian Gothic: Unification |
PlayStation |
Creative Reality |
|
Nov 2001 |
Take 2 Interactive, TalonSoft |
Action, Adventure |
Martian Gothic: Unification PlayStation
Price:
Date Added: 10 Feb 2009
Summary: It's the year 2017. The planet Earth sets up a research station, Vita Base, on Mars with the mission to discover if life did exist there. After a discovery there comes one last garbled messageâdanger, danger cliché approaching--âhave opened Pandoraâs box⦠all the evils of old Mars have flown out,â and a warning, ââ¦if you do send a manned mission, warn the crewâ¦Stay Alone, Stay Aliveâ¦â then nothing. So now itâs 2018, and your rescue mission to Mars crash lands. When you get to the base, the welcome wagon is made up of zombies and an alien virus that will make you look back fondly on the days of the Black Plague.
You control a team of three: Kenzo, Karne and Matlock. They enter the base from different airlocks and try to discover what happened. The reason for the whole "Stay alone, stay alive" warning is that if your team members come together they end up forming into a disgusting mass of flesh -- picture the thing from Leviathan -- called a Trimorph.
As you proceed though the base you find clues as to what occurred. In addition, you run into Trimorphs, some of the non zombiefied former base crew, that are bent on your destruction. They come in two sizes -- the small spidery kind which hack at your shins and jump on your face or the huge "better run like hell" monstrosities that will tear you to pieces.
|
| 1113 |
Mega Man Legends |
PlayStation |
Capcom Co., Ltd. |
|
Sep 1998 |
Capcom Entertainment, Inc. |
Action |
Mega Man Legends PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In a world covered almost entirely in water, there exist small islands that hide huge treasures. And where there's treasure, you can find treasure hunters called Diggers, who live for the thrill of the hunt...
Barrel Casket was once one of the greatest Diggers, but he has now retired. He now cares for his young granddaughter, Roll, whose parents disappeared while on a dig. He had also discovered a strange baby boy in some ruins one time, who he also took under his care alongside Roll.
He named the baby boy Rock Voulnut, and Rock grew up to be an expert Digger, sometimes known by his nickname, MegaMan.
While out exploring one day, Rock, Roll, and Barrel's airship, the Flutter, crash lands on an island named Kattelox. As they explore Kattelox in hopes of fixing their ship, they hear word of a huge treasure, the legendary Mother Lode, that is buried somewhere on the island.
Rock, Roll, and Barrel decide to look for the treasure, but at the same time, they're going to get a little competition from a pirate family named the Bonnes...
|
| 1114 |
Megaman X 4 |
PlayStation |
Capcom Co., Ltd. |
|
|
Capcom U.S.A., Inc. |
Action |
Megaman X 4 PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.
Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a "significant threat" to the jurisdiction of the Maverick Hunters.
Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.
|
| 1115 |
Need for Speed: V-Rally |
PlayStation |
Infogrames |
|
Sep 1997 |
Electronic Arts, Inc. |
Racing / Driving, Sports |
Need for Speed: V-Rally PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In this offshoot of the popular racing series "Need for Speed," you drive a rally car, competing in one of the toughest circuits in the world!
With 42 tracks and 11 rally cars to choose from, the race goes on for a very long time.
Cars to choose from include the Subaru Impreza, Mitsubishi Lancer, and other brand name cars.
|
| 1116 |
Pro Pinball: Big Race USA |
PlayStation |
Cunning Developments |
|
Aug 2000 |
Empire Interactive Entertainment |
Action |
Pro Pinball: Big Race USA PlayStation
Price:
Date Added: 10 Feb 2009
Summary: The table included in this pinball game has a taxi theme attached to it. As you slam the ball around the screen, you can pick up passengers, drive around USA, and get bonus points through mini games, all related to taxi driving. Even the dot matrix screen gets a say in the action, where you must crash into as many cars as possible as you drive your passenger to his/her destination, all in the name of points of course.
|
| 1117 |
Pro Pinball: Fantastic Journey |
PlayStation |
Cunning Developments |
|
Oct 2000 |
Take-Two Interactive Software, Inc. |
Action |
Pro Pinball: Fantastic Journey PlayStation
Price:
Date Added: 10 Feb 2009
Summary: The fourth in the Pro Pinball series, this game once again features only one table. The theme is Victorian technology - by building such machines as an airship and submarine and performing various tasks (such as completing 'adventures' by shooting ramps), the goal is to defeat the evil General Yagov. A multi coloured dot panel is the main new feature compared to other Pro Pinball games.
|
| 1118 |
Qix Neo |
PlayStation |
Taito |
Everyone |
Dec 2003 |
Mud Duck Productions |
Action |
Qix Neo PlayStation
Price: $14.99
UPC: 0093155123403
Rating: 5.0 (1 votes)
Discs: 1
Region: 1
ASIN: B0000A1HVX
Date Added: 10 Feb 2009
Summary: In Qix Neo, you'll enjoy hours of strategic and puzzle-solving gameplay. it's up to you to solve the puzzle and arrange the pieces properly, while avoiding the Qix that's coming to eat you!
|
| 1119 |
Road Rash 3-D |
PlayStation |
Electronic Arts, Inc. |
|
May 1998 |
Electronic Arts, Inc. |
Racing Misc/Racing |
Road Rash 3-D PlayStation
Price:
Date Added: 10 Feb 2009
Summary: For the first time, Road Rash is now in full 3-D, with the same gameplay that made previous versions addictive since the first Road Rash game that was released in 1991!.
|
| 1120 |
Rogue Trip: Vacation 2012 |
PlayStation |
SingleTrac Entertainment Technologies, Inc. |
|
Sep 1998 |
GT Interactive Software Corp. |
Action, Racing / Driving |
Rogue Trip: Vacation 2012 PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Self billed as the spiritual successor to "Car Combat", Rogue Trip puts the player in the role of a post-apocalyptic cab driver competing to take a tourist to "photo-op" locations. Drivers use one of 16 custom cars and a variety of weapons to battle for a single passenger who (when driven to specific points on the map) provides money for more weapons and repairs. Each level is filled with hazards to avoid (such as 747 airplanes landing around you), power ups, and hostile opponents trying to steal your fare. Supporting the vehicular mayhem is a pulse pounding soundtrack by The Mighty Mighty BossTones and Nashville Pussy.
|
| 1121 |
Rollcage Stage II |
PlayStation |
Attention to Detail Limited |
|
|
Psygnosis Limited |
Racing / Driving |
Rollcage Stage II PlayStation
Price:
Date Added: 10 Feb 2009
Summary: This sequel to Rollage can be considered as Wipeout on wheels. The game allows you to power your vehicle down tunnels at blistering speeds, riding upside down on the roof if need be, and blast your fellow competitors to smithereens!
There are new and improved weapons - including the ability to double up your arsenal; picking up the same weapon twice improves its power/abilities. There are 12 racing modes - not all of which are available at the start - and many hidden bonuses, all of which can be unlocked throughout the game. The game has new physics and vehicle handling, and uses shorter tracks than its predecessor.
|
| 1122 |
SimCity 2000 |
PlayStation |
Maxis |
|
Jul 1996 |
Maxis |
Simulation, Strategy |
SimCity 2000 PlayStation
Price:
Date Added: 10 Feb 2009
Summary: SimCity 2000 is the successor to the ground breaking city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
SimCity 2000 adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.
|
| 1123 |
South Park: Chef's Luv Shack |
PlayStation |
Acclaim Studios Austin |
|
Nov 1999 |
Acclaim Entertainment, Inc. |
Action |
South Park: Chef's Luv Shack PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Chef hosts this Acclaim title, which mixes South Park trivia with mini games in the mold of Mario Party (Nintendo 64). The idea is you choose your favourite South Park kid (Kyle, Kenny, Stan or Cartman) and answer the questions based on episodes from the cartoon series. If you get it right, you then spin the wheel, and you either get the cash, lose it all, or play a mini game (either by yourself, against the AI, or against your friends if you're in multiplayer mode). The person who has the highest score (or the most correct answers) after a chosen amount of rounds wins.
|
| 1124 |
Soviet Strike |
PlayStation |
Electronic Arts, Inc. |
|
Oct 1996 |
Electronic Arts, Inc. |
Action, Adventure, Simulation, Strategy |
Soviet Strike PlayStation
Price:
Date Added: 10 Feb 2009
Summary: In 1991, the U.S.S.R. (Union of Soviet Socialist Republics) boasting the largest military force in history, suddenly and unexpectedly collapsed. Since that time the fallen empire has lain lifeless -- a rich corpse waiting to be picked clean. Now, a sinister ex-KGB general codenamed Shadowman directs a flock of vultures to swoop in from all parts of Eastern Europe and claim Russia's nuclear warheads and weapons of mass terror. While directing these 'wars of liberation' Shadowman intends to shake democratic Russia to it's foundations, bringing about a return to the Cold War...or even worse. You chopper into Crimea and discover the plot of this Russian madman using thermal spy devices. You must quickly move on to the Black Sea to prevent the hijacking of ICBM ships, respond to an attack on a chemical weapons plant in the desert passes, and then recover a nuclear reactor core in Transylvania. As you successfully thwart these stages of Operation Vulture, Shadowman is forced to take his coup to the streets of Moscow. Guide your chopper through five unique 3D worlds as you complete 41 deadly missions. Enemy vehicles, tactics, and responses change, based upon your activities, making this the first of STRIKE's new "Living Battlefields".
|
| 1125 |
Syphon Filter |
PlayStation |
Eidetic, Inc. |
|
Feb 1999 |
989 Studios |
Action, Strategy |
Syphon Filter PlayStation
Price:
Rating: 86
Date Added: 10 Feb 2009
Summary: Gabriel Logan, one of the government's top covert agents, must neutralize the terrorists that threaten Washington D.C. and destroy a biological weapon that has been built to end the lives of millions of innocent people.
Syphon Filter is an action game played from the 3rd person. Players take the role of Gabiel Logan as well as other CBDC agents. To successfully complete the mission, players must utilize each of the character's skills accordingly. Logan is able to kneel, crouch, walk, roll, climb, jump and run to meet his objectives.
The action unfolds over thirteen missions that are chock full of dangers, hazards and puzzles.
|
| 1126 |
Ten Pin Alley |
PlayStation |
Adrenalin Entertainment |
|
Nov 1996 |
ASC Games |
Sports |
Ten Pin Alley PlayStation
Price:
Rating: 86
Date Added: 10 Feb 2009
Summary: In this bowling "simulation", you must choose from one of eight very different characters. Choose power and accuracy from a meter that is very similar to the Links golf games, let go and watch the action.
|
| 1127 |
Tomb Raider III: Adventures of Lara Croft |
PlayStation |
Core Design Ltd. |
|
Nov 23 |
Aspyr Media, Inc. |
Action |
Tomb Raider III: Adventures of Lara Croft PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Past, present, everytime plays its role, and today Lara plays hers. Deadly and beautiful as ever, she'll give you the adventure of all times. Be careful about each level, 'cuz this time end can be reached on many paths, so be sure to check the right one, and not miss the great adventure. Third installment of a series gently follows its predecessors with no much differences in anything whatsoever, but that won't stop Lara Croft fans to enjoy for the third time as well.
|
| 1128 |
Tomb Raider: The Last Revelation |
PlayStation |
Core Design Ltd. |
|
Nov 1999 |
Eidos Interactive, Inc. |
Action |
Tomb Raider: The Last Revelation PlayStation
Price:
Date Added: 10 Feb 2009
Summary: According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb...
Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness! In a race against time, Lara must use all of her wit and skill to reimprison Set and save the world from Armageddon. Pursued at every turn by her arch-rival, the unscrupulous archaeologist Werner Von Croy, Lara embarks on a journey of discovery across Egypt, where she must overcome the most ingenious puzzles and infernal traps ever devised, and face terrifying evil from beyond the grave...
|
| 1129 |
Tomba! |
PlayStation |
Whoopee Camp |
|
Jul 1998 |
SCEA |
Action, Adventure |
Tomba! PlayStation
Price:
Rating: 85
Date Added: 17 Feb 2009
Summary: Jump into a bizarre, action-packed world like no other. In this fast and frantic side-scrolling adventure you play as the pink-haired, high-jumping jungle boy Tombi.
In order to retrieve your lucky golden bracelet from the evil clutches of demonic pigs you'll need to fight hard, duck, climb, explore, and race through a wide variety of unique and challenging quests.
Use your mace or your wood and stone boomerangs to do battle with dastardly pigs and creeping spiders. Keep a clear head though, as you'll need to solve a number of intriguing puzzles. Rescue trapped villagers, uncover lost items hidden in deep forests, or rescue a poor, stranded puppy, the long list of fun tasks is bizzare to say the least.
Make sure to take the time to search out all the hidden secrets and side-quests in order to collect as many adventure points as possible. Adventure points grant access to bigger and even more fantastic events.
A very strange platform game which could only have been dreamt up by a Japanese studio.
|
| 1130 |
Treasures of the Deep |
PlayStation |
Black Ops Entertainment, LLC |
|
Sep 1997 |
Namco Limited |
Action, Adventure |
Treasures of the Deep PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Treasures of the Deep is an underwater adventure.
The player controls an underwater explorer and ex-Navy Seal Jack Runyan, who is approached by the Underwater Mercenary Agency to carry out highly dangerous missions. The risks are great but the rewards are even greater.
Choose from 12 missions in all parts of the globe, from the Great Barrier Reef to the Bermuda Triangle. Eight ships await command; start with an USN RV-1 mini-sub and trade up to the deadly Viper attack submarine. An arsenal of underwater technology and weaponry aid you in the quest: steel-mesh wetsuits, night-vision goggles, homing torpedoes, and remote underwater robot vehicles are just some of the resources at the player's disposal. And each of them is needed to be prepared for the unknown dangers lurking in the deep.
The game has realistic graphics showing an incredible diorama of undersea life and views of forgotten wrecks and Aztec ruins.
|
| 1131 |
Virtual Pool |
PlayStation |
Celeris Inc. |
|
Nov 1997 |
Interplay Entertainment Corp. |
Parlor Games/Traditional |
Virtual Pool PlayStation
Price:
Date Added: 10 Feb 2009
Summary: Virtual Pool is the definitive pool simulation game that actually teaches novice players how to play and even promises to improve the game of the pool shark. Developed by a team of physicists and professional pool players, Virtual Pool brings the game to life with the highest degree of accuracy. Balls roll, skid, collide and move on a fully rendered 3D controlled pool table that mirrors reality.
Virtual Pool has revolutionary features that allow players to actually 'walk' around the table to check out their next shot, take a closer look, back away, look left or right and then line-up the shot like they would in a real game with a real table. This title also allows players to take an overhead view from above, something unavailable in a real pool game!
Taking game tips from World Champion pool player "Machine Gun" Lou Butera is guaranteed to improve the player's game. "Machine Gun" Lou will teach players over 30 famous trick shots the player can practice on their computer screen and then implement on a real table.
|
| 1132 |
Wild 9 |
PlayStation |
Shiny Entertainment, Inc. |
|
Oct 1998 |
Interplay Entertainment Corp. |
Action |
Wild 9 PlayStation
Price:
Rating: 81
Date Added: 10 Feb 2009
Summary: Wild 9 is a 2D platformer with 3D graphics, featuring gameplay similar in vein to the company's 2D Earthworm Jim games. Unique to Wild 9 is the 'rig', a weapon your character wields to carry enemies to torture and maim them to solve puzzles and progress through the game's ten levels. Basically, it's an interesting twist and homage to more old-school Super NES video gaming.
|
| 1133 |
XS Airboat Racing |
PlayStation |
|
|
|
Sony |
Racing |
XS Airboat Racing PlayStation
Price:
UPC: 5060072050209
Region: 2
ASIN: B0013J1Y3Y
Date Added: 10 Feb 2009
Summary:
|
| 1134 |
Rocket Power: Beach Bandit |
PlayStation2 |
|
Everyone |
|
THQ |
Action |
Rocket Power: Beach Bandit PlayStation2
Price: $39.99
UPC: 0752919460177
Rating: 4.0 (13 votes)
Region: 1
ASIN: B0000690Y7
Date Added: 14 Dec 2008
Summary: The kids from Ocean Shores are looking forward to the Annual Ocean Shores Surf Contest. But Otto, Reggie, Twister, and Sam make a startling discovery: most of the sand is missing, and the surf contest has been postponed. Mr. A.I. Golem, the head of a mysterious new robotics company, vows to get to the bottom of the missing sand. But something's not right about this guy, and it's up to you to figure out what. "Rocket Power: Beach Bandits" features more than 50 levels with tons of gameplay as you take the role of one of the four Rocket Power members. You'll make your way through four areas, including Ocean Shores, the Lakes, the Robot Factory, and Mondo Mountain. Extreme action gameplay ensues with the introduction of the wave runner and the zip-line glide. Also included are extreme sports such as skateboarding and inline skating.
|
| 1135 |
Time Splitters 2 |
PlayStation2 |
|
Teen |
|
Eidos Interactive |
Shooter |
Time Splitters 2 PlayStation2
Price: $19.99
UPC: 0788687500081
Rating: 4.5 (95 votes)
Discs: 1
Region: 1
ASIN: B000069D39
Date Added: 14 Dec 2008
Summary: The evil race of TimeSplitters are traveling back in time, authoring events that are leading to the enslavement of mankind. Controlling a motley crew of renegade characters, you must hunt down the TimeSplitters across environments such as the gangster-filled 1920s, the lush jungles of Aztec temples, Soviet military installations of the cold war, and futuristic robot factories in space. The game delivers an involved single-player and cooperative story mode, with a complex narrative, multiple objective-based episodes, and animated cutscenes. The game engine has been extensively upgraded to accommodate bigger environments and special graphical effects. The MapMaker has also been enhanced, opening up even more potential to the advanced gamer looking for customizable game scenarios.
|
| 1136 |
The Amazing Spider-Man: Web of Fire |
SEGA 32X |
BlueSky Software, Inc. |
|
Sep 1996 |
SEGA of America, Inc. |
Action |
The Amazing Spider-Man: Web of Fire SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: An electric plasma grid has left New York in a state of chaos, and only Spider-Man and Daredevil can save the city from total destruction.
Lead Spidey through side-scrolling levels filled with a range of enemies and puzzles and take on HYDRA, the source of the evil, head on.
|
| 1137 |
Blackthorne |
SEGA 32X |
Blizzard Entertainment Inc. |
|
Sep 1995 |
Interplay Productions, Inc. |
Action |
Blackthorne SEGA 32X
Price:
Rating: 83
Date Added: 16 Sep 2010
Summary: Blackthorne is an action-adventure game that takes place on the planet Tuul. Tuul was a peaceful place, until the evil warrior Sarlac used the power of the Darkstone to take control. Blackthorne's father, the good King Vlaros, sent him to Earth just as his kingdom crumbled around him. Now, 20 years later, Blackthorne is grown and must return to Tuul to free it from the clutches of Sarlac.
This game is played from a side-view with non-scrolling backgrounds. It has strong similarities to Prince of Persia, except you battle your foes using guns and bombs instead of a sword.
|
| 1138 |
Cosmic Carnage |
SEGA 32X |
Almanic Corp. |
|
Sep 1994 |
SEGA of America, Inc. |
Action |
Cosmic Carnage SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: Cosmic Carnage is a one-on-one fighting game set in outer space. The story begins as a prison barge is hijacked by it's cargo in an escape attempt. The resulting chaos caused the barge to crash into a military cruiser. The impact caused extensive damage to both ships. There were only 8 survivors, 4 from each ship. What's worse, there's only one escape pod. You control one of the 8 survivors, and have to finish off all the others to escape with your life.
The gameplay in Cosmic carnage is similar to Street Fighter 2, but with a much slower pace. Some of the fighters can be customized with different armor combinations, allowing them access to different special moves.
|
| 1139 |
DOOM |
SEGA 32X |
id Software, Inc. |
|
Sep 1994 |
SEGA of America, Inc. |
Action |
DOOM SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to Hell. Phobos base is overrun with demonic creatures, and the whole of Deimos simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons.
id Software's follow-up to their genre-defining Wolfenstein 3D, DOOM is another first person shooter: full-on action seen from the space marine's perspective. Like Wolfenstein, the game consists of distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in the Phobos base and is freely available as shareware. The full game continues on Deimos in The Shores of Hell and culminates in Inferno, the final episode which takes place in Hell itself. Each episode consists of nine levels, one of which is a hidden level.
The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be pressed to advance at certain points and often color-coded locked doors will block the way - matching keycards or skull keys must be found to pass.
DOOM's engine technology is more advanced than Wolfenstein's, and thus the levels are more varied and complex. The engine simulates different heights (stairs and lifts appear frequently) and different lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and unlike Wolfenstein's orthogonally aligned corridors, the walls in DOOM can be in any angle to each other. An automap helps in navigating the levels.
Stylistically, the levels begin with a futuristic theme in the military base on Phobos and gradually change to a hellish environment, complete with satanic symbols (pentagrams, upside-down-crosses and portraits of horned demons), hung-up mutilated corpses and the distorted faces of the damned.
DOOM features a large weapon arsenal, with most weapons having both advantages and drawbacks. The starting weapons are the fists and a simple pistol. Also available are a shotgun (high damage, slow reload, not good at distances), a chaingun (high firing rate, but slightly inaccurate in longer bursts) and a plasma rifle (combining a high firing rate and large damage). The rocket launcher also deals out lots of damage, but the explosion causes blast damage and must be used with care in confined areas or it might prove deadly to the player as well as the enemies. Two further (in)famous weapons in DOOM are the chainsaw for close-quarter carnage, and the BFG9000 energy gun, that, while taking some practice to fire correctly, can destroy most enemies in a single burst. The different weapons use four different ammunition types (bullets, shells, rockets and energy cells), so collecting the right type for a certain gun is important.
DOOM drops some of Wolfenstein's arcade-inspired aspects, so there are no extra lives or treasures to be collected for points, but many other powerups are still available. Medpacks heal damage while armor protects from receiving it in the first place. Backpacks allow more ammunition to be carried, a computer map reveals the whole layout of the level on the automap (including any secret areas), light amplification visors illuminate dark areas and radiation suits allow travel over waste without taking damage. Also available are berserk packs (which radically increase the damage inflicted by the fists) as well as short-time invisibility and invulnerability powerups.
The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite attacks and large one-eyed flying monstrosities called Cacodemons. Each episode ends with a boss battle against one or two especially powerful creatures.
DOOM popularized multiplayer in the genre with two different modes: Cooperative allows up to four players to move through the single-player game together, while Deathmatch is a competitive game type where players blast at each other to collect 'frag' points for a kill and re-spawn in a random location after being killed.
|
| 1140 |
Fahrenheit |
SEGA 32X |
SEGA Studios |
T |
Feb 1995 |
SEGA of America, Inc. |
Action |
Fahrenheit SEGA 32X
Price:
Date Added: 17 Feb 2009
Summary: Fahrenheit is an interactive movie that puts you into the flame-resistant suit of a firefighter. You are the new guy in the firehouse. Last week, you saved three lives. But now, you are on a new squad and have to prove yourself.
Like most interactive movies, you play Fahrenheit entirely while watching a digitized video. At certain critical points in the video, you must press certain directions on the control pad or action buttons to move on in the game. Fahrenheit takes this a step further by providing several buildings in which you have the ability to move from room to room in a non-linear fashion. As you move from room to room, you have to locate victims and neutralize fire hazards.
|
| 1141 |
Knuckles' Chaotix |
SEGA 32X |
Sonic Team |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Knuckles' Chaotix SEGA 32X
Price:
Date Added: 18 Feb 2011
Summary: Knuckles Chaotix is a spin-off of the Sonic the Hedgehog series of Genesis games. The starring character in this title is Knuckles the Echidna, who first appeared in Sonic the Hedgehog 3. Knuckles works at Carnival Island, an amusement park. It's his job to protect the park and make it a happy place for visitors. Dr. Robotnik, as usual, has an evil plan for the park. He wants the power emerald which supplies electricity to the entire island. What's worse, he has imprisoned several of Knuckles' friends in the "combi confiner." This contraption only allows Knuckles to free one of his friends at a time be attaching a tether between himself and them. Therefore, when you play the game you are always attached to another character.
Although the basic gameplay of Knuckles Chaotix is similar to the Sonic games, the bungee cord between the two characters creates new challenges. The new characters that appear are Vector the Crocodile, Mighty the Armadillo, Espio the Chameleon and Charmy Bee. There also two characters whose sole purpose is to slow you down, Heavy the Robot, and Bomb. Chaotix adds several new power-ups and 3D bonus levels as well.
|
| 1142 |
Kolibri |
SEGA 32X |
Novotrade International, Inc. |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Kolibri SEGA 32X
Price:
Date Added: 18 Feb 2011
Summary: Kolibri is a hummingbird hero in this unusual side scrolling shooter for the 32X. Deep inside the earth's core, there is a crystal from another world. This crystal is the earth's life force, and essential to it's survival. One day, a dark crystal falls from the sky and damages the earth's crystal. Desperate, the earth's crystal rockets to the surface and empowers Kolibri with the abilities he needs to defeat the dark crystal.
This game features 19 levels set in a variety of detailed natural settings. Your goal in some levels is to destroy enemy bugs, in others your goal is to merely survive.
|
| 1143 |
Metal Head |
SEGA 32X |
SEGA Enterprises Ltd. |
|
Sep 1994 |
SEGA of America, Inc. |
Action, Simulation |
Metal Head SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: It's 5 years after the formation of the Worldwide Federation. Although war has been averted, terrorist cells around the world threaten the stability of the federation. To combat this menace, the Federation has created a bi-pedal armored tank known as the Metal Head. You are a Metal Head pilot, and you have to use all the weapons at your disposal to take out the terrorists.
Metal Head is a bit of a variation on the usual giant robot combat game. The game's mission areas bear more resemblance to a first-person shooter than a simulation. The graphics are all rendered in texture mapped polygons, which is unusual for a 32X game.
|
| 1144 |
Mortal Kombat II |
SEGA 32X |
Midway Games, Inc. |
|
Feb 1995 |
Acclaim Entertainment, Inc. |
Action |
Mortal Kombat II SEGA 32X
Price:
Date Added: 18 Feb 2011
Summary: The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.
To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.
|
| 1145 |
Shadow Squadron |
SEGA 32X |
SEGA Enterprises Ltd. |
|
Sep 1995 |
SEGA of America, Inc. |
Action |
Shadow Squadron SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: Shadow Squadron is a 3D space combat shooter. The player controls a space fighter in a series of battles against huge enemy ships. There are 2 different types of ships to fly, and 6 different missions. In most missions, the player has to destroy several locations on a large ship in order to blow up the whole thing.
There are two ways to play the game. First, one can directly control the ship and maneuver it around the 3D polygon environments. Second, the player can let the 32X do the flying, and simply control a gun turret.
|
| 1146 |
Star Wars Arcade |
SEGA 32X |
SEGA Enterprises Ltd. |
|
Sep 1994 |
LucasArts, SEGA of America, Inc. |
Action |
Star Wars Arcade SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: Star Wars Arcade is a 3D shoot 'em-up set in Episodes 4, 5, and 6 of the Star Wars saga. You take control of either an X-Wing or Y-Wing, and are put right in the middle of the space combat. In some levels, you have to shoot down a specific number of TIE fighters before time runs out. In other levels, your goal is to simply to make it to the end without getting blasted out of the sky.
Some of the missions take place in deep space, around asteroids, or near Star Destroyers. Other missions take place on the surface of the Death Star and re-create the Luke Skywalker's famous trench run to destroy it.
|
| 1147 |
T-Mek |
SEGA 32X |
Atari Games Corporation |
|
Sep 1995 |
Time Warner Interactive, Inc. |
Action |
T-Mek SEGA 32X
Price:
Date Added: 16 Sep 2010
Summary: T-Mek is essentially an updated Battlezone. You are a warrior battling in the T-Mek competition, a hugely popular event in the future. You control a hovercraft and try to blow up everyone else.
The action is viewed from your perspective as you travel around the arena. You also have an overall view of where your opponents are. Terrain surfaces and characteristics vary in each battle. In most levels you need to reach a certain score to progress, however there are out-and-out one-off Deathmatch duels to deal with periodically.
|
| 1148 |
Virtua Fighter |
SEGA 32X |
SEGA-AM2 Co., LTD. |
|
Sep 1995 |
SEGA of America, Inc. |
Action |
Virtua Fighter SEGA 32X
Price:
Rating: 86
Date Added: 16 Sep 2010
Summary: Virtua Fighter was the first of it's kind: A one-on-one fighting game featuring fully 3D environments and characters. The fighters and arenas are rendered in flat-shaded polygons. Unlike many fighting games, Virtua Fighter focuses on deep gameplay based on actual fighting styles, rather than outrageous special moves and story lines.
There are 8 fighters to choose from in Virtua Fighter, and an equal number of fighting backdrops in which to compete. Each fighter has a distinctive fighting style, and their own set of signature moves.
|
| 1149 |
Virtua Racing Deluxe |
SEGA 32X |
SEGA Enterprises Ltd. |
|
Sep 1994 |
SEGA of America, Inc. |
Racing / Driving |
Virtua Racing Deluxe SEGA 32X
Price:
Rating: 86
Date Added: 16 Sep 2010
Summary: Virtua Racing Deluxe is an enhanced arcade-to-console conversion of Sega's 3D racing game. This game is primarily an arcade-style affair; Players compete in a 5 lap race with timed checkpoints. It's also possible to play with 2 players in a split-screen mode.
The 32X version of Virtua Racing adds a couple of new features. There are now 3 different types of cars to drive, including a stock car and a prototype racer. Furthermore, there are two all-new tracks.
|
| 1150 |
The Adventures of Willy Beamish |
SEGA CD |
Dynamix, Inc. |
|
Feb 1993 |
SEGA of America, Inc. |
Adventure |
The Adventures of Willy Beamish SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it.
The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without losing his lunch money. But he'll have to deal with parents, teachers, babysitters and bratty sisters. The player must solve different puzzles to ensure Willy can progress, get out of trouble and generally avoid ending up grounded.
|
| 1151 |
Batman Returns |
SEGA CD |
Malibu Games |
|
Feb 1992 |
SEGA of America, Inc. |
Action, Racing / Driving |
Batman Returns SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Batman Returns on the SEGA CD is an enhanced version of the Genesis adaptation of the movie. It includes the entirety of the original platform game, but adds all-new driving levels.
The game can be played in three ways: either as only the platform game, only the racing game, or a combination of both. Each option features a unique ending sequence.
For every of the original version's five platform levels, there is a related driving section in which the player controls either the Batmobile or the Batskiboat. Both in perspective and gameplay, these sections are reminiscent of arcade titles like OutRun. Seen from above and behind, the player's vehicle must reach checkpoints before a timer runs out, receiving bonus points for any surplus seconds. The CD system's hardware is used for sprite scaling and other tricks, achieving a 3D effect.
The game being based on an action-filled movie, there's not only driving but also shooting: both the car and the boat are armed with machine guns and heat-seeking missiles (with limited ammunition). Besides the roads being full of enemies in general, each level also ends in a boss fight against a big (and usually heavily armed) vehicle.
The game features CD-based audio tracks, replacing those from the original.
|
| 1152 |
Blackhole Assault |
SEGA CD |
Micronet Co. Ltd. |
|
Feb 1993 |
Bignet U.S.A., Inc. |
Action |
Blackhole Assault SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: According to Blackhole Assault, the 22nd century sees earth technology advance to the point where exploration of the immediate solar system is not only possible, but necessary due to resource constraints. Humans are attempting to harvest the resources of the entire solar system but have met with trouble from alien invaders. It is up to a small force of humans who recognize and understand the threat to confront the aliens head on.
The weapon of choice in this game is the Cybernetic Anthropomorphized Machine, or C.A.M. The C.A.M. is a large robot that fights 1-on-1 against alien robots. All of the gameplay in Blackhole Assault revolves around single-round, 1-on-1 robot fighting action. There are 10 backdrops against which to beat up robots, including various planets and moons around the solar system.
The game has 4 different modes. The main story mode is Operation BHA. The exhibition mode allows players to customize matches down to the robots each player will use and the backdrop to play on. The exhibition mode can be configured to allow one or even both fighters to be controlled by the computer. Further, the game has tournament and league modes.
|
| 1153 |
Bram Stoker's Dracula |
SEGA CD |
Psygnosis Limited |
|
Feb 1993 |
Sony Imagesoft |
Action |
Bram Stoker's Dracula SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Bram Stoker's Dracula is the title given to a number of games based on the 1992 film of the same name. Gameplay for each game varies greatly from platform to platform, but they all retain a similar plot based on the movie. You control a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror.
The DOS version is an adventure game played from a first person perspective. The 16-bit console versions are side-scrolling hack-and-slash games. The Game Boy version is also a side scrolling adventure game, but places more emphasis on level exploration than fighting. Finally, the Sega/Mega CD version is a side-scrolling fighting game that uses full-motion video backdrops and digitized actors.
|
| 1154 |
Brutal: Paws of Fury |
SEGA CD |
GameTek, Inc. |
|
Feb 1995 |
GameTek, Inc. |
Action |
Brutal: Paws of Fury SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself
The gameplay is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You start the game without special moves, but get a new one after each successful best-of-three bout. The visuals are leant towards cutesiness, which makes a change from the gore of Mortal Kombat and the metal of Rise of the Robots.
|
| 1155 |
Cadillacs and Dinosaurs: The Second Cataclysm |
SEGA CD |
Rocket Science Games, Inc. |
|
Jun 1994 |
Rocket Science Games, Inc. |
Action |
Cadillacs and Dinosaurs: The Second Cataclysm SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: A third-person driving and shooting game, based on a popular "alternative" comic series by Mark Shultz. The game is a rail-shooter, similar to Rocket Science's earliest game Loadstar.
You find yourself in the so-called Xenozoic Age - after a cataclysm in 2020 A.D., mankind was forced to hide beneath the surface. Once it could come out again, it found the world terribly changed, with dinosaurs roaming freely once again. A mysterious mutant-like race, called the Grith, believe the cataclysm was caused by the upsetting of the natural balance. Now, the leader of the restored City in the Sea, Scharnhorst, is using old technology and disrupting the balance again. The Girth chose you, Jack Tenrec, and your partner Hannah Dundee, to rid the world of Scharnhorst. And you get to do it in a red '53 Cadillac with mounted machine guns.
While you're at the task, you must battle hungry, mean dinosaurs, but also be careful not to upset the balance of nature. Also, try not to upset your volcanic-energy fueled caddy by hitting too much obstacles along the way.
Graphics are a mix of 3D objects and environments and comic-like 2D sprites, but captures much of the original comic book's style.
|
| 1156 |
Cliffhanger |
SEGA CD |
Malibu Interactive |
|
Feb 1993 |
Sony Imagesoft |
Action |
Cliffhanger SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches.
Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate.
The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD.
|
| 1157 |
Double Switch |
SEGA CD |
Digital Pictures, Inc. |
|
Feb 1993 |
SEGA of America, Inc. |
Adventure |
Double Switch SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Double Switch is one of Digital Pictures' many full-motion video games from the mid 90s. In this "cinematic mystery" you must watch your serveilance cameras in order to trap intruders in the Edward Arms mansion.
Double Switch stars Corey Haim and Deborah Harry, and features a musical score by Thomas Dolby.
|
| 1158 |
Dracula Unleashed |
SEGA CD |
ICOM Simulations, Inc. |
|
Feb 1993 |
SEGA Corporation |
Full-Motion Video/Action |
Dracula Unleashed SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Dracula Unleashed is an interactive movie in the same vein as Sherlock Holmes: Consulting Detective. Basically, you can choose from several locations to go to, and at each location you are shown different events through live-action video clips. Clues in the videos will point you to where you should go next. You also have an "inventory" which you can use to affect the outcome of certain clips (for example, if you enter an asylum with the blackjack you'll be able to defend yourself against any escaped inmates, but if you don't bring the blackjack with you you'll be killed). Time is constantly moving and new events will pop up at different times of the day.
In Dracula Unleashed it is the year 1899, ten years after the destruction of count Dracula chronicled in Bram Stoker's novel. You take the role of Alexander Morris, the younger brother of Texan Quincey Morris who died defeating Dracula. Alexander has come to London to investigate the circumstances of his brother's death, but became sidetracked when he fell in love with and proposed to a local girl named Annisette.
Now, the dawn of a new millennium approaches and an evil force is stalking the streets of London, draining victims of their blood and transforming innocent women into bloodthirsty vampiresses. With the aide of your brother's old friends, the survivors of Dracula's evil, you must uncover the identity of this new vampire and prevent him from transforming Annisette into his queen of the night. Do not fail her, or she will personally rip your throat out.
|
| 1159 |
Dragon's Lair |
SEGA CD |
|
|
Feb 1993 |
ReadySoft Incorporated |
Full-Motion Video (Animated)/Action |
Dragon's Lair SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: A conversion of the 1983 Don Bluth coin op cartoon game. Players control Dirk the Daring as he struggles his way through a dungeon to fight Singe, the Dragon, and rescue the beautiful Princess Daphne. With limited movement allowed, the game's main emphasis is on its heart-stopping graphics.
|
| 1160 |
Dungeon Master II: The Legend of Skullkeep |
SEGA CD |
FTL Games |
|
Feb 1994 |
JVC Musical Industries, Inc. |
Action, Role-Playing (RPG) |
Dungeon Master II: The Legend of Skullkeep SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Chaos Strikes Back was a semi-sequel to seminal RPG Dungeon Master, but a true sequel came several years later. The game fuses real-time battles with puzzle solving and travelling, although the game now auto-maps. Rain and magic usage effects are incorporated into the engine. The first part of the game is spent above ground, visiting villages with shops and temples, and trawling through forests.
|
| 1161 |
Ecco the Dolphin |
SEGA CD |
Novotrade International |
|
Feb 1993 |
SEGA of America, Inc. |
Action |
Ecco the Dolphin SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Travel through time along with Ecco the dolphin, in the only game that could call itself a "dolphin simulator". Indeed, you can do pretty much everything a typical dolphin does, including eating fish, surfacing in order to breathe, using your biological sonar and of course, jumping out of the water to amaze your friends.
The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen.
|
| 1162 |
Ecco: The Tides of Time |
SEGA CD |
Novotrade International |
|
Feb 1994 |
SEGA of America, Inc. |
Action |
Ecco: The Tides of Time SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The followup to Ecco the Dolphin.
Ecco successfully destroyed the Vortex, but the Vortex Queen followed it to the earth and eventually destroyed the Asterite. The whole ocean is threatened, and actually already doomed.
In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will have to confront again the tides of the time, which has split into two possible futures, the regular one and the dark one dominated by the Vortex Queen.
Ecco 2 features even better graphics than its prequel, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side.
|
| 1163 |
ESPN Baseball Tonight |
SEGA CD |
Park Place Productions |
|
Oct 1993 |
Sony Imagesoft |
Baseball/Sports |
ESPN Baseball Tonight SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Baseball on Sega CD..
Taken from neoseeker:
This game is pretty much as real to a live broadcast as you'll get. With wisecracking Chris Berman on hand to analyse things this game is never dull. The realism is so good you'll be able to recognise your favourite players and there are 12 different pitches to master. And if you're not satisfied with that then you can make your own player and take on other teams with him.
|
| 1164 |
Eternal Champions: Challenge from the Dark Side |
SEGA CD |
SEGA Interactive Development Division |
|
Feb 1995 |
Deep Water |
Action |
Eternal Champions: Challenge from the Dark Side SEGA CD
Price:
Rating: 81
Date Added: 17 Feb 2009
Summary: A enhanced port of the Genesis version of Eternal Champions with added features like new characters, added moves, CGI cutscenes(includes intro, cinematic kills and outros), CD quality music and a whole lot of features & secrets. The game contains 13 characters(including the new ones) to select from at the beginning and there are 12 secret characters to be unlocked too.
|
| 1165 |
Eye of the Beholder, Advanced Dungeons & Dragons |
SEGA CD |
Strategic Simulations, Inc. |
|
Feb 1994 |
Fujisankei Communications International, Inc., Pony Canyon, Inc. |
Action, Role-Playing (RPG) |
Eye of the Beholder, Advanced Dungeons & Dragons SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate. But someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.
Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. Your starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time. Fight over a dozen different monster varieties and cast over 40 spells. A point-and-click interface makes exploring, fighting, spellcasting and handling objects easy.
|
| 1166 |
Fahrenheit |
SEGA CD |
SEGA Studios |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Fahrenheit SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Fahrenheit is an interactive movie that puts you into the flame-resistant suit of a firefighter. You are the new guy in the firehouse. Last week, you saved three lives. But now, you are on a new squad and have to prove yourself.
Like most interactive movies, you play Fahrenheit entirely while watching a digitized video. At certain critical points in the video, you must press certain directions on the control pad or action buttons to move on in the game. Fahrenheit takes this a step further by providing several buildings in which you have the ability to move from room to room in a non-linear fashion. As you move from room to room, you have to locate victims and neutralize fire hazards.
|
| 1167 |
FIFA International Soccer |
SEGA CD |
Extended Play Productions |
|
Feb 1994 |
Electronic Arts, Inc. |
Sports |
FIFA International Soccer SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.
Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.
|
| 1168 |
Ground Zero Texas |
SEGA CD |
Digital Pictures, Inc. |
MA-13 |
Feb 1993 |
Sony Imagesoft |
Full-Motion Video/Action |
Ground Zero Texas SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Space aliens are infiltrating the U.S. from a sleepy little town on the Texas/Mexico border, snatching bodies and paving the way for a greater invasion. Those they abduct return as Pod People-like drones, normal in appearance until they reveal themselves. The government's response is you - a technician driving custom-built gun cameras mounted around the town. Similar to Night Trap or Double Switch, you must monitor the town for alien activity, and respond to protect the lives of the citizens and your agents.
The game is played entirely through four camera feeds from locations around the town. They mostly show loops of banal activity, but indicators will alert you when important action is occurring at that location. Switching to that camera will allow you to watch crucial plot clips, or defend that camera from aliens in a single-screen shooting gallery. As cameras take more damage, the picture from that feed degrades until the camera itself is destroyed.
The goal is pretty much to juggle between cameras so as not to miss an important plot point, while defending them from attackers or saving citizens from being abducted. In a neat twist, citizens who you failed to save may appear later as disguised aliens themselves.
As the game progresses, the invasion increases and becomes more violent, but the basic concept of switching between cameras and engaging in video shooting galleries remains unchanged.
|
| 1169 |
Heart of the Alien: Out of this World parts I and II |
SEGA CD |
Delphine Studios |
|
Feb 1994 |
Virgin |
2D Adventure/Action |
Heart of the Alien: Out of this World parts I and II SEGA CD
Price:
Rating: 83
Date Added: 17 Feb 2009
Summary: Heart of the Alien is the sequel to the game Out of this World, also known as Another World. The story picks up immediately after the end of the first game. You begin as Lester and his alien friend, "Buddy," land their pterodactyl in the ruins of Buddy's village. Lester was knocked unconscious in their escape, so Buddy lays him down on a cot to rest. The people who used to live in Buddy's village remain enslaved, so he decides to go on a mission to free them. Thus, you control Buddy as he sets off to free the people and find a way to send Lester home.
Buddy controls somewhat similarly to how Lester did in the first game. He has some new moves that are provided by his powerful energized whip. Buddy can swing from ceiling in some instances, for example.
As a bonus, this Sega CD disc includes the original Out of this World, so that you can seamlessly play both adventures as if they were one long game.
|
| 1170 |
Heimdall |
SEGA CD |
Core Design Ltd. |
GA |
Feb 1994 |
JVC Musical Industries, Inc. |
Role-Playing (RPG) |
Heimdall SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything.
Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons.
The first is Midgard (or Earth), the second is Utgard (the world of the giants) and the third is Asgard itself, the home of the gods. Each world has around 15 islands and each island has countless rooms.
When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you.
The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pig-tails. The idea is to hit the pig-tails and not her! Unfortunately because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the long boat without being thrown overboard).
Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.
|
| 1171 |
Hook |
SEGA CD |
Ukiyotei Company, Ltd. |
|
Feb 1992 |
Sony Imagesoft |
Action |
Hook SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: In the Steven Spielberg movie Hook, you play the grown-up Peter Pan (Banning) whose kids were kidnapped by Captain Hook. Tinker Bell takes you back to Neverland where you must become Pan again and get your kids back.
This particular interpretation is a side-scrolling action game, in which you must hack your way past Hook's denizens through 11 levels. These include forests, icy regions and towns, and will see Peter having to jump and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly.
|
| 1172 |
Jurassic Park |
SEGA CD |
Archer Communications |
|
Feb 1993 |
SEGA of America, Inc. |
Adventure |
Jurassic Park SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: This is the Sega CD game based on the 1993 Steven Spielberg movie based on the book by Michael Crichton. This game differs greatly from other Jurassic Park games. It is a point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing.
The story takes place after the events of the movie/book. You are sent back to Jurassic Park to retrieve dinosaur eggs from around the park and put them in an incubator. You only have 12 hours to retrieve one egg from every species of dino in the park. Unfortunately, shortly before arriving at the park, your helicopter crashes!
|
| 1173 |
Lethal Enforcers |
SEGA CD |
Konami Co., Ltd. |
|
Feb 1993 |
Konami (America), Inc. |
Action |
Lethal Enforcers SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Pick up your pistol and be the cop you need to be in order to rid the streets of the criminals out to make your day hell. Aim wisely and quickly, otherwise your lives will be lost quickly in this 1st person arcade shooter, cleaning up the streets. The higher the difficulty level, the more crimes there will be to eliminate, but watch out for the other weapons that can help you along the way.
Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad.
|
| 1174 |
Lethal Enforcers II: Gun Fighters |
SEGA CD |
Konami Co., Ltd. |
|
Feb 1994 |
Konami (America), Inc. |
Action |
Lethal Enforcers II: Gun Fighters SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: In this sequel to Lethal Enforcers you are the sheriff of a town set in the old Wild West. Using the control pad or Konami's own Justifier lightgun, you'll be taking out outlaws who are robbing banks and kidnapping innocents. You have the opportunity to upgrade and keep you gun, as long as you don't shoot the people you are trying to save.
The action is usually shown on a single screen with enemies "popping out" from various sections. If you do not shoot them in time they will either shoot or throw various weapons at you. You will lose energy if they hit you or you hit an innocent civilian.
|
| 1175 |
Loadstar: The Legend of Tully Bodine |
SEGA CD |
Rocket Science Games, Inc. |
|
Feb 1994 |
Rocket Science Games, Inc. |
Action |
Loadstar: The Legend of Tully Bodine SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Loadstar is a rail-shooter concerned with shooting enemies while navigating your ship, much like Sewer Shark. You're actually on rails in this game, as you travel in a truck/train called Loadstar along a magnetic rail network covering the moon. Shifting the cursor to the edge of the screen changes to a different track when available, with incorrect turns either killing you instantly or moving you off-course from the level end. Direction indicators and distant landmarks help keep you driving in the right direction, while accidents, track closures, and robot cops work to keep you from it. Your weapons "tag" enemies and force them to explode, or can tag incoming shots and deflect them with a separate shield button.
Gameplay is broken into three levels as you race from one destination to another to escape with your cargo. The game features sophisticated full-motion video cutscenes breaking up the levels and providing the story. Barry Primus and Ned Beatty star.
|
| 1176 |
Make My Video: Kris Kross |
SEGA CD |
Digital Pictures, Inc. |
|
Feb 1992 |
Sony Imagesoft |
Action |
Make My Video: Kris Kross SEGA CD
Price:
Date Added: 17 Feb 2009
Comments: Don't they look stupid?
Summary: Make My Video: Kris Kross is a video game based on real-time editing of music video footage. The setup is that a radio DJ is taking calls from listeners who want to see custom videos for their favorite Kris Kross videos. The specifications normally come in the form of a set of pictures they either do or don't want to see, and perhaps some effects. The game has three Kris Kross videos from which to choose: "Jump", "Warm It Up", and "I Missed The Bus".
After receiving the video specifications, the player enters the video editing console in the EditChallenge mode. From this console, the player can view and select between 3 video streams that are playing. The selected stream will be edited into the final video. One stream is the original video while the other 2 feature assorted random footage that nonetheless often carries images that happened to have been specified in the video request. The video editing console also allows the player to apply a variety of real-time filters, such as mosaic and blur filters, RGB color filters, strobe and motion filters, lyric subtitles, among others.
Once the video is over and your work is completed, the DJ evaluates the video to decide if it meets specification. If it does not, he will refuse to play it back.
The game also allows the user to enter a mode called U-Direct. Rather than being competitive, U-Direct allows the player to use the console to create any type of video and also save the results.
|
| 1177 |
Mary Shelley' Frankenstein/Bram Stoker's Dracula |
SEGA CD |
Sony |
|
Feb 1994 |
Sony |
Platform/Hack & Slash/Action |
Mary Shelley' Frankenstein/Bram Stoker's Dracula SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Both games are based on Hollywood films, Frankenstein is based on the 1994 movie starring Anthony Hopkins, Helena Bonham Carter, and Robert de Niro.
|
| 1178 |
Mickey Mania |
SEGA CD |
Traveller's Tales Ltd. |
|
Feb 1994 |
Sony Electronic Publishing Ltd. |
Action |
Mickey Mania SEGA CD
Price:
Rating: 89
Date Added: 17 Feb 2009
Summary: Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The Prince and the Pauper".
The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element.
|
| 1179 |
Midnight Raiders |
SEGA CD |
Stargate Films |
|
Feb 1994 |
SEGA of America, Inc. |
Action |
Midnight Raiders SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: A FMV rail shooter placing you in the helmet of rookie chopper gunner "Joker." Terrorists have kidnapped a German biochemist and taken him to a Middle Eastern oil refinery, where he is forced to work on a lethal toxin. Joker and crew must fly to the refinery, shooting down enemy tanks and helicopters, then Joker must rappel down to the refinery and rescue the chemist on foot.
The helicopter sections follow a pattern similar to Tomcat Alley, showing brief clips of the cast in the cockpit, followed by a "nose camera" shot of an enemy approaching. During this shot, you have the ability to move a set of crosshairs over the enemy and press the "fire" button. If you're on target, you are rewarded with military archival footage of helicopters shooting rockets, and close up footage of models exploding.
The on-foot sections follow an identical pattern, though with hand-held cameras placing you in the "eyes" of Joker, and black-clad guards taking the place of helicopters. Otherwise, the idea of having a few seconds to react and aim crosshairs is the same. The plot is expanded through occasional cutscenes in both the helicopter and foot sections.
|
| 1180 |
Mighty Morphin' Power Rangers |
SEGA CD |
Saban Entertainment |
|
Feb 1994 |
Sega |
Full-Motion Video/Action |
Mighty Morphin' Power Rangers SEGA CD
Price:
Date Added: 17 Feb 2009
Comments: Santulli Slant: Here is a game that I like to call "Street Fighter Meets Dragon's Lair on the Other Side of the Screen Door". The results, as you might imagine, are not pretty. [Gr: 3, So: 5, Ga: 4, Ov: 4]
Easter Eggs: So you really only want to see the videos, so as to catch the Pink Power Ranger in action? Alrighty then. Go to the title screen an press A, B (x2), A, C, A, B (x2), A. Amy Jo Johnson would be proud.
Summary: This game is completely different than the two Power Rangers games released for the Genesis.
|
| 1181 |
Power Factory Featuring C+C Music Factory |
SEGA CD |
Digital Pictures, Inc. |
|
Feb 1992 |
Sony Imagesoft |
Action |
Power Factory Featuring C+C Music Factory SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The first of Digital Pictures' "Make My Video" line has you "editing" three of C + C Music Factory's most famous songs - "Gonna Make You Sweat," "Things That Make You Go Hmm..." and "Here We Go Let's Rock & Roll."
The plot puts you inside the music factory of the game's name, where two linemen sweat and toil under the oppressive thumb of a wheelchair-bound corporate executive. Video discs literally roll down an assembly line while C + C record their sounds behind three closed doors. You are asked to help out in editing these videos, appease the corporate masters, and lift the burden from everyone.
The game is played from a panel meant to resemble and act as a non-linear editor. Editing is entirely linear however, as three distinct video "feeds" run simultaneously along the bottom of the screen. Each is mapped to the A, B, or C button, and pressing one sends that video to master viewer, where it is recorded. The D-pad toggles various effects on and off from a bin in the upper left. One feed will always be of C + C's actual video, with the other two holding appropriate stock footage (like a doorbell timed to appear with the lyrics "Ding dong, who is it?")
The video can not be stopped or rewound once the editing process begins, so the player must quickly route video to the viewer and apply effects within a given amount of time. This allows for editing challenges, where the player must fill specific requests, like having fast cuts or showing no dancers.
After a video is edited, the player gets to watch their cut in its entirety. They are then graded by the FMV characters and move to the next song, or try a new edit of the previous one.
|
| 1182 |
Power Monger |
SEGA CD |
Bullfrog Productions, Ltd. |
|
Feb 1994 |
Electronic Arts, Inc. |
Strategy |
Power Monger SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Power Monger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.
The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.
|
| 1183 |
Prince of Persia |
SEGA CD |
Broderbund |
|
Feb 1992 |
Sega |
2D Adventure/Action |
Prince of Persia SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!
Prince of Persia is a 2D action-adventure / platformer with run & jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.
The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.
|
| 1184 |
Puggsy |
SEGA CD |
Traveller's Tales Ltd. |
|
Feb 1993 |
Psygnosis Limited |
Action |
Puggsy SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back!
|
| 1185 |
Racing Aces |
SEGA CD |
Hammond & Leyland |
|
Feb 1993 |
SEGA of America, Inc. |
Action, Racing / Driving |
Racing Aces SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The cold war has ended. Big defense contractors, specifically the ones that make fighter planes, organize a new sport. Pilots fly planes of various historical significance in low altitude races for big prizes.
Racing Aces puts you behind the stick of World War 1, World War 2, and modern day fighting aircraft. Each competition is a dogfight as much as a race, and you will have to gun down your enemies to win. The tracks are littered with power up balloons to give you extra weapons and speed.
The races are viewed from a behind-the-plane perspective, and the courses are drawn in 3D using polygons.
|
| 1186 |
Rise of the Dragon |
SEGA CD |
Dynamix, Inc. |
|
Feb 1993 |
Dynamix, Inc. |
Adventure |
Rise of the Dragon SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is "Blade Hunter"). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.
|
| 1187 |
The Secret of Monkey Island |
SEGA CD |
Lucasfilm Games |
|
Feb 1992 |
JVC Musical Industries, Inc. |
Adventure |
The Secret of Monkey Island SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Deep in the Carribean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. Could Guybrush ever suspect that while trying to complete those tasks, he will encounter the governor Elaine Marley, fall in love with her, and face the anger of the dreadful ghost pirate LeChuck?! This is when Guybrush' adventure truly begins!
"The Secret of Monkey Island" is an adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult swordfighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword!
|
| 1188 |
Sewer Shark |
SEGA CD |
Digital Pictures, Inc. |
|
Feb 1992 |
Sony Electronic Publishing Ltd. |
Action |
Sewer Shark SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Sewer Shark is an FMV-based shooter, and one of the first games released for the Sega CD. You move a crosshair around the screen and shoot targets. Occasionally, you can also choose to change directions at fixed points.
Of course the real attraction in a game like this is the story. In the future, maybe in the year 2000, people will be forced to move underground and live in tunnels. Unfortunately, these tunnels are infested with mutated rat / alligator creatures known as "ratigators." You are pilot of a Sewer Shark, a craft designed to navigate the Sewers and rid them of ratigators. It's a dangerous job, but if you clear out enough vermin you can win a one-way trip to Solar City and sunny beaches.
|
| 1189 |
Silpheed |
SEGA CD |
Game Arts Co., Ltd. |
|
Feb 1993 |
SEGA of America, Inc. |
Action |
Silpheed SEGA CD
Price:
Rating: 81
Date Added: 17 Feb 2009
Summary: Silpheed for the Sega CD is a shoot-'em-up sequel to the PC title of the same name. Gameplay is similar: this is basically a 2D shooter with 3D graphics. You move your ship in a 2D plane that reaches into the screen, kind of like a pinball table. The Sega CD version of Silpheed uses pre-rendered video for the backdrops, and filled polygon graphics for the player ship and enemies.
The story here is typical for a game of this type. The central computer system controlling the galaxy network has been hacked by terrorists. The terrorists are using the computer to attack colony planets throughout the system. You are the Galaxy Union's last resort: you must fight your way across 11 stages to reach Earth, and re-take control of the computer.
|
| 1190 |
Sol-Feace |
SEGA CD |
Wolf Team |
|
Feb 1992 |
SEGA of America, Inc. |
Action |
Sol-Feace SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Sol-Feace is a port of the Genesis game Sol-Deace and was a pack-in with the original Sega CD system.
It is a typical 2D shooter with weapon powerups. The game features six levels: Sirius, Enemy Arsenal, ArtifiStar, Pluto Base, Almathea, and Final Battle.
Along the way various weapons can be picked up including plasma bullets, double plasma bullets, lasers, and missiles.
The most unique feature of the game is that you can realign your upgraded guns to fire front-back, up-down, tight spread, wide spread or whatever the current situation required.
|
| 1191 |
Sonic CD |
SEGA CD |
SEGA Enterprises Ltd. |
|
Nov 1993 |
SEGA of America, Inc. |
Action |
Sonic CD SEGA CD
Price:
Rating: 88
Region: Japan
Date Added: 17 Feb 2009
Comments: The Japanese version has different music from that of the American version(or more it were the American has different music than the Japanese version, as the Japanese version was of cource, first)
Summary: This is a standard Sonic the Hedgehog side-scrolling action game. Dr. Robotnik has taken over the Little Planet, captured Amy, and created Metal Sonic with the goal of collecting all the Time Stones to be able to manipulate time and conquer the world. It is up to Sonic to stop him, by rushing through levels set in different time periods, collecting Time Stones.
Sonic CD has features that take advantage of the CD format such as CD audio, video clips, and more levels (over 50 in total).
|
| 1192 |
Sonic CD |
SEGA CD |
SEGA Enterprises Ltd. |
GA |
Nov 1993 |
SEGA of America, Inc. |
Action |
Sonic CD SEGA CD
Price:
Rating: 88
Date Added: 14 Feb 2009
Summary: This is a standard Sonic the Hedgehog side-scrolling action game. Dr. Robotnik has taken over the Little Planet, captured Amy, and created Metal Sonic with the goal of collecting all the Time Stones to be able to manipulate time and conquer the world. It is up to Sonic to stop him, by rushing through levels set in different time periods, collecting Time Stones.
Sonic CD has features that take advantage of the CD format such as CD audio, video clips, and more levels (over 50 in total).
|
| 1193 |
Star Wars: Rebel Assault |
SEGA CD |
LucasArts |
|
Feb 1994 |
JVC |
First-Person Vehicle Shooter/Shooter |
Star Wars: Rebel Assault SEGA CD
Price:
Date Added: 17 Feb 2009
Comments: Designed by Vince Lee.
Summary: You play a Rebel space cadet and have various missions to complete: Flying starships, destroying Walkers, infiltrating an enemy base etc. All viewpoints and gameplay is through the use of motion video backdrops.
|
| 1194 |
Stellar-Fire |
SEGA CD |
Infinite Laser Dog |
|
Feb 1993 |
Dynamix, Inc. |
Action |
Stellar-Fire SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The dreaded Draxon race has been at it again, pushing the human race around, working to either enslave all 10 billion humans or wipe them out completely. As the last surviving pilot sent on a mission to thwart the Draxons' plans, all hope rests on you. Invade each of the fortified moons orbiting the Draxons' homeworld of Arctaurus and then aim for the mother planet itself.
The action takes place in your hovermorph craft. In the game's introduction, the ship proves to be a deadly starfighter. When it enters the moon's atmosphere and approaches the surface, the hovermorph transforms into a powerful hovership. Blast away Draxon enemies, both ground- and air-based, from a first-person perspective on a 3D polygonal battlefield.
|
| 1195 |
Supreme Warrior |
SEGA CD |
Digital Pictures, Inc. |
|
Feb 1994 |
Digital Pictures, Inc. |
Action |
Supreme Warrior SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Supreme Warrior is a full-motion video fighting game. The game, or interactive movie, is set in China hundreds of years ago. You are tasked with protecting half of a magical mask. The wearer of the mask will be granted untold power. Unfortunately, the villanous Wang Tu has the other half of the mask, and wants your half badly. So, you must fight off Wang Tu's minions, and eventually Fang Tu himself.
The gameplay in Supreme Warrior consists of digitized video with interactive elements. At many points during the video, you can unleash a punch, kick, or block. If your timing is correct, you inflict damage on your opponent. If you timing is off, your opponent hurts you.
|
| 1196 |
Surgical Strike |
SEGA CD |
Code Monkeys Ltd., The |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Surgical Strike SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: A Middle Eastern madman has begun launching rockets against innocent civilian population centers. The United Nations has deemed this behavior unacceptable and the secretary-general has ordered a surgical strike in an effort the curb these attacks. To that end, you are to pilot the most advanced war vehicle devised to date-- a heavily armored and armed hovercraft.
Surgical Strike is an on-rails action shooter game that takes place against a full motion video backdrop depicting chaotic, war-ravaged cityscapes. You are to pilot the hovercraft, fire either bullets or rockets at opportune moments, and issue turn directives at key junctures. Miss a cue and another precious military hovercraft will be toast and you'll be chewed out by your superior officer and peers alike.
|
| 1197 |
Third World War |
SEGA CD |
Micronet |
MA-13 |
Feb 1994 |
Extreme |
Real-Time Strategy/Simulation |
Third World War SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Fair RTS game with a much juicier back-story: the Japanese version of the game features cover art where then-president Bill Clinton and then-dictator Saddam Hussein were shaking hands.
|
| 1198 |
Thunderstrike |
SEGA CD |
Core Design Ltd. |
|
Feb 1993 |
JVC Musical Industries, Inc. |
Action, Simulation |
Thunderstrike SEGA CD
Price:
Rating: 87
Date Added: 17 Feb 2009
Summary: AH-3 Thunderstrike is a helicopter sim/shooter. You will pilot the AH-3 over 10 operations all over the world. Each operation is composed of several missions, such as destroying tanks, or destroying bridges, or escorting trucks, and so on.
Thunderstrike's graphics consist of scaled sprites arranged to create a 3D environment. It makes use of the Sega CD's scaling and rotation hardware to create this effect with a smooth frame rate.
|
| 1199 |
Who Shot Johnny Rock? |
SEGA CD |
American Laser Games, Inc. |
|
Feb 1993 |
American Laser Games, Inc. |
Full-Motion Video/Action |
Who Shot Johnny Rock? SEGA CD
Price:
Date Added: 17 Feb 2009
Comments: Santulli Slant: I will never learn who shot Johnny Rock because even if I could get through the horrible acting, I'm not skilled enough to get through the game. Even with two guns. [Gr: 7, So: 6, Ov: 5, Ga: 5]
Summary: Another live-actor arcade shooter by American Laser Games (makers of Mad Dog McCree and Crime Patrol), Who Shot Johnny Rock is set in the classic 1920's style gangster era.
As the title suggests, you're supposed to find out who shot singer Johnny Rock (or at least who hired the guys who shot him) and put them behind bars.
There are some differences between this game and previous American Laser Games shooters. Instead of a wimpy pistol, you get a tommy gun (which doesn't need to be reloaded). Unfortunately, you also have limited ammo and need to buy more at times. Instead of lives you have a fixed supply of money, and each time you die you lose some cash. Lose it all and it's game over.
|
| 1200 |
Wing Commander |
SEGA CD |
ORIGIN Systems, Inc. |
|
Feb 1994 |
Electronic Arts |
Action, Simulation |
Wing Commander SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet. Will you help the Confederation to victory, or go down in infamy?
Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part.
The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces.
When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths.
Wing Commander featured a hybrid bitmap/3D graphics engine that allowed even 286's to display detailed 3D graphics to an extent never before possible. With EMS available, it can display even more detailed graphics and in-cockpit animations.
|
| 1201 |
Wirehead |
SEGA CD |
Code Monkeys Ltd., The |
|
Feb 1995 |
SEGA of America, Inc. |
Action |
Wirehead SEGA CD
Price:
Date Added: 17 Feb 2009
Summary: Wirehead has you controlling Ned Hubbard, a man with a wireless controller implanted in his brain, via your Genesis joypad.
The bad guys are chasing after Ned for his "mind implant", and of course, the only way to get it is to open his head. Reminiscent of Dragon's Lair, a path will open up, and you have to choose the right direction or Ned gets it.
The sets and locations are probably the largest scope ever for a FMV game, with real life chase sequences and stunts that take the player through areas like the Queen Mary, a saloon fight, an airplane, a water raft, multiple car chases, and even wrestling with a bear!
|
| 1202 |
WWF Rage in the Cage |
SEGA CD |
LJN |
|
Feb 1994 |
Arena |
Wrestling/Fighting |
WWF Rage in the Cage SEGA CD
Price:
Date Added: 17 Feb 2009
Summary:
|
| 1203 |
Action Fighter |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action, Racing / Driving |
Action Fighter SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.
There are also letters A-F which you can collect. Collecting A through to D allows you change into a sportscar which is less vunerable to attack, but not as nimble. Collect all of them and you are automatically transformed into a sportscar.
Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
Eventually as you get further into the level you will transform into a high tech plane.
|
| 1204 |
Alex Kidd in Miracle World |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Alex Kidd in Miracle World SEGA Master System
Price:
Rating: 85
Date Added: 16 Sep 2010
Summary: Many centuries ago, on the planet Aries, there lived a boy called Alex Kidd. For seven years, he lived on Mt. Eternal studying Shellcore, an ancient art that makes one strong enough to break rocks into pieces. As he was leaving the mountain one day to travel to his spiritual homeland, a dying man told him that the peaceful city of Radactian was in grave danger. Before taking his last breath, the man gave Alex a piece of a map and a medallion made of Sun Stone.
There are eleven locations in which Alex must explore, each of them has its own unique dangers. In each location, Alex can collect bags of coins, which can be used to buy items at the shop and are used to help Alex get through each location (eg: motorcycle, peticopter, power bracelet, etc.) There are also traps that Alex must avoid like the ghost that chases him. He can also collect the Telepathy Ball that will help him read people's minds.
Later, Alex learns that in order to save Radactian from destruction, he must first defeat Janken the Great, Emperor of the planet Janbarik (he got his name from his expertise at the game of Janken -- or what people call "scissors, paper, stone" in the Western World. Janken has sent his henceman all over Radactian to prepare the game for Alex as he passes by them. In order to get past them, Alex must win three times at Janken. If he loses, he is turned to stone and vanished from Radactian forever. Later on in the game, Alex must play with the same henceman, but only this time, when Alex wins, they decide to play dirty.
Alex uses his fists to wipe out some of Janken's enemies such as birds, sea horses, bats, monkeys, frogs, and a few others. If his quest to save Radactian from the evil hands of Janken becomes difficult, he can instead use the power bracelet to perform the "Shocking Waves of Destruction", an ancient trick in the art of Shellcore.
Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions.
|
| 1205 |
Alex Kidd in Shinobi World |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1990 |
SEGA of America, Inc. |
Action |
Alex Kidd in Shinobi World SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Alex Kidd continues his adventures in Alex Kidd in Shinobi World, featuring remixes of the music you heard from Shinobi, and featuring the common enemy: Ninjas.
The Dark Ninja, whom was banished 10,000 years ago, has returned to rule Miracle World. He also takes young Alex's girlfriend and use her as a sacrifice. To help Alex defeat the Dark Ninja and rescue his girlfriend, a god enters Alex's body, causing Alex to become a ninja master.
There are four rounds, with three levels each, and has Alex travel through locations like office blocks, construction sites, shipyards, and jungles. He must go through each level defeating ninjas and other wildlife. In the last levels, he must defeat bosses including Kabuto, Heli, Robster, and Hanzo. To survive some levels, you must learn the secret jumping technique, described on page eight of the game's instruction manual. You start the game with three lives and are presented with an energy bar with three units, but you'll lose one if an enemy touches you. Furthermore, If you lose all three energy units, you lose a life, and if you lose all three lives, the game is over.
Additional energy units can be obtained by collecting hearts that can be found by breaking treasure chests. The maximum units you can get is six. From there, the heart is replaced by a mini-Alex. Collect this and you've earned yourself an extra life. You'll get hearts if you have less than six units.
You can also get weapons like spears and power swords by breaking these treasure cheats. However, if you're lucky, you can obtain a Tornado icon, letting you transform into a tornado while mini-Tornados whirl around the screen, seeking enemies. This allows you to either go left or right so your enemies get sucked in and are knocked out.
|
| 1206 |
Alex Kidd: The Lost Stars |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1989 |
SEGA of America, Inc. |
Action |
Alex Kidd: The Lost Stars SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Alex Kidd: The Lost Stars has similar gameplay like in the other Alex Kidd games, but this one's a little too easy and it is designed for kids. Once again you play Alex, whose mission is to run through each location, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside the strangest places like golden eggs, the Fantazy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells.
Alex must then venture in outer space to defeat the evil Ziggurat. Locations include Toy World, Machine World, the World of Make Believe, Water World, and Monster World. You will even tour through the giant's body. Once you obtained the six miracle balls, you have to run through all the locations again, but these repeated locations introduce new enemies.
With all the locations, you're under a time limit, and as usual, if the time expires, you lose a life. Alex starts the game with nothing, but during the game, he can collect power-ups that give him extra time, and allow him to shoot enemies or jump higher.
|
| 1207 |
Alien Syndrome |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Feb 1987 |
SEGA of America, Inc. |
Action |
Alien Syndrome SEGA Master System
Price:
Date Added: 19 Feb 2011
Summary: Alien Syndrome is a scrolling shooter arcade conversion.
Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.
You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)
|
| 1208 |
Altered Beast |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1989 |
SEGA of America, Inc. |
Action |
Altered Beast SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.
The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.
The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.
|
| 1209 |
Black Belt |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Black Belt SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: In this game, you play Riki. Kyoko, your beautiful Japanese girlfriend, has been kidnapped, and in order to rescue her, you must get through a tireless army of enemies. These enemies come equipped with weapons that include whips, knives, swords, and flamethrowers, but Riki has to make do with his well-trained martial arts body.
Black Belt is a side-scrolling game that is split into seven chapters. During these chapters, you are fighting Chinese Kung Fu men, wrestlers, jujitsu men, eagles, ninjas, and black women. When you get halfway through the chapter, you will fight a different enemy than one that you encounter before. At the end of each chapter, you have to defeat several bosses before continuing on to the next round. Each type of these has their own personal strengths and weaknesses.
Once you touch an enemy or boss, you will lose energy. once you lose all energy, you lose a life, but more life can be restored by getting the cake when it comes across the screen in mid-air, or by defeating an enemy that will come at you halfway and you receive a bonus for doing so.
Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with the licence removed and new level designs.
|
| 1210 |
Castle of Illusion starring Mickey Mouse |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1990 |
SEGA of America, Inc. |
Action |
Castle of Illusion starring Mickey Mouse SEGA Master System
Price:
Rating: 90
Date Added: 16 Sep 2010
Summary: Sega's 8-bit systems received their own version of the Genesis' popular Disney platformer. Story and themes remain the same, but the game has unique levels and slightly different gameplay mechanics.
To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.
Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.
|
| 1211 |
Choplifter! |
SEGA Master System |
Brøderbund Software, Inc. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Choplifter! SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Choplifter is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you -- and they won't stop shooting while you are rescuing those hostages!
Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.
|
| 1212 |
Cloud Master |
SEGA Master System |
Taito Corporation |
|
Feb 1989 |
SEGA Enterprises Ltd. |
Action |
Cloud Master SEGA Master System
Price:
Date Added: 19 Feb 2011
Summary: You play a small character who floats about on a cloud and shoots small balls of energy at bad guys who fly at you from the left and right of the screen. You can collect powerups and visit shops to upgrade your offensive and defensive powers. There are a number of different stages which are punctated by a mini-boss half way through and a big (literally) boss at the end.
This is one of the only games ever made which features flying noodle bowls and bears with guns.
|
| 1213 |
Columns |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1990 |
SEGA Enterprises Ltd. |
Strategy |
Columns SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines.
As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.
|
| 1214 |
Cyborg Hunter |
SEGA Master System |
SEGA Corporation |
|
Sep 1988 |
SEGA Corporation |
Action |
Cyborg Hunter SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: It is the year 2242. You are Paladin, the galaxy's toughest bounty hunter. Cyborgs are about to take complete control of the universe under the direction of Vipron, their evil leader. You are sent to the cyborg fortress to get rid of all the chief cyborgs in each of the seven areas.
The game screen is divided into three sections. This includes a first-person view of the map, in which you can see objects that are coming your way. There are two types of objects: red objects indicate the lower cyborgs, while white ones indicate the chief cyborgs. Next to it is a map of the area, your life and psycho power count. Below these is the action screen.
In each of these seven areas, there are several floors which can be reached via the elevator. At the beginning of the game, your only weapons are your fists, but weapons can be collected throughout each area, which include psycho punch, ray gun, light gun, and bombs. Power-ups like extra life and psycho power can also be collected. If you use the psycho punch or psycho gun, your psycho power gets depleted, and when it is empty, you must stock up on some more. You can also get shields that will protect you from laser beams, and jet engines so that you can fly over hazards. In some areas, you defeat a boss which leaves an ID card, which you can use to access other areas of the fortress.
Some chief cyborgs are easy to kill, while some are hard. You will just have to work out which weapon works best with them. The game ends when you lose all your life.
You are not alone in this mission. You also have Adina, your contact back at headquarters. Follow her instructions carefully and you may survive.
Cyborg Hunter is based on the Japanese-only Borgman.
|
| 1215 |
Double Dragon |
SEGA Master System |
Technos Japan Corp. |
|
Sep 1988 |
SEGA of America, Inc. |
Action |
Double Dragon SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.
Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.
|
| 1216 |
E-SWAT |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1990 |
SEGA of America, Inc. |
Action |
E-SWAT SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.
ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.
|
| 1217 |
Earthworm Jim |
SEGA Master System |
Shiny Entertainment, Inc. |
|
Sep 1996 |
Tec Toy Indústria de Brinquedos S.A. |
Action |
Earthworm Jim SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth.
Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit.
Jim overhears the Queen's plans for the suit and decides to meet this Princess...
|
| 1218 |
Fantasy Zone |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Fantasy Zone SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system!
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
|
| 1219 |
Fantasy Zone II |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Action |
Fantasy Zone II SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Fantasy Zone II: The Tears of Opa-Opa is the sequel to Fantasy Zone, in which you control Opa-Opa, a pretty colored ship with wings on its side. You must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.
More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new weapons (but they only last for a limited time).
|
| 1220 |
Ghost House |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Ghost House SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: You're about to inherit the family jewels. If you can get to them, that is.
They're hidden inside the haunted mansion, which wouldn't be such a big deal if it weren't infested with Draculas, Bats, Fire Blowers, Mummies, and other deadly weirdos. You'll have to ward off or destroy everything that gets in your way -- no matter how grotesque it appears. Furthermore, you'll have to keep punching your way through the mansion until you find the secret key. You then have to use it to open one of the five coffins, defeat Dracula, capture the jewel he drops, and make your way out of the mansion.
You play the role of Mick, and everything is going to stop you from completing these tasks and making you way out of the mansion. You just have to punch, or jump on, your enemies to defeat them. And arrows will be flying from either direction and will attempt to hit you on the head, and you must either duck or jump on them for extra points. You can jump or touch lights to freeze everything on screen for a few seconds. Rather than punching, you can collect a sword on the lower level by jumping on it as it flies past you. The sword is useful when you fight Dracula or getting rid of Fire Blowers.
You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula.
|
| 1221 |
Ghostbusters |
SEGA Master System |
Activision, Inc. |
|
Sep 1987 |
SEGA of America, Inc. |
Action |
Ghostbusters SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.
Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.
As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
|
| 1222 |
Golden Axe |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1989 |
SEGA of America, Inc. |
Action |
Golden Axe SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.
This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.
|
| 1223 |
Golvellius: Valley of Doom |
SEGA Master System |
Compile |
|
Aug 1988 |
SEGA Enterprises Ltd. |
Action, Role-Playing (RPG) |
Golvellius: Valley of Doom SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: In this game, you play Kelesis, a warrior who is sent to seek out Golvellius and rescue the beautiful Princess Rena. But in order to find him, you must defeat seven of his fiercest demons that were sent to stop you. These demons are found in caves throughout the valley floor, but in order to access these caves, you need to defeat some of the wild beasts that are scattered throughout the valley. When you kill these beasts, you will receive some gold, but when you are hit by these beasts, your energy will be lost. Some caves will appear when certain objects are struck with your sword. In some caves,you will find fairies, sorceresses, and wise women who will help you in many ways be increasing gold, giving you life potions, and restoring your energy.
There is a password save feature in this game. At the beginning of each area, you can enter a cave where a woman tells you what the password is, but if you die in the course of your quest, the password will already be revealed. By entering this password, you will be able to begin the game from the opening of the valley (if you get that far) with all your possessions intact.
|
| 1224 |
Great Baseball |
SEGA Master System |
SEGA Corporation |
|
Sep 1987 |
SEGA Corporation |
Simulation, Sports |
Great Baseball SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Every play in the major league is brought to this diamond. So pitch, swing, and steal bases like the pros. Play ball !!
Play Great Baseball with another player or against the CPU. Next, choose to play with or against different teams including New York, Toronto, Milwaukee, Chicago, Seattle, Boston, and many others. Finally, select your pitcher and his specialty and stamina, and away you go.
|
| 1225 |
Great Basketball |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA Enterprises Ltd. |
Sports |
Great Basketball SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Great Basketball is an 8-bit simulation of international basketball competition. Choose from one of eight countries (USA, Canada, USSR, Japan, Cuba, Czechoslovakia, Italy, Hungary) and jump into the intense hoops action, featuring 5-on-5 play, defensive and offensive fouls, free throws, and three-point shots.
Single player mode is a double-elimination tournament. Win a game, and you get to allocate bonus points to various RPG-style attributes like shooting, passing, and jumping. There’s also a two player mode—but remember, only one team can win it all!
|
| 1226 |
Great Golf |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Simulation, Sports |
Great Golf SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Keep your head down. Eyes on the ball. Grip the club family ... and swing. Welcome to the Sega Master's Tournament where you need to play better than "par" if you want to win.
So tee-up for some real fun. And remember to play with caution. This championship course has been groomed for a truly competitive challenge. Eighteen holes full of roughs, bunkers, and water hazards will put your nerves to a real test.
But not to worry. You've got some clever moves to meet the challenge of a "dog leg" fairway or a tricky green. So go for a sneaky slice or hard hook to outplay the rest. Winner takes all! FORE!
|
| 1227 |
Great Ice Hockey |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Feb 1986 |
SEGA of America, Inc. |
Sports |
Great Ice Hockey SEGA Master System
Price:
Date Added: 19 Feb 2011
Summary: In Great Ice Hockey one must use the Sega Sports Pad to play the game. One must stroke the roller ball to try and pass, skate, shoot and score! The team that ends up with the most goals as regulation time runs out wins. The game plays as a regular hockey match. Two difficulty settings (junior and senior) are an option for amateur or more skilled players. The player is assigned the US hockey team and then can choose from a number of other opponents from various countries.
|
| 1228 |
Great Soccer |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Sports |
Great Soccer SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: This version of Great Soccer is on the Sega cartridge. The other version of Great Soccer is on the Sega card and an entirely different game.
Dribble, pass, shoot and score! Two game selections are available to play. The first is a top-down perspective soccer game. The second is a 3rd-person perspective penalty kick contest. The team that scores the most goals in either game selection wins. However, if regulation time runs out in the regular soccer game mode, there will be a penalty kick shoot-off to determine the winner.
All the same rules apply to this soccer game as in a real life match. There are kickoffs, offside violations, slide tackles, corner kicks, out of bound throw-ins and goalie saves all during gameplay.
Choose from one of eight nations to compete in a match of professional soccer. The nations available are Argentina, West Germany, France, Brazil, Great Britain, Italy, USA and Japan—each with their own strengths and expertise.
|
| 1229 |
Hang-On & Astro Warrior |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Feb 1986 |
SEGA of America, Inc. |
Action, Racing / Driving |
Hang-On & Astro Warrior SEGA Master System
Price:
Date Added: 19 Feb 2011
Summary: Two games included on one cartridge. Hang-On is a motorcycle racing game where the player must race against time and try to meet each checkpoint before the time runs out. Other racers are present and the player must pass and dodge them to hurry on to the next level. Astro Warrior is a shoot-em-up game where the player must travel through space and defeat the enemies that come to the player, including the bosses at the end of each level. The player starts out with a single shot weapon that can be upgraded by collecting power-ups that will improve his or her weapon. The player must battle on through the levels.
|
| 1230 |
Kenseiden |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1988 |
SEGA of America, Inc. |
Action |
Kenseiden SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: In Kenseiden, you play Hayato, a fearless samurai warrior. You must get back the stolen swords and scrolls, and defeat the evil waiting in the Black Castle!
Kenseiden is a one-player game that comprises of sixteen levels. Each of the levels are side-scrolling, with bamboo houses or dank, haunted caves as their backdrop. These levels see Hayato beseigned by ghosts, skeletons, and other spirits of the supernatural. On his side is his curved sword, which he can swish at will against the monsters. If Hayato comes in contact with a monster, he will lose some life.
At the end of each level, you will have to fight a warlock or one of their henchmen. More often than not, there is a hut with a sealed door, but the door is not unlocked unless a warlock or henceman is defeated. You gain a new special power whenever you recover a scroll from them. These special powers range from high jumping to the ability to whirl your sword around like a windmill.
|
| 1231 |
Kung Fu Kid |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Jan 1987 |
SEGA Enterprises Ltd. |
Action |
Kung Fu Kid SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: The wicked Madanda has just awakened from a sleep of several thousand years, and as the hero, your job is to use your kung-fu skills to fight the thugs in each of the seven rounds before reaching him, and you have 99 seconds to complete each round. The thugs tend to attack you from behind as well as in front. As usual, you have to defeat a boss at the end of each round in order to proceed to the next round. However, round six requires you to fight several bosses. Bonus points are awarded at the end of each round for the energy and time that still remains.
|
| 1232 |
Marksman Shooting & Trap Shooting |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Marksman Shooting & Trap Shooting SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: These two games allow you to use the Sega's Light Phaser to your advantage. In Marksman Shooting, you shoot red spots on a several number of targets in order to score points before they disappear. Try to shoot at least ten targets, otherwise your qualification score may be low. If you beat the qualification score, you proceed to the next round. Otherwise, the game ends.
In Trap Shooting, shoot discuses that are thrown into the air. If you miss, then they will fall into the distance. Your gun is reloaded after each go.
|
| 1233 |
Maze Hunter 3-D |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Jan 1987 |
SEGA Enterprises Ltd. |
Action |
Maze Hunter 3-D SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: You are trapped in a twenty-level maze, and your job is to make your way toward the bottom, and get out alive. Pick up the iron bar and use it to destroy enemies that get in your way. They will respawn a few seconds after they have been killed. Go down warp holes to warp to another part of the level. To exit, you must find the silver key that will open the locked door. Red balls will float around the screen, and destroying them will let you obtain a special attack which you can use to defeat enemies. Boxes labeled ? are scattered around the level, and destroying these will allow you to obtain armor, shoes, and the key that you need to exit. Requires 3-D glasses to play.
|
| 1234 |
Miracle Warriors: Seal of the Dark Lord |
SEGA Master System |
ASCII Corporation, Kogado Software Products |
|
Sep 1987 |
SEGA of America, Inc. |
Action, Role-Playing (RPG) |
Miracle Warriors: Seal of the Dark Lord SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: In Miracle Warriors: Seal of the Dark Lord, you have been asked to recover the Golden Seal which is being guarded by the Dark Lord Terarin. You start your quest by yourself, but you must find three other companions who will join you to defeat Terarin. You also must venture through five lands. You will find villages, towns and castles in your travels in these lands. In each, you will find or be able to buy weapons and armor (both for you and your companions), medicine and...clues. You will also find caves, dungeons, and monuments that are scattered. Some you may enter unhindered. Others will be locked...until you find the right person or learn the right spell.
Also within each land, you will encounter monsters such as evil merchants, Weasly wimps, Unmutaks, Great Lions, Gelfises, Zirods, and many more. Some of these monsters do less damage than others, and take more damage themselves. You can either attack them yourself using your weapons or spells, or make your companions attack the monsters themselves. When defeated, most monsters will either leave behind some coins, which you can spend to buy stuff at the towns, or some items, which you can also use to defeat monsters.
However, not all inhabitants are monsters. You will also meet merchants and travelers who might tell you where to go and what to do.
|
| 1235 |
Missile Defense 3-D |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Action |
Missile Defense 3-D SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: The east and west are attacking! ICBM's and cruise missiles are flying, and it's your job to intercept them from a laser cannon positioned in space. You have 3 chances to save each city. Scene 1: Launch. Shoot as many as possible from their launch point. If you miss any, you can catch up with them in scene 2. Scene 2: However many you missed in the previous scene, you have another chance to shoot them down. If you miss them again, you have one final chance to catch them in scene 3. Scene 3: The City - This is the last chance. You must shoot them ALL down, if even one gets through, the game is over. The game starts off fairly easy, but quickly ramps up in speed and the number of missiles launched.
|
| 1236 |
Monopoly - |
Sega Master System |
|
|
|
Sega of America - Master System |
Kids & Family |
Monopoly - Sega Master System
Price:
UPC: 0010086055009
Region: 1
ASIN: B000B9G374
Date Added: 16 Sep 2010
Summary:
|
| 1237 |
The Ninja |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
The Ninja SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Early in Japan's edo era, circa 1630, peace had continued in the western province of Ohkami until the feudal lord passed away. Gyokuro, an evil emperor, gained power and his oppressive rule caused great hardship to the people, and the princess who opposed him was confined to a dungeon somewhere in the Ohkami castle. Gyokuro has the Ohkami ninja under control at his command. Utilizing various ninjitsu techniques, in addition to the one that transforms them into a wolf, they protect him from the people who are his enemies.
You play Kazamuru, a great warrior who challenges the clan to a fight in order to rescue the princess. However, he can't rescue the princess unless he finds the five scrolls in the thirteen areas of Ohkami. On his quest, he must defeat various ninjas such as Kuno-ichi and Ninniku, as well as fire-blowing ninjas, slashing ninjas, and footloose ninjas. You'll explore grassy fields, shrines, river banks, towns, and the castle itself. Some of the steps have varied gameplay. For example, you must avoid boulders in Step 2, must use logs in order to cross a river in Step 5, avoid being trampled on by horses in Step 7, and scale a cliff in Step 9.
|
| 1238 |
OutRun |
SEGA Master System |
AM R&D Dept. #2 |
|
Sep 1987 |
SEGA of America, Inc. |
Racing / Driving |
OutRun SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.
Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.
|
| 1239 |
Penguin Land |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Action |
Penguin Land SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down.
|
| 1240 |
Pro Wrestling |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Action, Sports |
Pro Wrestling SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Pro Wrestling is a tag team professional wrestling game where one can choose from four tag teams to compete. These tag teams are the Mad Soldiers, the Orient Express, the Great Maskmen and the Crush Brothers and they all have something to prove. Each wrestler has his own special moves ranging anywhere from knee butts and body slams to flying head butts and pile drivers. The Mad Soldiers and the Great Maskmen can also use metal chairs to hit their opponents outside the ring while the Orient Express and the Crush Brothers have the capability of climbing onto the turnbuckle and releasing damaging blows to their opponents. Each wrestler can also bounce off the ropes to release a running attack. When a wrestler is low on health, he can tag his teammate in to carry on in the match. Compete in three sets of ten fall matches to complete the game. The matches are the Mexican League, the Pacific League and finally the World League. Pin the opponent ten times in a league to move on to the next.
|
| 1241 |
Quartet |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Action |
Quartet SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key.
|
| 1242 |
Rambo III |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1988 |
SEGA of America, Inc. |
Action |
Rambo III SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Play as Rambo in this light phaser friendly game. Battle your way through Afghanistan in a solo rescue mission. You are fighting alone for two reasons. One being the C.I.A. doesn't want to stir up a war, two being your Rambo! Your mission is to rescue your comrade Colonel Trautman from the Soviets. He was taken in as prisoner while he was delivering weapons to the Mujahedin freedom fighters. He is being held captive in a prison camp.
For weapons you have an AK-47 and grenades. You can pick up grenades by blasting open containers such as pots and crates. Use your fire-power to destroy all enemies and you will continue to the next stage.
The first stage is a Soviet army base packed with plenty soldiers. The next stage is a village where the soviets are hiding. Then the rest of the levels are Mountain, Prison Camp, Soviet camp (escape during night), Cave attack, then the final stage where you fight the Mil Hind Helicopter.
|
| 1243 |
Rampage |
SEGA Master System |
Bally Midway Manufacturing Co., Inc. |
|
Sep 1988 |
Activision, Inc. |
Action |
Rampage SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.
Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
|
| 1244 |
Rocky |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Feb 1987 |
SEGA of America, Inc. |
Sports |
Rocky SEGA Master System
Price:
Date Added: 19 Feb 2011
Summary: Play as Rocky Balboa, the "Italian Stallion" in this action packed boxing game. This game reflects the Rocky series quite well. Only in this game you go one guy to the next. From Apollo the remaining champion, to Lang an aggressive contender, to Drago the Soviet boxer who trains constantly. Before you have a fight just like in the "Rocky" movies you have to train. Practice your timing and punching strength with some sandbag punching before fighting Apollo. Warm up punching a punching ball to become more faster and smarter to get ready for Lang. Then you will do some punching mitts training before fighting Drago where you watch the mitts and punch at the as they move. All of these trainings have qualifications such as punches per second, qualify and your combinations get better for the following fight.
During a fight you only have one meter under your name, that is the power meter. Your opponent has one likewise. Watching your power bar can tell you a lot about which way the fight is headed, either it's full and you can take more punches and punch more powerfully or it's low and you're in trouble. Watching the opponents power bar will tell you when to take him down or when to block.
Between rounds you get a chance to freshen up and get some last minute coaching. During the one minute interval, your power will go up only half of what has been drained.
If you do happen to take a fall the controls are similar to Nintendos "Punch out", basically you just press the 1 and 2 buttons as fast as possible. Hopefully Rocky stands up and is ready for more.
|
| 1245 |
Shanghai |
SEGA Master System |
Activision, Inc. |
|
Sep 1988 |
SEGA of America, Inc. |
Strategy |
Shanghai SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.
The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.
This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.
|
| 1246 |
Sonic Blast |
Sega Master System |
Aspect Co. Ltd., SEGA Enterprises Ltd. |
|
Sep 1997 |
SEGA of America, Inc. |
Action |
Sonic Blast Sega Master System
Price:
Date Added: 16 Sep 2010
Summary: Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name).
|
| 1247 |
Sonic the Hedgehog |
SEGA Master System |
Ancient Co. Ltd. |
|
Sep 1991 |
SEGA of America, Inc. |
Action |
Sonic the Hedgehog SEGA Master System
Price:
Rating: 92
Date Added: 16 Sep 2010
Summary: SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.
To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik.
Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
|
| 1248 |
Sonic the Hedgehog Chaos |
SEGA Master System |
Aspect Co. Ltd. |
|
Sep 1993 |
Tec Toy Indústria de Brinquedos S.A. |
Action |
Sonic the Hedgehog Chaos SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: The inhabitants of South Island are in danger! Dr. Robotnik has stolen all the Chaos Emeralds which kept the power balance. Robotnik has thrown the Emeralds in a parallel universe and is keeping the red one. Sonic and Tail must retreive all the Chaos Emeralds before the destruction of South Island. This is the first Game Gear game where you can play either Sonic or Tail.
|
| 1249 |
Sonic the Hedgehog: Spinball |
SEGA Master System |
Polygames, Sega Technical Institute |
|
Sep 1993 |
SEGA Enterprises Ltd. |
Action |
Sonic the Hedgehog: Spinball SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: The evil doctor Robotnik has a new plan to take over the world. He has built a new weapon, the Veg-O-Fortress on Mount Mobius and with it, he is transforming all creatures into robots. Sonic sneaks into the fortress and tries to stop Robotnik.
Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level.
|
| 1250 |
Space Harrier |
SEGA Master System |
AM R&D Dept. #2 |
|
Sep 1986 |
SEGA of America, Inc. |
Action |
Space Harrier SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!
|
| 1251 |
Spy vs. Spy |
SEGA Master System |
First Star Software, Inc. |
|
Sep 1986 |
SEGA Corporation |
Action, Strategy |
Spy vs. Spy SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.
The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).
Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.
|
| 1252 |
Super Tennis |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1986 |
SEGA of America, Inc. |
Sports |
Super Tennis SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Super Tennis offers to control an unknown tennis player against a AI opponent, in various tennis courts, competing to win matches. The tennis players can be moved around freely on the court and the regular rules are followed. A third-person camera perspective is used, from a fixed perspective. The two buttons on the controllers are use to hit straight and fast, and to lob. When close to the net, volleys and smashes are also possible. Multiplayer is supported for two players, head to head or in a doubles game with or against AI opponents.
|
| 1253 |
ThunderBlade |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Jul 1988 |
SEGA Enterprises Ltd. |
Action |
ThunderBlade SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader.
The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.
The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.
|
| 1254 |
Vigilante |
SEGA Master System |
Irem Corp. |
|
Sep 1988 |
SEGA Enterprises Ltd. |
Action |
Vigilante SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria.
The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.
|
| 1255 |
Walter Payton Football |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1989 |
SEGA of America, Inc. |
Sports |
Walter Payton Football SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Walter Payton Football, or American Pro Football, as it is called in Japan and Europe, is a simulation of American football. There are two modes in the game. One is called "Monday Night Game" and is the same as a friendly game or exhibition mode; the other is "Road to Superbowl", and is basically a play-off tournament in the NFL.
The player can choose his favorite NFL team to compete against the computer or another player. The game allows you to assign basic strategies to the teams, both in defensive and offensive plays. The game is viewed from a top-down perspective, with the exception of kick offs and field goals, which are viewed up close from a third person perspective, and allow the player to regulate the strength of the kick.
|
| 1256 |
Wonder Boy |
SEGA Master System |
Westone Co., Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Action |
Wonder Boy SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.
There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.
There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.
|
| 1257 |
Wonder Boy III: The Dragon's Trap |
SEGA Master System |
SEGA Enterprises Ltd., Westone Co., Ltd. |
|
Sep 1989 |
SEGA of America, Inc. |
Action, Role-Playing (RPG) |
Wonder Boy III: The Dragon's Trap SEGA Master System
Price:
Rating: 89
Date Added: 16 Sep 2010
Summary: Wonder Boy III: The Dragon's Trap is a direct sequel to Wonder Boy in Monster Land. When Tom-Tom defeats the MEKA dragon, the wounded beast casts a spell on him, turning him into a Lizard-Man. To regain your original human form, you have to find the Salamander Cross, hidden by the Vampire Dragon in Monster Land.
In this side-scrolling platform game, you can still buy equipment and items, but unlike its predecessor, it is not divided in sequences of levels. You are allowed to go anywhere, as long as you have the right shape or equipment. During his quest, Tom-Tom has to defeat various dragon bosses. Each win will give you a new shape with new abilities such as flying, swimming, walking on ceilings or clinging to walls, which also give you to access new parts of the world. The possible shapes are Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man and Hawk-Man and the main abilities are defined by attacking power, defense points and charm points (needed for equipment by collecting charm stones). Also, certain blocks can only be destroyed by specific weapons or are only accessible to certain shapes.
The basic actions consist of attacking and jumping, and in the status screen you can equip swords, shields and armour. Special attacks include fire balls, tornadoes, arrows, boomerangs and thunder strikes. Along the way, you collect keys (only one at all times) and gold left behind by defeated creatures, and you often have to revisit places to access new areas. A password is given at the beginning of each town to continue from there.
|
| 1258 |
Wonder Boy in Monster Land |
Sega Master System |
|
Everyone |
|
"Sega of America, Inc." |
Kids & Family |
Wonder Boy in Monster Land Sega Master System
Price:
UPC: 0010086070071
Rating: 5.0 (1 votes)
Region: 1
ASIN: B001NW4N48
Date Added: 16 Sep 2010
Summary: There is the Wonder Boy series, which this is essentially a sequel to, but it's this title also marks the beginning of the four part Monster World series.
The naming system in the Wonder Boy/Monster World series throws people off a bit.
This title has almost nothing in common with the original Wonder Boy. It plays out as more of a Mid-Evil Fantasy action title, with RPG elements. You can build health, armor, weapons, and purchase or find potions and various other useful items, some of which are requited to beat the game.
As in any good side view adventure, there are of course boss fights and plenty of people to converse with, though it is not too heavy on the dialog, and keeps the action flowing.
Look it up on youtube!
|
| 1259 |
World Grand Prix |
SEGA Master System |
SEGA Corporation |
|
Feb 1986 |
SEGA Corporation |
Racing / Driving |
World Grand Prix SEGA Master System
Price:
Date Added: 19 Feb 2011
Summary: The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of races. Along the way, earn points to upgrade various aspects of your machine, including acceleration, top speed and handling. It also includes a track editor, so you can create your own courses as well.
|
| 1260 |
Zillion II: Tri Formation |
SEGA Master System |
SEGA Enterprises Ltd. |
|
Sep 1987 |
SEGA of America, Inc. |
Action, Racing / Driving |
Zillion II: Tri Formation SEGA Master System
Price:
Date Added: 16 Sep 2010
Summary: A faint distress transmission, which was barely understandable, was received at the headquarters of the White Knights. Sent from a distant outpost at the extreme edge of the Planetary System, the garbled message told of a new, gigantic Norsa Battle Fortress at the edge of the Norsa Galaxy.
Apple and Champ, two members of the elite White Knight special peacekeeping force, immediately set out on a reconnaissance mission to investigate the Norsa Fortress.
The last words which anybody heard from Apple and Champ were: "Help us J.J.! Baron Ricks has..."
There are eight rounds in the game, and the gameplay is split into two parts. In the odd-numbered rounds, you ride a bike known as the "Tri Formation" which has the Zillion laser beam attached to it. As well as shooting Norsa warriors, you must jump over gaps and the pulsating areas of the floor. If your character comes in contact with their shots, or rides over the pulsating areas of the floor, your life meter will decrease. If that meter is empty, you lose a life. Power-ups can be obtained that will give you the Armorator or extra life. In Rounds 5 and 7, you are required to use the Armorator to survive the round. You can also change between Apple and Champ during these rounds, but only once each.
And on the even-numbered rounds, you run-and-shoot your way to a boss. Beware of the Norsa Warriors and other enemies. The same rules apply to those of the odd-numbered rounds, where being shot at or fall in a gap will result in you losing a life.
|
| 1261 |
A.M.O.K. |
Sega Saturn |
Scavenger |
T |
Jan 1997 |
Sega |
Mech Battle/Sim/Action |
A.M.O.K. Sega Saturn
Price:
Date Added: 13 Feb 2009
Comments: Let's play the invincible game. Enter password "XBABYX".
Summary: Fight through 9 missions in single player or in 2-player, split screen head to head mode.
|
| 1262 |
Alien Trilogy |
Sega Saturn |
Probe |
Mature |
Aug 1996 |
Acclaim |
Third-Person Shooter/Shooter |
Alien Trilogy Sega Saturn
Price:
UPC: 0021481820116
Rating: 5.0 (1 votes)
Region: 1
ASIN: B00002STVI
Date Added: 14 Dec 2008
Comments: Easter Eggs: Yep, we've got invincibility for you again. Just enter "FVNKYG1BB0N" as your password (watch, the 1 and 0 are numerics).
Summary: Tagline: "The complete Alien Trilogy in one black-death, white knuckle nightmare." Alien: Resurrection wasn't released yet (and probably shouldn't have been released.) The standard Aliens that we all know and love are well represented here, but the game's really just another Doom wannabe. Alien film timeline: Alien - 1979; Aliens - 1986; Alien3 - 1992; Alien Resurrection - 1997.
|
| 1263 |
Astal |
Sega Saturn |
Sega |
KA |
Feb 1995 |
Sega |
Platform/Scrolling Screen/Action |
Astal Sega Saturn
Price:
Date Added: 13 Feb 2009
Comments: Easter Eggs: For invincible Astal, Pause a game in play. Rapidly press Down, Y, Left, A, Down, B, Right, C.
Summary: Nice little platformer featuring lush candy colors and detailed graphics. Help Astal rescue Leda! Near the end of the intro round, you'll rescue a little birdie pal. Like Shadow Dancer, you can call on the bird for help when you need it most. In two-player mode, one player controls Astal, the other controls the bird. Also includes the gems motif, a favorite among Sega games. Why this game is MISSING a title on its spine is beyond us, but it's damn annoying. We recommend scanning in the instruction manual cover and printing out the title at a size that will conveniently fit on the spine, then taping or otherwise attaching it to the jewel case in the spot that it should have been in the first place. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1264 |
Baku Baku |
Sega Saturn |
|
|
Jun 1996 |
SEGA Enterprises Ltd. |
Action/Puzzle |
Baku Baku Sega Saturn
Price:
Date Added: 14 Dec 2008
Summary: Based on the 1995 Sega "Baku Baku Animal" coin-op. Match the falling animal heads with their favorite fruits and veggies in this puzzle game. For seasoned veterans of the genre, this one's a bit on the easy side, but it's still a cute game with cartoony graphics and is a nice port of the arcade version to boot.
|
| 1265 |
Bases Loaded '96: Double Header |
Sega Saturn |
|
Everyone |
Dec 1995 |
Jaleco |
Baseball/Sports |
Bases Loaded '96: Double Header Sega Saturn
Price:
UPC: 0032264600016
Region: 1
ASIN: B00002STVW
Date Added: 14 Dec 2008
Summary:
|
| 1266 |
Battle Arena Toshinden Remix |
Sega Saturn |
Takara |
T |
Mar 1996 |
Sega |
Tournament Style/Fighting |
Battle Arena Toshinden Remix Sega Saturn
Price:
UPC: 0010086810295
Rating: 5.0 (1 votes)
Region: 1
ASIN: B00002STUZ
Date Added: 12 Feb 2009
Comments: Easter Eggs:
* ALTERNATE COLORS - While selecting a character, hold Down and press A, B or C for a different uniform. * BIG HEADS - At the title screen, hold L + R, then press START. Continue to hold L + R while you select your character. * BOSS CODE - At the title screen, press Up, Down, X, B, A, Y, C, Z, Start. You can now choose any boss on the character selection screen. * NEW CAMARA ANGLES - Start the game and pause it. Go to the Options menu and highlight "Exit". Hold L + R then press START. To change views, press Z to zoom out, Y to zoom in, L to spin left, or R to spin right. * PLAY AS GAIA - To play as Gaia, finish the game normally. * PLAY AS SHO - To play as Sho, finish the game in story mode. * PLAY AS CUPIDO - To play as Cupido, you'll have to enable Sho first. Once that's done, highlight Sho on the Character Select screen and press Up + A. CUPIDO'S MOVES - Canon Slice - F, D, DF, WS or HS Double Fireball - D, DB, B, WK or HK Air Double fireball - D, DB, B, WS or HS (Airborne) Aegis Shield - hold DF then press WS+HS Special Move - F, DF, D, DB, B, F, DF, D, DB, B, WS+HS Desperation Move - U, UB, B, DB, D, DF, F, HK * EASY SPECIAL MOVES While playing, press C or Z rapidly to perform a special move without executing complicated moves. * USE PLAYER 2'S COLORS To play as player 1 with player 2 colors, on the character selection screen, select your player and press X,Y or Z. This works with all characters, including Sho, Gaia and Cupido.
Summary: *Overview taken from the back of the box.*
Be prepared to meet your maker! Anything goes in this 360-degree tournament fighter-upgraded for Sega Saturn. You've got to pulverize all 9 opponents-including the never before seen Kupeed-with a vast array of special combo moves and expert weapon skills!
Losing means paying the ultimate price-your life! Includes a never before seen new character and tons of deadly new moves! If you are successful, even greater challanges await you as hidden challengers emerge to take you on!
|
| 1267 |
Black Fire |
Sega Saturn |
|
Everyone |
Dec 1995 |
"Sega of America, Inc." |
Air Vehicle Combat/Simulation |
Black Fire Sega Saturn
Price:
UPC: 0010086810035
Rating: 4.0 (1 votes)
Region: 1
ASIN: B00002STVS
Date Added: 14 Dec 2008
Summary: 1 of 2 helicopter games i own, the other being Soviet Strike. This one is not as good, but it has much more action. Lots of weapons, and mid-air battles--I would defianetly reccomend it.
|
| 1268 |
Bug Too! |
Sega Saturn |
Realtime Associates, Inc. |
Everyone |
Dec 1996 |
Sega |
Platform/Scrolling Screen/Action |
Bug Too! Sega Saturn
Price:
UPC: 0010086810400
Region: 1
ASIN: B00004SW0I
Date Added: 14 Dec 2008
Comments: Easter Eggs: It's easy enough to be invulnerable to damage, just pause a game in play and press R, Right, A, L, Right, A, Down, Y.
Summary: Leaner. Meaner. Greener. The sequel to Bug!, if that wasn't readily apparent. This one features two additional controllable heroes: Superfly (picture Bug! In an afro wig and platform shoes) and Maggot Dog (looks like Disney's Pluto with a maggot body).
|
| 1269 |
Bug! |
Sega Saturn |
Realtime Associates, Inc. |
|
Dec 1995 |
SEGA Enterprises Ltd. |
Platform/Scrolling Screen/Action |
Bug! Sega Saturn
Price:
Rating: 80
Date Added: 14 Dec 2008
Summary: 3D platformer featuring a delightfully silly and charismatic bug as the title character. Run around mazes, collect gems and power ups, destroy enemies. Sort of a precursor to the Pac-Man World games, Bug! Is heavy on the cuteness and light on challenge, but it still entertains. From the box: "bitchy widow Queen Cadavra has nabbed all his pals. Bug! has to save them before she eats them for lunch!" Bitchy widow? Did the Pixar gang play this one a lot and draw inspiration for the movie "A Bug's Life"? Bug! is a movie star of sorts, and the entire game is set up with movie themes. Bug Too! even has a "BHX" sound demo thing at the beginning (a la Lucas's "THX" sound). The title character from A Bug's Life is named "Flick." Coincidence? You decide.
|
| 1270 |
Castlevania: Symphony of the Night |
SEGA Saturn |
Konami Computer Entertainment Tokyo, Inc. |
|
Jun 1998 |
Konami Co., Ltd. |
Action, Role-Playing (RPG) |
Castlevania: Symphony of the Night SEGA Saturn
Price:
Date Added: 11 Mar 2011
Summary: Five years ago, Richter Belmont, the latest in the Belmont lineage and the one destined to be a Vampire Hunter, defeated Dracula in a brutal battle which nearly cost him the love of his life, Annette, and her sister, Maria. Now, Richter has suddenly vanished, CastleVania has mysteriously reappeared, and Maria, now a young woman, sets off to find Richter. Alucard, the son of Dracula, is awakened from his eternal slumber after this large shift in power, and enters into Castlevania to find some answers and perhaps destroy the castle once again.
Symphony of the Night is a direct sequel to Dracula X: Rondo of Blood. The game is set in a castle which you can explore freely with many different paths, although often items in certain areas need to be found that will allow passage to others. The action-based gameplay incorporates now strong RPG elements. The hero receives experience points for defeating enemies, gains levels and becomes more powerful. There is also money to be found in the game, and various accessories to buy. In a separate screen, players need to equip attack weapons, shields and other items. Magic plays an important role, as well as secondary weapons and a large amount of "special moves" that are executed similar to advanced one-on-one fighting games.
The Saturn release adds two new areas to the castle (the Underground Garden and the Haunted Path), a third playable character (Maria), and a few new remixed music tracks. However, it sacrifices a few of the graphical effects from the PlayStation version, particularly true transparencies. All other releases are based on the PlayStation version, and do not feature these changes.
|
| 1271 |
Clockwork Knight |
Sega Saturn |
|
Kids to Adults |
Nov 1995 |
Sega of America, Inc. |
Kids & Family |
Clockwork Knight Sega Saturn
Price:
UPC: 0010086810073
Rating: 4.0 (4 votes)
Region: 1
ASIN: B00002STU4
Date Added: 14 Dec 2008
Summary: Clockwork Knight is a game that looks stupid and even has a stupid story, but surprisingly it's a lot of fun. The graphics are colorful and variated, but they're a little bit overdone. The control could be a little bit better, but it's good enough that you can learn to control it better as you go on. The sound goes good with the game and it has cool 3D effects. Some people might shy away from this game because it looks childish or stupid, but if you give it a try, you'll find out that it's a fun game even though it might be a little easy at times.
|
| 1272 |
Command & Conquer |
Sega Saturn |
Westwood Stuios |
|
Dec 1996 |
Virgin |
Real-Time Strategy/Simulation |
Command & Conquer Sega Saturn
Price:
UPC: 0052145890084
Rating: 4.0 (1 votes)
Discs: 2
Region: 1
ASIN: B00004SW1K
Date Added: 14 Dec 2008
Summary: Ah, nostalgia sweeps over me when i say "Command & Conquer" this game has it all, full motion videos that explain your mission and of course the interface. The game is not so easy to master because of all the different units that you have to take full advantage of, but after you make your own little nich into playing this game, you will laugh yourself to victory!!
|
| 1273 |
Creature Shock: Special Edition |
Sega Saturn |
Argonaut |
Teen |
Dec 1996 |
Data East |
3D Adventure/Action |
Creature Shock: Special Edition Sega Saturn
Price:
UPC: 0013252017030
Region: 1
ASIN: B00002STU5
Date Added: 14 Dec 2008
Summary: "It's the year 2123 and the massive overpopulation of the earth has forced the colonization of the other planets…" Sound familiar? Ships were sent out, contact was lost with the ships sent to the moons of Jupiter and Saturn, yadda yadda yadda. A 2-CD set.
|
| 1274 |
Croc: Legend of the Gobbos |
Sega Saturn |
Argonaut |
K-A |
Nov 1997 |
Sega |
Platform/3D/Action |
Croc: Legend of the Gobbos Sega Saturn
Price:
UPC: 0086162028359
Region: 1
ASIN: B000C6RUBO
Date Added: 14 Dec 2008
Comments: Easter Eggs: To play on any level, go to the start screen and hold X + Y + Z until the password prompt appears. Then enter Up, Left, Down, Left, Right, Left, Down, Up, Left, Right, Right, Down, Right, Right, Up.
Summary: Help Croc rescue his Gobbo Islander friends in this 360 degree 3D platformer. Includes forty levels, five different worlds and cute stylized graphics.
|
| 1275 |
Cyber Speedway |
Sega Saturn |
Syd Mead |
K-A |
Dec 1995 |
Sega |
Racing Misc/Racing |
Cyber Speedway Sega Saturn
Price:
UPC: 0010086812053
Region: 1
ASIN: B00002STW0
Date Added: 14 Dec 2008
Summary: This futuristic racer features 12 tracks (2 in each of 6 worlds) and music by the Bygone Dogs ("Going Blind" etc.) Includes Free Play, Trial, Story and 2-Player modes. Saturn Exclusive.
|
| 1276 |
D |
Sega Saturn |
Warp |
|
Dec 1996 |
Acclaim |
3D Adventure/Action |
D Sega Saturn
Price:
UPC: 0021481820482
Rating: 4.5 (2 votes)
Region: 1
ASIN: B00004SVZV
Date Added: 14 Dec 2008
Summary: "Solving the mystery means visiting the dark pit of your soul." D follows in the tradition of other interactive horror titles like Resident Evil, but delivers its own unique story. A 2-CD set. The sequel (D2) was released on the Dreamcast.
|
| 1277 |
Dark Legend |
Sega Saturn |
|
Teen |
|
Data East |
Action |
Dark Legend Sega Saturn
Price:
UPC: 0013252017023
Rating: 1.0 (1 votes)
Region: 1
ASIN: B00002STVA
Date Added: 14 Dec 2008
Summary:
|
| 1278 |
Dark Savior |
Sega Saturn |
Climax Graphics |
Everyone |
Dec 1996 |
Sega |
Third-Person Real-Time/Role-Playing |
Dark Savior Sega Saturn
Price:
UPC: 0010086813043
Region: 1
ASIN: B00004SW0Y
Date Added: 14 Dec 2008
Summary: Part of a continuing series whose names don't immediately point this out, Landstalker (Genesis) preceded this one and Time Stalkers (Dreamcast) followed it. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1279 |
Daytona USA |
Sega Saturn |
AM2 |
Everyone |
May 1995 |
Sega |
F1/Indy/Stock Cars/Racing |
Daytona USA Sega Saturn
Price:
UPC: 0010086812008
Rating: 4.0 (7 votes)
Region: 1
ASIN: B00002STW1
Date Added: 14 Dec 2008
Comments: Landmarks: This was a launch title in the US.
Easter Eggs: One of the more interesting codes in the Saturn library is the ability to play Daytona as a horse. Go to the title screen and hold Up/Left + A + B + X + Z and press Start. When the next screen appears, release them, choose "Saturn Mode". All of the cars and also horses are now selectable. Better still, if you finish first in endurance mode's beginner track with one of the horses, a second set of horses will become available!
Summary: Based on the 1994 Sega coin-op. Supports the steering wheel controller. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1280 |
Decathlete |
Sega Saturn |
|
KA |
Jul 1997 |
Sega |
Track & Field/Sports |
Decathlete Sega Saturn
Price:
UPC: 0010086811155
Region: 1
ASIN: B00004SW14
Date Added: 14 Dec 2008
Comments: Easter Eggs: Decathletes hidden lives: The Hop Scotch Race. To get to it, start the 100 meter event and wait for the course number to be announced. Sweep the D-pad in counter-clockwise Full-Circle starting at Up, then press X. You can also play The Rolling Race by doing the same thing except going clockwise in motion.
Summary: Based on the 1995 Sega coin-op. Events included here are 100 meter dash, long jump, shot put, high jump, 400 meter dash, discus, 110 meter hurdles, pole vault, javelin and the always tedious 1500 meter run. As you might expect, the 2-player head to head mode is much more enjoyable than the single player version.
|
| 1281 |
Die Hard Arcade |
Sega Saturn |
Wow Entertainment |
|
Mar 1997 |
Sega |
3D Beat 'Em Up/Fighting |
Die Hard Arcade Sega Saturn
Price:
Date Added: 14 Dec 2008
Summary: Based on the 1996 Sega coin-op. Saturn exclusive. Based on the 1988 movie starring Bruce Willis and Alan Rickman. Note that the hidden classic "Deep Scan" is actually a quasi-remake of Sega's own (Sega/Gremlin) Depthcharge coin-op. The sequel to DHA was released in the US on the Dreamcast as "Dynamite Cop." Nice port of the arcade game, boasts over 1000 different moves and 15 different weapons. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1282 |
Duke Nukem 3D |
Sega Saturn |
Lobotomy |
Everyone |
Dec 1997 |
Sega Of America, Inc. |
First-Person Shootr/Shooter |
Duke Nukem 3D Sega Saturn
Price:
UPC: 0010086810714
Rating: 4.0 (5 votes)
Region: 1
ASIN: B00004SW28
Date Added: 14 Dec 2008
Summary: This port by GT interactive is a direct duplicate of the original with many added features. Beware other people selling the used copy of the computer version, they leave bad reviews for the Saturn version and sell the computer version under this heading to fool you. Read descriptions on ad's before buying a used copy to make sure it is the real thing for Saturn.
|
| 1283 |
Earthworm Jim 2 |
Sega Saturn |
Shiny Entertainment |
Kids to Adults |
May 1996 |
Playmates |
Platform/Scrolling Screen/Action |
Earthworm Jim 2 Sega Saturn
Price:
UPC: 0796298067145
Rating: 4.5 (3 votes)
Region: 1
ASIN: B00002STUB
Date Added: 14 Dec 2008
Summary: 10 levels of platform fun and the memorable snot-swing maneuver. Take on Psy-Crow and same cows on your way to rescue Princess What's Her Name in this EWJ sequel. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1284 |
FIFA 97 |
SEGA Saturn |
High Score Productions |
|
Nov 1997 |
Electronic Arts, Inc. |
Sports |
FIFA 97 SEGA Saturn
Price:
Date Added: 17 Feb 2009
Summary: This iteration of the FIFA lineage includes commentary from John Motson with summaries from Andy Gray, with the between-match sections covered by Des Lynam. All player moves are from David Ginola using the MotionBlending technology. Full interactive replays are included.
You can play a league or cup tournament, and practice your skills before playing. The game can be tailored to action or simulation style, with fouls, injuries and offsides available to toggle on or off. This version also includes a 6 vs 6 indoor play mode, and various multiplayer options
|
| 1285 |
Fighters Megamix |
Sega Saturn |
AM2 |
T |
Apr 1997 |
Sega |
Tournament Style/Fighting |
Fighters Megamix Sega Saturn
Price:
Date Added: 13 Feb 2009
Summary: Saturn exclusive. 32 Champions. One game. No mercy. The "Megamix" is made up of all the fighters from VF2 and Fighting Vipers (see below) with another 10 hidden characters thrown in for good measure.
|
| 1286 |
Fighting Vipers |
SEGA Saturn |
AM R&D Dept. #2 |
|
Nov 1996 |
SEGA of America, Inc. |
Action |
Fighting Vipers SEGA Saturn
Price:
Rating: 80
Date Added: 11 Mar 2011
Summary: Armstone City, year unknown. The Mayor decided to hold a fighting tournament with the grand finale being held on the top of the city tower, and the Vipers, young urban warriors decide to compete, each with their own goal on mind. All eight came from several backgrounds, like the hard-rocker Raxel, the orphan with a burning desire to meet his father Bahn, former gang leader Tokyo, queen of the catwalk Grace, the giant with an unknown past Sanman, construction worker and former marine trainee Jane, fashion designer to-be Candy and skater boy Picky, plus Mahler, someone with a score to settle with the Mayor.
While based on the same Model-2 arcade board as Virtua Fighter 2, Fighting Vipers included several changes, such as a wall surrounding the battle area and equipping each fighter with a two-piece (chest and legs) armour that can only be broken with power hits. Once the armour is gone, the unfortunate fighter is more vulnerable to opponent hits, and damage can also be collected after hitting the wall or floor after a throw.
Gameplay is also radically different from Virtua Fighter - noticeably faster, with combos done by fast button-mashing sequences sometimes on the same button, instead of the timed presses that require an additional push on the d-pad of the first title. Another new addition to gameplay is the Quick recovery, which allows a fighter that suffered a severe blow to quickly get on his feet, avoiding damage and allowing for a quick counter, but at the same time leaving him open for another blow if the opponent is fast enough. to react.
Game modes include Arcade, Vs, Team Battle (best of 9) and Training. Game options allow the player to tweak the difficulty setting, number of rounds before a match winner is decided, size of life bars, if there's a time limit, if the order of opponents is random or predefined and between three game modes: Original (based on the arcade version), Arrange (gameplay tweaked for the Sega Saturn) and Hyper (allows Vipers to voluntarily drop their armour, allowing to perform special attacks at lightening fast speeds), Stage selection, and to change the disposition of the control pad to better suit the players' style.
Another mode, Playback, allows to see rounds previously saved by the player or fighting demos recorded by the AM#2 staff, each with the ability to choose a camera. As usual with Sega's fighting ports, extensive bookkeeping is included, as well as a few hidden characters.
|
| 1287 |
Gex |
Sega Saturn |
Crystal Dynamics, Inc. |
|
Dec 1995 |
Crystal Dynamics, Inc. |
Platform/Scrolling Screen/Action |
Gex Sega Saturn
Price:
Date Added: 14 Dec 2008
Comments: Easter Eggs: For an invincible Gecko, pause a game in play. Hold R and press B, A, Down, A, Down (x3), Up, Down, Right.
Summary: Crystal Dynamics flagship character puts in the mandatory Saturn appearance. There's no denying the appeal of the title character, but the game is a pretty standard platformer.
|
| 1288 |
Ghen War |
Sega Saturn |
|
Teen |
May 1995 |
Sega |
Mech Battle/Sim/Action |
Ghen War Sega Saturn
Price:
UPC: 0010086810011
Rating: 3.0 (1 votes)
Region: 1
ASIN: B00002STUC
Date Added: 14 Dec 2008
Comments: Easter Eggs: To access the hidden cheat mode, go to the mission briefing screen and hold Start, press A, R, Down, Right, Up, A, L.
Summary: Rescue the human race from the Ghen in 20 levels of first person action.
|
| 1289 |
Grid Runner |
Sega Saturn |
Radical Entertainment |
|
Nov 1996 |
Virgin |
360 Degrees/Shooter |
Grid Runner Sega Saturn
Price:
Date Added: 14 Dec 2008
Summary: "You're running, racing, screaming, scheming, blaring, tearing, blasting down mind-bending, blood pumping mazes… Get their flag, get another, get another…" 57 rounds, 15 opponents and 2-player head to head action.
|
| 1290 |
Hi-Octane |
SEGA Saturn |
Bullfrog Productions, Ltd. |
|
Mar 1995 |
Bullfrog Productions, Ltd. |
Racing / Driving |
Hi-Octane SEGA Saturn
Price:
Date Added: 11 Mar 2011
Summary: A futuristic racing game with hover cars, in the same line as Wipeout, using a modified version of the Magic Carpet 2 engine.
Gameplay takes a straightforward approach, with the directional keys controlling the steering and throttle, and three keys to fire the minigun, missiles or charge the booster. While the minigun has unlimited ammo, both fuel, armour and missiles must be replenished by passing through some marked areas or picking up powerups in the track or by left destroyed opponents. While the vehicles float on the track they are still influenced by the ground material: they slow down on dirt and even more on water. Each track has a number of shortcuts or alternate routes that offer powerups, and some tracks feature gates and ramps that open or close randomly.
Includes 9 tracks and several game modes (for Saturn owners and PC players with the 1.2 patch installed) such as single race mode (with option to change the number of laps), a Championship mode, Split Screen, Clone Race (beating the ghost of the best race time), Death Match (Where instead of finishing first what matters is finish alive and with the most kills) and Hot Seat, where up to eight players can compete in the same race by taking turns, with the computer taking control of the players' vehicles waiting for their turn. There are six hover cars to choose from: the fast Flexiwing and Outrider, the balanced KD-1 Speeder and Vampyr and the slow but armed to the teeth Berserker and Jugga. In addition to the natural capacity of each, their Minigun, Missle and Booster capacities can be upgraded by picking up powerups during the race. There are Eight teams to choose from, which change the colour of the vehicle: Mad Medicine (white), Bullfrog (aqua green), Storm Riders (purple), Fire Phreaks (orange), DethFest (blue), Foo Fighters (yellow), Gorehounds (red) and Assassins Anonymous (black).
|
| 1291 |
Hyper 3D Pinball |
Sega Saturn |
NMS Software |
KA |
Nov 1996 |
Virgin |
Video Pinball/Traditional |
Hyper 3D Pinball Sega Saturn
Price:
UPC: 0052145890022
Region: 1
ASIN: B00004SW0A
Date Added: 14 Dec 2008
Summary: Offers two viewpoints for play: top down view that scrolls (ACK!) or the standard "entire table at once" view (whoo hoo!) Promises big bang for the buck, and for the most part it delivers. The only thing keeping Hyper 3D Pinball from getting a hands-down "best of video pinball on the Saturn" recommendation is the fact that the physics are dubious at best, nowhere near as accurate as the physics in Pro Pinball. Despite this drawback, Hyper 3D Pinball offers gamers six tables to choose from: Fun Fair (Carnival themed, a weak nod to the William's classic, Funhouse); Star Quest 2049 (easiest table of the lot, we literally fell asleep playing it and woke up with over a billion points. Seriously.); The Gangster (one of the deeper tables in the set, check this one out for sure); The Monster (create a monster by grave robbing! Fun!); Roadking USA (obvious High Speed / The Getaway wanna-be); and Myst & Majik (for the D&D crowd). All of the tables are nicely illustrated and rendered and offer many different things to attack. Nice music and sounds too. Great compilation, and despite the poor physics, it's an easy disc to spend an entire afternoon with.
|
| 1292 |
Independence Day |
Sega Saturn |
|
|
Mar 1997 |
Fox Interactive |
Third-Person Shooter/Shooter |
Independence Day Sega Saturn
Price:
Date Added: 14 Dec 2008
Summary: Based on the 1996 sci-fi movie. Based on the (agonizingly horrible) 1996 movie of the same name.
|
| 1293 |
Last Bronx |
Sega Saturn |
AM3 |
Teen |
Oct 1997 |
Sega |
Tournament Style/Fighting |
Last Bronx Sega Saturn
Price:
UPC: 0010086810783
Region: 1
ASIN: B000BWDIK6
Date Added: 14 Dec 2008
Summary: Based on the 1996 Sega coin-op. Saturn exclusive. This fighter is another port of a Sega coin-op that fares quite well on the Saturn. 8 fighters, 8 weapons, 5 modes of play including a training mode.
|
| 1294 |
Machine Head |
Sega Saturn |
Core Design Ltd. |
KA |
Nov 1996 |
Eidos Interactive |
First-Person Shooter/Shooter |
Machine Head Sega Saturn
Price:
Date Added: 12 Feb 2009
Summary: Another sci-fi adventure featuring the long-played out "nano technology" storyline. It looks decent enough, but the gameplay falls a bit flat.
|
| 1295 |
Madden NFL 97 |
Sega Saturn |
Tiburon |
|
Sep 1996 |
Electronic Arts |
Football/Sports |
Madden NFL 97 Sega Saturn
Price:
Date Added: 14 Dec 2008
Summary: Another Madden game. Ready? Play a full NFL season, Super Bowl and Pro Bowl with over 100 NFL teams. Includes over 500 Madden-designed plays, 31 NFL stadiums and (the oddest of all) 10 NFL penalties. Includes Madden's sidekick, Pat Summerall on the microphone. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1296 |
MADDEN NFL 98 |
Sega Saturn |
|
Kids to Adults |
Aug 1997 |
Electronic Arts |
Football/Sports |
MADDEN NFL 98 Sega Saturn
Price:
UPC: 0014633078022
Region: 1
ASIN: B00005C4KT
Date Added: 14 Dec 2008
Summary: Yet another Madden game. More from Madden, Summerall and the NFL crew. Now we've got over 120 NFL teams, only 30 NFL stadiums and an allegedly all-new Madden playbook.
|
| 1297 |
Manx T.T. |
Sega Saturn |
Psygnosis/Perfect Entertainment |
|
Jul 1997 |
Sega |
Motocross/Cycle/Racing |
Manx T.T. Sega Saturn
Price:
UPC: 0010086812107
Region: 1
ASIN: B00004SW15
Date Added: 14 Dec 2008
Comments: Easter Eggs: You have to work a little to unlock this cheat mode. Play in Saturn mode and finish first four straight times, entering your initials as "OPT" each time. After the fourth win, press Up, Down, Down, Up at the starting menu, then select a two player game.
Summary: Based on the 1995 Sega coin-op. Motorcycle racer in the tradition of Sega's own Hang-On series. 2-player mode features split screen action. 8 custom built bikes, 4 tracks including the 2 arcade tracks and 2 reversed courses. Saturn exclusive.
|
| 1298 |
Mechwarrior 2 |
Sega Saturn |
Quantum Factory |
K |
Apr 1997 |
Activision |
Mech Battle/Sim/Action |
Mechwarrior 2 Sega Saturn
Price:
UPC: 0047875530928
Rating: 4.0 (2 votes)
Region: 1
ASIN: B00004SW0K
Date Added: 14 Dec 2008
Summary: Subtitled "Arcade Combat Edition." "The year is 3057. A struggle for power fuels a society of warring clans. Bitter infighting perpetuates a universe of unrest. War is constant. Victory is temporary." 48 missions of 31st century, first-person combat.
|
| 1299 |
Minnesota Fats |
Sega Saturn |
|
|
Dec 1995 |
Data East |
Parlor Games/Traditional |
Minnesota Fats Sega Saturn
Price:
UPC: 0013252017009
Region: 1
ASIN: B00004SVZ5
Date Added: 14 Dec 2008
Summary: Nice little billiards title that includes eight ball, nine ball, rotation, 14-1 rack, one pocket, three ball and cutthroat variations. The full motion video sequences are laughably bad.
|
| 1300 |
Myst |
Sega Saturn |
Cyan |
K-A |
Dec 1996 |
Acclaim |
Point & Click/Puzzle |
Myst Sega Saturn
Price:
UPC: 0021481820406
Rating: 5.0 (1 votes)
Region: 1
ASIN: B00005C9D0
Date Added: 14 Dec 2008
Summary: Original game designed by Rand Miller and Robyn Miller. Appeared on just about any system that could play CD-ROMs in the 1990's. Myst. Boy, it's everywhere.
|
| 1301 |
NiGHTS into Dreams... |
SEGA Saturn |
Sonic Team |
|
Aug 1996 |
SEGA of America, Inc. |
Action |
NiGHTS into Dreams... SEGA Saturn
Price:
Rating: 95
Date Added: 11 Mar 2011
Summary: It all started about two young kids. First there is this boy named Elliot Edwards who loves to play basketball, but then he was humiliated in front of his friends by a group of older kids who wants to play in a "friendly" game. Then there is Claris Sinclair, she loves to sing, but when she step on the stage, she felt so nervous that she ran out to the exit like a coward.
NiGHTS was a first class Maren together with Reala. They were both created by Wizeman. As day pass by, NiGHTS notice how his master becoming so evil. So when he started to refuse on obeying his master's evil deeds, Wizeman punished him by locking him up into an Ideya Palaces.
But NiGHTS found out that he has a chance to escape his prison by combining his body to a human dreamer. Those dreamers were Elliot and Claris. He also found out that those two have a Red Ideya within them. As he finally free himself out of the Ideya Palace, he will find Wizeman and destory him with the help of Elliot and Claris.
Here you basically control Elliot, Claris and Nights. You start a level by choosing Elliot and Claris. Gameplay is similar to Sonic but unique in a way that it is best to use the special D-pad. As you fly through the levels you should pass through a certain number of loop rings to finish each level. You gain bonuses by dancing which can be easily achieved by using a D-pad.
|
| 1302 |
Panzer Dragoon |
SEGA Saturn |
Team Andromeda |
|
May 1995 |
SEGA Corporation |
Action |
Panzer Dragoon SEGA Saturn
Price:
Rating: 90
Date Added: 11 Mar 2011
Summary: Panzer Dragoon is set in a distant oppressive future. The Dark Dragon needs to be destroyed, and you, Keil Fluge, are aboard a dragon and armed with a powerful weapon to do so.
In this shooter, you ride an armored dragon on a predefined path with 360º of freedom (you can rotate and zoom in and out). This path takes you through an aquatic setting, through a tunnel and over a forest, and into combat with giant worms, wasps and flies. Each level ends with a boss. In a idea influenced by the film Blade Runner, cutscenes use a fusion language combining elements of German, Latin and Japanese.
|
| 1303 |
Panzer Dragoon II Zwei |
Sega Saturn |
Team Andromeda |
KA |
Apr 1996 |
Sega |
Third-Person Shooter/Shooter |
Panzer Dragoon II Zwei Sega Saturn
Price:
Date Added: 13 Feb 2009
Summary: Saturn exclusive. The second game in the Panzer Dragoon series, but a prequel to the original Panzer Dragoon. This installment of the immensely popular series features dragon morphing - based on your score, your dragon will morph into a bigger and more powerful creature! This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1304 |
Pebble Beach Golf Links |
Sega Saturn |
|
|
Dec 1995 |
Sega Of America, Inc. |
Golf/Sports |
Pebble Beach Golf Links Sega Saturn
Price:
UPC: 0010086811018
Region: 1
ASIN: B00004SW1J
Date Added: 14 Dec 2008
Summary:
|
| 1305 |
Quake |
Sega Saturn |
Lobotomy |
Teen |
Dec 1997 |
Sega |
First-Person Shooter/Shooter |
Quake Sega Saturn
Price:
UPC: 0010086810660
Rating: 4.0 (2 votes)
Region: 1
ASIN: B00004SW2G
Date Added: 14 Dec 2008
Comments: Easter Eggs: It's not so scary when you're invincible. Pause a game in play, highlight the "Customize Controls" option, and quickly press R, L, X, Y, Z, R, L, X, Y, Z.
Summary: The familiar Id title puts in an obligatory appearance on the Saturn. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1306 |
Robotica |
Sega Saturn |
Micronet |
|
Feb 1995 |
Acclaim |
Mech Battle/Sim/Action |
Robotica Sega Saturn
Price:
Date Added: 17 Feb 2009
Summary:
|
| 1307 |
Saturn Bomberman |
Sega Saturn |
Hudson Soft |
K-A |
Aug 1997 |
Sega |
360 Degrees/Shooter |
Saturn Bomberman Sega Saturn
Price:
UPC: 0010086810707
Rating: 5.0 (2 votes)
Region: 1
ASIN: B00004SW2B
Date Added: 14 Dec 2008
Summary: This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1308 |
Scorcher |
Sega Saturn |
|
|
|
Sega Of America, Inc. |
Simulation |
Scorcher Sega Saturn
Price:
UPC: 0010086812145
Rating: 5.0 (1 votes)
Region: 1
ASIN: B00004SW2H
Date Added: 14 Dec 2008
Summary: Scorcher is a racing game that I used to own for PC, back in the mid 90's. One of my friends had a saturn, and a great selection of games, including scorcher. The game has a great techno soundtrack composed by Ron Holloway, a jazz artist, and decent 3D graphics, for 1995.
The tracks are very difficult, and the AI is impossible to beat. If you have trouble playing any Need for Speed title with the AI turned up as powerful as it can go, I would suggest you don't buy scorcher.
|
| 1309 |
Sega Rally Championship |
Sega Saturn |
AM3 |
|
|
Sega |
Rally/Off-Road/Racing |
Sega Rally Championship Sega Saturn
Price:
Rating: 89
Date Added: 14 Dec 2008
Comments: Easter Eggs: Unlock the hidden Lake Side course. Go to the main menu and press X + Y.
Summary: Based on the 1995 Sega coin-op. This game was at one time a pack-in game with the Saturn console. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1310 |
Shining Wisdom |
SEGA Saturn |
Sonic Co. |
|
Jun 1996 |
Working Designs |
Action, Role-Playing (RPG) |
Shining Wisdom SEGA Saturn
Price:
Date Added: 11 Mar 2011
Summary: Shining Wisdom is the 4th game in the Shining series, but is completely different from the others. Neither a dungeon crawl like Shining in the Darkness, or a tactical battle RPG like Shining Force, the game plays very similarly to Zelda, with its action RPG elements. The game proceeds by collecting various items found in dungeons and then combining them with magical orbs to create different spell effects that can be used to tackle enemies and solve the riddles that must be bested to beat each labyrinth.
|
| 1311 |
Sim City 2000 |
Sega Saturn |
Maxis |
|
Feb 1995 |
Maxis |
Resource Management/Simulation |
Sim City 2000 Sega Saturn
Price:
Date Added: 13 Feb 2009
Comments: Easter Eggs: Running low on funds? Never again. Pause a game in play and press A, Z, X, Y for as much money as you'll ever need.
Summary: Build the city of your dreams with SimCity 2000! Design and sculpt the terrain, create lakes, rivers, valleys, but watch out for earthquakes, fires and tornadoes. Includes scenario challenges for the 1991 Oakland fire, unemployment in Flint MI and Hurricane Hugo in SC.
|
| 1312 |
Solar Eclipse |
SEGA Saturn |
Crystal Dynamics, Inc. |
|
Feb 1995 |
Crystal Dynamics, Inc. |
Action |
Solar Eclipse SEGA Saturn
Price:
Date Added: 17 Feb 2009
Summary: Solar Eclipse is a 3D shooter that takes place on and near the many moons of Saturn. You are a hot-shot pilot with a troubled past. You've been re-assigned to a new squadron aboard a Tomlinson-class carrier. There's trouble on a mining colony on the moon Janus. Your squadron is sent in to investigate, and uncover a lot more than they went looking for.
Solar Eclipse plays kind of like a sequel to Total Eclipse for the 3DO. Gameplay is pure arcade-style shooter. You can view the game from a behind-the-ship perspective, or an in-cockpit perspective, but the scrolling is on rails. You can only travel in one direction. In each of the 9 missions you will find wave after wave of enemy ships, and a powerful boss ship at the end.
The story in this game is told through a series of full-motion video clips. In addition to between-level scenes, FMV messages from your squad mates appear from time to time while you play the game.
|
| 1313 |
Sonic 3D Blast |
Sega Saturn |
Traveller's Tales Ltd. |
|
Nov 1996 |
SEGA of America, Inc. |
Platform/3D/Action |
Sonic 3D Blast Sega Saturn
Price:
Date Added: 14 Dec 2008
Summary: While visiting Flicky Island, Sonic notices that the Flckies, his small, feathered friends, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never ending quest for the Chaos Emeralds, as they live and are able to travel between parallel worlds. Seven levels separate Sonic from the final showdown with Robotnik.
Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn and one or the rare presences in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.
Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five on each section. As usual, when Sonic destroys one badnik, one creature leaps free from it's insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.
|
| 1314 |
Sonic R |
SEGA Saturn |
Travellers Tales (Uk) Ltd. |
|
Oct 1997 |
SEGA of America, Inc. |
Racing / Driving |
Sonic R SEGA Saturn
Price:
Region: Japan
Date Added: 11 Mar 2011
Summary: While on vacation, Tails and Sonic come across a recruiting advertisement for the World Grand Prix race. Sonic is not interested at first, but once he notices that Dr. Robotnik will participate he decides to enter. Robotnik is only interested in the race because he's learned the location of the Chaos Emeralds and now he'll get a chance to beat Sonic while he gets them. Knuckles finds out that Sonic will participate, so he joins him. Amy overhears Robotnik's plan, so she will also be racing to get the Chaos Emeralds.
There are many modes of gameplay in Sonic R:
Grand Prix: You race against the rest of the characters on each of the circuits, and get a chance to race the level's boss to unlock some of the extra playable characters.
Time Attack: Run on one of the tracks as fast as you can, get 5 balloons or tag 4 characters.
Multi Player: 4 players on a split-screen or over a network. You can race against up to three players or challenge them on a balloon finding game. The screen can be divided horizontally or vertically for 2 player games.
|
| 1315 |
Sonic R |
Sega Saturn |
Traveller's Tales |
K-A |
Nov 1997 |
Sega |
Racing Misc/Racing |
Sonic R Sega Saturn
Price: $59.99
UPC: 0010086818000
Discs: 1
Region: 1
ASIN: B000GDFSR6
Date Added: 14 Dec 2008
Summary: Sonic the Hedgehog Racing. Cast of characters includes Sonic, Tails, Knuckles, Amy and Dr. Robotnik. This is one of those Saturn games that you can also slide into a CD player and enjoy the soundtrack.
|
| 1316 |
Tetris Plus |
Sega Saturn |
|
|
Oct 1996 |
Jaleco |
Action/Puzzle |
Tetris Plus Sega Saturn
Price:
UPC: 0032264600047
Region: 1
ASIN: B00004SW0V
Date Added: 14 Dec 2008
Summary: Based on the 1990 Jaleco coin-op. It's Tetris again! Four play modes: classic, head to head, puzzle and edit. Includes 20 bonus stages and 80 puzzles.
|
| 1317 |
TNN Motor Sports Hardcore 4 x 4 |
Sega Saturn |
Gremlin |
K-A |
Dec 1996 |
ASC Games |
Rally/Off-Road/Racing |
TNN Motor Sports Hardcore 4 x 4 Sega Saturn
Price:
UPC: 0729627720022
Region: 1
ASIN: B00004SVZF
Date Added: 14 Dec 2008
Summary: Six different terrains, compatible (and lots more fun) with Sega's Arcade Racer controller.
|
| 1318 |
Tomb Raider |
Sega Saturn |
Core Design |
Teen |
Nov 1996 |
Eldos |
3D Adventure/Action |
Tomb Raider Sega Saturn
Price:
UPC: 0743175952933
Rating: 4.5 (3 votes)
Region: 1
ASIN: B00004SW0F
Date Added: 14 Dec 2008
Summary: The first of the Tomb Raider games, wherein you must recover the Scion. The series ultimately led to a movie franchise starring Angelina Jolie as Lara Croft.
|
| 1319 |
Virtua Fighter 2 |
SEGA Saturn |
SEGA-AM2 Co., LTD. |
|
Dec 1995 |
SEGA of America, Inc. |
Action |
Virtua Fighter 2 SEGA Saturn
Price:
Rating: 91
Date Added: 17 Feb 2009
Summary: One year after after the first tournament Akira, Wolf, Pai, Jeffry, Kage, Jacky, Sarah and defending champion Lau are invited to the World Fighting Tournament, and are joined by the master of drunken Kung-Fu Shun-di, who wants to prove he's more than an old geezer and Lion Rafale, who's fighting for his freedom. Each fighter has his own style, from the lightning fast attacks of Pai to the powerful slams of Jeffry.
Home port of Sega's popular Model 2A arcade vs. fighter released in 1995. Game modes include classic arcade mode, 2P vs mode, Expert mode (where the computer character progressively learns and counters players' technique), Ranking Mode (similar to Arcade, but at the end, a fighting style analysis is shown based on number of specials and time to knock down an opponent), Team Battle Mode (two teams composed of five fighters go against each other, the first to beat five characters being the winner) and Watch mode (allows choosing two fighters and then see them fighting). Both VF2 and VF2.1 (a tweaked version available only in Japan) modes are included. Gameplay keeps the same style from the first game, adding more moves to each fighters' roll. Using a three-key layout (block, kick and punch, being possible to assign button combinations to the extra keys) the player is able to control their fighter, aiming to knock or push the opponent outside the rink inside the time limit. Combo moves range from the quickest, which require the player to push up to five buttons quickly, to strong moves that require more button presses along d-pad nudges to be successful. As with the previous game, fighting is realistic (except the physics-defying leaps), and each fighter has nothing but their body to harm the opponent.
While in comparison with the arcade version some parts took a hit on graphical quality (such as the texture details and backgrounds), the game uses the Saturn High-Resolution mode and flowing 60-fps to bring the arcade experience home.
|
| 1320 |
Virtua Fighter Kids |
Sega Saturn |
AM2 |
|
Aug 1996 |
Sega |
Tournament Style/Fighting |
Virtua Fighter Kids Sega Saturn
Price:
Rating: Teen
Region: 1
Date Added: 14 Dec 2008
Summary: Based on the 1996 Sega coin-op. Pretty much just Virtua Fighter 2 with super deformed anime styled characters. Slightly faster than Virtua Fighter 2 and contains new original movie sequences. A "make your own combos" mode has also been added to the mix. Saturn exclusive.
|
| 1321 |
Virtual On: Cyber Troopers |
Sega Saturn |
AM3 |
Everyone |
Nov 1996 |
Sega |
Mech Battle/Sim/Action |
Virtual On: Cyber Troopers Sega Saturn
Price:
UPC: 0010086810424
Rating: 4.5 (3 votes)
Region: 1
ASIN: B00004SW0M
Date Added: 14 Dec 2008
Summary: from DP: Based on the 1995 Sega coin-op. Saturn Exclusive. Utilizes the insanely cool Twin Stick controller.
From web:There is really only one thing to say about this game...IT'S AWESOME!!!I've played in the arcades and immediatly I'm drawn in to its great gameplay and awesome visuals.You can play as several robots which each have different attacks.I recommend the blue and white robot for newbies because he's fast and easy to control.Also if you're a Gundam Wing fan, you'll love this game. Oh,yeah all you Armored Core fans out there,if you don't have a PS2 and need a good robot game to tie you over until you can buy one and get Armored Core 2, this is the game you've been looking for.Also, after you beat the game,you won't want to stop playing and give up the game.So if you need a good fighting game,buy Virtual On,you won't be sorry.
|
| 1322 |
Warcraft II: The Dark Saga |
Sega Saturn |
Blizzard Entertainment |
Teen |
Aug 1997 |
Electronic Arts |
Strategy |
Warcraft II: The Dark Saga Sega Saturn
Price:
UPC: 0014633077964
Region: 1
ASIN: B00004SW25
Date Added: 14 Dec 2008
Comments: Easter Eggs: Playing God is easy once you know the code. Pause a game in play, then choose "Enter Password" from the pause menu and enter "TSGDDYTD".
Summary:
|
| 1323 |
Wing Arms |
Sega Saturn |
|
KA |
Feb 1995 |
Sega |
Air Vehicle Combat/Simulation |
Wing Arms Sega Saturn
Price:
Date Added: 13 Feb 2009
Summary: You're a member of an elite WWII allied air squadron - Wing Arm in this 1st/3rd person dogfight game. Saturn Exclusive.
|
| 1324 |
World Series Baseball '98 |
Sega Saturn |
|
Everyone |
Jul 1997 |
Sega |
Baseball/Sports |
World Series Baseball '98 Sega Saturn
Price:
UPC: 0010086811278
Rating: 5.0 (2 votes)
Region: 1
ASIN: B00002SVRF
Date Added: 14 Dec 2008
Summary: 1997 teams, rosters and schedule. Features all the play modes of the previous version. Home run derby, here we come.
|
| 1325 |
World Series Baseball 98 |
SEGA Saturn |
SEGA Enterprises Ltd. |
|
Sep 1997 |
SEGA of America, Inc. |
Simulation, Sports |
World Series Baseball 98 SEGA Saturn
Price:
Date Added: 16 Sep 2010
Summary: Another of the long line of baseball games released that featured the full MLB license including 20 teams and 700 major players with updated rosters and schedules from the 1997 season. The standard modes also apply such as Exhibition, Season, Playoffs, etc.
It also features an updated graphic engines from its previous version, giving it a more realistic feel including animations of the major batters and pitches wind-ups and batting stances. There are also several camera angles to choose from including play-by-play commentary as well.
|
| 1326 |
Animaniacs |
SNES |
Konami Co., Ltd. |
|
Nov 1993 |
Konami (America), Inc. |
Action |
Animaniacs SNES
Price:
Date Added: 20 Feb 2011
Summary: Those lab mice bent on world domination, Pinky and The Brain, have hatched a new scheme to try to take over the world! Their latest plan is to steal a prized script from Warner Bros. Studios, which they will produce to earn them enough money to take over the world. The CEO of Warner Bros. asks Yakko, Wakko and Dot to recover all 24 scenes of the film's script.
Animaniacs is a platform game where you control the three Animaniacs, Yakko, Wakko and Dot. Players can cycle between their current Animaniac by using R Button, and in addition to jumping, the player can stack the Animaniacs on top of each other to reach places they couldn't on their own. The Animaniacs can pick up and throw small objects to attack, as well as dash to break objects and dodge enemies. Larger objects can be pushed, to access higher areas, or sometimes to reveal secrets.
If a Warner is captured by Ralph, Warner Bros.' security guard (which is equivalent to "death"), the player has a chance to rescue all the Warners lost by entering the Water Tower stage from the map. After negotiating this small stage and reaching the top of the tower, it opens and all the Warners are rescued.
Script scenes are key to finishing the game completely. A few are given to players for finishing the level, but others are hidden in secret places and players must perform special tasks to locate them all. The other collectable aside from script scenes are coins. These coins are used to start a slot machine that is at the bottom of the screen. Depending on the way the reels land, players may get an extra continue, invincibility, all of the Warners returned, more coins, or lose some of their coins.
|
| 1327 |
Batman Returns |
SNES |
Konami Co., Ltd. |
|
Apr 1993 |
Konami (America), Inc. |
Action, Racing / Driving |
Batman Returns SNES
Price:
Rating: 85
Date Added: 12 Mar 2011
Summary: The successful movie sequel Batman Returns spawned many different game adaptations. The SNES version presents the story of Batman's encounter with the Penguin and Catwoman as a side-scrolling beat'em'up, with one Batmobile driving sequence thrown in.
There are two varieties of the beat'em'up levels. One plays like Final Fight and similar games: Batman can move in two dimensions, beating up his enemies with various punches, kicks, combos and special moves. Special gadgets to be used include the famous Batarang to take out enemies from a distance and "Test Tubes" filled with chemical explosives which will damage all enemies on the screen.
In the second type of side-scrolling level, Batman can only move in one dimension, left or right. The Batarang is the standard weapon here, with punches only being used when the enemy gets close. Also in these levels, Batman can use a grappling hook to cross dangerous areas unharmed.
Enemies in the beat'em'up levels usually belong to the Penguin's Red Triangle Circus Gang - clowns in all varieties: thin clowns, fat clowns, clowns on bikes, clowns armed with bazookas, and more. At the end of each level there is a boss fight, including several encounters with Catwoman and the Penguin.
In the Batmobile driving level, the action is viewed from behind. Batman has to evade clowns on bikes and shoot them down when he gets the chance. At the end of the road, another boss fight awaits.
Digitized images from the film illustrate the storyline.
|
| 1328 |
Battle Clash |
SNES |
Intelligent Systems Co., Ltd. |
|
Oct 1992 |
Nintendo of America Inc. |
Action |
Battle Clash SNES
Price:
Date Added: 20 Feb 2011
Summary: Battle Clash is a game that uses the Super Scope light gun peripheral. In this game, you fight in a futuristic version of the world as a warrior named Michael Anderson, who takes part in a competition simply known as the "Battle Game". Contestants in the Battle Game fight using mobile Standing Tanks (or STs for short), that come with a variety of weapon systems and forms.
To defeat the enemies in each stage, you must shot at weak spots on their armor to cause damage to them. The game scrolls automatically along with the opponent, so you cannot manually dodge bullets. You will have to play defensively by shooting them down.
|
| 1329 |
Bubsy II |
SNES |
Accolade, Inc. |
|
Oct 1994 |
Accolade, Inc. |
Action |
Bubsy II SNES
Price:
Date Added: 20 Feb 2011
Summary: Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, inside of which there are portals that lead to different area in different locations and times.
Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bubsy kills the enemies by jumping on their heads. The levels are large and can be accessed right from the beginning of the game (except the ultimate level), starting in either west or east wing. There are five types of regular levels: Egyptian pyramid, sci-fi space-like environment, a world filled with musical instruments and notes, a "green" level with trees and hills, and a side-scrolling group of levels where Bubsy has to navigate an airplane.
|
| 1330 |
Bubsy in: Claws Encounters of the Furred Kind |
SNES |
Accolade, Inc. |
|
May 1993 |
Accolade, Inc. |
Action |
Bubsy in: Claws Encounters of the Furred Kind SNES
Price:
Date Added: 20 Feb 2011
Summary: In this 15-level action game the player is Bubsy the bobcat, who has to defeat the Woolies the aliens, which steal balls of yarn. There are five different locations such as jungle, wild west, etc., where the player has to jump and land on their enemies to kill them. Each time to finish the level the player has to defeat the boss, who sits in an alien ship.
|
| 1331 |
D-Force |
SNES |
Asmik Corp. of America |
|
Dec 1991 |
Asmik Corp. of America |
Action |
D-Force SNES
Price:
Date Added: 20 Feb 2011
Summary: A top-down scrolling shooter. Players control a helicopter and must fight their way through several levels, shooting everything that moves. Defeated enemies sometimes drop power-ups that improve the helicopter's standard weapon or equip it with homing missiles as secondary weapon. In addition to the standard "shooting mode" D-Force also features an "exploration mode". In exploration mode, the player's helicopter is attacked by animals instead of warplanes or other helicopters. In this mode, the shoulder buttons can be used to change the helicopters altitude and attack (or dodge) enemies at different heights.
|
| 1332 |
Disney's Aladdin |
SNES |
Capcom Co., Ltd. |
|
Nov 1993 |
Capcom U.S.A., Inc. |
Action |
Disney's Aladdin SNES
Price:
Date Added: 20 Feb 2011
Summary: Disney's Aladdin is based on the 1992 Disney animated film. For the GBA and the SNES editions development was handled by Capcom. Like other versions, the game is a side-scrolling platformer where the player controls Aladdin through locations from the movie like the city of Agrabah, the Cave of Wonders, and Jafar's palace. Some locations not appearing in the film include a trippy, candy-colored world inside the Genie's lamp and an ancient pyramid. Enemies standing in Aladdin's way include the Sultan's guards, animals and various magical creatures. They can be dispatched by jumping on top of them or by throwing apples at them. Besides jumping and throwing, another one of Aladdin's abilities consists of him pulling out a blanket and using it to slow his fall.
Besides the platform levels, the game also includes magic carpet rides as well as a bonus game played between levels: if Aladdin collects a golden scarab in a level, he can play a wheel of fortune for extra health, lives or continues.
|
| 1333 |
Donkey Kong Country |
SNES |
Rare, Ltd. |
|
Nov 1994 |
Nintendo of America Inc. |
Action |
Donkey Kong Country SNES
Price:
Rating: 91
Date Added: 20 Feb 2011
Summary: King K. Rool has stolen Donkey Kong's banana stash, and Donkey Kong needs your help to get them back. In search of K. Rool, the Kremling horde impedes your progress. Kremlings, crocodile-like creatures, include Kritters (they succumb to a simple jump on the head), Krushas (they are virtually indestructible), and others. There are also other enemies that block your path, such as beavers, snakes, vultures. Leading them are dastardly bosses, including Very Gnawty, Necky, Bumble B, and Dumb Drum, and they all bar the way with their own special blend of villainy.
Donkey Kong is joined by Diddy Kong: these two primates differ significantly. For example, Donkey Kong is generally stronger; he can destroy most enemies with a single jump and can lift barrels straight over his head to throw them farther. On the other hand, Diddy is faster and not as strong as Donkey; he can run really fast and do cartwheels. Diddy carries barrels in front of him, creating a shield against frontal attacks.
The game is split into different worlds, which are split into different levels. Each level contains bonus areas, where one can collect bananas, medallions, and lives. At the end of each world is a boss, which is usually a larger version of a minor enemy.
|
| 1334 |
Donkey Kong Country 2: Diddy's Kong Quest |
SNES |
Rare, Ltd. |
|
Dec 1995 |
Nintendo of America Inc. |
Action |
Donkey Kong Country 2: Diddy's Kong Quest SNES
Price:
Rating: 88
Date Added: 20 Feb 2011
Summary: Donkey Kong has been kong-napped by the nasty K.Rool and the Kremlings, and it is up to Diddy Kong and his girl-friend Dixie Kong to save him.
All the familiar enemies and helpful friends return, along with some new characters, including the wise Wrinkly Kong who will teach you some important lessons in gameplay. Again the emphasis is on banana collecting, where as every 100 bananas makes one extra life. Apart from beating K. Rool and rescuing Donkey Kong, there are extra missions that can be completed. Collect enough K. Rool Krem Coins to open up the routes to the Lost World, while every level has a hidden Hero Coin to collect.
|
| 1335 |
Eek! the Cat |
SNES |
CTA Developments |
|
Aug 1994 |
Ocean Software Ltd. |
Action |
Eek! the Cat SNES
Price:
Date Added: 20 Feb 2011
Summary: Platform game based on the cartoon series Eek the Cat. Eek must help his friends through 6 huge levels of hazards. This platformer has a novel approach that the player (Eek) can take as much damage as possible, but must keep his protectee safe from harm using various skills. Situations reflect the cartoon. For example, his master the granny is out sleepwalking in the zoo and he must prevent the animals waking her up. In the second level, his girlfriend has been abducted by aliens and he must help her get to the end of the level so the aliens can use her as a battery safely.
|
| 1336 |
Equinox |
SNES |
Software Creations Ltd. |
|
Mar 1994 |
Sony Imagesoft |
Adventure, Role-Playing (RPG) |
Equinox SNES
Price:
Date Added: 20 Feb 2011
Summary: Equinox is the sequel to the classic NES game Solstice. It's presented in a 3D isometric view with very colourful graphics. The game is based upon solving puzzles to progress to the next dungeon. In the game you play the son of the hero in the first game; Shadax. Shadax has been kidnapped by an evil witch and it is up to you to rescue him. There is a wide range of weapons and powerful magic spells you can use throughout your quest, some of which are required to solve puzzles. In Equinox, you can travel on the aboveground map as well as the underworld, although all the action except for some battles will still happen underground. If you have played any of Zelda games before, much of the game will be familiar: you must search for keys, blasting or avoiding monsters, solving physical puzzles on your way to meeting end-level guardian that you must defeat to progress.
|
| 1337 |
F-Zero |
SNES |
Nintendo Co., Ltd. |
|
Aug 1991 |
Nintendo of America Inc. |
Racing / Driving |
F-Zero SNES
Price:
Date Added: 20 Feb 2011
Summary: F-Zero is a futuristic racing game, set in the year 2560. The player chooses one of the four available hovercars and then can race with other hovercars in one of the gameplay modes - "Practice" or "Grand Prix".
In "Practice" mode, the player chooses one track where he competes with one other hovercar to win the race (or there can be no rival at all, if you so wish). In "Grand Prix", the player must complete a series of races with several competitors. Each race consists of five laps.
The hovercar has a limited Power meter, which represents the machine's health and decreases when the hovercar collides with the track boundaries and other players. If power runs out, the hovercar explodes and the player loses the race. There are repair areas near the start line, which restore power to the player's hovercar if he drives into them. The tracks contain many more or less dangerous traps, such as icefields or landmines.
Completing a lap awards the player a "Super Jet" which can be activated at any time to give a short speed boost. The hovercar can keep up to three Super Jets and use them when necessary.
Completing a lap also gives points, which give the player a life when enough are accumulated. The player can lose a life in the Grand Prix mode if his hovercar explodes, if his hovercar somehow falls out of the track or if he ends up too far behind the other racers.
|
| 1338 |
Fatal Fury 2 |
SNES |
SNK Corporation |
|
Feb 1994 |
TAKARA Co., Ltd. |
Action |
Fatal Fury 2 SNES
Price:
Date Added: 20 Feb 2011
Summary: Again, the Lone Wolves return!
Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though.
|
| 1339 |
Home Alone 2: Lost in New York |
SNES |
Imagineering Inc. |
|
Feb 1992 |
THQ Inc. |
Action |
Home Alone 2: Lost in New York SNES
Price:
Date Added: 20 Feb 2011
Summary: Loosely based on the film of the same name, Kevin McAllister has arrived in New York City without his parents. However he checks himself into a hotel and begins to have fun. It isn't long before the hotel discovers he's using stolen credit cards and begin to chase him around! On top of that, Harry and Marv the burglars he once defeated, are in town and looking for revenge.
Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will need to jump over enemies and obstacles while collecting items. These items include health bonuses and a variety of weapons. Losing all of Kevin's health or being "caught" will cost a life. The player starts with three lives for play.
|
| 1340 |
Jurassic Park |
SNES |
Ocean Software Ltd. |
|
Nov 1993 |
Ocean of America, Inc. |
Action |
Jurassic Park SNES
Price:
Date Added: 20 Feb 2011
Summary: The SNES game based on the film Jurassic Park is an action title that combines top-down and first-person perspectives.
Playing as Dr. Alan Grant, the player's ultimate goal is to escape the Jurassic Park island. To reach that goal, several other tasks must be completed, including restoring power to the park and destroying a Velociraptor nest.
The large game world is seen from a top-down view and can be freely explored. Some areas are not accessible from the beginning, however. To enter them, keycards must be found or some special goal be completed, like rebooting the computer system and using it to open certain gates. Dr. Grant can defend himself against the many free-roaming dinosaurs with a variety of weapons, including an electroshock gun, a shotgun, rocket launcher, gas grenade launcher and bola gun. All weapons except the electro gun require ammo to work. A radar at the bottom of the screen helps in detecting approaching dinosaurs, but will only work once the park's motion detectors have been activated.
Upon entering one of the park's buildings, the game view switches to a scrolling first person perspective, reminiscent of early first person shooters like Wolfenstein 3D. Just like outside, dinosaurs lurk in the corridors, and the same guns as in the overworld map can be used to destroy them. Many buildings consist of several floors, with elevators connecting them. Some rooms are pitch black and can only be entered when in possession of night vision goggles.
The game supports the SNES mouse for the first-person sections and the computer system interface.
|
| 1341 |
Kirby's Avalanche |
SNES |
Compile, HAL Laboratory, Inc. |
|
Feb 1995 |
Nintendo of America Inc. |
Action |
Kirby's Avalanche SNES
Price:
Date Added: 20 Feb 2011
Summary: The First Annual Dream Land's Avalanche Competition is about to get under way, and as Kirby and a host of characters from the Kirby series, you can join the tournament and become Avalanche king.
Avalanche is similar to Puyo Puyo, and has you stacking colored blobs similar in a way to Tetris. When a certain amount of one color is stacked, an explosion occurs and the screen clears of those blobs, which then appear in the other players screen (either the CPU or a second player). When your screen is cleared before the other player, you move onto the next round, and so on until the final boss. The winner of that match is then crowned the Avalanche king.
|
| 1342 |
The Legend of Zelda: A Link to the Past |
SNES |
Nintendo EAD |
|
Apr 1992 |
Nintendo of America Inc. |
Role-Playing (RPG) |
The Legend of Zelda: A Link to the Past SNES
Price:
Rating: 94
Date Added: 20 Feb 2011
Summary: Recently, famine and drought have plagued Hyrule. When all seemed lost, a mysterious wizard, Agahnim, appeared, and stopped these strange happenings from occurring. But there is talk that Agahnim now rules the country with his magic, behind the scenes. And then, one night, the Princess of Hyrule, Zelda, calls out for help...and the one who hears her pleas is a young lad named Link...
The Legend of Zelda: A Link to the Past is a top-down action adventure game (similar to the original Legend of Zelda) for the Super Nintendo and Game Boy Advance. Players assume the role of Link, and their goal is to rescue Princess Zelda and save the land of Hyrule. Unlike turn-based RPGs, all combat in Link to the Past is in real-time - you swing your sword at enemies by pressing a button, or can spin the sword around you for a more powerful attack by holding down the button until it is charged.
Progression through the game is done by conquering a series of dungeons - each dungeon has its own special item associated with it, such as the hookshot (which latches onto a far-off object and pulls Link across) or the hammer (which can be used to flatten objects in your way). Most of these dungeons are rendered impassable until the dungeon's particular item is acquired; from there, the rest of the dungeon becomes accessible due to Link's latest new ability. The bosses of each dungeon are also themed to that level's particular item.
Link starts out with only three units of health; however, these can be increased by defeating dungeon bosses, which give one additional heart container, or by finding four 'pieces of heart'; which can be given for anything from passing a small trial to winning a mini-game. Some of Link's items also use magic - this can be refilled with collectible green magic pots. After defeating the initial three dungeons, Link gains access to the Dark World - many puzzles and difficulties come from alternating between the Light World (Hyrule) and the Dark World to make your way past previously impassable obstacles.
The Game Boy Advance version of the game also includes a special extra dungeon. In addition to this, there is the first multiplayer Zelda game ever: Four Swords. In this game puzzles are based around co-operation with other players - for example, picking up an enemy and throwing it at another player which allows its weak point to be hit, or a boss which only shows the weak point you can hit on an opponent's screen. However, the game also contains an element of competitiveness - whoever gains the most rupees at the end of the level wins a bonus medal. Collect enough of these and you can unlock a special quest in A Link to the Past.
|
| 1343 |
The Lion King |
SNES |
Westwood Studios, Inc. |
|
Feb 1994 |
Virgin Interactive Entertainment, Inc. |
Action |
The Lion King SNES
Price:
Rating: 80
Date Added: 20 Feb 2011
Summary: Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return.
The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie.
As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge.
As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen).
The game features no in-game save function, and it needs to be replayed from the beginning every time.
|
| 1344 |
Lock On |
SNES |
Copya System Ltd. |
|
Oct 1993 |
Vic Tokai, Inc. |
Action |
Lock On SNES
Price:
Date Added: 20 Feb 2011
Summary: Lock On is a jet fighter game that has the classic one man vs. the forces of evil formula. After a vicious warlord threatens the nations of the world, the United Nations have recruited a hot shot ace pilot by the name of Jake Steel to go after the madman and bring peace back to the world.
The player will partake in a variety of missions against both air and ground forces and can fly in four different aircraft (the British made Tornado, the Japanese FSX, the A-10 Warthog and the F-14 Tomcat). The player can use each jets strengths to their advantage along with their powerful weaponry such as Vulcan cannons and heat seeking missiles against enemy jet fighters, tanks and other various enemies scattered throughout each mission.
|
| 1345 |
The Magical Quest Starring Mickey Mouse |
SNES |
Capcom Co., Ltd. |
|
Dec 1992 |
Capcom U.S.A., Inc. |
Action |
The Magical Quest Starring Mickey Mouse SNES
Price:
Rating: 87
Date Added: 20 Feb 2011
Summary: This was the first Mickey Mouse game for Super NES, featuring a traditional platform gameplay and colorful Disney-like graphics.
Mickey's mission is to save his dog Pluto, who's been kidnapped and kept inside emperor Pete's castle, in a magical land, guarded by mysterious creatures.
The originality of the game lies on the possibility of wearing different costumes to incorporate different characters, all taken from old Disney cartoons. Each one has a special ability. As a wizard, Mickey has magical powers; as a fireman, the mouse can deal with fire; and, as a climber, he can reach the top of high platforms.
|
| 1346 |
Mario Paint |
SNES |
Nintendo Co., Ltd. |
|
Aug 1992 |
Nintendo of America Inc. |
Educational |
Mario Paint SNES
Price:
Date Added: 20 Feb 2011
Summary: Mario Paint is an education tool that allows anyone to create simple pictures, paint over black and white pictures, or free draw their own, using the specially developed SNES Mouse. You can also create your own piece of music using a selection of notes and themes, create greeting cards and animations, or play a game of "Gnat Attack", where you use the mouse to control a swatter to swat the many flies.
|
| 1347 |
Maui Mallard in Cold Shadow |
SNES |
Disney Interactive, Inc. |
|
Nov 1996 |
Disney Interactive, Inc. |
Action |
Maui Mallard in Cold Shadow SNES
Price:
Date Added: 20 Feb 2011
Summary: Disney's Donald Duck takes the starring role in this sidescrolling platform game. As the detective Maui Mallard, he's on the trail of a long lost Idol, which has recently vanished. Early on, Maui can also switch between his normal self and Ninja Maui, and with all the creepy voodoo enemies he'll encounter throughout his adventure, he's going to need all the help he can get.
As previously mentioned, there are two personalities to Maui, and as a result, two different sets of controls. Normal Maui carries a bug gun, which can fire a variety of different insect ammo, from basic bugs, to the more powerful lightning and fire bugs. It's also possible for Maui to combine bugs to pack a more powerful blast at his enemies.
Once Maui starts to find Yin-Yang coins, he'll be able to transform into Ninja Maui. Ninja Maui has lightning-quick reflexes, and wields a bo staff. In addition to being handy for whacking enemies, Ninja Maui can also climb between walls by jumping and propping the staff between the walls at the height of his jump. He can also hook onto duck heads and swing from them to reach areas he normally couldn't. You'll need to constantly find Yin-Yang coins to fuel your Ninja persona, otherwise you'll run out and transform back to Maui Mallard.
|
| 1348 |
Mega Man X |
SNES |
Capcom Co., Ltd. |
|
Oct 1993 |
Capcom U.S.A., Inc. |
Action |
Mega Man X SNES
Price:
Rating: 83
Date Added: 20 Feb 2011
Summary: Mega Man X is a robot designed by Dr. Light to choose his own path in life. Years after he is created, Dr. Cain finds X and mimics his design to create a race of such robots called reploids. When the sigma virus infects these reploids, causing them to commit acts of evil, it is up to Mega Man X and his partner Zero (who is quite powerful, contrary to what his name implies) to stop it.
|
| 1349 |
MTV's Beavis and Butthead |
SNES |
Realtime Associates, Inc. |
|
Nov 1994 |
Viacom New Media |
Action |
MTV's Beavis and Butthead SNES
Price:
Date Added: 20 Feb 2011
Summary: Beavis and Butthead are on the couch watching television. While flipping through the channels they come across an ad for a GWAR concert. Now they want to go to the GWAR concert, but they have no money for concert tickets. So in their infallible logic, they think that if they take pictures of themselves doing cool things, they will be able to get into the concert for free.
The game contains four main levels which are Highland High School, Streets of Highland, Highland Hospital and the Turbo Mall 2000 and the final level at the concert.
The levels bring you to different parts the area, for example in the high school level, the player will roam through the halls, cafeteria, and gymnasium. At the end of each level Beavis and Butthead take a picture of them doing something cool, then they go couch fishing.
Couch fishing involves trying to catch as much food as possible until either the time runs out or the line gets snagged. The purpose of this is to raise their health meter for the next level.
The boys will pick up weapons such as paint-ball guns to take on various enemies. There is also food scattered throughout the levels that when consumed will increase health.
|
| 1350 |
NHL Stanley Cup |
SNES |
Sculptured Software, Inc. |
|
Jul 1993 |
Nintendo of America Inc. |
Sports |
NHL Stanley Cup SNES
Price:
Date Added: 20 Feb 2011
Summary: This early SNES title is one of the first hockey titles to simulate 3 dimensions by using the SNES mode 7 SNES technology. It contains all 26 NHL teams at the time with varying strengths and weaknesses. It doesn't have the players association license, but all of the player numbers and abilities were true to their real-life counterparts. You can take your favorite team from the regular season all the way through the titular Stanley Cup. It even has a menu option in the North American version to change the between English and French languages.
|
| 1351 |
Pilotwings |
SNES |
Nintendo Co., Ltd. |
|
Feb 1991 |
Nintendo of America Inc. |
Simulation |
Pilotwings SNES
Price:
Rating: 81
Date Added: 20 Feb 2011
Summary: Fly a selection of aircraft (including training vehicles, fighter planes and helicopters) through a range of training programs and missions. The more training you complete, the better the chance that you will complete the even bigger missions. Try your hand at landing, taking off, party tricks, fly through bad weather and shoot down targets.
|
| 1352 |
Pinball Dreams |
SNES |
Digital Illusions CE AB |
|
Apr 1994 |
GameTek, Inc. |
Action |
Pinball Dreams SNES
Price:
Date Added: 20 Feb 2011
Summary: The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box.
The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.
The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.
|
| 1353 |
Pitfall: The Mayan Adventure |
SNES |
Activision, Inc. |
|
Nov 1994 |
Activision, Inc. |
Action |
Pitfall: The Mayan Adventure SNES
Price:
Date Added: 11 Mar 2011
Summary: Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr in search of his father Pitfall Harry. You battle your way through the Mayan jungles, waterfalls, deserted mines and can bungee jump and boomerang your way to safety. There are 13 levels and the action is fast and gripping. You will need to be attentive—and quick. Or prepare to die.
|
| 1354 |
Plok |
SNES |
Software Creations Ltd. |
|
Sep 1993 |
Tradewest, Inc. |
Action |
Plok SNES
Price:
Date Added: 12 Mar 2011
Summary: At one day, Plok awakes to find out that his flag has been stolen. He spots it on a neighboring island and travels there to get it back. However, as he returns to his home, he realizes that all flags on his island have been replaced with flea-flags. This is only the beginning of his problems though, and he has to face many more challenges before the end of the game.
Plok has to jump and fight his way through numerous levels, trying to find the exit or fulfilling certain missions such as killing a set number of fleas. Plok can perform two different jumps, a normal jump and a higher spinning jump. He can attack his enemies by throwing his limbs at them. Collecting presents will temporarily equip him with different weapons, or transform him into all sorts of vehicles such as a helicopter or a U.F.O.
|
| 1355 |
Radical Psycho Machine Racing |
SNES |
Silicon & Synapse, Inc. |
|
Feb 1992 |
Interplay Entertainment Corp. |
Racing / Driving |
Radical Psycho Machine Racing SNES
Price:
Date Added: 20 Feb 2011
Summary: RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer.
Combat, obstacles, and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro, and mines. Additionally, there are 3 levels of tires, engines, shocks, and armor.
There are full race season, single race, and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle.
In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before.
Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity, and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction, and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2, and AI players; which can lead to interesting traffic patterns.
|
| 1356 |
Road Riot 4WD |
SNES |
Atari Games Corporation |
|
Nov 1992 |
THQ Inc. |
Racing / Driving |
Road Riot 4WD SNES
Price:
Date Added: 20 Feb 2011
Summary: A game featuring four wheel drive racing with the addition of vehicular combat.
The game features 3 difficulty levels (rookie, intermediate, and pro). Players start out on a simple beginner track and after completing that, get to compete on 11 different tracks in various different locales to win the series championship. Some locations are located in the United States like New Jersey and Las Vegas, while other tracks are located on other continents such as Africa,Australia, and even Antarctica. Each of these tracks has a host whose team of 3 vehicles the player has to beat.
The players vehicle is equipped with an unlimited amount of missiles that can be used to shoot at opposing vehicles to slow them down. Crashing into certain obstacles will earn the player hazard pay which increases their score.
|
| 1357 |
Scooby-Doo Mystery |
SNES |
Argonaut Software Ltd., SunSoft |
|
Mar 1995 |
Acclaim Entertainment, Inc. |
Adventure |
Scooby-Doo Mystery SNES
Price:
Date Added: 11 Mar 2011
Summary: This version is different from it's Genesis counterpart. While the gameplay is similar (exploring levels to collect clues and solve the mystery), there are four different episodes for this version. While visiting the Drabwell Ranch, ghost's interrupt the festivities and the gang must find out who is behind the hauntings and why. Another adventure takes the gang to Deadman's Cove where a ghostly pirate has been scaring off tourists and it is up to Scooby and the Gang to bring it to a halt. The other two mysteries take place at a fun fair and a haunted mansion.
Players can use Scooby's unique sniffing ability to find clues. Scooby also consume Scooby Snacks to reduce the fright meter. Additionally there are a series of mini-games that player can participate in such as "Wac-A-Monster" or "Make a Scooby Sandwich". The graphics are faithfully recreated to resemble the long-running Hanna Barbara series.
|
| 1358 |
Sim City |
SNES |
Maxis Software Inc. |
|
Aug 1991 |
Nintendo of America Inc. |
Simulation |
Sim City SNES
Price:
Rating: 87
Date Added: 20 Feb 2011
Summary: SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.
Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.
The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
|
| 1359 |
Star Fox |
SNES |
Argonaut Software Ltd. |
|
Oct 1993 |
Nintendo of America Inc. |
Action |
Star Fox SNES
Price:
Rating: 89
Date Added: 20 Feb 2011
Summary: This is the first SNES title using the Super FX chip; you are flying ace Fox McCloud, who with his trusted wingmen and his powerful Arwing starfighter, must rid the Lylat System of the evil that surrounds it. Wave after wave of enemies will fly towards you, and with the advice of your wingmen, you must guide your way through each level and take down as many as you can.
|
| 1360 |
Street Combat |
SNES |
Irem Corp. |
|
Feb 1993 |
Irem Corp. |
Action |
Street Combat SNES
Price:
Date Added: 20 Feb 2011
Summary: Street Combat is a one-on-one 2D fighting game in which several martial artists, athletes and crime-fighters from all across the globe decide to compete against each other in a street fighting tournament for fame and glory.
Single player mode allows you to choose between two versions of the "hero" character (Steven) and then takes you through 7 best 2-out-of-3 matches against a collection of different martial artists. A 2-player Vs mode allows you to freely select any of the characters without restrictions.
Gameplay is similar to other one-on-one beat 'em ups, in which you control your characters movements and attacks in a scrolling 2D plane attempting to defeat your opponent with special moves (triggered by specific controller motions) and avoid his attacks.
|
| 1361 |
Strike Gunner S.T.G. |
SNES |
Athena Co., Ltd. |
|
Oct 1992 |
NTVIC |
Action |
Strike Gunner S.T.G. SNES
Price:
Date Added: 20 Feb 2011
Summary: Strike Gunner S.T.G. is a vertical-scrolling jet fighter adventure set in the far-off year of A.D. 2008. The player controls their fighter as the scene unfolds around them, as enemies of air, land, and sea continuously enter the screen in wave after wave of assault. The player(s) begins with a set number of lives, a number which can be added to with good play. Run out, and your mission is over - there are no saves!
Before each level, the player chooses one special weapon that can be utilized via an often-refilled meter, in addition to their normal guns. But choose wisely, you can only use one special weapon per round, and once used, it will be unavailable to you in later rounds! Play solo or with a human wingman.
|
| 1362 |
Stunt Race FX |
SNES |
Nintendo Co., Ltd. |
|
Mar 1994 |
Nintendo of America Inc. |
Racing / Driving |
Stunt Race FX SNES
Price:
Date Added: 12 Mar 2011
Summary: Thanks to an improved version of the SuperFX Chip, Stunt Race FX was the first racing game for the SNES to feature fully polygonal cars and levels, which made it possible for the game to include gradients and obstacles that could not be realized in earlier, "flat" racing games.
The game features four modes of play: Speed Trax is basically an arcade mode where the player has to qualify for each upcoming race by reaching checkpoints while collecting items to restore his damage- and boost-bar. It is divided into a Novice-, Expert-, and Master class, with each class featuring four unique tracks. In Stunt Trax the player has to complete courses filled with obstacles within a certain time limit while trying to collect as many stars as possible. Battle Trax is a two player mode taking place on special tracks without any CPU-controlled opponents. Finally, Test Run let's the player practice all tracks that have been unlocked.
|
| 1363 |
Super Adventure Island |
SNES |
Hudson Soft Company, Ltd. |
|
Mar 1992 |
Hudson Soft Company, Ltd. |
Action |
Super Adventure Island SNES
Price:
Date Added: 11 Mar 2011
Summary: You are a caveman named Master Higgins. You have a beautiful girlfriend, and you like spending time sunbathing together on high trees and other places on the tropic island Waku-Waku. But all of a sudden, an evil magician turns your wife into a stone! As you begin to realize what happened, a bird grasps you and throws down somewhere on the island. You have to find your way back and to save your girl from the grim reality of petrification...
This emotional drama turns out to be a rather simple platform game. The short, linear levels are all timed, so you have to hurry up and not to get delayed by the many treasures you might find on your way. You will have a weapon, your old trusty boomerang, which you will be able to upgrade during the game. After a series on levels, you will be invited to a boss battle. The sooner you complete a level, the more bonus points you get.
|
| 1364 |
Super Battletank |
SNES |
Absolute Entertainment, Inc. |
|
Jun 1992 |
Absolute Entertainment, Inc. |
Action, Simulation |
Super Battletank SNES
Price:
Date Added: 20 Feb 2011
Summary: In February 1991, The United States of America sent troops into Kuwait and fought in armed combat against the forces of Iraq. Operation Desert Storm featured many different types of units including mobile armor. The M1 Abrams tank division is deployed in a variety of missions to destroy marked Iraqi targets.
Super Battletank: War in the Gulf is a 1st person tank simulation. Players sit in the cockpit to of a M1 Abrams tank. Controls allow the player to accelerate forward, decelerate, rotate the tank's trajectory left and right, move the tank's cannon left and right, fire the weapon and check the map. The goal of the player is to travel to the location of enemy targets, line them up with the Abrams cannon and fire upon them until destroyed. Each mission covers a large area of land and the player will need to consult the real-time map to travel appropriately to target locations. The M1 Abrams tank also features 2 special weapons: The laser which is more powerful than regular cannon, and the smoke screen which allows the player to escape.
|
| 1365 |
Super Bomberman 2 |
SNES |
Hudson Soft Company, Ltd. |
|
Dec 1994 |
Hudson Soft Company, Ltd. |
Action |
Super Bomberman 2 SNES
Price:
Rating: 82
Date Added: 20 Feb 2011
Summary: This is the second game in the Bomberman series for the Super Nintendo. This game is much like the first in gameplay but has new levels and a new story to play though.
The graphics are slightly different from the first game but in general the game holds most of the same style as the first. There are a few new features such as colour coded bomb blasts and a few different powerups but other than that the second game is the same as the first.
|
| 1366 |
Super Ghouls 'N Ghosts |
SNES |
Capcom Co., Ltd. |
|
Oct 1991 |
Capcom U.S.A., Inc. |
Action |
Super Ghouls 'N Ghosts SNES
Price:
Rating: 80
Date Added: 20 Feb 2011
Summary: 4 years after Arthur saved Princess PrinPrin from the evil demon Loki, a wonderful celebration is about to take place! Arthur and the Princess are engaged, and the wedding is to take place at last! Thousands from around the kingdom have come to witness this joyous event!
But somewhere in the darkness of the forest lurks a horrible evil...
Arthur and PrinPrin are spending a quiet moment locked in embrace, when she is suddenly snatched away by a huge demon! As her screams echo through the night, Arthur rushes from the castle, and pursues the demon to the graveyard, where he is greeted by hundreds of horrible ghouls and monsters!
Now, this time, they've gone too far...Arthur is ready for them...
|
| 1367 |
Super High Impact |
SNES |
Midway |
|
Feb 1993 |
Acclaim Entertainment, Inc. |
Action, Sports |
Super High Impact SNES
Price:
Date Added: 20 Feb 2011
Summary: Super High Impact was one of the most hard hitting football games before the NFL Blitz series was created, with 18 teams and over 30 plays per team. The console versions are based on the Midway arcade series of the same name. The game has a Hit-O-Meter which often leads to massive brawls. Based on the arcade smash hit back in the days, featuring the three famous words: EAT THIS!!!, FIGHT!!!
|
| 1368 |
Super Mario All-Stars |
SNES |
Nintendo Co., Ltd. |
|
Aug 1993 |
Nintendo of America Inc. |
Action |
Super Mario All-Stars SNES
Price:
Rating: 94
Date Added: 20 Feb 2011
Summary: Super Mario All-Stars is a collection of previously released Super Mario NES platform games. Each title is presented with its original gameplay and level design, but has been given a makeover in the graphics and sound department. A save option has been added allowing players to store the session data.
Included in Super Mario All-Stars are the following games:Super Mario Bros.: Mario and Luigi must rescue the Princess and the Mushroom Retainers from the evil King Bowser.
Super Mario Bros.: The Lost Levels: known as Super Mario Bros. 2 in Japan, this game features the same style of gameplay as the original Super Mario Bros. The game contains poison mushrooms, which will shrink or kill Mario, and new and old enemies, such as Flying Bloopers.
Super Mario Bros. 2: also known as Super Mario USA in Japan, Mario and friends discover a mysterious land, called Subcon, that is being destroyed by Wart and his minions. They must rescue this strange land from the tyrant.
Super Mario Bros. 3: Bowser, with the help of his Koopalings, takes over the Mushroom Kingdom's 7 lands and turns their kings into creatures. It's now up to Mario and Luigi to save the Mushroom Kingdom
|
| 1369 |
Super Mario Kart |
SNES |
Nintendo EAD |
|
Sep 1992 |
Nintendo of America Inc. |
Racing / Driving |
Super Mario Kart SNES
Price:
Rating: 94
Date Added: 23 May 2011
Summary: A collection of Super Mario characters, including Mario, Luigi, Yoshi, Peach, Bowser and Donkey Kong Jr., are out to win the Super Mario Kart championship. Using Mode 7 scaling, the first true kart game on the SNES has you collecting coins to boost your speed while using shells and bananas to stop others on the track.
There are 4 cups in all to race for, Mushroom Cup, Flower Cup, Star Cup and Special Cup, each with a selection of tracks to race on (based in Bowser's Castle, Super Mario World and more). Plus, a 2 player battle mode is on offer, where the first to pop the three balloons wins.
|
| 1370 |
Super Mario World |
SNES |
Nintendo Co., Ltd. |
|
Aug 1991 |
Nintendo of America Inc. |
Action |
Super Mario World SNES
Price:
Rating: 93
Date Added: 25 Feb 2011
Summary: Once again, the evil Bowser has captured Princess Peach (while on a holiday on Yoshi's Island), and it's up to Mario to save her. To aid him in his quest, Mario must use the flying ability of the feather to get him to places hard to reach. But what's even more important is his new friend, the dinosaur Yoshi, who Mario can ride through each level and eat the enemies.
Over 90 levels are on offer, with plenty of Bowser's evil koopas and new characters around each level. Apart from saving Peach, you can also save some of Yoshi's friends, other dinosaurs that each have a special attack. Each level also contains a set of extra items to collect, including dinosaur coins, and break the tape at the end of each level to collect stars, that allow you to open up the bonus games.
|
| 1371 |
Super NES Super Scope 6 |
SNES |
Intelligent Systems Co., Ltd. |
|
Feb 1992 |
Nintendo of America Inc. |
Action |
Super NES Super Scope 6 SNES
Price:
Date Added: 20 Feb 2011
Summary: Super Scope 6 is the pack-in game for the Super Scope peripheral, which is required to play this game. The emphasis of Super Scope 6's gameplay is on first person shooting, using the required Super Scope accessory to aim. It features a total of six game modes, categorized as either Blastris or LaserBlazer.
Blastris Mode features a variety of unrelated games. Blastris A is a falling block game based on Tetris and plays very similar. Blocks appear on the left side of the screen and move towards the right side of the screen, where they will fit into play. The goal is to have the blocks on any column line up and destroy themselves. Each level requires five of these to happen. Unlike Tetris, the player cannot move or even rotate blocks. Instead each section of the block can be destroyed by shooting it. Higher difficulty levels increase the speed of gameplay Blastris B is a falling block game based on Columns and Puyo Puyo. On each screen are a number of "jelly blocks" which must be destroyed to complete the stage. New blocks appear at the top of the screen and move towards the bottom where they fit into play. Blocks can be destroyed by lining up a row of 4 blocks of the same colour. The player is unable to move the falling blocks but may cycle their colour by shooting at them. Mole Patrol is combination of Whack-a-Mole and a shooting gallery. A number of moles appear on the screen with a flag indicating the amount that need to be destroyed that level, before jumping into a pipe. From there the moles will climb out of any one of 12 holes on the screen and the player must shoot them as fast as possible. Along with regular moles are pink moles that will temporarily speed up gameplay, making shots more difficult. LazerBlazer Mode feature a group of games set in a military atmosphere. Type A: Intercept is a first person shooting game where the player shoots down incoming missiles and airplanes. These missiles/planes appear on the right side of the screen and move towards the left side. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. Type B: Engage is a first person shooting game where the player shoots down incoming missiles and airplanes, which will cautiously open fire on the player. These missiles/planes appear in front of the player, in the distance and move towards the player. The player has limited energy which is decreased when hit by an enemy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level. Type C: Confront is a first person shooting game where the player shoots down incoming spacecraft, which will actively open fire on the player. These UFOs can appear anywhere on the screen and the player must shoot them down before they open fire on the player. Each hit by an enemy decreases the player's shield energy. A radar is also given to the player to keep track of overall positions of these objects on the screen. Ammunition is limited and the player must shoot down a certain amount each level.
|
| 1372 |
Super R-Type |
SNES |
Irem Software Engineering, Inc. |
|
Feb 1991 |
Irem Software Engineering, Inc. |
Action |
Super R-Type SNES
Price:
Date Added: 20 Feb 2011
Summary: In this SNES sequel to the arcade R-Type shooters, you are the R-9, Earth's most advanced form of defense against the evil BYDO Empire. There are seven stages you must go through, picking up power-up items to defeat the stage bosses which have returned from the arcade versions of R-Type and R-Type II. Your R-9 ship can also be united with FORCE, which are invincible units that surround your ship to protect you and can also power up and attack.
|
| 1373 |
SWAT Kats: The Radical Squadron |
SNES |
Hudson Soft Company, Ltd. |
|
Feb 1995 |
Hudson Soft Company, Ltd. |
Action |
SWAT Kats: The Radical Squadron SNES
Price:
Date Added: 20 Feb 2011
Summary: S.W.A.T Kats is a game based on the short lived cartoon series S.W.A.T Kats: Radical Squadron. The series would only last for 2 seasons but built a sort of cult following afterwards.
The Swat Kats are a duo of mechanics by day, but secretly also a group of superheroes defending their home, MegaKat city, from creatures and evil villians. Swat Kats is essentially a side-scrolling action game. You start off using T-Bone and Razor and guide them through 5 different worlds of action packed excitement. Game levels are based on different episodes of the show. As you progress through the game you can increase your weapon levels and gain new weapons. Mode 7 graphics are featured in some parts of the game. A unique feature to the game is the ability to start on different levels.
|
| 1374 |
Taz-Mania |
SNES |
Visual Concepts, Ltd. |
|
Mar 1992 |
Sun Corporation of America |
Action |
Taz-Mania SNES
Price:
Date Added: 11 Mar 2011
Summary: This version of Taz-Mania is different from the side-scrolling versions by Sega, in this version the player controls Taz from a third-person perspective. The goal of the game is to travel down the road, collecting Kiwi's before the timer runs out, avoiding obstacles along the way. The Kiwi's will get harder to catch as the game goes on, jumping over Taz and actually outrunning him at times.
Some obstacles Taz faces are trees, telephone poles, tour buses, even pterodactyls who will bring Taz back at the beginning of the level, but also have to avoid characters such as Axl & Bull, a pair of gators who try to capture Taz for the zoo, The She-Devil who is in love with Taz and if the player is caught by her, the game is instantly over and Wendal T. Wolf, who will jump on Taz's back and cover the screen with his hands making it hard to see.
You can avoid some obstacles by using Taz's tornado spin, but using the spin will cause Taz's health meter to drop, but it can be refilled by eating Kiwi's along with blue and red birds, bushrats and items thrown to Taz by Didgeri Dingo, but beware, he can also throw obstacles at Taz as well including T.N.T. There is also a bonus stages after completing three levels in which you collect as many items you can in the allotted time to raise the score.
|
| 1375 |
Time Slip |
SNES |
Sales Curve Ltd., The |
|
Feb 1993 |
Vic Tokai, Inc. |
Action |
Time Slip SNES
Price:
Date Added: 20 Feb 2011
Summary: On the reptilian planet of Tirmat, scientists have discovered a rift in space and plan to use it to transport the planet's inhabitants before the planet is extinguished by sending their elite army through the rift and invade their closest neighbor...Earth. However, to ensure their success they send their army into Earth's past in hopes of avoiding any modern weapons and increase their chances of saving their planet. However, Earth has learned of their evil plot and has developed a experimental time portal and has sent their own one man army to stop them.
The player takes control of Dr. Vincent Gilgamesh who has acquired a massive arsenal including pistols, machine guns, rocket launchers and many more heavy weapons and must travel through various time periods including Medieval times, prehistoric times, Ancient Rome and Egypt and even the distant future. The gameplay is similar to Contra where the player advances through the stages, shooting at various enemies and collecting power-ups and must also avoid various traps and pitfalls scattered throughout the levels. There are also the standard bosses at the end of each stage.
|
| 1376 |
Time Trax |
SNES |
Malibu Interactive |
|
Feb 1994 |
Malibu Games |
Action |
Time Trax SNES
Price:
Date Added: 20 Feb 2011
Summary: Time Trax is based off of the 1993-94 sci-fi action series starring Dale Midkiff; you take the role of Darien Lambert, captain of the Fugitive Retrieval Section of Washington D.C. It is the year 2193 and your once high arrest record has started to decline sharply as routine trackdowns end in mysterious disappearances. It is discovered that noted MIT scientist Dr. Mordecai 'Mo' Sahmbi has been sending criminals back in time to 1993 using his invention the TRAX time machine, and has gone back himself. TRAX is captured by the police, and three guesses as to who is tasked with capturing the criminals and sending them back to 2193.
As Lambert, your primary targets in this game are neo-Nazi racist Sepp Dietrich and Sahmbi himself. You do have some equipment to help you: your supercomputer S.E.L.M.A. (Specified Encapsulated Limitless Memory Archive), disguised as an AT&T Mastercard and whose holographic persona resembles a British nanny, and the PPT (Pellet Projection Tube), a weapon capable of stunning a human from periods of a couple of minutes to a few hours and can fire pellets that render humans transportable to the future, disguised a keyless car alarm remote. Also, you have the ability to "time stall" (this slows the speed of images reaching your brain, allowing you to react quickly) and your Mosh-Ti (an Occidental improvement of martial arts) skills to rely on if the situation gets dire.
You'll run through the alleys of the future, through the Smithsonian (circa 1993), ride a motorcycle and jet-ski, battle criminals atop a construction site, and do so much more until you've finally captured the two fugitives.
|
| 1377 |
Top Gear |
SNES |
Gremlin Graphics Software Ltd. |
|
Apr 1992 |
Kotobuki System Co., Ltd. |
Action, Racing / Driving |
Top Gear SNES
Price:
Date Added: 11 Mar 2011
Summary: In the first of three released games for Super NES, players can choose among 4 different cars, each one with different attributes (maximum speed, fuel consumption, boost power and tire grip) to face 32 challenging courses situated in several places around the world as Brazil, USA, France, Japan etc.
In more longer tracks, players will find a Pit Stop section, where they can enter to replenish the fuel meter (total or partially). The game has a split-screen display for 1 or 2 players. In 1-Player mode, you'll dispute the races against the computer, that has a slightly bigger speed than yours, helping to give a lot more of competitiveness. A password system was included, being possible to stop a current game and resume it later.
Through the game, players will find several obstacles scattered by the courses, like rows of iron plates or even lots of stones. In order to qualify for the next circuit, it's required to complete it at least in the 5th position, or else the game is over.
|
| 1378 |
Total Carnage |
SNES |
Black Pearl Software |
|
Nov 1993 |
Malibu Games |
Action |
Total Carnage SNES
Price:
Date Added: 20 Feb 2011
Summary: The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad.
As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll always have your machine gun by your side. Additional weapons which you can find along the way include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, defensive blades, and an assortment of bombs.
|
| 1379 |
Whizz |
SNES |
Flair Software Ltd. |
|
Feb 1996 |
Titus France SA |
Action |
Whizz SNES
Price:
Date Added: 20 Feb 2011
Summary: Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.
|
| 1380 |
Zoop |
SNES |
Hookstone Ltd. |
|
Jan 1996 |
Viacom New Media |
Action, Strategy |
Zoop SNES
Price:
Date Added: 20 Feb 2011
Summary: Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris.
In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.
|
| 1381 |
A-Maze-Ing |
TI-99/4A |
|
|
Feb 1981 |
Texas Instruments Incorporated |
Action, Strategy |
A-Maze-Ing TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: As the name implies, A-Maze-Ing is a maze game, but with a twist: You control a mouse who has to make its way through an actual maze. Options include "Cheese Hunt" (collect 10 pieces of cheese in order before you are shown the exit) or "Escape Maze" (Get to the exit as fast as you can), "Mouseholes" (shortcuts through the maze walls) or "Obstacles" (which block the center of the passages), whether there are cats (and how many) in the maze, how fast they are, and whether the cats are smart or dumb. Try to beat your own best time, or play with another player. With two players, you can choose between co-operative or competitive play.
|
| 1382 |
Alpiner |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1982 |
Texas Instruments Incorporated |
Action |
Alpiner TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: Alpiner is a third-person action game in which the player's goal is to climb safely to the top of various mountains. Each of the six mountains the player climbs have various obstacles which should be avoided; falling rocks, avalanches, wild animals, trees, and brush fires can all hinder progress. Being hit by these obstacles will cause the player to lose progress, falling down part of the mountain (some obstacles cause you to fall a short distance, others a long distance). Should the player fall all of the way to the bottom of the mountain a life will be lost. To help anticipate obstacles, voice synthesis provide a warning when danger is near. Each mountain has a time limit in which it must be climbed, though the timer only counts down when the climber isn't moving. As the player progresses through the levels the mountains become higher and obstacles become faster and more numerous.
|
| 1383 |
The Attack |
TI-99/4A |
Milton Bradley Co. |
|
Feb 1981 |
Texas Instruments Incorporated |
Action |
The Attack TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: Originally called "Alien Attack," this game pits the player against alien "spores." Although the spores themselves are harmless, they can join together to form giant aliens that chase you down and eat you. To make matters more interesting, scattered around the playing field are a number of "incubators," which can hatch either more spores or, at later levels (or in early levels, in more advanced difficulty levels), more aliens. Use your ship's weapons to blast the spores before they can make new aliens, and blast any aliens before they can devour you.
|
| 1384 |
Blasto |
TI-99/4A |
Gremlin Industries |
|
Oct 1981 |
Texas Instruments Incorporated |
Action |
Blasto TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: 1 or 2 players each control a tank in this top-down game. The object is to clear as many mines and obstacles as you can before the timer runs out. But watch out! If you're too close to a mine when you shoot it, you'll blow up your own tank! And in a two-player game, you also have to be careful not to run into the other tank -- or get into its line of fire!
|
| 1385 |
Car Wars |
TI-99/4A |
|
|
Nov 1981 |
Texas Instruments Incorporated |
Racing / Driving |
Car Wars TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: In this combination racing game and maze game, you have to maneuver your race car around the track, clearing the dots from all five lanes. The catch is, there's another car (controlled by the computer) driving around the track, in the opposite direction, bent on stopping you. You have to be quick with the lane changes, or the computer car will crash into you. You start with three cars, and can gain extra cars by clearing all the dots from the track. But watch out! The computer adds an an additional opponent on the third round, and another every second round after that!
|
| 1386 |
Football |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1979 |
Texas Instruments Incorporated |
Sports |
Football TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary:
|
| 1387 |
Frogger |
TI-99/4A |
Konami Industry Co. Ltd. |
|
Feb 1984 |
Parker Brothers |
Action |
Frogger TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
|
| 1388 |
Hunt the Wumpus |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1981 |
Texas Instruments Incorporated |
Adventure |
Hunt the Wumpus TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: A mythical creature called a Wumpus is sleeping somewhere in a series of maze-like caves, and your goal is to hunt it down! The cave is dangerous, and in addition to the Wumpus there are bottomless pits and cave bats. Walking into a pit ends the game, encountering a bat will cause you to be relocated to a random location in the cave (which may or may not be safe), and walking into the same room as the Wumpus will cause it to wake up and eat you. To help figure out where these dangers are various cave rooms can provide clues. For example, finding blood splattered in the room means the Wumpus is near, or if you feel a breeze then a pit is near. From these clues you need to deduce the layout of the cave and the location of the Wumpus. If you think you know where the Wumpus is, you have one arrow to fire; a hit wins the game, but a miss means you are eaten by the Wumpus! Hunt the Wumpus was originally a text based adventure written for mainframes, and this version maintains the same gameplay however graphical enhancements are added. During the game you have a top down view of the cave as you move from room to room with various colors used to indicate the clues. Depending on the difficulty level selected, the map will show you the entire cave that you have visited so far, or only the current room you are standing in. You may also select from several cave difficulty levels (this affects the complexity of the cave layout). When the game ends, you can optionally view the entire cave to see how close (or far) you came to winning!
|
| 1389 |
Indoor Soccer |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1980 |
Texas Instruments Incorporated |
Sports |
Indoor Soccer TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary:
|
| 1390 |
Jungle Hunt |
TI-99/4A |
Taito Corporation |
|
Feb 1984 |
Atarisoft |
|
Jungle Hunt TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals!
The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming boulders of varying sizes and physics. Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear. Can you get past him and save the lovely Penelope?
Gameplay involves much strategic jumping and knife play (in the river/crocodile phase). The view is always a side view, much like Pitfall! and later platform games.
|
| 1391 |
Moon Mine |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1983 |
Texas Instruments Incorporated |
Shooter |
Moon Mine TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary:
|
| 1392 |
MunchMan |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1982 |
Texas Instruments Incorporated |
Action |
MunchMan TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: MunchMan is an arcade action game similar to Pac-Man. You control MunchMan who is in a maze; your goal is to lay down a chain throughout each path of the maze (the opposite of Pac-Man where you need to eat all of the dots). Also in the maze are four "Hoonos"; these creatures will be constantly chasing MunchMan, and if he's caught a life is lost. When all of MunchMans lives are lost, the game is over. To help out, each corner of the maze has a Texas Instruments (TI) logo; eat the TI logo and MunchMan will now temporarily be able to eat the Hoonos for bonus points! When the maze is complete, you move on to the next, more difficult level.
|
| 1393 |
Protector II |
TI-99/4A |
Atarisoft |
|
|
Atarisoft |
|
Protector II TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary:
|
| 1394 |
Reading Roundup |
TI-99/4A |
Texas Instruments Incorporated |
|
|
Texas Instruments Incorporated |
Edutainment |
Reading Roundup TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary:
|
| 1395 |
TI Invaders |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1981 |
Texas Instruments Incorporated |
Action |
TI Invaders TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: TI Invaders is a clone of the game Space Invaders and features similar gameplay. You control a canon at the bottom of the screen, and need to destroy the rows of bomb-dropping invaders! The invaders march back and forth on the screen; each time the edge of the screen is reached, they drop a row closer towards the bottom. If they reach the bottom of the screen before you destroy them, the game will be over. Destroy all the invaders, and you move on to the next, more difficult level. Occasionally, a flying saucer will appear at the top of the screen; this can be shot for bonus points. Between levels you will also have an opportunity to earn bonus points by shooting the saucer as many times as possible before it flies off the screen.
|
| 1396 |
Tombstone City: 21st Century |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1981 |
Texas Instruments Incorporated |
Action |
Tombstone City: 21st Century TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary: Aliens called "Morgs" are invading the old west. You must destroy them by shooting them from your "schooner". When you kill them, they turn into cactuses which create obstacles on the map. But if you kill a Morg while it is adjacent to an existing cactus, the Morg and the cactus are both eliminated from the map.
TI released the source code to this game as part of its Editor/Assembler package.
|
| 1397 |
Video Games 1 |
TI-99/4A |
Texas Instruments Incorporated |
|
Feb 1980 |
Texas Instruments Incorporated |
Shooting/pinball/snake |
Video Games 1 TI-99/4A
Price:
Date Added: 19 Feb 2011
Summary:
|
| 1398 |
Gate of Thunder |
TurboGrafx CD |
Red Company Corporation |
|
Feb 1992 |
Hudson Soft Company, Ltd. |
Action |
Gate of Thunder TurboGrafx CD
Price:
Date Added: 16 Sep 2010
Summary: A side-scrolling "shoot-'em-up", Gate of Thunder asks players to take control of the space-craft "Hunting Dog". You fly left-to-right mostly, with occasional vertically-scrolling sections, and use several different weapon styles to defeat your many foes. Along with Esty in her ship the "Wild Cat", you must defeat the forces of General Don Jingi, who has plans of taking energy from the star of Aries.
Playing as the pilot Hawk, players must avoid collisions and weapon-fire from the General's "Obellon" army. Consisting of many different types of enemy, the army has a massive, sprawling force of guns, turret, ships, battle-stations and mech-type units. Their fire-power is immense and you are the single opposing force!
Gate of Thunder allows players to choose in real-time from three weapon-fire types. A blue-coloured electrical fire, a green-coloured wave-fire, and a red-coloured quake-type fire. Along with this, players obtain homing-missiles and the assistance of the "Wild Cat" which orbits the ship separately. Gate of Thunder also features a critically acclaimed soundtrack that remains a talking-point to this day.
|
| 1399 |
Ys: Book I & II |
TurboGrafx CD |
Nihon Falcom Corp. |
|
Sep 1989 |
NEC Technologies, Inc. |
Action, Role-Playing (RPG) |
Ys: Book I & II TurboGrafx CD
Price:
Date Added: 16 Sep 2010
Summary: This is a Turbo CD release of the first two games of action RPG series Ys. You control a young red-haired hero named Adol Christian, whose task is to find the six books of Ys, an ancient paradise-like land that mysteriously disappeared long time ago. It is said that whoever possesses the six books can gain access into Ys. In the first game, Adol is on the quest to find the books and to enter Ys. The second game takes place in Ys itself, and Adol must defeat the evil Dark Fact and to liberate the land.
Turbo CD release features enhanced CD-quality sound, better graphics, and animé-style cut scenes.
|
| 1400 |
1943 Kai |
TurboGrafx-16 |
Capcom Co., Ltd. |
|
Mar 1991 |
Naxat Soft |
Action |
1943 Kai TurboGrafx-16
Price:
Date Added: 02 May 2011
Summary: This is an enhanced version of 1942: The Pacific Air War, with most of the graphics and sounds reworked. There are also changes in the weapons and the inclusion of anachronical items such as laser-firing WWII planes and ships that run on ground. The player controls a biplane Boeing Stearman E75 N68828 instead of the P-38.
The PC Engine adaptation adds some original levels to those from the arcade version, as well as animated intermissions.
|
| 1401 |
Cratermaze |
TurboGrafx-16 |
Nihon Bussan Co., Ltd. |
|
Feb 1990 |
NEC Home Electronics (U.S.A.) Inc. |
Action, Strategy |
Cratermaze TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary: Cratermaze is an action puzzle game viewed from an overhead perspective. Each stage consists of a maze filled with various enemies and items. You must collect all of the keys on the stage to open the exit door while avoiding or eliminating enemies. Your primary method of dealing with enemies is to dig holes; if an enemy walks into a hole, they are momentarily trapped and you can then fill the hole to kill the enemy.
You can also obtain temporary weapon powerups such as rayguns and yo-yos, as well as extend your digging reach to dig multiple holes at once. There are also several bosses encountered throughout the game.
The Japanese release, Doraemon: Meikyū Daisakusen, features popular children's character Doraemon and his friends. The game is a conversion of the 1987 Nichibutsu coin-op Kid no Hore Hore Daisakusen, which also saw a modified Famicom version called Booby Kids.
|
| 1402 |
Dragon Spirit: |
TurboGrafx-16 |
Namco Limited |
|
Sep 1988 |
Namco Limited |
Action |
Dragon Spirit: TurboGrafx-16
Price:
Date Added: 16 Sep 2010
Summary: Galda has decided to attack earth and it is up to you to stop him. Galda has taken Iris, the sister of Lace captive. You are Lace who, taking his father's sword, goes off to defeat Galda.
You have the ability to change into a dragon and are in that form throughout the game. As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight. Upgrades can include extra heads on your dragon, health, faster shots, and more.
Fly around and destroy everything in your path. At the end of each stage, you will need to defeat a boss. Having good upgrades that are not lost from being hit before reaching the bosses will help.
|
| 1403 |
Drop Off |
TurboGrafx-16 |
Data East Corporation |
|
May 1990 |
NEC Home Electronics (U.S.A.) Inc. |
Action |
Drop Off TurboGrafx-16
Price:
Date Added: 02 May 2011
Summary: Drop Off is similar to Breakout, in that the player controls a paddle which can move left and right, hitting a ball which the player is using to eliminate jewels at the upper end of the play field. The game differs from Breakout, however, in that the paddle can also be moved up and down, the jewels are moving down toward the player's paddle, and there is a border at the bottom of the play field which bounces the ball back.
The plot of the game involves the antagonist character's girlfriend being in a coma. A muse appears and tells the player that his girlfriend is trapped in a nightmare and is possessed by someone. The muse then casts a spell to put the player into her dreams.
|
| 1404 |
F1 Triple Battle |
TurboGrafx-16 |
|
|
|
Hu Entertainment |
|
F1 Triple Battle TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary:
|
| 1405 |
J.J. & Jeff |
TurboGrafx-16 |
Hudson Soft Company, Ltd. |
|
Feb 1990 |
NEC Home Electronics (U.S.A.) Inc. |
Action |
J.J. & Jeff TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary: Kato & Ken Detective Agency are assigned the task of locating a missing rich man, and you can choose either Kato or Ken to go on the mission. Your partner doesn't like this one bit, so he decides to make a nuisance of himself along the way. Similar to Adventure Island, you must make your way through several levels, destroying wildlife along the way, but instead of using a hammer, you have three different ways to kill them: jump on or kick them, or when they are walking on the ground, blow gas out of them.
While scrolling through the level, your vitality will decrease, but it can be restored by collecting fruit and junk food. During your travels, you will also encounter your partner doing things that shouldn't be done in public, but sometimes, he will throw stuff at you to make you lose some of your vitality. The only way that you can deal with him is by kicking him where it hurts.
Along the way, you can enter doors. Doing this will give you a hint about the level and your vitality will be increased as well. You can kick certain objects such as lamp posts, trashcans, or thin air to obtain coins, or to make hidden platforms appear. Coins can be used in slot machines that will give you extra vitality, more lives, extra coins, and more. Slot machines only appear when you enter certain doors.
|
| 1406 |
Keith Courage in Alpha Zones |
TurboGrafx-16 |
Hudson Soft Company, Ltd. |
|
May 1989 |
NEC Home Electronics (U.S.A.) Inc. |
Action, Adventure |
Keith Courage in Alpha Zones TurboGrafx-16
Price:
Date Added: 02 May 2011
Summary: As a member of N.I.C.E. (Nations for International Citizens of Earth), Keith Courage takes up the fight against the aliens of B.A.D. (Bad Alien Dudes) through seven levels in this side-scrolling action platformer.
As Keith Courage makes his way through the various zones, he attacks various forms of enemies in order to gain coins. The coins can be used in the shops for various power-ups, equipment, and other helpful items.
When he makes it to a certain point in each level, Keith Courage is given access to the Nova Suit, an armored suit with a powerful sword that is used to dispatch the end bosses of each level in the Underworld. Once Keith Courage defeats the boss, the returns to the Overworld sans armor to complete the next set of challenges.
|
| 1407 |
Military Madness |
TurboGrafx-16 |
Hudson Soft Company, Ltd. |
|
Feb 1990 |
NEC Technologies, Inc. |
Strategy |
Military Madness TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary: Military Madness is a futuristic turn-based strategy war game. The year is 2089 and the setting is Earth’s moon, which yields many important resources. While the governments of Earth bicker over their staked claims on the moon, the evil Axis Empire launches a lunar military campaign and takes over the moon, using its factories to produce advanced weaponry, the most devastating of which is the SAM (Supreme Atomic Missile). As commander of the Allied forces, it is the player’s responsibility to lead what’s left of the Allied armies in a desperate offensive against the Axis Empire on the lunar surface before they can use the SAM to destroy Earth.
There are 32 maps (2 different campaigns with 16 maps each) to play through. In each map, the player must strategically defeat the outnumbering Axis forces either by destroying all enemy units or capturing the enemy base camp. There are many different units that both sides utilize - infantry, tanks, aircraft, artillery, and a few others that have specialized functions. Gameplay consists of moving units into positions that will gain the best advantage to attack the enemy, capitalizing on many factors, which include battle experience, terrain, support tactics, and - sometimes - pure luck.
|
| 1408 |
New Adventure Island |
TurboGrafx-16 |
Hudson Soft Company, Ltd. |
|
Sep 1992 |
Hudson Soft Company, Ltd. |
Action |
New Adventure Island TurboGrafx-16
Price:
Date Added: 16 Sep 2010
Summary: Somewhere on the peaceful Adventure Island, Master Higgins weds Tina, the new "Miss Island". Everyone who was invited to the wedding begins to celebrate when, suddenly, the evil Baron Bronsky appears and snatches Tina away, while his henchmen take the six children away. To reach his castle and rescue Tina, Master Higgins must first rescue the six children, each of whom is hidden on a separate island.
New Adventure Island is a one-player action game that consists of seven areas, with four rounds each. In order to get through the areas, you must use your hatchet to destroy wildlife such as frogs, spiders, birds, snails, insects, and other pests, and watch out for hazards such as rocks, fire, water, and pits.
As you progress further, your vitality will get low, so fruit must be collected in order to restore it. Along the way, you can smash open eggs that will award you with better weapons that include boomerangs, arrows, and magical fire. Some of the eggs will also reveal a fairy, which will protect you from getting hit. If you are unlucky enough to find an eggplant hidden in one of these eggs, your vitality will drain away very fast, and you need to get fruit every five seconds in order to survive.
When you get to the end of an area, you will have to defeat one of the henchmen and rescue a child from one of the four castles.
An update of the original NES game.
|
| 1409 |
Ninja Spirit |
TurboGrafx-16 |
Irem Software Engineering, Inc. |
|
Sep 1990 |
Irem Corp. |
Action |
Ninja Spirit TurboGrafx-16
Price:
Rating: 81
Date Added: 16 Sep 2010
Summary: Conversion of a ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents.
The game's coin-op origins are evident in the fact that it does not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.
|
| 1410 |
Ordyne |
TurboGrafx-16 |
Namco Limited |
|
Feb 1989 |
NEC Technologies, Inc. |
Action |
Ordyne TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary: Ordyne is a horizontal side-scrolling shoot 'em up (also considered a "cute 'em up" due to its lighter tone) that puts players in the role of Yûichirô Tomari, a genius scientist, and Sunday Chin, his faithful assistant. The two heroes must rescue Tomari's fiancee Kana Aibara from the evil Dr. Kubota.
During gameplay, players can obtain crystals that can be used to buy special weapons, extra lives, and other power-ups at shops located throughout the levels. There are also a bonus games that allow players to win multiple crystals or points by shooting at rotating targets. Ordyne is two-player simultaneous.
|
| 1411 |
Splatterhouse |
TurboGrafx-16 |
Namco Limited |
|
May 1990 |
NEC Technologies, Inc. |
Action |
Splatterhouse TurboGrafx-16
Price:
Rating: 80
Date Added: 02 May 2011
Summary: This coin-op conversion of Splatterhouse is the second game in the series (after Splatterhouse: Wanpaku Graffiti on the NES) which was later continued on the SEGA Genesis.
Rick and his girlfriend Jennifer enter West Mansion (known as Splatterhouse) to study Dr. West's parapsychology teachings for a school project. After a flash of lightning and a scream, Jennifer is gone, and Rick is left wearing the Terror Mask, which gives the wearer great strength.
Rick must survive seven blood-soaked levels full of corpses, demons, and other disturbing creatures in this arcade side-scrolling beat-em-up. Several weapons are at Rick's disposal throughout the house, such as a meat cleaver, a two by four, and a shotgun. If Rick wants to find Jennifer alive, he must move quickly through the floors of the mansion.... as a happy reunion is not always guaranteed.
|
| 1412 |
Tricky Kick |
TurboGrafx-16 |
IGS Corp. |
|
Feb 1991 |
IGS Corp. |
Strategy |
Tricky Kick TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary: Tricky Kick is a sliding block puzzle game for the TurboGrafix-16.
You have to kick two of the same item together, and they disappear, until you clear the board of pieces. You can bump one item with another unless the way is blocked.
There are also enemies that you have to kick into bumpers to destroy them.
The game has a regular mode and a special mode with 60 puzzles each. Many of the puzzles are quite difficult even in regular mode.
|
| 1413 |
Victory Run |
TurboGrafx-16 |
Hudson Soft Company, Ltd. |
|
Feb 1989 |
NEC Home Electronics (U.S.A.) Inc. |
Racing / Driving |
Victory Run TurboGrafx-16
Price:
Date Added: 18 Feb 2011
Summary: Victory Run is an arcade racer based on the Paris-Dakar rally. The gameplay is similar to OutRun, with your car appearing near the bottom of the screen, and a course made of scaling sprites laid out ahead.
At the start of the race, you choose how many spare engines, tires, brakes, and so on to take with you on the rally. As you finish each segment, you have to decide to use those parts so that you can repair your car so you can complete the race.
|
| 1414 |
3D Tetris |
Virtual Boy |
|
K-A |
Mar 1996 |
Nintendo |
Action/Puzzle |
3D Tetris Virtual Boy
Price:
UPC: 0045496770112
Region: 1
ASIN: B000CIT8ZS
Date Added: 05 Feb 2008
Comments: Landmarks: This was the last game released for the Virtual Boy in the US.
Easter Eggs: Complete the puzzle mode and you will see a special animation.
Summary: Well, it's tetris, but with true 3D. The view is from the top of a well, looking down and juggling falling blocks to form layers. There is also a fill-in mode and a puzzle mode. The puzzle mode does not have a skip level. Recommended, if you are addicted to Tetris.
|
| 1415 |
Red Alarm |
Virtual Boy |
T&E Soft |
K-A |
Aug 1995 |
Nintendo |
First-Person Vehicle Shooter/Shooter |
Red Alarm Virtual Boy
Price:
UPC: 0045496770044
Region: 1
ASIN: B000GG5L84
Date Added: 05 Feb 2008
Comments: Landmarks: This was a launch title in the US.
Easter Eggs: Easter eggs appear on every level. Take time to go over rooms in detail as soon as you have disposed of the enemy. Here are just a few: a) Ultra Hand - Nintendo's first toy (an extension arm) can be seen by shooting the wall pictures on Stage 1. b) Girl in a bikini - In Stage 2 before attacking the mouth, shoot at ground next to waterfall. c) Mother kangaroo & babies - turn around after entering Stage 2. Watch out the young are very protective of Mom.
Summary: Space shooter done in wire-frame graphics. Reminiscent of the Vectrex.
|
| 1416 |
Teleroboxer |
Virtual Boy |
Nintendo |
K-A |
Aug 1995 |
Nintendo |
Boxing/Sports |
Teleroboxer Virtual Boy
Price:
UPC: 0045496770013
Region: 1
ASIN: B000GG1OZ8
Date Added: 05 Feb 2008
Comments: Landmarks: This was a launch title in the US.
Easter Eggs: Practice punches can be thrown when robot appears during intro by using L&R triggers. There is a final opponent that looks like a cat. You must be remain undefeated to face him.
Summary: Boxing. Human vs. Robot. Each robot has a major weakness. Memorize moves and combinations to be a champ.
|
| 1417 |
Vertical Force |
Virtual Boy |
Hudson Soft |
K-A |
Dec 1995 |
Nintendo |
Vertical Scrolling/Shooter |
Vertical Force Virtual Boy
Price:
UPC: 0045496770075
Region: 1
ASIN: B000CIZUU0
Date Added: 05 Feb 2008
Summary: Vertical space shooter. Collect power-ups to succeed. The US version is supposedly set to an easier skill level than the Japanese.
|
| 1418 |
Virtual Leage Baseball |
Virtual Boy |
Kemco |
K-A |
Sep 1995 |
Kemco |
Baseball/Sports |
Virtual Leage Baseball Virtual Boy
Price:
Rating: 5.0 (1 votes)
Region: 1
ASIN: B000F69Y2E
Date Added: 05 Feb 2008
Summary: Though it uses different player names & teams, this is the same game as the Japanese title Virtual Pro Yakyu '95. Fielding is difficult.
|
| 1419 |
Wario Land |
Virtual Boy |
Nintendo |
K-A |
Nov 1995 |
Nintendo |
Platform/Scrolling Screen/Action |
Wario Land Virtual Boy
Price:
UPC: 0045496770068
Rating: 4.0 (1 votes)
Region: 1
ASIN: B000GG5KUS
Date Added: 05 Feb 2008
Comments: Easter Eggs: There is a second quest that is harder, if you complete first quest with all the treasures. There are also four different endings which are dependent upon how well you did.
Summary: Super Mario Bros-style action. You can jump from FG to BG. Keys must be turned up to finish levels.
|
| 1420 |
Sonic CD |
Windows |
SEGA Enterprises Ltd. |
|
Aug 1996 |
SEGA Enterprises Ltd. |
Action |
Sonic CD Windows
Price:
Date Added: 04 May 2011
Summary: This is a standard Sonic the Hedgehog side-scrolling action game. Dr. Robotnik has taken over the Little Planet, captured Amy, and created Metal Sonic with the goal of collecting all the Time Stones to be able to manipulate time and conquer the world. It is up to Sonic to stop him, by rushing through levels set in different time periods, collecting Time Stones.
Sonic CD has features that take advantage of the CD format such as CD audio, video clips, and more levels (over 50 in total).
|
| 1421 |
Cribbage Master |
Windows 3.x |
|
|
Apr 1992 |
Ninga Software Corporation |
Strategy |
Cribbage Master Windows 3.x
Price:
Date Added: 07 Apr 2011
Summary: Play Cribbage against one of six different computer players ranking from most experienced to most inexperienced. The game has a "computer misses" option which will make the computer miss counting it's points randomly. It can be set to have the computer player speak it's points as it counts them up. The player can also choose how scores are displayed on screen as well as the length of time messages are displayed on screen and how long automatic actions such as computer shuffling take. If a player is new to Cribbage having the extra options which slow things down and display how the computer is counting enabled can help the player better understand what is going on.
|
| 1422 |
Outpost |
Windows 3.x |
Sierra On-Line, Inc. |
|
Mar 1994 |
Sierra On-Line, Inc. |
Strategy |
Outpost Windows 3.x
Price:
Date Added: 12 Mar 2011
Summary: In the first part of the 21st century, scientists discovered a huge asteroid named Vulcan's Hammer headed straight for Earth. A single corporation decided the only way for survival was to colonize other worlds. One ship was launched and as it sat in orbit around Jupiter, Earth was no more. Now it is your task to seek out a new planet and repopulate it with human life. The game is set in an isometric third person perspective, like that of SimCity, in which you must re-colonize the planet while dealing with the intricacies of day-to-day life.
|
| 1423 |
The Pink Panther: Passport to Peril |
Windows 3.x |
Wanderlust Interactive |
|
May 1997 |
BMG Interactive Entertainment |
Adventure, Educational |
The Pink Panther: Passport to Peril Windows 3.x
Price:
Date Added: 04 May 2011
Summary: As Pink Panther, you travel all around the world in order to look after the sons and daughters of top international politicians so that world peace remains! Things are getting even more complicated as an evil plot has been set and Pink Panther must beat some spies!You solve puzzles along the way and try to avoid traps while you find out many cultural aspects of life in the countries you travel! The game is a point and click adventure and it's mainly for kids : it's purpose is to bring them close to people,countries,religions and customs from all around the world : Pink Panther travels from Bombay to Cairo,Himalayas to London and beyond. Therefore the riddles are quite simple: Just collect an item and give it away,although there are some parts of the game that are very enjoyable and will attract kids even more : like the hide and seek game!
|
| 1424 |
Speedway |
Windows 3.x |
Europress Software Ltd. |
|
|
MicroMedia Publishers, Inc. |
Racing |
Speedway Windows 3.x
Price:
Discs: 1
Date Added: 12 Mar 2011
Summary: Race your go carts around one of five tracks in top down view against either a CPU or human opponent. Works with either joystick or keyboard.
|
| 1425 |
Blinx the Time Sweeper |
Xbox |
Artoon Co., Ltd. |
|
Sep 2002 |
Microsoft Game Studios |
Action |
Blinx the Time Sweeper Xbox
Price:
Date Added: 13 Jun 2011
Summary: Take on the role of Blinx; a cool cat who works at the Time Factory. When the outlaw Tom-Tom gang shows up to steal time crystals and kidnap Princess Lena, it's up to Blinx to jump in and save the day. Using his sweeper, Blinx can suck up and shoot out various trash, items, and bullets. By collecting different hands of crystals Blinx can also rewind, fast-forward, pause, slow, and record time using the Xbox hard disk drive. Play through more than 9 worlds and 30 warped stages in your quest to save World B1Q64.
|
| 1426 |
Peter Jackson's King Kong: The Official Game of the Movie |
Xbox |
Ubisoft Montpellier Studios |
|
Nov 2005 |
Ubisoft, Inc. |
Action |
Peter Jackson's King Kong: The Official Game of the Movie Xbox
Price:
Rating: 86
Date Added: 11 Jun 2011
Summary: Jack Driscoll, scriptwriter, follows director Carl Dernham and actress Ann Darrow to Skull Island where Dernham intends to film his next movie. But primeval creatures await them: giant insects, dinosaurs, and King Kong. Based on Peter Jackson's 2005 remake, King Kong lets you play as Jack Driscoll and Kong himself.
Jack's levels are HUDless FPS levels set on Skull Island. Jack must use a variety of weapons, traps, and fire to kill or repel Skull Island's fauna. Kong's levels are third-person brawlers set on Skull Island and New York City, where Kong must puzzle his way through environmental obstacles and thrash his opponents.
|
| 1427 |
Serious Sam II |
Xbox |
Croteam Ltd. |
|
Oct 2005 |
2K Games |
Action |
Serious Sam II Xbox
Price:
Date Added: 11 Jun 2011
Summary: The sequel to Serious Sam is an equally un-serious FPS with everything blown out of proportion. It offers huge levels with hundreds of opponents, funny worlds with various themes, a vivid colour palette, lots of big guns and some of the largest bosses around. Sam "Serious" Stone must fight through the minions of evil mastermind Mental to collect the five pieces of a medallion which will allow him to harm Mental himself.
The game is based around DOOM's more simple (and fun) approach to gameplay with a dose of old school game design featuring score, a life-count and extra lives. The outrageous enemies come in waves, dozens at a time, ammo for the basic weapons is plentiful and action almost never ceases. The game's engine combines support for a high model count on screen at any given time with a long draw distance.
|
| 1428 |
Whacked! |
Xbox |
Presto Studios, Inc. |
|
Oct 2002 |
Microsoft Game Studios |
Action |
Whacked! Xbox
Price:
Date Added: 11 Jun 2011
Summary: Whacked! features fast and furious combat in which eight demented contestants are pitted against each other in the world's most irreverent and dangerous game show. When contestants take the stage, all hell breaks loose as free-for-all combat ensues. Contestants must use power-ups and zany weapons such as giant staplers and rubber ducky grenades to flatten their opponents to win a grand prize that's out of this world.
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